Files
Graphite/website/other/bezier-rs-demos/wasm/src/svg_drawing.rs
T
5a1c171fc3 Add Area and Centroid nodes (#1749)
* initial attempt for area node

* allow node preview for more types

* make AreaNode sync and add CentroidNode

* cargo fmt

* preview of DVec2

* make the nodes async again

* use segment domain instead of region domain

* modify the check for linearity

* create a limit for area in centroid calculation

* cargo fmt

* reverse unnecessary changes

* add threshold to area calculation too.

* handle zero area edge case

* add todo comment

* implement 1D centroid and use it as fallback

* formatting floats to skip last zero

* add Centroid Type radio button to Centroid Node

* rename docs to use area and perimeter centroid

* add web demos for perimeter centroid

* add tests for perimeter centroid

* add fallback to use average of points

* Fix for broken area

* missing fixes

* Code review and rename Perimeter Centroid to Length Centroid

* Use dummy footprint in Area and Centroid nodes

* add doc and todo to clarify when `is_linear` fails

* use epsilon instead of zero

---------

Co-authored-by: 0hypercube <0hypercube@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2024-05-22 13:11:11 -07:00

70 lines
3.0 KiB
Rust

use glam::DVec2;
// SVG drawing constants
pub const SVG_OPEN_TAG: &str = r#"<svg xmlns="http://www.w3.org/2000/svg" width="250px" height="200px">"#;
pub const SVG_CLOSE_TAG: &str = "</svg>";
// Stylistic constants
pub const BLACK: &str = "black";
pub const WHITE: &str = "white";
pub const GRAY: &str = "gray";
pub const RED: &str = "red";
pub const ORANGE: &str = "orange";
// pub const PINK: &str = "pink";
pub const GREEN: &str = "green";
pub const NONE: &str = "none";
// Default attributes
pub const CURVE_ATTRIBUTES: &str = "stroke=\"black\" stroke-width=\"2\" fill=\"none\"";
pub const CURVE_FILLED_ATTRIBUTES: &str = "stroke=\"black\" stroke-width=\"2\" fill=\"lightgray\"";
pub const HANDLE_LINE_ATTRIBUTES: &str = "stroke=\"gray\" stroke-width=\"1\" fill=\"none\"";
pub const ANCHOR_ATTRIBUTES: &str = "r=\"4\" stroke=\"black\" stroke-width=\"2\" fill=\"white\"";
pub const HANDLE_ATTRIBUTES: &str = "r=\"3\" stroke=\"gray\" stroke-width=\"1.5\" fill=\"white\"";
// Text constants
pub const TEXT_OFFSET_X: f64 = 5.;
pub const TEXT_OFFSET_Y: f64 = 193.;
pub fn wrap_svg_tag(contents: String) -> String {
format!("{SVG_OPEN_TAG}{contents}{SVG_CLOSE_TAG}")
}
/// Helper function to create an SVG text entity.
pub fn draw_text(text: String, x_pos: f64, y_pos: f64, fill: &str) -> String {
format!(r#"<text x="{x_pos}" y="{y_pos}" fill="{fill}" font-family="monospace">{text}</text>"#)
}
/// Helper function to create an SVG circle entity.
pub fn draw_circle(position: DVec2, radius: f64, stroke: &str, stroke_width: f64, fill: &str) -> String {
format!(
r#"<circle cx="{}" cy="{}" r="{radius}" stroke="{stroke}" stroke-width="{stroke_width}" fill="{fill}"/>"#,
position.x, position.y
)
}
/// Helper function to create an SVG circle entity.
pub fn draw_line(start_x: f64, start_y: f64, end_x: f64, end_y: f64, stroke: &str, stroke_width: f64) -> String {
format!(r#"<line x1="{start_x}" y1="{start_y}" x2="{end_x}" y2="{end_y}" stroke="{stroke}" stroke-width="{stroke_width}"/>"#)
}
// Helper function to convert polar to cartesian coordinates
fn polar_to_cartesian(center_x: f64, center_y: f64, radius: f64, angle_in_rad: f64) -> [f64; 2] {
let x = center_x + radius * angle_in_rad.cos();
let y = center_y + radius * -angle_in_rad.sin();
[x, y]
}
// Helper function to create an SVG drawing of a sector
pub fn draw_sector(center: DVec2, radius: f64, start_angle: f64, end_angle: f64, stroke: &str, stroke_width: f64, fill: &str) -> String {
let [start_x, start_y] = polar_to_cartesian(center.x, center.y, radius, start_angle);
let [end_x, end_y] = polar_to_cartesian(center.x, center.y, radius, end_angle);
// draw sector with fill color
let sector_svg = format!(
r#"<path d="M {start_x} {start_y} A {radius} {radius} 0 0 1 {end_x} {end_y} L {} {} L {start_x} {start_y} Z" stroke="none" fill="{fill}" />"#,
center.x, center.y
);
// draw arc with stroke color
let arc_svg = format!(r#"<path d="M {start_x} {start_y} A {radius} {radius} 0 0 1 {end_x} {end_y}" stroke="{stroke}" stroke-width="{stroke_width}" fill="none"/>"#);
format!("{sector_svg}{arc_svg}")
}