Files
Graphite/node-graph/gcore/src/lib.rs
Dennis Kobert 7c03360c0a Implement the Brush tool (#1099)
* Implement Brush Node

* Add color Input

* Add VectorPointsNode

* Add Erase Node

* Adapt compilation infrastructure to allow non Image Frame inputs

* Remove debug output from TransformNode

* Fix transform calculation

* Fix Blending by making the brush texture use associated alpha

* Code improvements and UX polish

* Rename Opacity to Flow

* Add erase option to brush node + fix freehand tool

* Fix crash

* Revert erase implementation

* Fix flattening id calculation

* Fix some transformation issues

* Fix changing the pivot location

* Fix vector data modify bounds

* Minor fn name cleanup

* Fix some tests

* Fix tests

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: hypercube <0hypercube@gmail.com>
2023-04-11 01:40:54 -07:00

104 lines
2.2 KiB
Rust

#![cfg_attr(not(feature = "std"), no_std)]
#[cfg(feature = "alloc")]
extern crate alloc;
#[cfg_attr(feature = "log", macro_use)]
#[cfg(feature = "log")]
extern crate log;
pub mod consts;
pub mod generic;
pub mod ops;
pub mod structural;
#[cfg(feature = "std")]
pub mod uuid;
pub mod value;
#[cfg(feature = "gpu")]
pub mod gpu;
pub mod raster;
#[cfg(feature = "alloc")]
pub mod transform;
#[cfg(feature = "alloc")]
pub mod vector;
pub mod quantization;
use core::any::TypeId;
pub use raster::Color;
// pub trait Node: for<'n> NodeIO<'n> {
pub trait Node<'i, Input: 'i>: 'i {
type Output: 'i;
fn eval<'s: 'i>(&'s self, input: Input) -> Self::Output;
fn reset(self: Pin<&mut Self>) {}
}
#[cfg(feature = "alloc")]
mod types;
#[cfg(feature = "alloc")]
pub use types::*;
pub trait NodeIO<'i, Input: 'i>: 'i + Node<'i, Input>
where
Self::Output: 'i + StaticType,
Input: 'i + StaticType,
{
fn input_type(&self) -> TypeId {
TypeId::of::<Input::Static>()
}
fn input_type_name(&self) -> &'static str {
core::any::type_name::<Input>()
}
fn output_type(&self) -> core::any::TypeId {
TypeId::of::<<Self::Output as StaticType>::Static>()
}
fn output_type_name(&self) -> &'static str {
core::any::type_name::<Self::Output>()
}
#[cfg(feature = "alloc")]
fn to_node_io(&self, parameters: Vec<Type>) -> NodeIOTypes {
NodeIOTypes {
input: concrete!(<Input as StaticType>::Static),
output: concrete!(<Self::Output as StaticType>::Static),
parameters,
}
}
}
impl<'i, N: Node<'i, I>, I> NodeIO<'i, I> for N
where
N::Output: 'i + StaticType,
I: 'i + StaticType,
{
}
/*impl<'i, I: 'i, O: 'i> Node<'i, I> for &'i dyn for<'n> Node<'n, I, Output = O> {
type Output = O;
fn eval<'s: 'i>(&'s self, input: I) -> Self::Output {
(**self).eval(input)
}
}*/
impl<'i, 'n: 'i, I: 'i, O: 'i> Node<'i, I> for &'n dyn for<'a> Node<'a, I, Output = O> {
type Output = O;
fn eval<'s: 'i>(&'s self, input: I) -> Self::Output {
(**self).eval(input)
}
}
use core::pin::Pin;
use dyn_any::StaticType;
#[cfg(feature = "alloc")]
impl<'i, I: 'i, O: 'i> Node<'i, I> for Pin<Box<dyn for<'a> Node<'a, I, Output = O> + 'i>> {
type Output = O;
fn eval<'s: 'i>(&'s self, input: I) -> Self::Output {
(**self).eval(input)
}
}