mirror of
https://github.com/GraphiteEditor/Graphite.git
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* initial attempt for area node * allow node preview for more types * make AreaNode sync and add CentroidNode * cargo fmt * preview of DVec2 * make the nodes async again * use segment domain instead of region domain * modify the check for linearity * create a limit for area in centroid calculation * cargo fmt * reverse unnecessary changes * add threshold to area calculation too. * handle zero area edge case * add todo comment * implement 1D centroid and use it as fallback * formatting floats to skip last zero * add Centroid Type radio button to Centroid Node * rename docs to use area and perimeter centroid * add web demos for perimeter centroid * add tests for perimeter centroid * add fallback to use average of points * Fix for broken area * missing fixes * Code review and rename Perimeter Centroid to Length Centroid * Use dummy footprint in Area and Centroid nodes * add doc and todo to clarify when `is_linear` fails * use epsilon instead of zero --------- Co-authored-by: 0hypercube <0hypercube@gmail.com> Co-authored-by: Keavon Chambers <keavon@keavon.com> Co-authored-by: Dennis Kobert <dennis@kobert.dev>
545 lines
20 KiB
Rust
545 lines
20 KiB
Rust
use crate::svg_drawing::*;
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use crate::utils::{parse_cap, parse_join};
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use bezier_rs::{Bezier, ManipulatorGroup, Subpath, SubpathTValue, TValueType};
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use glam::DVec2;
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use js_sys::Math;
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use std::fmt::Write;
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use wasm_bindgen::prelude::*;
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#[derive(Clone, PartialEq, Hash)]
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pub(crate) struct EmptyId;
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impl bezier_rs::Identifier for EmptyId {
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fn new() -> Self {
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Self
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}
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}
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/// Wrapper of the `Subpath` struct to be used in JS.
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#[wasm_bindgen]
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pub struct WasmSubpath(Subpath<EmptyId>);
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const SCALE_UNIT_VECTOR_FACTOR: f64 = 50.;
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fn parse_t_variant(t_variant: &String, t: f64) -> SubpathTValue {
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match t_variant.as_str() {
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"GlobalParametric" => SubpathTValue::GlobalParametric(t),
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"GlobalEuclidean" => SubpathTValue::GlobalEuclidean(t),
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_ => panic!("Unexpected TValue string: '{t_variant}'"),
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}
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}
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#[wasm_bindgen]
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impl WasmSubpath {
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/// Expects js_points to be an unbounded list of triples, where each item is a tuple of floats.
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pub fn from_triples(js_points: JsValue, closed: bool) -> WasmSubpath {
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let point_triples: Vec<[Option<DVec2>; 3]> = serde_wasm_bindgen::from_value(js_points).unwrap();
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let manipulator_groups = point_triples
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.into_iter()
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.map(|point_triple| ManipulatorGroup {
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anchor: point_triple[0].unwrap(),
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in_handle: point_triple[1],
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out_handle: point_triple[2],
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id: EmptyId,
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})
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.collect();
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WasmSubpath(Subpath::new(manipulator_groups, closed))
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}
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pub fn set_anchor(&mut self, index: usize, x: f64, y: f64) {
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self.0[index].anchor = DVec2::new(x, y);
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}
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pub fn set_in_handle(&mut self, index: usize, x: f64, y: f64) {
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self.0[index].in_handle = Some(DVec2::new(x, y));
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}
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pub fn set_out_handle(&mut self, index: usize, x: f64, y: f64) {
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self.0[index].out_handle = Some(DVec2::new(x, y));
