mirror of
https://github.com/GraphiteEditor/Graphite.git
synced 2026-09-16 23:08:05 +08:00
* Add vue selectLayer(layer, ctrl, shift) * Individual selection working, range fill next * Frontend package-lock.json seems apparently needs to be pushed. Weird. * Selection working with ctrl, shift from editor. Still some bugs to sqaush with folder nesting. * WIP resolving nesting folders issues * Changed comparison approach, handling corner cases now * Fully working selection. * Reverted changes to package-lock.json * Removed unused code * Resolved ctrl click not behaving similar to windows * Slight comment clarification * Double checked a windows behavior and corrected. Changed last_selected name. * Simplified if statement slightly. * Made the naming clearer regarding UUIDs versus indices * Clarified comments further * Minor comment fixup * Implemented suggestions, clarified comments * Resolved todo regarding clearing selection when ctrl not pressed * Ensure we only push responses when needed Co-authored-by: Keavon Chambers <keavon@keavon.com> Reviewed by: @TrueDoctor <3
491 lines
16 KiB
Rust
491 lines
16 KiB
Rust
// This file is where functions are defined to be called directly from JS.
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// It serves as a thin wrapper over the editor backend API that relies
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// on the dispatcher messaging system and more complex Rust data types.
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use std::cell::Cell;
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use crate::helpers::Error;
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use crate::type_translators::{translate_blend_mode, translate_key, translate_tool_type};
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use crate::{EDITOR_HAS_CRASHED, EDITOR_INSTANCES};
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use editor::consts::FILE_SAVE_SUFFIX;
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use editor::input::input_preprocessor::ModifierKeys;
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use editor::input::mouse::{EditorMouseState, ScrollDelta, ViewportBounds};
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use editor::misc::EditorError;
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use editor::tool::{tool_options::ToolOptions, tools, ToolType};
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use editor::Color;
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use editor::LayerId;
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use editor::{message_prelude::*, Editor};
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use wasm_bindgen::prelude::*;
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// To avoid wasm-bindgen from checking mutable reference issues using WasmRefCell
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// we must make all methods take a non mutable reference to self. Not doing this creates
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// an issue when rust calls into JS which calls back to rust in the same call stack.
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#[wasm_bindgen]
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pub struct JsEditorHandle {
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editor_id: u64,
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instance_received_crashed: Cell<bool>,
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handle_response: js_sys::Function,
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}
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#[wasm_bindgen]
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impl JsEditorHandle {
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#[wasm_bindgen(constructor)]
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pub fn new(handle_response: js_sys::Function) -> JsEditorHandle {
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let editor_id = generate_uuid();
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let editor = Editor::new();
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EDITOR_INSTANCES.with(|instances| instances.borrow_mut().insert(editor_id, editor));
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JsEditorHandle {
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editor_id,
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instance_received_crashed: Cell::new(false),
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handle_response,
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}
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}
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// Sends a message to the dispatcher in the Editor Backend
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fn dispatch<T: Into<Message>>(&self, message: T) {
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// Process no further messages after a crash to avoid spamming the console
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let possible_crash_message = EDITOR_HAS_CRASHED.with(|crash_state| crash_state.borrow().clone());
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if let Some(message) = possible_crash_message {
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if !self.instance_received_crashed.get() {
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self.handle_response(message);
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self.instance_received_crashed.set(true);
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}
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return;
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}
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let responses = EDITOR_INSTANCES.with(|instances| {
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instances
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.borrow_mut()
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.get_mut(&self.editor_id)
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.expect("EDITOR_INSTANCES does not contain the current editor_id")
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.handle_message(message.into())
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});
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for response in responses.into_iter() {
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// Send each FrontendMessage to the JavaScript frontend
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self.handle_response(response);
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}
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}
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// Sends a FrontendMessage to JavaScript
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fn handle_response(&self, message: FrontendMessage) {
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let message_type = message.to_discriminant().local_name();
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let message_data = JsValue::from_serde(&message).expect("Failed to serialize FrontendMessage");
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let js_return_value = self.handle_response.call2(&JsValue::null(), &JsValue::from(message_type), &message_data);
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if let Err(error) = js_return_value {
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log::error!(
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"While handling FrontendMessage \"{:?}\", JavaScript threw an error: {:?}",
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message.to_discriminant().local_name(),
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error,
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)
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}
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}
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// ========================================================================
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// Create JS -> Rust wrapper functions below
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// ========================================================================
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pub fn has_crashed(&self) -> JsValue {
