Files
Graphite/editor/src/node_graph_executor/runtime.rs
Keavon Chambers ba63c26c62 Replace the Artboard struct with a Table<Table<Graphic>> shape (#4077)
* Replace the Artboard struct with a Table<Table<Graphic>> shape

* Remove the never-functional, seemingly unneeded migrate_type_descriptor_names due to typo

* Allow negative artboard sizes
2026-04-28 22:58:33 -07:00

643 lines
25 KiB
Rust

use super::*;
use crate::messages::frontend::utility_types::{ExportBounds, FileType};
use glam::{DAffine2, UVec2};
use graph_craft::application_io::{PlatformApplicationIo, PlatformEditorApi};
use graph_craft::document::value::{RenderOutput, RenderOutputType, TaggedValue};
use graph_craft::document::{NodeId, NodeNetwork};
use graph_craft::graphene_compiler::Compiler;
use graph_craft::proto::GraphErrors;
use graph_craft::{ProtoNodeIdentifier, concrete};
use graphene_std::application_io::{ApplicationIo, ExportFormat, ImageTexture, NodeGraphUpdateMessage, NodeGraphUpdateSender, RenderConfig};
use graphene_std::bounds::RenderBoundingBox;
use graphene_std::memo::IORecord;
use graphene_std::ops::Convert;
#[cfg(all(target_family = "wasm", feature = "gpu", feature = "wasm"))]
use graphene_std::platform_application_io::canvas_utils::{Canvas, CanvasSurface, CanvasSurfaceHandle};
use graphene_std::raster_types::Raster;
use graphene_std::renderer::{Render, RenderParams, RenderSvgSegmentList, SvgRender, SvgSegment};
use graphene_std::table::Table;
use graphene_std::text::FontCache;
use graphene_std::transform::RenderQuality;
use graphene_std::vector::Vector;
use graphene_std::vector::style::RenderMode;
use graphene_std::{Context, Graphic};
use interpreted_executor::dynamic_executor::{DynamicExecutor, IntrospectError, ResolvedDocumentNodeTypesDelta};
use interpreted_executor::util::wrap_network_in_scope;
use spin::Mutex;
use std::sync::Arc;
use std::sync::mpsc::{Receiver, Sender};
/// Persistent data between graph executions. It's updated via message passing from the editor thread with [`GraphRuntimeRequest`]`.
/// Some of these fields are put into a [`PlatformEditorApi`] which is passed to the final compiled graph network upon each execution.
/// Once the implementation is finished, this will live in a separate thread. Right now it's part of the main JS thread, but its own separate JS stack frame independent from the editor.
pub struct NodeRuntime {
#[cfg(test)]
pub(super) executor: DynamicExecutor,
#[cfg(not(test))]
executor: DynamicExecutor,
receiver: Receiver<GraphRuntimeRequest>,
sender: InternalNodeGraphUpdateSender,
editor_preferences: EditorPreferences,
old_graph: Option<NodeNetwork>,
update_thumbnails: bool,
editor_api: Arc<PlatformEditorApi>,
node_graph_errors: GraphErrors,
monitor_nodes: Vec<Vec<NodeId>>,
/// Which node is inspected and which monitor node is used (if any) for the current execution.
inspect_state: Option<InspectState>,
/// Mapping of the fully-qualified node paths to their preprocessor substitutions.
substitutions: HashMap<ProtoNodeIdentifier, DocumentNode>,
// TODO: Remove, it doesn't need to be persisted anymore
/// The current renders of the thumbnails for layer nodes.
thumbnail_renders: HashMap<NodeId, Vec<SvgSegment>>,
vector_modify: HashMap<NodeId, Vector>,
/// Cached surface for Wasm viewport rendering (reused across frames)
#[cfg(all(target_family = "wasm", feature = "gpu", feature = "wasm"))]
wasm_canvas_cache: CanvasSurfaceHandle,
/// Currently displayed texture, the runtime keeps a reference to it to avoid the texture getting destroyed while it is still in use.