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}
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pub fn to_svg(&self) -> String {
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format!("{}{}{}", SVG_OPEN_TAG, self.to_default_svg(), SVG_CLOSE_TAG)
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}
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fn to_default_svg(&self) -> String {
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let mut subpath_svg = String::new();
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self.0.to_svg(
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&mut subpath_svg,
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CURVE_ATTRIBUTES.to_string(),
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ANCHOR_ATTRIBUTES.to_string(),
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HANDLE_ATTRIBUTES.to_string(),
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HANDLE_LINE_ATTRIBUTES.to_string(),
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);
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subpath_svg
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}
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fn to_filled_svg(&self) -> String {
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let mut subpath_svg = String::new();
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self.0.to_svg(
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&mut subpath_svg,
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CURVE_FILLED_ATTRIBUTES.to_string(),
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ANCHOR_ATTRIBUTES.to_string(),
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HANDLE_ATTRIBUTES.to_string(),
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HANDLE_LINE_ATTRIBUTES.to_string(),
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);
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subpath_svg
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}
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pub fn insert(&self, t: f64, t_variant: String) -> String {
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let mut subpath = self.0.clone();
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let t = parse_t_variant(&t_variant, t);
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subpath.insert(t);
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let point = self.0.evaluate(t);
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let point_text = draw_circle(point, 4., RED, 1.5, WHITE);
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wrap_svg_tag(format!("{}{}", WasmSubpath(subpath).to_default_svg(), point_text))
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}
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pub fn length(&self) -> String {
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let length_text = draw_text(format!("Length: {:.2}", self.0.length(None)), 5., 193., BLACK);
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wrap_svg_tag(format!("{}{}", self.to_default_svg(), length_text))
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}
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pub fn length_centroid(&self) -> String {
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let centroid = self.0.length_centroid(None, true).unwrap();
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let point_text = draw_circle(centroid, 4., RED, 1.5, WHITE);
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wrap_svg_tag(format!("{}{}", self.to_default_svg(), point_text))
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}
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pub fn area(&self, error: f64, minimum_separation: f64) -> String {
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let area_text = draw_text(format!("Area: {}", self.0.area(Some(error), Some(minimum_separation))), 5., 193., BLACK);
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wrap_svg_tag(format!("{}{}", self.to_filled_svg(), area_text))
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}
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pub fn area_centroid(&self, error: f64, minimum_separation: f64) -> String {
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let point_text = draw_circle(self.0.area_centroid(Some(error), Some(minimum_separation), None).unwrap(), 4., RED, 1.5, WHITE);
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wrap_svg_tag(format!("{}{}", self.to_filled_svg(), point_text))
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}
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pub fn poisson_disk_points(&self, separation_disk_diameter: f64) -> String {
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let r = separation_disk_diameter / 2.;
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let subpath_svg = self.to_default_svg();
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let points = self.0.poisson_disk_points(separation_disk_diameter, Math::random);
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let points_style = format!("<style class=\"poisson\">style.poisson ~ circle {{ fill: {RED}; opacity: 0.25; }}</style>");
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let content = points
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.iter()
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.map(|point| format!("<circle cx=\"{}\" cy=\"{}\" r=\"{r}\" />", point.x, point.y))
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.collect::<Vec<_>>()
