Files
Graphite/node-graph/nodes/graphic/src/graphic.rs

1139 lines
40 KiB
Rust

use core_types::bounds::{BoundingBox, RenderBoundingBox};
use core_types::list::{AttributeValueDyn, Item, List, ListDyn, NodeIdPath};
use core_types::registry::types::{Angle, SeedValue, SignedInteger};
use core_types::{ATTR_EDITOR_LAYER_PATH, ATTR_EDITOR_MERGED_LAYERS, ATTR_TRANSFORM, AnyHash, BlendMode, CacheHash, CloneVarArgs, Color, Context, Ctx, ExtractAll, OwnedContextImpl};
use glam::{DAffine2, DVec2};
use graphic_types::graphic::{Graphic, IntoGraphicList};
use graphic_types::{Artboard, Vector};
use rand::SeedableRng;
use rand::seq::SliceRandom;
use raster_types::{CPU, GPU, Raster};
use std::cmp::Ordering;
use vector_types::gradient::{GradientSpreadMethod, GradientType};
use vector_types::{Gradient, ReferencePoint};
/// Returns the list with the item at the specified index removed.
/// If no value exists at that index, the list is returned unchanged.
#[node_macro::node(category("General"), name("Remove at Index"))]
pub fn remove_at_index<T: graphic_types::graphic::OmitIndex + Clone + Default>(
_: impl Ctx,
/// The list of data.
#[implementations(
List<String>,
List<bool>,
List<f32>,
List<f64>,
List<u32>,
List<u64>,
List<DVec2>,
List<DAffine2>,
List<Vector>,
List<Graphic>,
List<Raster<CPU>>,
List<Raster<GPU>>,
List<Color>,
List<Gradient>,
List<Artboard>,
)]
list: T,
/// The index of the item to remove, starting from 0 for the first item. Negative indices count backwards from the end of the list, starting from -1 for the last item.
index: Item<SignedInteger>,
) -> T {
let index = index.into_element() as i32;
if index < 0 {
list.omit_index_from_end(index.unsigned_abs() as usize)
} else {
list.omit_index(index as usize)
}
}
/// Returns the item at the specified index in a list, keeping its attributes.
/// If no value exists at that index, the element type's default is returned.
#[node_macro::node(category("General"), name("Item at Index"))]
pub fn item_at_index<T: Clone + Default + Send + Sync + 'static>(
_: impl Ctx,
/// The list of data to take the item from.
#[implementations(
List<String>,
List<bool>,
List<f32>,
List<f64>,
List<u32>,
List<u64>,
List<DVec2>,
List<DAffine2>,
List<Vector>,
List<Graphic>,
List<Raster<CPU>>,
List<Color>,
List<Gradient>,
List<Artboard>,
)]
list: List<T>,
/// The index of the item to retrieve, starting from 0 for the first item. Negative indices count backwards from the end of the list, starting from -1 for the last item.
index: Item<SignedInteger>,
) -> Item<T> {
let len = list.len();
let index = index.into_element() as i32;
let resolved = if index < 0 {
let from_end = index.unsigned_abs() as usize;
if from_end > len {
return Item::default();
}
len - from_end
} else {
index as usize
};
list.clone_item(resolved).unwrap_or_default()
}
/// Keeps chosen items from a list (those corresponding to `true` values) and discards the others (those corresponding to `false` values) based on the *Keep Pattern* bool list. A short pattern is repeated over the remainder of the filtered list, allowing a pattern like `[true, false]` to keep every other item starting from the first. An empty pattern keeps all items.
#[node_macro::node(category("General"))]
fn filter<T: Send + Sync + 'static>(
_: impl Ctx,
/// The list of data to filter.