#[cfg(all(target_family = "wasm", feature = "gpu", feature = "wasm"))]
current_viewport_texture: Option<ImageTexture>,
}
/// Messages passed from the editor thread to the node runtime thread.
#[derive(Debug, serde::Serialize, serde::Deserialize)]
pub enum GraphRuntimeRequest {
GraphUpdate(GraphUpdate),
ExecutionRequest(ExecutionRequest),
FontCacheUpdate(FontCache),
EditorPreferencesUpdate(EditorPreferences),
}
#[derive(Debug, serde::Serialize, serde::Deserialize)]
pub struct GraphUpdate {
pub(super) network: NodeNetwork,
/// Full path from the root network to the node that should be temporarily inspected during execution.
/// The last element is the inspect target; preceding elements identify the nested subnetwork it lives in,
/// so the runtime can splice its monitor node alongside the target instead of only at the top level.
pub(super) node_to_inspect: Vec<NodeId>,
}
#[derive(Default, Debug, Clone, serde::Serialize, serde::Deserialize)]
pub struct ExportConfig {
pub name: String,
pub file_type: FileType,
pub scale_factor: f64,
pub bounds: ExportBounds,
pub size: UVec2,
pub artboard_name: Option<String>,
pub artboard_count: usize,
}
#[derive(Clone)]
struct InternalNodeGraphUpdateSender(Sender<NodeGraphUpdate>);
impl InternalNodeGraphUpdateSender {
fn send_generation_response(&self, response: CompilationResponse) {
self.0.send(NodeGraphUpdate::CompilationResponse(response)).expect("Failed to send response")
}
fn send_execution_response(&self, response: ExecutionResponse) {
self.0.send(NodeGraphUpdate::ExecutionResponse(response)).expect("Failed to send response")
}
fn send_eyedropper_preview(&self, raster: Raster<CPU>) {
self.0.send(NodeGraphUpdate::EyedropperPreview(raster)).expect("Failed to send response")
}
}
impl NodeGraphUpdateSender for InternalNodeGraphUpdateSender {
fn send(&self, message: NodeGraphUpdateMessage) {
self.0.send(NodeGraphUpdate::NodeGraphUpdateMessage(message)).expect("Failed to send response")
}
}
// TODO: Replace with `core::cell::LazyCell` (<https://doc.rust-lang.org/core/cell/struct.LazyCell.html>) or similar
pub static NODE_RUNTIME: once_cell::sync::Lazy<Mutex<Option<NodeRuntime>>> = once_cell::sync::Lazy::new(|| Mutex::new(None));
impl NodeRuntime {
pub fn new(receiver: Receiver<GraphRuntimeRequest>, sender: Sender<NodeGraphUpdate>) -> Self {
Self {
executor: DynamicExecutor::default(),
receiver,
sender: InternalNodeGraphUpdateSender(sender.clone()),
editor_preferences: EditorPreferences::default(),
old_graph: None,
update_thumbnails: true,
editor_api: PlatformEditorApi {
font_cache: FontCache::default(),
editor_preferences: Box::new(EditorPreferences::default()),
node_graph_message_sender: Box::new(InternalNodeGraphUpdateSender(sender)),
application_io: None,
}
.into(),
node_graph_errors: Vec::new(),
monitor_nodes: Vec::new(),
substitutions: preprocessor::generate_node_substitutions(),
thumbnail_renders: Default::default(),
vector_modify: Default::default(),
inspect_state: None,
#[cfg(all(target_family = "wasm", feature = "gpu"))]
wasm_canvas_cache: CanvasSurfaceHandle::new(),
#[cfg(all(target_family = "wasm", feature = "gpu"))]
current_viewport_texture: None,
}
}
pub async fn run(&mut self) -> Option<ImageTexture> {
if self.editor_api.application_io.is_none() {
self.editor_api = PlatformEditorApi {
#[cfg(all(not(test), target_family = "wasm"))]
application_io: Some(PlatformApplicationIo::new().await.into()),
#[cfg(any(test, not(target_family = "wasm")))]