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.join("");
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wrap_svg_tag(format!("{subpath_svg}{points_style}{content}"))
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}
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pub fn evaluate(&self, t: f64, t_variant: String) -> String {
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let t = parse_t_variant(&t_variant, t);
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let point = self.0.evaluate(t);
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let point_text = draw_circle(point, 4., RED, 1.5, WHITE);
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wrap_svg_tag(format!("{}{}", self.to_default_svg(), point_text))
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}
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pub fn compute_lookup_table(&self, steps: usize, t_variant: String) -> String {
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let subpath = self.to_default_svg();
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let tvalue_type = match t_variant.as_str() {
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"GlobalParametric" => TValueType::Parametric,
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"GlobalEuclidean" => TValueType::Euclidean,
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_ => panic!("Unexpected TValue string: '{t_variant}'"),
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};
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let table_values: Vec<DVec2> = self.0.compute_lookup_table(Some(steps), Some(tvalue_type));
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let circles: String = table_values
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.iter()
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.map(|point| draw_circle(*point, 3., RED, 1.5, WHITE))
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.fold("".to_string(), |acc, circle| acc + &circle);
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let content = format!("{subpath}{circles}");
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wrap_svg_tag(content)
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}
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pub fn tangent(&self, t: f64, t_variant: String) -> String {
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let t = parse_t_variant(&t_variant, t);
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let intersection_point = self.0.evaluate(t);
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let tangent_point = self.0.tangent(t);
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let tangent_end = intersection_point + tangent_point * SCALE_UNIT_VECTOR_FACTOR;
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let point_text = draw_circle(intersection_point, 4., RED, 1.5, WHITE);
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let line_text = draw_line(intersection_point.x, intersection_point.y, tangent_end.x, tangent_end.y, RED, 1.);
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let tangent_end_point = draw_circle(tangent_end, 3., RED, 1., WHITE);
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wrap_svg_tag(format!("{}{}{}{}", self.to_default_svg(), point_text, line_text, tangent_end_point))
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}
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pub fn normal(&self, t: f64, t_variant: String) -> String {
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let t = parse_t_variant(&t_variant, t);
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let intersection_point = self.0.evaluate(t);
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let normal_point = self.0.normal(t);
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let normal_end = intersection_point + normal_point * SCALE_UNIT_VECTOR_FACTOR;
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let point_text = draw_circle(intersection_point, 4., RED, 1.5, WHITE);
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let line_text = draw_line(intersection_point.x, intersection_point.y, normal_end.x, normal_end.y, RED, 1.);
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let normal_end_point = draw_circle(normal_end, 3., RED, 1., WHITE);
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wrap_svg_tag(format!("{}{}{}{}", self.to_default_svg(), point_text, line_text, normal_end_point))
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}
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pub fn local_extrema(&self) -> String {
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let local_extrema: [Vec<f64>; 2] = self.0.local_extrema();
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let bezier = self.to_default_svg();
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let circles: String = local_extrema
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.iter()
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.zip([RED, GREEN])
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.flat_map(|(t_value_list, color)| {
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t_value_list.iter().map(|&t_value| {
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let point = self.0.evaluate(SubpathTValue::GlobalParametric(t_value));
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draw_circle(point, 3., color, 1.5, WHITE)
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})
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})