#[implementations(
List<String>,
List<bool>,
List<f32>,
List<f64>,
List<u32>,
List<u64>,
List<DVec2>,
List<DAffine2>,
List<Vector>,
List<Graphic>,
List<Raster<CPU>>,
List<Raster<GPU>>,
List<Color>,
List<Gradient>,
List<Artboard>,
)]
list: List<T>,
/// The list of true and false values that determines which corresponding items are kept (`true`) and discarded (`false`). The pattern may repeat if it is shorter than the list of data.
keep_pattern: List<bool>,
) -> List<T> {
// Tile the keep pattern over the items, so a short pattern repeats from the start
let pattern = keep_pattern.iter_element_values().as_slice();
if pattern.is_empty() {
return list;
}
list.into_iter().enumerate().filter_map(|(index, item)| pattern[index % pattern.len()].then_some(item)).collect()
}
/// Reverses the order of the items in a list, so the last item comes first and the first comes last.
#[node_macro::node(category("General"))]
fn reverse<T: Send + Sync + 'static>(
_: impl Ctx,
/// The list of data to reverse.
#[implementations(
List<String>,
List<bool>,
List<f32>,
List<f64>,
List<u32>,
List<u64>,
List<DVec2>,
List<DAffine2>,
List<Vector>,
List<Graphic>,
List<Raster<CPU>>,
List<Raster<GPU>>,
List<Color>,
List<Gradient>,
List<Artboard>,
)]
list: List<T>,
) -> List<T> {
list.into_iter().rev().collect()
}
/// Shifts the items in a list by a number of positions. With wrapping, items pushed off one end reappear at the other. Otherwise they are dropped, shortening the list.
#[node_macro::node(category("General"))]
fn shift<T: Send + Sync + 'static>(
_: impl Ctx,
/// The list of data to shift.
#[implementations(
List<String>,
List<bool>,
List<f32>,
List<f64>,
List<u32>,
List<u64>,
List<DVec2>,
List<DAffine2>,
List<Vector>,
List<Graphic>,
List<Raster<CPU>>,
List<Raster<GPU>>,
List<Color>,
List<Gradient>,
List<Artboard>,
)]
list: List<T>,
/// How many positions to shift each item. Positive values shift items toward the start of the list, negative toward the end.
amount: Item<SignedInteger>,
/// Whether items shifted off one end wrap around to the other. When off, they are dropped and the list gets shorter.
#[default(true)]
wrap: Item<bool>,
) -> List<T> {
let amount = amount.into_element() as i64;
let wrap = wrap.into_element();
let len = list.len() as i64;
if len == 0 {
return list;
}
let mut items: Vec<Item<T>> = list.into_iter().collect();
if wrap {
items.rotate_left((((amount % len) + len) % len) as usize);
items.into_iter().collect()
} else if amount >= 0 {
items.into_iter().skip(amount.min(len) as usize).collect()
} else {
items.into_iter().take((len + amount).max(0) as usize).collect()
}
}
/// Randomly reorders the items in a list. The same seed always produces the same ordering.
#[node_macro::node(category("General"))]
fn shuffle<T: Send + Sync + 'static>(
_: impl Ctx,
/// The list to have its items randomly reordered.
#[implementations(
List<String>,
List<bool>,
List<f32>,
List<f64>,
List<u32>,
List<u64>,
List<DVec2>,
List<DAffine2>,
List<Vector>,
List<Graphic>,
List<Raster<CPU>>,
List<Raster<GPU>>,
List<Color>,
List<Gradient>,
List<Artboard>,
)]
list: List<T>,
/// Seed to determine the unique variation of the random shuffle ordering. The same seed always produces the same ordering.
seed: Item<SeedValue>,
) -> List<T> {
let seed = seed.into_element();
let mut items: Vec<Item<T>> = list.into_iter().collect();
let mut rng = rand::rngs::StdRng::seed_from_u64(seed.into());
items.shuffle(&mut rng);
items.into_iter().collect()
}
/// Generates a list of evenly spaced numbers, starting at a value and progressing by a step (which may be positive, negative, or zero) for a given count.
