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https://github.com/GraphiteEditor/Graphite.git
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* Prototype multi threaded event loop * Fix input event dispatch * Remove dead code * Reenable do_message_loop_work for macos targets * Cleanup * Review cleanup * Remove outdated comment * Attempt to fix texture import errors --------- Co-authored-by: Timon Schelling <me@timon.zip>
276 lines
8.0 KiB
Rust
276 lines
8.0 KiB
Rust
use cef::sys::{cef_event_flags_t, cef_key_event_type_t, cef_mouse_button_type_t};
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use cef::{Browser, ImplBrowser, ImplBrowserHost, KeyEvent, KeyEventType, MouseEvent};
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use winit::dpi::PhysicalPosition;
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use winit::event::{ElementState, MouseButton, MouseScrollDelta, WindowEvent};
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mod keymap;
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use keymap::{ToDomBits, ToVKBits};
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pub(crate) fn handle_window_event(browser: &Browser, input_state: &mut InputState, event: &WindowEvent) {
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match event {
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WindowEvent::CursorMoved { position, .. } => {
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if let Some(host) = browser.host() {
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host.set_focus(1);
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}
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input_state.update_mouse_position(position);
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let mouse_event: MouseEvent = (input_state).into();
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browser.host().unwrap().send_mouse_move_event(Some(&mouse_event), 0);
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}
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WindowEvent::MouseInput { state, button, .. } => {
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if let Some(host) = browser.host() {
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host.set_focus(1);
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let mouse_up = match state {
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ElementState::Pressed => 0,
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ElementState::Released => 1,
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};
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let cef_button = match button {
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MouseButton::Left => Some(cef::MouseButtonType::from(cef_mouse_button_type_t::MBT_LEFT)),
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MouseButton::Right => Some(cef::MouseButtonType::from(cef_mouse_button_type_t::MBT_RIGHT)),
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MouseButton::Middle => Some(cef::MouseButtonType::from(cef_mouse_button_type_t::MBT_MIDDLE)),
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MouseButton::Forward => None, //TODO: Handle Forward button
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MouseButton::Back => None, //TODO: Handle Back button
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_ => None,
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};
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let mut mouse_state = input_state.mouse_state.clone();
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match button {
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MouseButton::Left => {
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mouse_state.left = match state {
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ElementState::Pressed => true,
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ElementState::Released => false,
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}
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}
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MouseButton::Right => {
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mouse_state.right = match state {
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ElementState::Pressed => true,
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ElementState::Released => false,
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}
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}
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MouseButton::Middle => {
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mouse_state.middle = match state {
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ElementState::Pressed => true,
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ElementState::Released => false,
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}
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}
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_ => {}
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};
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input_state.update_mouse_state(mouse_state);
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let mouse_event: MouseEvent = input_state.into();
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if let Some(button) = cef_button {
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host.send_mouse_click_event(
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Some(&mouse_event),
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button,
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mouse_up,
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1, // click count
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);
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}
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}
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}
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WindowEvent::MouseWheel { delta, phase: _, device_id: _, .. } => {
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if let Some(host) = browser.host() {
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let mouse_event = input_state.into();
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let line_width = 40; //feels about right, TODO: replace with correct value
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let line_height = 30; //feels about right, TODO: replace with correct value
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let (delta_x, delta_y) = match delta {
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MouseScrollDelta::LineDelta(x, y) => (x * line_width as f32, y * line_height as f32),
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MouseScrollDelta::PixelDelta(physical_position) => (physical_position.x as f32, physical_position.y as f32),
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};
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host.send_mouse_wheel_event(Some(&mouse_event), delta_x as i32, delta_y as i32);
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}
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}
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WindowEvent::ModifiersChanged(modifiers) => {
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input_state.update_modifiers(&modifiers.state());
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}
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WindowEvent::KeyboardInput { device_id: _, event, is_synthetic: _ } => {
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if let Some(host) = browser.host() {
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host.set_focus(1);
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let (named_key, character) = match &event.logical_key {
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winit::keyboard::Key::Named(named_key) => (
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Some(named_key),
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match named_key {
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winit::keyboard::NamedKey::Space => Some(' '),
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winit::keyboard::NamedKey::Enter => Some('\u{000d}'),
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_ => None,
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},
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),
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winit::keyboard::Key::Character(str) => {
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let char = str.chars().next().unwrap_or('\0');
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(None, Some(char))
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}
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_ => return,
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};
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let mut key_event = KeyEvent {
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size: size_of::<KeyEvent>(),
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focus_on_editable_field: 1,
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modifiers: input_state.cef_modifiers(&event.location, event.repeat).raw(),
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is_system_key: 0,
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..Default::default()
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};
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if let Some(named_key) = named_key {
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key_event.native_key_code = named_key.to_dom_bits();
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key_event.windows_key_code = named_key.to_vk_bits();
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} else if let Some(char) = character {
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key_event.native_key_code = char.to_dom_bits();
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key_event.windows_key_code = char.to_vk_bits();
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}
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match event.state {
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ElementState::Pressed => {
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key_event.type_ = KeyEventType::from(cef_key_event_type_t::KEYEVENT_RAWKEYDOWN);