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let has_crashed = EDITOR_HAS_CRASHED.with(|crash_state| crash_state.borrow().is_some());
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has_crashed.into()
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}
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/// Modify the currently selected tool in the document state store
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pub fn select_tool(&self, tool: String) -> Result<(), JsValue> {
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match translate_tool_type(&tool) {
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Some(tool) => {
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let message = ToolMessage::ActivateTool(tool);
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self.dispatch(message);
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Ok(())
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}
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None => Err(Error::new(&format!("Couldn't select {} because it was not recognized as a valid tool", tool)).into()),
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}
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}
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/// Update the options for a given tool
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pub fn set_tool_options(&self, tool: String, options: &JsValue) -> Result<(), JsValue> {
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match options.into_serde::<ToolOptions>() {
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Ok(options) => match translate_tool_type(&tool) {
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Some(tool) => {
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let message = ToolMessage::SetToolOptions(tool, options);
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self.dispatch(message);
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Ok(())
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}
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None => Err(Error::new(&format!("Couldn't set options for {} because it was not recognized as a valid tool", tool)).into()),
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},
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Err(err) => Err(Error::new(&format!("Invalid JSON for ToolOptions: {}", err)).into()),
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}
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}
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/// Send a message to a given tool
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pub fn send_tool_message(&self, tool: String, message: &JsValue) -> Result<(), JsValue> {
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let tool_message = match translate_tool_type(&tool) {
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Some(tool) => match tool {
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ToolType::Select => match message.into_serde::<tools::select::SelectMessage>() {
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Ok(select_message) => Ok(ToolMessage::Select(select_message)),
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Err(err) => Err(Error::new(&format!("Invalid message for {}: {}", tool, err)).into()),
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},
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_ => Err(Error::new(&format!("Tool message sending not implemented for {}", tool)).into()),
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},
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None => Err(Error::new(&format!("Couldn't send message for {} because it was not recognized as a valid tool", tool)).into()),
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};
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match tool_message {
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Ok(message) => {
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self.dispatch(message);
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Ok(())
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}
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Err(err) => Err(err),
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}
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}
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pub fn select_document(&self, document: usize) {
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let message = DocumentsMessage::SelectDocument(document);
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self.dispatch(message);
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}
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pub fn get_open_documents_list(&self) {
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let message = DocumentsMessage::UpdateOpenDocumentsList;
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self.dispatch(message);
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}
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pub fn new_document(&self) {
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let message = DocumentsMessage::NewDocument;
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self.dispatch(message);
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}
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pub fn open_document(&self) {
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let message = DocumentsMessage::OpenDocument;
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self.dispatch(message);
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}
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pub fn open_document_file(&self, name: String, content: String) {
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let message = DocumentsMessage::OpenDocumentFile(name, content);
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self.dispatch(message);
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}
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pub fn save_document(&self) {
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let message = DocumentMessage::SaveDocument;
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self.dispatch(message);
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}
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pub fn close_document(&self, document: usize) {
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let message = DocumentsMessage::CloseDocument(document);
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self.dispatch(message);
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}
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pub fn close_all_documents(&self) {
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let message = DocumentsMessage::CloseAllDocuments;
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self.dispatch(message);
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}
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pub fn close_active_document_with_confirmation(&self) {
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let message = DocumentsMessage::CloseActiveDocumentWithConfirmation;
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self.dispatch(message);
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}
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pub fn close_all_documents_with_confirmation(&self) {
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let message = DocumentsMessage::CloseAllDocumentsWithConfirmation;
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self.dispatch(message);
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}
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#[wasm_bindgen]
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pub fn request_about_graphite_dialog(&self) {
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let message = DocumentsMessage::RequestAboutGraphiteDialog;
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self.dispatch(message);
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}
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/// Send new bounds when document panel viewports get resized or moved within the editor
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/// [left, top, right, bottom]...