#[node_macro::node(category("General"), name("Number Sequence"))]
fn number_sequence(
_: impl Ctx,
_primary: (),
/// The first number in the sequence.
start: Item<f64>,
/// The amount added to reach each successive number.
#[default(1.)]
step: Item<f64>,
/// How many numbers to generate.
#[default(10)]
count: Item<u32>,
) -> List<f64> {
let (start, step, count) = (*start.element(), *step.element(), count.into_element());
(0..count).map(|i| Item::new_from_element(start + step * i as f64)).collect()
}
/// Counts out the index of each item in a list (0, 1, 2, and so on), producing a list of numbers with one for each item.
#[node_macro::node(category("General"))]
fn list_indices(
_: impl Ctx,
/// The list whose items are counted.
list: ListDyn,
/// The number that the count begins from for the first item.
start_index: Item<SignedInteger>,
) -> List<f64> {
let start_index = start_index.into_element();
(0..list.len()).map(|index| Item::new_from_element(start_index + index as f64)).collect()
}
/// Extracts a portion of a list, starting at "Start" and ending before "End".
///
/// Negative indices count from the end of the list. If the index of "Start" equals or exceeds "End", the result is an empty list.
#[node_macro::node(category("General"))]
fn list_slice<T: Send + Sync + 'static>(
_: impl Ctx,
/// The list of data to take a portion of.
#[implementations(
List<String>,
List<bool>,
List<f32>,
List<f64>,
List<u32>,
List<u64>,
List<DVec2>,
List<DAffine2>,
List<Vector>,
List<Graphic>,
List<Raster<CPU>>,
List<Raster<GPU>>,
List<Color>,
List<Gradient>,
List<Artboard>,
)]
list: List<T>,
/// The index of the first item in the portion. Negative indices count from the end of the list.
start: Item<SignedInteger>,
/// The index the portion ends before, which is not included. Zero or negative indices count from the end of the list.
end: Item<SignedInteger>,
) -> List<T> {
let (start, end) = (start.into_element(), end.into_element());
let total_items = list.len();
let start = if start < 0. {
total_items.saturating_sub(start.abs() as usize)
} else {
(start as usize).min(total_items)
};
let end = if end <= 0. {
total_items.saturating_sub(end.abs() as usize)
} else {
(end as usize).min(total_items)
};
if start >= end {
return List::new();
}
list.into_iter().skip(start).take(end - start).collect()
}
/// Pairwise ordering used by the Sort node for element values. Types without a natural
/// order compare as equal, so the stable sort leaves their items in their original relative positions.
pub trait ElementOrder {
fn element_order(&self, _other: &Self) -> Ordering {
Ordering::Equal
}
}
impl ElementOrder for String {
fn element_order(&self, other: &Self) -> Ordering {
self.cmp(other)
}
}
impl ElementOrder for bool {
fn element_order(&self, other: &Self) -> Ordering {
self.cmp(other)
}
}
impl ElementOrder for f32 {
fn element_order(&self, other: &Self) -> Ordering {
self.total_cmp(other)
}
}
impl ElementOrder for f64 {
fn element_order(&self, other: &Self) -> Ordering {
self.total_cmp(other)
}
}
impl ElementOrder for u32 {
fn element_order(&self, other: &Self) -> Ordering {
self.cmp(other)
}
}
impl ElementOrder for u64 {
fn element_order(&self, other: &Self) -> Ordering {
self.cmp(other)
}
}
impl ElementOrder for DVec2 {}
impl ElementOrder for DAffine2 {}
impl ElementOrder for Vector {}
impl ElementOrder for Graphic {}
impl ElementOrder for Raster<CPU> {}
impl ElementOrder for Raster<GPU> {}
impl ElementOrder for Color {}
impl ElementOrder for Gradient {}
impl ElementOrder for Artboard {}
/// Reorders a list's items from smallest to largest, either by each item's own value or by a parallel list of sortable values in the *Sort Order* input. The sort is stable, so items with the same sort order retain their relative positions.