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host.send_key_event(Some(&key_event));
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if let Some(char) = character {
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let mut buf = [0; 2];
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char.encode_utf16(&mut buf);
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key_event.character = buf[0];
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let mut buf = [0; 2];
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char.to_lowercase().next().unwrap().encode_utf16(&mut buf);
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key_event.unmodified_character = buf[0];
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key_event.type_ = KeyEventType::from(cef_key_event_type_t::KEYEVENT_CHAR);
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host.send_key_event(Some(&key_event));
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}
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}
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ElementState::Released => {
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key_event.type_ = KeyEventType::from(cef_key_event_type_t::KEYEVENT_KEYUP);
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host.send_key_event(Some(&key_event));
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}
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};
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}
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}
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_ => {}
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}
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}
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#[derive(Default, Clone)]
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pub(crate) struct MouseState {
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left: bool,
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right: bool,
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middle: bool,
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}
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#[derive(Default, Clone, Debug)]
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pub(crate) struct MousePosition {
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x: usize,
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y: usize,
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}
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impl From<&PhysicalPosition<f64>> for MousePosition {
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fn from(position: &PhysicalPosition<f64>) -> Self {
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Self {
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x: position.x as usize,
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y: position.y as usize,
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}
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}
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}
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#[derive(Default, Clone)]
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pub(crate) struct InputState {
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modifiers: winit::keyboard::ModifiersState,
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mouse_position: MousePosition,
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mouse_state: MouseState,
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}
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impl InputState {
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fn update_modifiers(&mut self, modifiers: &winit::keyboard::ModifiersState) {
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self.modifiers = *modifiers;
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}
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fn update_mouse_position(&mut self, position: &PhysicalPosition<f64>) {
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self.mouse_position = position.into();
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}
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fn update_mouse_state(&mut self, state: MouseState) {
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self.mouse_state = state;
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}
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fn cef_modifiers(&self, location: &winit::keyboard::KeyLocation, is_repeat: bool) -> CefModifiers {
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CefModifiers::new(self, location, is_repeat)
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}
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fn cef_modifiers_mouse_event(&self) -> CefModifiers {
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self.cef_modifiers(&winit::keyboard::KeyLocation::Standard, false)
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}
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}
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impl From<InputState> for CefModifiers {
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fn from(val: InputState) -> Self {
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CefModifiers::new(&val, &winit::keyboard::KeyLocation::Standard, false)
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}
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}
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impl From<&InputState> for MouseEvent {
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fn from(val: &InputState) -> Self {
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MouseEvent {
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x: val.mouse_position.x as i32,
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y: val.mouse_position.y as i32,
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modifiers: val.cef_modifiers_mouse_event().raw(),
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}
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}
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}
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impl From<&mut InputState> for MouseEvent {
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fn from(val: &mut InputState) -> Self {
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MouseEvent {
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x: val.mouse_position.x as i32,
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y: val.mouse_position.y as i32,
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modifiers: val.cef_modifiers_mouse_event().raw(),
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}
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}
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}
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struct CefModifiers(u32);
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impl CefModifiers {
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fn new(input_state: &InputState, location: &winit::keyboard::KeyLocation, is_repeat: bool) -> Self {
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let mut inner = 0;
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if input_state.modifiers.shift_key() {
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inner |= cef_event_flags_t::EVENTFLAG_SHIFT_DOWN as u32;
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}
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if input_state.modifiers.control_key() {
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inner |= cef_event_flags_t::EVENTFLAG_CONTROL_DOWN as u32;
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}
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if input_state.modifiers.alt_key() {
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inner |= cef_event_flags_t::EVENTFLAG_ALT_DOWN as u32;
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}
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if input_state.modifiers.super_key() {
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inner |= cef_event_flags_t::EVENTFLAG_COMMAND_DOWN as u32;
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}
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if input_state.mouse_state.left {
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inner |= cef_event_flags_t::EVENTFLAG_LEFT_MOUSE_BUTTON as u32;
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}
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if input_state.mouse_state.right {
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inner |= cef_event_flags_t::EVENTFLAG_RIGHT_MOUSE_BUTTON as u32;
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}
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if input_state.mouse_state.middle {
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inner |= cef_event_flags_t::EVENTFLAG_MIDDLE_MOUSE_BUTTON as u32;
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}
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if is_repeat {
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inner |= cef_event_flags_t::EVENTFLAG_IS_REPEAT as u32;
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}
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inner |= match location {
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winit::keyboard::KeyLocation::Left => cef_event_flags_t::EVENTFLAG_IS_LEFT as u32,
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winit::keyboard::KeyLocation::Right => cef_event_flags_t::EVENTFLAG_IS_RIGHT as u32,
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winit::keyboard::KeyLocation::Numpad => cef_event_flags_t::EVENTFLAG_IS_KEY_PAD as u32,
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winit::keyboard::KeyLocation::Standard => 0,
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};
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Self(inner)
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}
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fn raw(&self) -> u32 {
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self.0
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}
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}
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