mirror of
https://github.com/GraphiteEditor/Graphite.git
synced 2026-09-18 07:48:02 +08:00
* Remove color input outline; reduce antialiasing compositing artifacts in color widgets * Rename ColorButton to ColorInput * Add features and aborting to several other widgets - Prevent Esc from closing parent floating menus when aborting - Fix missing icon regression - Gutter resizing abort - Color picker aborts, Shift axis alignment, improve click/drag behavior for gradient spectrum - Scrollbar abort, repeat when held, fix directional arrows when viewport is zoomed - Number input abort, repeat when held * Move ColorInput into the inputs folder * Fix tiny logo
296 lines
8.3 KiB
Svelte
296 lines
8.3 KiB
Svelte
<script lang="ts" context="module">
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export type ScrollbarDirection = "Horizontal" | "Vertical";
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</script>
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<script lang="ts">
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import { createEventDispatcher } from "svelte";
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import { PRESS_REPEAT_DELAY_MS, PRESS_REPEAT_INTERVAL_MS, PRESS_REPEAT_INTERVAL_RAPID_MS } from "@graphite/io-managers/input";
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const ARROW_CLICK_DISTANCE = 0.05;
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const ARROW_REPEAT_DISTANCE = 0.01;
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// Convert the position of the thumb (0-1) to the position on the track (0-1).
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// This includes the 1/2 thumb length gap of the possible thumb position each side so the end of the thumb doesn't go off the track.
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const lerp = (a: number, b: number, t: number): number => a * (1 - t) + b * t;
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const thumbToTrack = (thumbLength: number, thumbPosition: number): number => lerp(thumbLength / 2, 1 - thumbLength / 2, thumbPosition);
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const pointerPosition = (e: PointerEvent): number => (direction === "Vertical" ? e.clientY : e.clientX);
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const clamp01 = (value: number): number => Math.min(Math.max(value, 0), 1);
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const dispatch = createEventDispatcher<{ trackShift: number; thumbPosition: number; thumbDragStart: undefined; thumbDragEnd: undefined; thumbDragAbort: undefined }>();
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export let direction: ScrollbarDirection = "Vertical";
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export let thumbPosition = 0.5;
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export let thumbLength = 0.5;
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let scrollTrack: HTMLDivElement | undefined;
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let dragging = false;
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let pressingTrack = false;
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let pressingArrow = false;
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let repeatTimeout: ReturnType<typeof setTimeout> | undefined = undefined;
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let pointerPositionLastFrame = 0;
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let thumbTop: string | undefined = undefined;
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let thumbBottom: string | undefined = undefined;
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let thumbLeft: string | undefined = undefined;
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let thumbRight: string | undefined = undefined;
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$: start = thumbToTrack(thumbLength, thumbPosition) - thumbLength / 2;
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$: end = 1 - thumbToTrack(thumbLength, thumbPosition) - thumbLength / 2;
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$: [thumbTop, thumbBottom, thumbLeft, thumbRight] = direction === "Vertical" ? [`${start * 100}%`, `${end * 100}%`, "0%", "0%"] : ["0%", "0%", `${start * 100}%`, `${end * 100}%`];
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function trackLength(): number | undefined {
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if (scrollTrack === undefined) return undefined;
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return direction === "Vertical" ? scrollTrack.clientHeight - thumbLength : scrollTrack.clientWidth;
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}
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function trackOffset(): number | undefined {
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if (scrollTrack === undefined) return undefined;
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return direction === "Vertical" ? scrollTrack.getBoundingClientRect().top : scrollTrack.getBoundingClientRect().left;
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}
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function dragThumb(e: PointerEvent) {
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if (dragging) return;
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dragging = true;
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dispatch("thumbDragStart");
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pointerPositionLastFrame = pointerPosition(e);
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addEvents();
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}
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function pressArrow(direction: number) {
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const sendMove = () => {
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if (!pressingArrow) return;
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const distance = afterInitialDelay ? ARROW_REPEAT_DISTANCE : ARROW_CLICK_DISTANCE;
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dispatch("trackShift", -direction * distance);
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if (afterInitialDelay) repeatTimeout = setTimeout(sendMove, PRESS_REPEAT_INTERVAL_RAPID_MS);
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afterInitialDelay = true;
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};
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pressingArrow = true;
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dispatch("thumbDragStart");
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let afterInitialDelay = false;
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sendMove();
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repeatTimeout = setTimeout(sendMove, PRESS_REPEAT_DELAY_MS);
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addEvents();
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}
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function pressTrack(e: PointerEvent) {
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if (dragging) return;
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const length = trackLength();
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const offset = trackOffset();
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if (length === undefined || offset === undefined) return;
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const sendMove = () => {
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if (!pressingTrack) return;
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const oldPointer = thumbToTrack(thumbLength, thumbPosition) * length + offset;
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const newPointer = pointerPosition(e);
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// Check if the thumb has reached the cursor position
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const proposedThumbPosition = (newPointer - offset) / length;
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if (proposedThumbPosition >= start && proposedThumbPosition <= 1 - end) {
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// End pressing the track
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pressingTrack = false;
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clearTimeout(repeatTimeout);
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// Begin dragging the thumb
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dragging = true;
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pointerPositionLastFrame = newPointer;
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return;
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}
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const move = newPointer - oldPointer < 0 ? 1 : -1;
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dispatch("trackShift", move);
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if (afterInitialDelay) repeatTimeout = setTimeout(sendMove, PRESS_REPEAT_INTERVAL_MS);
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afterInitialDelay = true;
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};
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dispatch("thumbDragStart");
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pressingTrack = true;
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let afterInitialDelay = false;
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sendMove();
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repeatTimeout = setTimeout(sendMove, PRESS_REPEAT_DELAY_MS);
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addEvents();
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}
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function abortInteraction() {
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if (pressingTrack || pressingArrow) {
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pressingTrack = false;
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pressingArrow = false;
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clearTimeout(repeatTimeout);
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dispatch("thumbDragAbort");
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}
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if (dragging) {
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dragging = false;
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dispatch("thumbDragAbort");