#[node_macro::node(category("General"))]
fn sort<T: ElementOrder + Clone + Send + Sync + 'static, U: ElementOrder + Send + Sync + 'static>(
_: impl Ctx,
/// The list of data to reorder.
#[implementations(
List<String>, List<bool>, List<f32>, List<f64>, List<u32>, List<u64>, List<DVec2>, List<DAffine2>, List<Vector>, List<Graphic>, List<Raster<CPU>>, List<Raster<GPU>>, List<Color>, List<Gradient>, List<Artboard>,
List<String>, List<bool>, List<f32>, List<f64>, List<u32>, List<u64>, List<DVec2>, List<DAffine2>, List<Vector>, List<Graphic>, List<Raster<CPU>>, List<Raster<GPU>>, List<Color>, List<Gradient>, List<Artboard>,
List<String>, List<bool>, List<f32>, List<f64>, List<u32>, List<u64>, List<DVec2>, List<DAffine2>, List<Vector>, List<Graphic>, List<Raster<CPU>>, List<Raster<GPU>>, List<Color>, List<Gradient>, List<Artboard>,
)]
list: List<T>,
/// The optional list of orderable values, corresponding item-to-item with the input list, to sort by instead of the items' own values.
#[expose]
#[implementations(
List<f64>, List<f64>, List<f64>, List<f64>, List<f64>, List<f64>, List<f64>, List<f64>, List<f64>, List<f64>, List<f64>, List<f64>, List<f64>, List<f64>, List<f64>,
List<String>, List<String>, List<String>, List<String>, List<String>, List<String>, List<String>, List<String>, List<String>, List<String>, List<String>, List<String>, List<String>, List<String>, List<String>,
List<bool>, List<bool>, List<bool>, List<bool>, List<bool>, List<bool>, List<bool>, List<bool>, List<bool>, List<bool>, List<bool>, List<bool>, List<bool>, List<bool>, List<bool>,
)]
sort_order: List<U>,
/// Reverses the sorted list order, following descending order instead of ascending (numbers largest-to-smallest, strings Z-to-A, etc.).
reverse: Item<bool>,
) -> List<T> {
let reverse = reverse.into_element();
// Order by the parallel keys when provided (repeating the last if there are fewer keys than items), otherwise by the element values themselves
let keys = sort_order.iter_element_values().as_slice();
let elements: Vec<&T> = list.iter_element_values().collect();
let mut order: Vec<usize> = (0..list.len()).collect();
order.sort_by(|&a, &b| {
let ordering = match keys {
[] => elements[a].element_order(elements[b]),
keys => keys[a.min(keys.len() - 1)].element_order(&keys[b.min(keys.len() - 1)]),
};
if reverse { ordering.reverse() } else { ordering }
});
let mut result = List::new();
for index in order {
if let Some(item) = list.clone_item(index) {
result.push(item);
}
}
result
}
#[node_macro::node(category("General"))]
async fn map<Item: AnyHash + Send + Sync + CacheHash>(
ctx: impl Ctx + CloneVarArgs + ExtractAll,
#[implementations(
List<String>,
List<bool>,
List<f32>,
List<f64>,
List<u32>,
List<u64>,
List<DVec2>,
List<DAffine2>,
List<Vector>,
List<Graphic>,
List<Raster<CPU>>,
List<Raster<GPU>>,
List<Color>,
List<Gradient>,
List<Artboard>,
)]
content: List<Item>,
#[implementations(
Context -> List<String>,
Context -> List<bool>,
Context -> List<f32>,
Context -> List<f64>,
Context -> List<u32>,
Context -> List<u64>,
Context -> List<DVec2>,
Context -> List<DAffine2>,
Context -> List<Vector>,
Context -> List<Graphic>,
Context -> List<Raster<CPU>>,
Context -> List<Raster<GPU>>,
Context -> List<Color>,
Context -> List<Gradient>,
Context -> List<Artboard>,
)]
mapped: impl Node<Context<'static>, Output = List<Item>>,
) -> List<Item> {
let mut rows = List::new();
for (i, row) in content.into_iter().enumerate() {
let owned_ctx = OwnedContextImpl::from(ctx.clone());
let owned_ctx = owned_ctx.with_vararg(Box::new(row)).with_index(i);
let list = mapped.eval(owned_ctx.into_context()).await;
rows.extend(list);