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.fold("".to_string(), |acc, circle| acc + &circle);
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let content = format!(
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"{bezier}{circles}{}{}",
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draw_text("X extrema".to_string(), TEXT_OFFSET_X, TEXT_OFFSET_Y - 20., RED),
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draw_text("Y extrema".to_string(), TEXT_OFFSET_X, TEXT_OFFSET_Y, GREEN),
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);
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wrap_svg_tag(content)
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}
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pub fn bounding_box(&self) -> String {
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let subpath_svg = self.to_default_svg();
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let bounding_box = self.0.bounding_box();
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match bounding_box {
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None => wrap_svg_tag(subpath_svg),
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Some(bounding_box) => {
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let content = format!(
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"{subpath_svg}<rect x={} y={} width=\"{}\" height=\"{}\" style=\"fill:{NONE};stroke:{RED};stroke-width:1\" />",
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bounding_box[0].x,
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bounding_box[0].y,
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bounding_box[1].x - bounding_box[0].x,
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bounding_box[1].y - bounding_box[0].y,
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);
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wrap_svg_tag(content)
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}
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}
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}
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pub fn inflections(&self) -> String {
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let inflections: Vec<f64> = self.0.inflections();
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let bezier = self.to_default_svg();
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let circles: String = inflections
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.iter()
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.map(|&t_value| {
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let point = self.0.evaluate(SubpathTValue::GlobalParametric(t_value));
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draw_circle(point, 3., RED, 1.5, WHITE)
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})
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.fold("".to_string(), |acc, circle| acc + &circle);
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let content = format!("{bezier}{circles}");
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wrap_svg_tag(content)
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}
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pub fn rotate(&self, angle: f64, pivot_x: f64, pivot_y: f64) -> String {
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let subpath_svg = self.to_default_svg();
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let rotated_subpath = self.0.rotate_about_point(angle, DVec2::new(pivot_x, pivot_y));
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let mut rotated_subpath_svg = String::new();
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rotated_subpath.to_svg(&mut rotated_subpath_svg, CURVE_ATTRIBUTES.to_string().replace(BLACK, RED), String::new(), String::new(), String::new());
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let pivot = draw_circle(DVec2::new(pivot_x, pivot_y), 3., GRAY, 1.5, WHITE);
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// Line between pivot and start point on curve
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let original_dashed_line = format!(
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r#"<line x1="{pivot_x}" y1="{pivot_y}" x2="{}" y2="{}" stroke="{ORANGE}" stroke-dasharray="0, 4" stroke-width="2" stroke-linecap="round"/>"#,
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self.0.iter().next().unwrap().start().x,
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self.0.iter().next().unwrap().start().y
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);
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let rotated_dashed_line = format!(
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r#"<line x1="{pivot_x}" y1="{pivot_y}" x2="{}" y2="{}" stroke="{ORANGE}" stroke-dasharray="0, 4" stroke-width="2" stroke-linecap="round"/>"#,
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rotated_subpath.iter().next().unwrap().start().x,
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rotated_subpath.iter().next().unwrap().start().y
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);
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wrap_svg_tag(format!("{subpath_svg}{rotated_subpath_svg}{pivot}{original_dashed_line}{rotated_dashed_line}"))
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}
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pub fn project(&self, x: f64, y: f64) -> String {