application_io: Some(PlatformApplicationIo::new().await.into()),
font_cache: self.editor_api.font_cache.clone(),
node_graph_message_sender: Box::new(self.sender.clone()),
editor_preferences: Box::new(self.editor_preferences.clone()),
}
.into();
}
let mut font = None;
let mut preferences = None;
let mut graph = None;
let mut eyedropper = None;
let mut execution = None;
for request in self.receiver.try_iter() {
match request {
GraphRuntimeRequest::GraphUpdate(_) => graph = Some(request),
GraphRuntimeRequest::ExecutionRequest(ref execution_request) => {
if execution_request.render_config.for_eyedropper {
eyedropper = Some(request);
continue;
}
let for_export = execution_request.render_config.for_export;
execution = Some(request);
// If we get an export request we always execute it immedeatly otherwise it could get deduplicated
if for_export {
break;
}
}
GraphRuntimeRequest::FontCacheUpdate(_) => font = Some(request),
GraphRuntimeRequest::EditorPreferencesUpdate(_) => preferences = Some(request),
}
}
// Eydropper should use the same time and pointer to not invalidate the cache
if let Some(GraphRuntimeRequest::ExecutionRequest(eyedropper)) = &mut eyedropper
&& let Some(GraphRuntimeRequest::ExecutionRequest(execution)) = &execution
{
eyedropper.render_config.time = execution.render_config.time;
eyedropper.render_config.pointer = execution.render_config.pointer;
}
let requests = [font, preferences, graph, eyedropper, execution].into_iter().flatten();
for request in requests {
match request {
GraphRuntimeRequest::FontCacheUpdate(font_cache) => {
self.editor_api = PlatformEditorApi {
font_cache,
application_io: self.editor_api.application_io.clone(),
node_graph_message_sender: Box::new(self.sender.clone()),
editor_preferences: Box::new(self.editor_preferences.clone()),
}
.into();
if let Some(graph) = self.old_graph.clone() {
// We ignore this result as compilation errors should have been reported in an earlier iteration
let _ = self.update_network(graph).await;
}
}
GraphRuntimeRequest::EditorPreferencesUpdate(preferences) => {
self.editor_preferences = preferences.clone();
self.editor_api = PlatformEditorApi {
font_cache: self.editor_api.font_cache.clone(),
application_io: self.editor_api.application_io.clone(),
node_graph_message_sender: Box::new(self.sender.clone()),
editor_preferences: Box::new(preferences),
}
.into();
if let Some(graph) = self.old_graph.clone() {
// We ignore this result as compilation errors should have been reported in an earlier iteration
let _ = self.update_network(graph).await;
}
}
GraphRuntimeRequest::GraphUpdate(GraphUpdate { mut network, node_to_inspect }) => {
// Insert the monitor node to manage the inspection
self.inspect_state = InspectState::monitor_inspect_node(&mut network, &node_to_inspect);
self.old_graph = Some(network.clone());
self.node_graph_errors.clear();
let result = self.update_network(network).await;
let node_graph_errors = self.node_graph_errors.clone();
self.update_thumbnails = true;
self.sender.send_generation_response(CompilationResponse { result, node_graph_errors });
}
GraphRuntimeRequest::ExecutionRequest(ExecutionRequest { execution_id, mut render_config, .. }) => {
// We may want to render via the SVG pipeline even though raster was requested, if SVG Preview render mode is active or WebGPU/Vello is unavailable
if render_config.export_format == ExportFormat::Raster
&& (render_config.render_mode == RenderMode::SvgPreview || self.editor_api.application_io.as_ref().unwrap().gpu_executor().is_none())