}
rows
}
#[node_macro::node(category("General"))]
async fn mirror<T: BoundingBox + 'n + Send + Clone>(
_: impl Ctx,
#[implementations(
Graphic,
Vector,
Raster<CPU>,
Raster<GPU>,
Color,
Gradient,
String,
)]
content: Item<T>,
#[default(ReferencePoint::Center)] relative_to_bounds: Item<ReferencePoint>,
#[unit(" px")] offset: Item<f64>,
#[range]
#[soft(-90..90)]
angle: Item<Angle>,
#[default(true)] keep_original: Item<bool>,
) -> List<T> {
let (relative_to_bounds, offset, angle, keep_original) = (relative_to_bounds.into_element(), offset.into_element(), angle.into_element(), keep_original.into_element());
// Normalize the direction vector
let normal = DVec2::from_angle(angle.to_radians());
// The mirror reference may be based on the bounding box if an explicit reference point is chosen
let item_transform: DAffine2 = content.attribute_cloned_or_default(ATTR_TRANSFORM);
let RenderBoundingBox::Rectangle(bounding_box) = content.element().bounding_box(item_transform, false) else {
return List::new_from_item(content);
};
let reference_point_location = relative_to_bounds.point_in_bounding_box((bounding_box[0], bounding_box[1]).into());
let mirror_reference_point = reference_point_location.map(|point| point + normal * offset);
// Create the reflection matrix
let reflection = DAffine2::from_mat2_translation(
glam::DMat2::from_cols(
DVec2::new(1. - 2. * normal.x * normal.x, -2. * normal.y * normal.x),
DVec2::new(-2. * normal.x * normal.y, 1. - 2. * normal.y * normal.y),
),
DVec2::ZERO,
);
// Apply reflection around the reference point
let reflected_transform = if let Some(mirror_reference_point) = mirror_reference_point {
DAffine2::from_translation(mirror_reference_point) * reflection * DAffine2::from_translation(-mirror_reference_point)
} else {
reflection * DAffine2::from_translation(DVec2::from_angle(angle.to_radians()) * DVec2::splat(-offset))
};
let mut result_list = List::new();
if keep_original {
result_list.push(content.clone());
}
// Add the mirrored copy with the reflection composed onto its transform
let mut mirrored = content;
mirrored.set_attribute(ATTR_TRANSFORM, reflected_transform * item_transform);
result_list.push(mirrored);
result_list
}
/// Returns the path identifying the subgraph (network) that contains this proto node — i.e. the input `node_path`
/// with its own trailing entry dropped. The terminating element of the returned path is the document node whose
/// encapsulated network we live in, so the path doubles as a unique reference to that node at any nesting depth.
/// Used as the value source for stamping the `editor:layer_path` attribute on each item of a layer's output, which lets
/// editor tools (e.g. selection, click target routing) trace data back to its owning layer regardless of whether
/// the layer is at the root document network or nested inside a custom subgraph.
#[node_macro::node(name("Path of Subgraph"), category(""))]
pub fn path_of_subgraph(_: impl Ctx, node_path: Item<NodeIdPath>) -> Item<NodeIdPath> {
let node_path = node_path.into_element().0;
let len = node_path.len();
Item::new_from_element(NodeIdPath(node_path.into_iter().take(len.saturating_sub(1)).collect()))
}
/// Sets a named attribute on the input list, computing one value per item via the value-producing input. That input
/// is evaluated once per item, with the item's index and the item itself (as a list containing only that item,
/// passed as a vararg) provided via context, so the upstream pipeline can return a different value per item that may
/// be derived from the item's own data. If the attribute already exists, its values are replaced; if not, it's added.