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#[wasm_bindgen]
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pub fn bounds_of_viewports(&self, bounds_of_viewports: &[f64]) {
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let chunked: Vec<_> = bounds_of_viewports.chunks(4).map(ViewportBounds::from_slice).collect();
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let message = InputPreprocessorMessage::BoundsOfViewports(chunked);
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self.dispatch(message);
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}
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/// Mouse movement within the screenspace bounds of the viewport
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pub fn on_mouse_move(&self, x: f64, y: f64, mouse_keys: u8, modifiers: u8) {
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let editor_mouse_state = EditorMouseState::from_keys_and_editor_position(mouse_keys, (x, y).into());
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let modifier_keys = ModifierKeys::from_bits(modifiers).expect("Invalid modifier keys");
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let message = InputPreprocessorMessage::MouseMove(editor_mouse_state, modifier_keys);
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self.dispatch(message);
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}
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/// Mouse scrolling within the screenspace bounds of the viewport
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pub fn on_mouse_scroll(&self, x: f64, y: f64, mouse_keys: u8, wheel_delta_x: i32, wheel_delta_y: i32, wheel_delta_z: i32, modifiers: u8) {
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let mut editor_mouse_state = EditorMouseState::from_keys_and_editor_position(mouse_keys, (x, y).into());
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editor_mouse_state.scroll_delta = ScrollDelta::new(wheel_delta_x, wheel_delta_y, wheel_delta_z);
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let modifier_keys = ModifierKeys::from_bits(modifiers).expect("Invalid modifier keys");
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let message = InputPreprocessorMessage::MouseScroll(editor_mouse_state, modifier_keys);
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self.dispatch(message);
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}
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/// A mouse button depressed within screenspace the bounds of the viewport
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pub fn on_mouse_down(&self, x: f64, y: f64, mouse_keys: u8, modifiers: u8) {
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let editor_mouse_state = EditorMouseState::from_keys_and_editor_position(mouse_keys, (x, y).into());
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let modifier_keys = ModifierKeys::from_bits(modifiers).expect("Invalid modifier keys");
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let message = InputPreprocessorMessage::MouseDown(editor_mouse_state, modifier_keys);
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self.dispatch(message);
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}
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/// A mouse button released
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pub fn on_mouse_up(&self, x: f64, y: f64, mouse_keys: u8, modifiers: u8) {
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let editor_mouse_state = EditorMouseState::from_keys_and_editor_position(mouse_keys, (x, y).into());
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let modifier_keys = ModifierKeys::from_bits(modifiers).expect("Invalid modifier keys");
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let message = InputPreprocessorMessage::MouseUp(editor_mouse_state, modifier_keys);
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self.dispatch(message);
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}
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/// A keyboard button depressed within screenspace the bounds of the viewport
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pub fn on_key_down(&self, name: String, modifiers: u8) {
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let key = translate_key(&name);
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let modifiers = ModifierKeys::from_bits(modifiers).expect("Invalid modifier keys");
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log::trace!("Key down {:?}, name: {}, modifiers: {:?}", key, name, modifiers);
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let message = InputPreprocessorMessage::KeyDown(key, modifiers);
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self.dispatch(message);
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}
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/// A keyboard button released
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pub fn on_key_up(&self, name: String, modifiers: u8) {
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let key = translate_key(&name);
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let modifiers = ModifierKeys::from_bits(modifiers).expect("Invalid modifier keys");
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log::trace!("Key up {:?}, name: {}, modifiers: {:?}", key, name, modifiers);
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let message = InputPreprocessorMessage::KeyUp(key, modifiers);
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self.dispatch(message);
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}
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/// Update primary color
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pub fn update_primary_color(&self, red: f32, green: f32, blue: f32, alpha: f32) -> Result<(), JsValue> {
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let primary_color = match Color::from_rgbaf32(red, green, blue, alpha) {
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Some(color) => color,
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None => return Err(Error::new("Invalid color").into()),
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};
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let message = ToolMessage::SelectPrimaryColor(primary_color);
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self.dispatch(message);
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Ok(())
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}
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/// Update secondary color
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pub fn update_secondary_color(&self, red: f32, green: f32, blue: f32, alpha: f32) -> Result<(), JsValue> {
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let secondary_color = match Color::from_rgbaf32(red, green, blue, alpha) {
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Some(color) => color,
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None => return Err(Error::new("Invalid color").into()),
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};
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let message = ToolMessage::SelectSecondaryColor(secondary_color);
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self.dispatch(message);
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Ok(())
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}
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/// Swap primary and secondary color
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pub fn swap_colors(&self) {
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let message = ToolMessage::SwapColors;
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self.dispatch(message);
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}
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/// Reset primary and secondary colors to their defaults
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pub fn reset_colors(&self) {
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let message = ToolMessage::ResetColors;
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self.dispatch(message);
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}
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/// Undo history one step
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pub fn undo(&self) {
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let message = DocumentMessage::Undo;
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self.dispatch(message);
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}
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/// Redo history one step
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pub fn redo(&self) {
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let message = DocumentMessage::Redo;
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self.dispatch(message);
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}
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pub fn select_layer(&self, paths: Vec<LayerId>, ctrl: bool, shift: bool) {
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let message = DocumentMessage::SelectLayer(paths, ctrl, shift);
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self.dispatch(message);
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}
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/// Select all layers
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pub fn select_all_layers(&self) {
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let message = DocumentMessage::SelectAllLayers;
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self.dispatch(message);
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}
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/// Deselect all layers
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pub fn deselect_all_layers(&self) {
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let message = DocumentMessage::DeselectAllLayers;
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self.dispatch(message);
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}
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/// Reorder selected layer
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pub fn reorder_selected_layers(&self, delta: i32) {
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let message = DocumentMessage::ReorderSelectedLayers(delta);