{
render_config.export_format = ExportFormat::Svg;
}
let result = self.execute_network(render_config).await;
let mut responses = VecDeque::new();
// TODO: Only process monitor nodes if the graph has changed, not when only the Footprint changes
if !render_config.for_eyedropper {
self.process_monitor_nodes(&mut responses, self.update_thumbnails);
}
self.update_thumbnails = false;
// Resolve the result from the inspection by accessing the monitor node
let inspect_result = self.inspect_state.as_ref().and_then(|state| state.access(&self.executor));
let (result, texture) = match result {
Ok(TaggedValue::RenderOutput(RenderOutput {
data: RenderOutputType::Texture(image_texture),
metadata,
})) if render_config.for_export => {
let executor = self
.editor_api
.application_io
.as_ref()
.unwrap()
.gpu_executor()
.expect("GPU executor should be available when we receive a texture");
let raster_cpu = Raster::new_gpu(image_texture.as_ref().clone()).convert(Footprint::BOUNDLESS, executor).await;
let (data, width, height) = raster_cpu.to_flat_u8();
(
Ok(TaggedValue::RenderOutput(RenderOutput {
data: RenderOutputType::Buffer { data, width, height },
metadata,
})),
None,
)
}
Ok(TaggedValue::RenderOutput(RenderOutput {
data: RenderOutputType::Texture(image_texture),
metadata: _,
})) if render_config.for_eyedropper => {
let executor = self
.editor_api
.application_io
.as_ref()
.unwrap()
.gpu_executor()
.expect("GPU executor should be available when we receive a texture");
let raster_cpu = Raster::new_gpu(image_texture.as_ref().clone()).convert(Footprint::BOUNDLESS, executor).await;
self.sender.send_eyedropper_preview(raster_cpu);
continue;
}
// Eyedropper render that didn't produce a texture (e.g., SVG fallback when GPU is unavailable); discard it
_ if render_config.for_eyedropper => {
continue;
}
#[cfg(all(target_family = "wasm", feature = "gpu"))]
Ok(TaggedValue::RenderOutput(RenderOutput {
data: RenderOutputType::Texture(image_texture),
metadata,
})) if !render_config.for_export => {
self.current_viewport_texture = Some(image_texture.clone());
let app_io = self.editor_api.application_io.as_ref().unwrap();
let executor = app_io.gpu_executor().expect("GPU executor should be available when we receive a texture");
self.wasm_canvas_cache.present(&image_texture, executor);
let logical_resolution = render_config.viewport.resolution.as_dvec2() / render_config.scale;
(
Ok(TaggedValue::RenderOutput(RenderOutput {
data: RenderOutputType::CanvasFrame {
canvas_id: self.wasm_canvas_cache.id(),
resolution: logical_resolution,
},
metadata,
})),
None,
)
}
Ok(TaggedValue::RenderOutput(RenderOutput {
data: RenderOutputType::Texture(texture),
metadata,
})) => (
Ok(TaggedValue::RenderOutput(RenderOutput {
data: RenderOutputType::Texture(texture.clone()),
metadata,
})),
Some(texture),
),
r => (r, None),
};
self.sender.send_execution_response(ExecutionResponse {
execution_id,
result,
responses,
vector_modify: self.vector_modify.clone(),
inspect_result,
});
return texture;
}
}
}
None
}
async fn update_network(&mut self, mut graph: NodeNetwork) -> Result<ResolvedDocumentNodeTypesDelta, (ResolvedDocumentNodeTypesDelta, String)> {
preprocessor::expand_network(&mut graph, &self.substitutions);
let scoped_network = wrap_network_in_scope(graph, self.editor_api.clone());
// We assume only one output
assert_eq!(scoped_network.exports.len(), 1, "Graph with multiple outputs not yet handled");