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let (segment_index, projected_t) = self.0.project(DVec2::new(x, y)).unwrap();
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let projected_point = self.0.evaluate(SubpathTValue::Parametric { segment_index, t: projected_t });
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let subpath_svg = self.to_default_svg();
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let content = format!("{subpath_svg}{}", draw_line(projected_point.x, projected_point.y, x, y, RED, 1.),);
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wrap_svg_tag(content)
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}
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pub fn intersect_line_segment(&self, js_points: JsValue, error: f64, minimum_separation: f64) -> String {
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let points: [DVec2; 2] = serde_wasm_bindgen::from_value(js_points).unwrap();
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let line = Bezier::from_linear_dvec2(points[0], points[1]);
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let subpath_svg = self.to_default_svg();
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let empty_string = String::new();
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let mut line_svg = String::new();
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line.to_svg(
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&mut line_svg,
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CURVE_ATTRIBUTES.to_string().replace(BLACK, RED),
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empty_string.clone(),
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empty_string.clone(),
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empty_string,
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);
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let intersections_svg = self
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.0
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.intersections(&line, Some(error), Some(minimum_separation))
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.iter()
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.map(|(segment_index, intersection_t)| {
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let point = self.0.evaluate(SubpathTValue::Parametric {
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segment_index: *segment_index,
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t: *intersection_t,
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});
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draw_circle(point, 4., RED, 1.5, WHITE)
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})
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.fold(String::new(), |acc, item| format!("{acc}{item}"));
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wrap_svg_tag(format!("{subpath_svg}{line_svg}{intersections_svg}"))
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}
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pub fn intersect_quadratic_segment(&self, js_points: JsValue, error: f64, minimum_separation: f64) -> String {
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let points: [DVec2; 3] = serde_wasm_bindgen::from_value(js_points).unwrap();
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let line = Bezier::from_quadratic_dvec2(points[0], points[1], points[2]);
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let subpath_svg = self.to_default_svg();
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let empty_string = String::new();
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let mut line_svg = String::new();
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line.to_svg(
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&mut line_svg,
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CURVE_ATTRIBUTES.to_string().replace(BLACK, RED),
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empty_string.clone(),
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empty_string.clone(),
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empty_string,
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);
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let intersections_svg = self
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.0
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.intersections(&line, Some(error), Some(minimum_separation))
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.iter()
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.map(|(segment_index, intersection_t)| {
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let point = self.0.evaluate(SubpathTValue::Parametric {
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segment_index: *segment_index,
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t: *intersection_t,
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});
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draw_circle(point, 4., RED, 1.5, WHITE)
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})
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.fold(String::new(), |acc, item| format!("{acc}{item}"));
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wrap_svg_tag(format!("{subpath_svg}{line_svg}{intersections_svg}"))
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}
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pub fn intersect_cubic_segment(&self, js_points: JsValue, error: f64, minimum_separation: f64) -> String {
