Files
Graphite/document-legacy/src/layers/folder_layer.rs
Christopher Mendoza bb1e7c44cf Make duplicating folders also duplicate its children (#1178)
* Latest changes

* Add layer attempt

* layer tree is now correct after duplicating layers

* Latest changes

* Latest Changes

* Recursive idea

* Moving Layers to Dup Folder - not done

* latest changes

* latest progress

* Latest Changes

* Latest Changes

* Latest Changes

* Latest

* Latest

* Latest

* Duplicating Folders works

* Initial Refactoring

* Ready for QA

* Doesn't select all the children after duplicate anymore

* First pass code review with major cleanup

* Removed unused next_asssignment_id function and updated FolderLayer struct

* Removed unused logic

* First iteration of cleaning up the code

* Added Ollie's suggestions

* Code review cleanup

---------

Co-authored-by: Ollie Dolan <olliedolan10@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-05-19 00:41:16 -07:00

242 lines
8.2 KiB
Rust

use super::layer_info::{Layer, LayerData, LayerDataType};
use super::style::RenderData;
use crate::intersection::Quad;
use crate::{DocumentError, LayerId};
use graphene_core::uuid::generate_uuid;
use glam::DVec2;
use serde::{Deserialize, Serialize};
/// A layer that encapsulates other layers, including potentially more folders.
/// The contained layers are rendered in the same order they are
/// stored in the [layers](FolderLayer::layers) field.
#[derive(Debug, Clone, PartialEq, Deserialize, Serialize, Default)]
pub struct FolderLayer {
/// The ID that will be assigned to the next layer that is added to the folder
next_assignment_id: LayerId,
/// The IDs of the [Layer]s contained within the Folder
pub layer_ids: Vec<LayerId>,
/// The [Layer]s contained in the folder
pub layers: Vec<Layer>,
}
impl LayerData for FolderLayer {
fn render(&mut self, svg: &mut String, svg_defs: &mut String, transforms: &mut Vec<glam::DAffine2>, render_data: &RenderData) -> bool {
let mut any_child_requires_redraw = false;
for layer in &mut self.layers {
let (svg_value, requires_redraw) = layer.render(transforms, svg_defs, render_data);
*svg += svg_value;
any_child_requires_redraw = any_child_requires_redraw || requires_redraw;
}
any_child_requires_redraw
}
fn intersects_quad(&self, quad: Quad, path: &mut Vec<LayerId>, intersections: &mut Vec<Vec<LayerId>>, render_data: &RenderData) {
for (layer, layer_id) in self.layers().iter().zip(&self.layer_ids) {
path.push(*layer_id);
layer.intersects_quad(quad, path, intersections, render_data);
path.pop();
}
}
fn bounding_box(&self, transform: glam::DAffine2, render_data: &RenderData) -> Option<[DVec2; 2]> {
self.layers
.iter()
.filter_map(|layer| layer.data.bounding_box(transform * layer.transform, render_data))
.reduce(|a, b| [a[0].min(b[0]), a[1].max(b[1])])
}
}
impl FolderLayer {
/// When a insertion ID is provided, try to insert the layer with the given ID.
/// If that ID is already used, return `None`.
/// When no insertion ID is provided, search for the next free ID and insert it with that.
/// Negative values for `insert_index` represent distance from the end
///
/// # Example
/// ```
/// # use graphite_document_legacy::layers::shape_layer::ShapeLayer;
/// # use graphite_document_legacy::layers::folder_layer::FolderLayer;
/// # use graphite_document_legacy::layers::style::PathStyle;
/// # use graphite_document_legacy::layers::layer_info::LayerDataType;
/// let mut folder = FolderLayer::default();
///
/// // Create two layers to be added to the folder
/// let mut shape_layer = ShapeLayer::rectangle(PathStyle::default());
/// let mut folder_layer = FolderLayer::default();
///
/// folder.add_layer(shape_layer.into(), None, -1);
/// folder.add_layer(folder_layer.into(), Some(123), 0);
/// ```
pub fn add_layer(&mut self, layer: Layer, id: Option<LayerId>, insert_index: isize) -> Option<LayerId> {
let mut insert_index = insert_index as i128;
// Bounds check for the insert index
if insert_index < 0 {
insert_index = self.layers.len() as i128 + insert_index + 1;
}
if insert_index > self.layers.len() as i128 || insert_index < 0 {
return None;
}
if let Some(id) = id {
self.next_assignment_id = id;
}
if self.layer_ids.contains(&self.next_assignment_id) {
return None;
}
let id = self.next_assignment_id;
self.layers.insert(insert_index as usize, layer);
self.layer_ids.insert(insert_index as usize, id);
// Linear probing for collision avoidance
while self.layer_ids.contains(&self.next_assignment_id) {
self.next_assignment_id += 1;
}
Some(id)
}
/// Remove a layer with a given ID from the folder.