let c = Compiler {};
let proto_network = match c.compile_single(scoped_network) {
Ok(network) => network,
Err(e) => return Err((ResolvedDocumentNodeTypesDelta::default(), e)),
};
self.monitor_nodes = proto_network
.nodes
.iter()
.filter(|(_, node)| node.identifier == graphene_std::memo::monitor::IDENTIFIER)
.map(|(_, node)| node.original_location.path.clone().unwrap_or_default())
.collect::<Vec<_>>();
assert_ne!(proto_network.nodes.len(), 0, "No proto nodes exist?");
self.executor.update(proto_network).await.map_err(|(types, e)| {
self.node_graph_errors.clone_from(&e);
(types, format!("{e:?}"))
})
}
async fn execute_network(&mut self, render_config: RenderConfig) -> Result<TaggedValue, String> {
use graph_craft::graphene_compiler::Executor;
match self.executor.input_type() {
Some(t) if t == concrete!(RenderConfig) => (&self.executor).execute(render_config).await.map_err(|e| e.to_string()),
Some(t) if t == concrete!(()) => (&self.executor).execute(()).await.map_err(|e| e.to_string()),
Some(t) => Err(format!("Invalid input type {t:?}")),
_ => Err(format!("No input type:\n{:?}", self.node_graph_errors)),
}
}
/// Updates state data
pub fn process_monitor_nodes(&mut self, responses: &mut VecDeque<FrontendMessage>, update_thumbnails: bool) {
// TODO: Consider optimizing this since it's currently O(m*n^2), with a sort it could be made O(m * n*log(n))
self.thumbnail_renders.retain(|id, _| self.monitor_nodes.iter().any(|monitor_node_path| monitor_node_path.contains(id)));
for monitor_node_path in &self.monitor_nodes {
// Skip the inspect monitor node
if self
.inspect_state
.as_ref()
.is_some_and(|inspect_state| monitor_node_path.last().copied() == Some(inspect_state.monitor_node))
{
continue;
}
// The monitor nodes are located within a document node, and are thus children in that network, so this gets the parent document node's ID
let Some(parent_network_node_id) = monitor_node_path.len().checked_sub(2).and_then(|index| monitor_node_path.get(index)).copied() else {
warn!("Monitor node has invalid node id");
continue;
};
// Extract the monitor node's stored `Graphic` data
let Ok(introspected_data) = self.executor.introspect(monitor_node_path) else {
// TODO: Fix the root of the issue causing the spam of this warning (this at least temporarily disables it in release builds)
#[cfg(debug_assertions)]
warn!("Failed to introspect monitor node {}", self.executor.introspect(monitor_node_path).unwrap_err());
continue;
};
// Graphic table: thumbnail
if let Some(io) = introspected_data.downcast_ref::<IORecord<Context, Table<Graphic>>>() {
if update_thumbnails {
Self::render_thumbnail(&mut self.thumbnail_renders, parent_network_node_id, &io.output, responses)
}
}
// Artboard table: thumbnail
else if let Some(io) = introspected_data.downcast_ref::<IORecord<Context, Table<Table<Graphic>>>>() {
if update_thumbnails {
Self::render_thumbnail(&mut self.thumbnail_renders, parent_network_node_id, &io.output, responses)
}
}
// Vector table: vector modifications
else if let Some(io) = introspected_data.downcast_ref::<IORecord<Context, Table<Vector>>>() {
// Insert the vector modify
self.vector_modify.insert(parent_network_node_id, io.output.element(0).cloned().unwrap_or_default());
}
// Other
else {
log::warn!("Failed to downcast monitor node output {parent_network_node_id:?}");
}
}
}
/// If this is `Graphic` data, regenerate click targets and thumbnails for the layers in the graph, modifying the state and updating the UI.