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let points: [DVec2; 4] = serde_wasm_bindgen::from_value(js_points).unwrap();
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let line = Bezier::from_cubic_dvec2(points[0], points[1], points[2], points[3]);
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let subpath_svg = self.to_default_svg();
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let empty_string = String::new();
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let mut line_svg = String::new();
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line.to_svg(
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&mut line_svg,
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CURVE_ATTRIBUTES.to_string().replace(BLACK, RED),
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empty_string.clone(),
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empty_string.clone(),
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empty_string,
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);
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let intersections_svg = self
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.0
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.intersections(&line, Some(error), Some(minimum_separation))
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.iter()
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.map(|(segment_index, intersection_t)| {
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let point = self.0.evaluate(SubpathTValue::Parametric {
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segment_index: *segment_index,
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t: *intersection_t,
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});
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draw_circle(point, 4., RED, 1.5, WHITE)
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})
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.fold(String::new(), |acc, item| format!("{acc}{item}"));
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wrap_svg_tag(format!("{subpath_svg}{line_svg}{intersections_svg}"))
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}
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pub fn self_intersections(&self, error: f64, minimum_separation: f64) -> String {
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let subpath_svg = self.to_default_svg();
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let self_intersections_svg = self
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.0
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.self_intersections(Some(error), Some(minimum_separation))
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.iter()
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.map(|(segment_index, intersection_t)| {
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let point = self.0.evaluate(SubpathTValue::Parametric {
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segment_index: *segment_index,
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t: *intersection_t,
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});
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draw_circle(point, 4., RED, 1.5, WHITE)
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})
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.fold(String::new(), |acc, item| format!("{acc}{item}"));
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wrap_svg_tag(format!("{subpath_svg}{self_intersections_svg}"))
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}
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pub fn intersect_rectangle(&self, js_points: JsValue, error: f64, minimum_separation: f64) -> String {
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let points: [DVec2; 2] = serde_wasm_bindgen::from_value(js_points).unwrap();
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let subpath_svg = self.to_default_svg();
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let mut rectangle_svg = String::new();
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[
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Bezier::from_linear_coordinates(points[0].x, points[0].y, points[1].x, points[0].y),
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Bezier::from_linear_coordinates(points[1].x, points[0].y, points[1].x, points[1].y),
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Bezier::from_linear_coordinates(points[1].x, points[1].y, points[0].x, points[1].y),
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Bezier::from_linear_coordinates(points[0].x, points[1].y, points[0].x, points[0].y),
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]
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.iter()
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.for_each(|line| line.to_svg(&mut rectangle_svg, CURVE_ATTRIBUTES.to_string().replace(BLACK, RED), String::new(), String::new(), String::new()));
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let intersections_svg = self
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.0
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.rectangle_intersections(points[0], points[1], Some(error), Some(minimum_separation))
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.iter()
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|
.map(|(segment_index, intersection_t)| {
|
|
let point = self.0.evaluate(SubpathTValue::Parametric {
|
|
segment_index: *segment_index,
|
|
t: *intersection_t,
|
|
});
|