/// This operation will fail if `id` is not present in the folder.
///
/// # Example
/// ```
/// # use graphite_document_legacy::layers::folder_layer::FolderLayer;
/// let mut folder = FolderLayer::default();
///
/// // Try to remove a layer that does not exist
/// assert!(folder.remove_layer(123).is_err());
///
/// // Add another folder to the folder
/// folder.add_layer(FolderLayer::default().into(), Some(123), -1);
///
/// // Try to remove that folder again
/// assert!(folder.remove_layer(123).is_ok());
/// assert_eq!(folder.layers().len(), 0)
/// ```
pub fn remove_layer(&mut self, id: LayerId) -> Result<(), DocumentError> {
let pos = self.position_of_layer(id)?;
self.layers.remove(pos);
self.layer_ids.remove(pos);
Ok(())
}
/// Returns a list of [LayerId]s in the folder.
pub fn list_layers(&self) -> &[LayerId] {
self.layer_ids.as_slice()
}
/// Get references to all the [Layer]s in the folder.
pub fn layers(&self) -> &[Layer] {
self.layers.as_slice()
}
/// Get mutable references to all the [Layer]s in the folder.
pub fn layers_mut(&mut self) -> &mut [Layer] {
self.layers.as_mut_slice()
}
pub fn layer(&self, id: LayerId) -> Option<&Layer> {
let pos = self.position_of_layer(id).ok()?;
Some(&self.layers[pos])
}
pub fn layer_mut(&mut self, id: LayerId) -> Option<&mut Layer> {
let pos = self.position_of_layer(id).ok()?;
Some(&mut self.layers[pos])
}
pub fn generate_new_folder_ids(&mut self) {
self.next_assignment_id = generate_uuid();
}
/// Returns `true` if the folder contains a layer with the given [LayerId].
///
/// # Example
/// ```
/// # use graphite_document_legacy::layers::folder_layer::FolderLayer;
/// let mut folder = FolderLayer::default();
///
/// // Search for an id that does not exist
/// assert!(!folder.folder_contains(123));
///
/// // Add layer with the id "123" to the folder
/// folder.add_layer(FolderLayer::default().into(), Some(123), -1);
///
/// // Search for the id "123"
/// assert!(folder.folder_contains(123));
/// ```
pub fn folder_contains(&self, id: LayerId) -> bool {
self.layer_ids.contains(&id)
}
/// Tries to find the index of a layer with the given [LayerId] within the folder.
/// This operation will fail if no layer with a matching ID is present in the folder.
///
/// # Example
/// ```
/// # use graphite_document_legacy::layers::folder_layer::FolderLayer;
/// let mut folder = FolderLayer::default();
///
/// // Search for an id that does not exist
/// assert!(folder.position_of_layer(123).is_err());
///
/// // Add layer with the id "123" to the folder
/// folder.add_layer(FolderLayer::default().into(), Some(123), -1);
/// folder.add_layer(FolderLayer::default().into(), Some(42), -1);
///
/// assert_eq!(folder.position_of_layer(123), Ok(0));
/// assert_eq!(folder.position_of_layer(42), Ok(1));
/// ```
pub fn position_of_layer(&self, layer_id: LayerId) -> Result<usize, DocumentError> {
self.layer_ids.iter().position(|x| *x == layer_id).ok_or_else(|| DocumentError::LayerNotFound([layer_id].into()))
}
/// Tries to get a reference to a folder with the given [LayerId].
/// This operation will return `None` if either no layer with `id` exists
/// in the folder, or the layer with matching ID is not a folder.
///
/// # Example
/// ```
/// # use graphite_document_legacy::layers::folder_layer::FolderLayer;
/// # use graphite_document_legacy::layers::shape_layer::ShapeLayer;
/// # use graphite_document_legacy::layers::style::PathStyle;
/// let mut folder = FolderLayer::default();
///
/// // Search for an id that does not exist
/// assert!(folder.folder(132).is_none());
///
/// // add a folder and search for it
/// folder.add_layer(FolderLayer::default().into(), Some(123), -1);
/// assert!(folder.folder(123).is_some());
///
/// // add a non-folder layer and search for it
/// folder.add_layer(ShapeLayer::rectangle(PathStyle::default()).into(), Some(42), -1);
/// assert!(folder.folder(42).is_none());
/// ```
pub fn folder(&self, id: LayerId) -> Option<&FolderLayer> {
match self.layer(id) {
Some(Layer {
data: LayerDataType::Folder(folder), ..
}) => Some(folder),
_ => None,
}
}
/// Tries to get a mutable reference to folder with the given `id`.
/// This operation will return `None` if either no layer with `id` exists
/// in the folder or the layer with matching ID is not a folder.
/// See the [FolderLayer::folder] method for a usage example.
pub fn folder_mut(&mut self, id: LayerId) -> Option<&mut FolderLayer> {
match self.layer_mut(id) {
Some(Layer {
data: LayerDataType::Folder(folder), ..
}) => Some(folder),
_ => None,
}
}
}