fn render_thumbnail(thumbnail_renders: &mut HashMap<NodeId, Vec<SvgSegment>>, parent_network_node_id: NodeId, graphic: &impl Render, responses: &mut VecDeque<FrontendMessage>) {
// Skip thumbnails if the layer is too complex (for performance)
if graphic.render_complexity() > 1000 {
let old = thumbnail_renders.insert(parent_network_node_id, Vec::new());
if old.is_none_or(|v| !v.is_empty()) {
responses.push_back(FrontendMessage::UpdateNodeThumbnail {
id: parent_network_node_id,
value: "<svg viewBox=\"0 0 10 10\" data-tooltip-description=\"Dense thumbnail omitted for performance.\"><line x1=\"0\" y1=\"10\" x2=\"10\" y2=\"0\" stroke=\"red\" /></svg>"
.to_string(),
});
}
return;
}
let bounds = match graphic.bounding_box(DAffine2::IDENTITY, true) {
RenderBoundingBox::None => None,
RenderBoundingBox::Infinite => Some([DVec2::ZERO, DVec2::new(300., 200.)]),
RenderBoundingBox::Rectangle(bounds) => Some(bounds),
};
let new_thumbnail_svg = if let Some(bounds) = bounds {
let footprint = Footprint {
transform: DAffine2::from_translation(DVec2::new(bounds[0].x, bounds[0].y)),
resolution: UVec2::new((bounds[1].x - bounds[0].x).abs() as u32, (bounds[1].y - bounds[0].y).abs() as u32),
quality: RenderQuality::Full,
};
// Render the thumbnail from a `Graphic` into an SVG string
let render_params = RenderParams {
footprint,
thumbnail: true,
..Default::default()
};
let mut render = SvgRender::new();
graphic.render_svg(&mut render, &render_params);
// And give the SVG a viewbox and outer <svg>...</svg> wrapper tag
render.format_svg(bounds[0], bounds[1]);
render.svg
} else {
Vec::new()
};
// Update frontend thumbnail
let old_thumbnail_svg = thumbnail_renders.entry(parent_network_node_id).or_default();
if old_thumbnail_svg != &new_thumbnail_svg {
responses.push_back(FrontendMessage::UpdateNodeThumbnail {
id: parent_network_node_id,
value: new_thumbnail_svg.to_svg_string(),
});
*old_thumbnail_svg = new_thumbnail_svg;
}
}
}
pub async fn introspect_node(path: &[NodeId]) -> Result<Arc<dyn std::any::Any + Send + Sync + 'static>, IntrospectError> {
let runtime = NODE_RUNTIME.lock();
if let Some(ref mut runtime) = runtime.as_ref() {
return runtime.executor.introspect(path);
}
Err(IntrospectError::RuntimeNotReady)
}
pub async fn run_node_graph() -> (bool, Option<ImageTexture>) {
let Some(mut runtime) = NODE_RUNTIME.try_lock() else { return (false, None) };
if let Some(ref mut runtime) = runtime.as_mut() {
return (true, runtime.run().await);
}
(false, None)
}
pub async fn replace_node_runtime(runtime: NodeRuntime) -> Option<NodeRuntime> {
let mut node_runtime = NODE_RUNTIME.lock();
node_runtime.replace(runtime)
}
pub async fn replace_application_io(application_io: PlatformApplicationIo) {
let mut node_runtime = NODE_RUNTIME.lock();
if let Some(node_runtime) = &mut *node_runtime {
node_runtime.editor_api = PlatformEditorApi {
font_cache: node_runtime.editor_api.font_cache.clone(),
application_io: Some(application_io.into()),
node_graph_message_sender: Box::new(node_runtime.sender.clone()),
editor_preferences: Box::new(node_runtime.editor_preferences.clone()),
}
.into();
}
}
/// Which node is inspected and which monitor node is used (if any) for the current execution
#[derive(Debug, Clone)]
struct InspectState {
inspect_node: NodeId,
monitor_node: NodeId,
/// Path of the subnetwork the monitor was inserted into (i.e., the parent of `inspect_node`).