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self.dispatch(message);
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}
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/// Set the blend mode for the selected layers
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pub fn set_blend_mode_for_selected_layers(&self, blend_mode_svg_style_name: String) -> Result<(), JsValue> {
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let blend_mode = translate_blend_mode(blend_mode_svg_style_name.as_str());
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match blend_mode {
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Some(mode) => {
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let message = DocumentMessage::SetBlendModeForSelectedLayers(mode);
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self.dispatch(message);
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Ok(())
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}
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None => Err(Error::new(&EditorError::Misc("UnknownBlendMode".to_string()).to_string()).into()),
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}
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}
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/// Set the opacity for the selected layers
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pub fn set_opacity_for_selected_layers(&self, opacity_percent: f64) {
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let message = DocumentMessage::SetOpacityForSelectedLayers(opacity_percent / 100.);
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self.dispatch(message);
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}
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/// Export the document
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pub fn export_document(&self) {
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let message = DocumentMessage::ExportDocument;
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self.dispatch(message);
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}
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/// Set snapping disabled / enabled
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pub fn set_snapping(&self, new_status: bool) {
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let message = DocumentMessage::SetSnapping(new_status);
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self.dispatch(message);
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}
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/// Sets the zoom to the value
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pub fn set_canvas_zoom(&self, new_zoom: f64) {
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let message = MovementMessage::SetCanvasZoom(new_zoom);
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self.dispatch(message);
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}
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/// Zoom in to the next step
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pub fn increase_canvas_zoom(&self) {
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let message = MovementMessage::IncreaseCanvasZoom;
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self.dispatch(message);
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}
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/// Zoom out to the next step
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pub fn decrease_canvas_zoom(&self) {
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let message = MovementMessage::DecreaseCanvasZoom;
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self.dispatch(message);
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}
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/// Sets the rotation to the new value (in radians)
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pub fn set_rotation(&self, new_radians: f64) {
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let message = MovementMessage::SetCanvasRotation(new_radians);
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self.dispatch(message);
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}
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/// Translates document (in viewport coords)
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pub fn translate_canvas(&self, delta_x: f64, delta_y: f64) {
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let message = MovementMessage::TranslateCanvas((delta_x, delta_y).into());
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self.dispatch(message);
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}
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/// Translates document (in viewport coords)
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pub fn translate_canvas_by_fraction(&self, delta_x: f64, delta_y: f64) {
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let message = MovementMessage::TranslateCanvasByViewportFraction((delta_x, delta_y).into());
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self.dispatch(message);
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}
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/// Update the list of selected layers. The layer paths have to be stored in one array and are separated by LayerId::MAX
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pub fn select_layers(&self, paths: Vec<LayerId>) {
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let paths = paths.split(|id| *id == LayerId::MAX).map(|path| path.to_vec()).collect();
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let message = DocumentMessage::SetSelectedLayers(paths);
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self.dispatch(message);
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}
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/// Toggle visibility of a layer from the layer list
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pub fn toggle_layer_visibility(&self, path: Vec<LayerId>) {
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let message = DocumentMessage::ToggleLayerVisibility(path);
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self.dispatch(message);
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}
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/// Toggle expansions state of a layer from the layer list
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pub fn toggle_layer_expansion(&self, path: Vec<LayerId>) {
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let message = DocumentMessage::ToggleLayerExpansion(path);
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self.dispatch(message);
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}
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/// Renames a layer from the layer list
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pub fn rename_layer(&self, path: Vec<LayerId>, new_name: String) {
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let message = DocumentMessage::RenameLayer(path, new_name);
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self.dispatch(message);
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}
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/// Deletes a layer from the layer list
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pub fn delete_layer(&self, path: Vec<LayerId>) {
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let message = DocumentMessage::DeleteLayer(path);
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self.dispatch(message);
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}
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/// Requests the backend to add a layer to the layer list
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pub fn add_folder(&self, path: Vec<LayerId>) {
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let message = DocumentMessage::CreateEmptyFolder(path);
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self.dispatch(message);
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}
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}
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impl Drop for JsEditorHandle {
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fn drop(&mut self) {
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EDITOR_INSTANCES.with(|instances| instances.borrow_mut().remove(&self.editor_id));
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}
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}
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/// Access a handle to WASM memory
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#[wasm_bindgen]
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pub fn wasm_memory() -> JsValue {
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wasm_bindgen::memory()
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}
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/// Intentionally panic for debugging purposes
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#[wasm_bindgen]
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pub fn intentional_panic() {
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panic!();
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}
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/// Get the constant FILE_SAVE_SUFFIX
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#[wasm_bindgen]
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pub fn file_save_suffix() -> String {
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FILE_SAVE_SUFFIX.into()
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}
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/// Get the constant i32::MAX
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#[wasm_bindgen]
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pub fn i32_max() -> i32 {
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i32::MAX
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}
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|
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/// Get the constant i32::MIN
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#[wasm_bindgen]
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pub fn i32_min() -> i32 {
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|
i32::MIN
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|
}
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