|
draw_circle(point, 4., RED, 1.5, WHITE)
|
|
})
|
|
.fold(String::new(), |acc, item| format!("{acc}{item}"));
|
|
|
|
wrap_svg_tag(format!("{subpath_svg}{rectangle_svg}{intersections_svg}"))
|
|
}
|
|
|
|
pub fn curvature(&self, t: f64, t_variant: String) -> String {
|
|
let subpath = self.to_default_svg();
|
|
let t = parse_t_variant(&t_variant, t);
|
|
|
|
let intersection_point = self.0.evaluate(t);
|
|
let normal_point = self.0.normal(t);
|
|
let curvature = self.0.curvature(t);
|
|
let content = if curvature.abs() < 0.000001 {
|
|
// Linear curve segment: the radius is infinite so we don't draw it
|
|
format!("{subpath}{}", draw_circle(intersection_point, 3., RED, 1., WHITE))
|
|
} else {
|
|
let radius = 1. / curvature;
|
|
let curvature_center = intersection_point + normal_point * radius;
|
|
|
|
format!(
|
|
"{subpath}{}{}{}{}",
|
|
draw_circle(curvature_center, radius.abs(), RED, 1., NONE),
|
|
draw_line(intersection_point.x, intersection_point.y, curvature_center.x, curvature_center.y, RED, 1.),
|
|
draw_circle(intersection_point, 3., RED, 1., WHITE),
|
|
draw_circle(curvature_center, 3., RED, 1., WHITE),
|
|
)
|
|
};
|
|
wrap_svg_tag(content)
|
|
}
|
|
|
|
pub fn split(&self, t: f64, t_variant: String) -> String {
|
|
let t = parse_t_variant(&t_variant, t);
|
|
let (main_subpath, optional_subpath) = self.0.split(t);
|
|
|
|
let mut main_subpath_svg = String::new();
|
|
let mut other_subpath_svg = String::new();
|
|
if optional_subpath.is_some() {
|
|
main_subpath.to_svg(
|
|
&mut main_subpath_svg,
|
|
CURVE_ATTRIBUTES.to_string().replace(BLACK, ORANGE).replace("stroke-width=\"2\"", "stroke-width=\"8\"") + " opacity=\"0.5\"",
|
|
ANCHOR_ATTRIBUTES.to_string().replace(BLACK, ORANGE),
|
|
HANDLE_ATTRIBUTES.to_string().replace(GRAY, ORANGE),
|
|
HANDLE_LINE_ATTRIBUTES.to_string().replace(GRAY, ORANGE),
|
|
);
|
|
} else {
|
|
main_subpath.iter().enumerate().for_each(|(index, bezier)| {
|
|
let hue1 = &format!("hsla({}, 100%, 50%, 0.5)", 40 * index);
|
|
let hue2 = &format!("hsla({}, 100%, 50%, 0.5)", 40 * (index + 1));
|
|
let gradient_id = &format!("gradient{index}");
|
|
let start = bezier.start();
|
|
let end = bezier.end();
|
|
let _ = write!(
|
|
main_subpath_svg,
|
|
r#"<defs><linearGradient id="{}" x1="{}%" y1="{}%" x2="{}%" y2="{}%"><stop offset="0%" stop-color="{}"/><stop offset="100%" stop-color="{}"/></linearGradient></defs>"#,
|
|
gradient_id,
|
|
start.x / 2.,
|
|
start.y / 2.,
|
|
end.x / 2.,
|
|
end.y / 2.,
|
|
hue1,
|
|
hue2
|
|
);
|
|
|
|
let stroke = &format!("url(#{gradient_id})");
|
|
bezier.curve_to_svg(
|
|
&mut main_subpath_svg,
|
|
CURVE_ATTRIBUTES.to_string().replace(BLACK, stroke).replace("stroke-width=\"2\"", "stroke-width=\"8\""),
|
|
);
|
|
bezier.anchors_to_svg(&mut main_subpath_svg, ANCHOR_ATTRIBUTES.to_string().replace(BLACK, hue1));
|
|
bezier.handles_to_svg(&mut main_subpath_svg, HANDLE_ATTRIBUTES.to_string().replace(GRAY, hue1));
|
|
bezier.handle_lines_to_svg(&mut main_subpath_svg, HANDLE_LINE_ATTRIBUTES.to_string().replace(GRAY, hue1));
|
|
});
|
|
}
|
|
|
|
if let Some(subpath) = optional_subpath {
|
|
subpath.to_svg(
|
|
&mut other_subpath_svg,
|
|
CURVE_ATTRIBUTES.to_string().replace(BLACK, RED).replace("stroke-width=\"2\"", "stroke-width=\"8\"") + " opacity=\"0.5\"",
|
|
ANCHOR_ATTRIBUTES.to_string().replace(BLACK, RED),
|
|
HANDLE_ATTRIBUTES.to_string().replace(GRAY, RED),
|
|
HANDLE_LINE_ATTRIBUTES.to_string().replace(GRAY, RED),
|
|
);
|
|
}
|
|
|
|
wrap_svg_tag(format!("{}{}{}", self.to_default_svg(), main_subpath_svg, other_subpath_svg))
|
|
}
|
|
|
|
pub fn trim(&self, t1: f64, t2: f64, t_variant: String) -> String {
|
|
let t1 = parse_t_variant(&t_variant, t1);
|
|
let t2 = parse_t_variant(&t_variant, t2);
|
|
let trimmed_subpath = self.0.trim(t1, t2);
|
|
|
|
let mut trimmed_subpath_svg = String::new();
|
|
trimmed_subpath.to_svg(
|
|
&mut trimmed_subpath_svg,
|
|
CURVE_ATTRIBUTES.to_string().replace(BLACK, RED).replace("stroke-width=\"2\"", "stroke-width=\"8\"") + " opacity=\"0.5\"",
|
|
ANCHOR_ATTRIBUTES.to_string().replace(BLACK, RED),
|
|
HANDLE_ATTRIBUTES.to_string().replace(GRAY, RED),
|
|
HANDLE_LINE_ATTRIBUTES.to_string().replace(GRAY, RED),
|
|
);
|
|
|
|
wrap_svg_tag(format!("{}{}", self.to_default_svg(), trimmed_subpath_svg))
|
|
}
|
|
|
|
pub fn offset(&self, distance: f64, join: i32, miter_limit: f64) -> String {
|
|
let join = parse_join(join, miter_limit);
|
|
let offset_subpath = self.0.offset(distance, join);
|
|
|
|
let mut offset_svg = String::new();
|
|
offset_subpath.to_svg(&mut offset_svg, CURVE_ATTRIBUTES.to_string().replace(BLACK, RED), String::new(), String::new(), String::new());
|
|
|
|
wrap_svg_tag(format!("{}{offset_svg}", self.to_default_svg()))
|
|
}
|
|
|
|
pub fn outline(&self, distance: f64, join: i32, cap: i32, miter_limit: f64) -> String {
|
|
let join = parse_join(join, miter_limit);
|
|
let cap = parse_cap(cap);
|
|
let (outline_piece1, outline_piece2) = self.0.outline(distance, join, cap);
|
|
|
|
let mut outline_piece1_svg = String::new();
|
|
outline_piece1.to_svg(&mut outline_piece1_svg, CURVE_ATTRIBUTES.to_string().replace(BLACK, RED), String::new(), String::new(), String::new());
|
|
|
|
let mut outline_piece2_svg = String::new();
|
|
if let Some(outline) = outline_piece2 {
|
|
outline.to_svg(&mut outline_piece2_svg, CURVE_ATTRIBUTES.to_string().replace(BLACK, RED), String::new(), String::new(), String::new());
|
|
}
|
|
|
|
wrap_svg_tag(format!("{}{outline_piece1_svg}{outline_piece2_svg}", self.to_default_svg()))
|
|
}
|
|
}
|