/// Used to construct the full node path when introspecting the monitor's value.
monitor_parent_path: Vec<NodeId>,
}
/// The resulting value from the temporary inspected during execution
#[derive(Clone, Debug, Default)]
pub struct InspectResult {
introspected_data: Option<Arc<dyn std::any::Any + Send + Sync + 'static>>,
/// Full path from the root network to the inspected node, with the node itself as the last element.
/// The parent slice (`split_last().1`) is the network the node lives in, which downstream consumers
/// (e.g. the Data panel) need when looking the node up via `network_interface.is_layer(...)` etc.
pub inspect_node_path: Vec<NodeId>,
}
impl InspectResult {
pub fn take_data(&mut self) -> Option<Arc<dyn std::any::Any + Send + Sync + 'static>> {
self.introspected_data.clone()
}
}
// This is very ugly but is required to be inside a message
impl PartialEq for InspectResult {
fn eq(&self, other: &Self) -> bool {
self.inspect_node_path == other.inspect_node_path
}
}
impl InspectState {
/// Insert the monitor node alongside the inspect node identified by `inspect_path` (full path from root, last element is the target).
/// Returns `None` if the path is empty or doesn't resolve to a node inside a reachable subnetwork.
pub fn monitor_inspect_node(network: &mut NodeNetwork, inspect_path: &[NodeId]) -> Option<Self> {
let (inspect_node, parent_path) = inspect_path.split_last()?;
let inspect_node = *inspect_node;
let target_network = navigate_to_network_mut(network, parent_path)?;
let monitor_id = NodeId::new();
// It is necessary to replace the inputs before inserting the monitor node to avoid changing the input of the new monitor node
for input in target_network.nodes.values_mut().flat_map(|node| node.inputs.iter_mut()).chain(&mut target_network.exports) {
let NodeInput::Node { node_id, output_index, .. } = input else { continue };
// We only care about the primary output of our inspect node
if *output_index != 0 || *node_id != inspect_node {
continue;
}
*node_id = monitor_id;
}
let monitor_node = DocumentNode {
inputs: vec![NodeInput::node(inspect_node, 0)], // Connect to the primary output of the inspect node
implementation: DocumentNodeImplementation::ProtoNode(graphene_std::memo::monitor::IDENTIFIER),
call_argument: graph_craft::generic!(T),
skip_deduplication: true,
..Default::default()
};
target_network.nodes.insert(monitor_id, monitor_node);
Some(Self {
inspect_node,
monitor_node: monitor_id,
monitor_parent_path: parent_path.to_vec(),
})
}
/// Resolve the result from the inspection by accessing the monitor node
fn access(&self, executor: &DynamicExecutor) -> Option<InspectResult> {
// The executor's source map indexes by full path from root, so prepend the subnetwork path to the monitor ID.
let mut monitor_path = self.monitor_parent_path.clone();
monitor_path.push(self.monitor_node);
let introspected_data = executor.introspect(&monitor_path).inspect_err(|e| warn!("Failed to introspect monitor node {e}")).ok();
// TODO: Consider displaying the error instead of ignoring it
let mut inspect_node_path = self.monitor_parent_path.clone();
inspect_node_path.push(self.inspect_node);
Some(InspectResult { inspect_node_path, introspected_data })
}
}
/// Walks `network` down through `path`, returning a mutable reference to the nested `NodeNetwork`
/// at the end. Each path element must name a `DocumentNode` whose implementation is `Network(...)`.
/// Returns `None` if any step is missing or doesn't refer to a subnetwork.
fn navigate_to_network_mut<'a>(network: &'a mut NodeNetwork, path: &[NodeId]) -> Option<&'a mut NodeNetwork> {
let mut current = network;
for node_id in path {
let node = current.nodes.get_mut(node_id)?;
current = match &mut node.implementation {
DocumentNodeImplementation::Network(nested) => nested,
_ => return None,
};
}
Some(current)
}