Files
Graphite/desktop/src
Mohammed Afreed baig c07124332b Fix GPU out-of-memory crash by reusing overlay textures (#3614)
* Refactor TargetTexture into proper abstraction with ensure_size() method

* Remove redundant overlays_texture field, use view() directly

* Use if-let syntax in render_vello_scene_to_target_texture to avoid explicit unwrap

* Implement TargetTexture::new() constructor to avoid dummy textures

* fix compile error

* cleanup

* Avoid cloning texture view

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Co-authored-by: Timon <me@timon.zip>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2026-01-26 12:44:41 +00:00
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2025-12-06 16:16:14 -08:00
2025-10-20 13:31:36 +00:00