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}
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}
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function onPointerUp() {
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if (dragging) dispatch("thumbDragEnd");
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dragging = false;
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pressingTrack = false;
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pressingArrow = false;
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clearTimeout(repeatTimeout);
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removeEvents();
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}
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function onPointerMove(e: PointerEvent) {
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if (pressingTrack) {
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return;
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}
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if (pressingArrow) {
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const target = e.target || undefined;
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if (!target || !(target instanceof Element)) return;
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if (!target?.closest?.("[data-scrollbar-arrow]")) {
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pressingArrow = false;
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clearTimeout(repeatTimeout);
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removeEvents();
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}
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return;
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}
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if (dragging) {
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const length = trackLength();
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if (length === undefined) return;
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const positionPositionThisFrame = pointerPosition(e);
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const dragDelta = positionPositionThisFrame - pointerPositionLastFrame;
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const movement = dragDelta / (length * (1 - thumbLength));
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const newThumbPosition = clamp01(thumbPosition + movement);
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dispatch("thumbPosition", newThumbPosition);
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pointerPositionLastFrame = positionPositionThisFrame;
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return;
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}
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removeEvents();
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}
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function onMouseDown(e: MouseEvent) {
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const BUTTONS_RIGHT = 0b0000_0010;
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if (e.buttons & BUTTONS_RIGHT) abortInteraction();
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}
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function onKeyDown(e: KeyboardEvent) {
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if (e.key === "Escape") abortInteraction();
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}
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function addEvents() {
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window.addEventListener("pointerup", onPointerUp);
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window.addEventListener("pointermove", onPointerMove);
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window.addEventListener("mousedown", onMouseDown);
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window.addEventListener("keydown", onKeyDown);
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}
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function removeEvents() {
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window.removeEventListener("pointerup", onPointerUp);
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window.removeEventListener("pointermove", onPointerMove);
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window.removeEventListener("mousedown", onMouseDown);
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window.removeEventListener("keydown", onKeyDown);
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}
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</script>
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<div class={`scrollbar-input ${direction.toLowerCase()}`}>
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<button class="arrow decrease" on:pointerdown={() => pressArrow(-1)} tabindex="-1" data-scrollbar-arrow></button>
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<div class="scroll-track" on:pointerdown={pressTrack} bind:this={scrollTrack}>
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<div class="scroll-thumb" on:pointerdown={dragThumb} class:dragging style:top={thumbTop} style:bottom={thumbBottom} style:left={thumbLeft} style:right={thumbRight} />
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</div>
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<button class="arrow increase" on:pointerdown={() => pressArrow(1)} tabindex="-1" data-scrollbar-arrow></button>
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</div>
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<style lang="scss" global>
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.scrollbar-input {
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display: flex;
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flex: 1 1 100%;
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&.vertical {
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flex-direction: column;
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}
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&.horizontal {
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flex-direction: row;
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}
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.arrow {
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--arrow-color: var(--color-5-dullgray);
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flex: 0 0 auto;
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background: none;
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border: none;
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margin: 0;
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padding: 0;
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width: 16px;
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height: 16px;
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&:hover {
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--arrow-color: var(--color-6-lowergray);
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}
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&:hover:active {
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--arrow-color: var(--color-c-brightgray);
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}
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&::after {
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content: "";
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display: block;
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border-style: solid;
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}
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}
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&.vertical .arrow.decrease::after {
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margin: 4px 3px;
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border-width: 0 5px 8px 5px;
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border-color: transparent transparent var(--arrow-color) transparent;
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}
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&.vertical .arrow.increase::after {
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margin: 4px 3px;
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border-width: 8px 5px 0 5px;
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border-color: var(--arrow-color) transparent transparent transparent;
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}
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&.horizontal .arrow.decrease::after {
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margin: 3px 4px;
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border-width: 5px 8px 5px 0;
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border-color: transparent var(--arrow-color) transparent transparent;
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}
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&.horizontal .arrow.increase::after {
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margin: 3px 4px;
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border-width: 5px 0 5px 8px;
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border-color: transparent transparent transparent var(--arrow-color);
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}
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.scroll-track {
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position: relative;
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flex: 1 1 100%;
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.scroll-thumb {
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position: absolute;
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border-radius: 4px;
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background: var(--color-5-dullgray);
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&:hover,
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&.dragging {
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background: var(--color-6-lowergray);
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}
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}
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}
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}
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</style>
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