/// The value is type-erased into an `Item<AttributeValueDyn>` by the auto-inserted input adapter, so this node only
/// monomorphizes over `T` instead of the cartesian product `(T, U)`.
#[node_macro::node(category("Attributes: Write"))]
async fn write_attribute<T: AnyHash + Clone + Send + Sync + CacheHash>(
ctx: impl ExtractAll + CloneVarArgs + Ctx,
/// The list to set the named attribute on (one value per item).
#[implementations(
List<String>,
List<bool>,
List<f32>,
List<f64>,
List<u32>,
List<u64>,
List<DVec2>,
List<DAffine2>,
List<Vector>,
List<Graphic>,
List<Raster<CPU>>,
List<Raster<GPU>>,
List<Color>,
List<Gradient>,
List<Artboard>,
List<BlendMode>,
List<GradientType>,
List<GradientSpreadMethod>,
)]
content: List<T>,
/// The attribute name (key) to write or replace.
name: Item<String>,
/// The node that produces the attribute value for each item. Called once per item with the item's index in context.
#[implementations(Context -> Item<AttributeValueDyn>)]
value: impl Node<'n, Context<'static>, Output = Item<AttributeValueDyn>>,
) -> List<T> {
let name = name.into_element();
let mut content = content;
for index in 0..content.len() {
let row = content.clone_item(index).expect("index is within bounds");
let owned_ctx = OwnedContextImpl::from(ctx.clone()).with_vararg(Box::new(row)).with_index(index);
let v = value.eval(owned_ctx.into_context()).await.into_element();
content.set_attribute_value_dyn(&name, index, v);
}
content
}
/// Reads a named `Vector` attribute from the input list, outputting each value as an element of a new `Vector[]`.
#[node_macro::node(category("Attributes: Read"))]
fn read_attribute_vector(
_: impl Ctx,
content: ListDyn,
/// The attribute name (key) to read.
name: Item<String>,
) -> List<Vector> {
let name = name.into_element();
let mut result = List::with_capacity(content.len());
for index in 0..content.len() {
let Some(value) = content.attribute::<Vector>(&name, index) else { continue };
result.push(Item::new_from_element(value.clone()));
}
result
}
/// Reads a named numeric attribute (`f64`, `u64`, or `u32`) from the input list, outputting each value as an element of a new `f64[]`. Integer values are converted to `f64`.
#[node_macro::node(category("Attributes: Read"))]
fn read_attribute_number(
_: impl Ctx,
content: ListDyn,
/// The attribute name (key) to read.
name: Item<String>,
) -> List<f64> {
let name = name.into_element();
let mut result = List::with_capacity(content.len());
for index in 0..content.len() {
let value = content
.attribute::<f64>(&name, index)
.copied()
.or_else(|| content.attribute::<u64>(&name, index).map(|v| *v as f64))
.or_else(|| content.attribute::<u32>(&name, index).map(|v| *v as f64));
let Some(value) = value else { continue };
result.push(Item::new_from_element(value));
}
result
}
/// Reads a named `bool` attribute from the input list, outputting each value as an element of a new `bool[]`.
#[node_macro::node(category("Attributes: Read"))]
fn read_attribute_bool(
_: impl Ctx,
content: ListDyn,
/// The attribute name (key) to read.
name: Item<String>,
) -> List<bool> {
let name = name.into_element();
let mut result = List::with_capacity(content.len());
for index in 0..content.len() {
let Some(value) = content.attribute::<bool>(&name, index) else { continue };
result.push(Item::new_from_element(*value));
}
result
}
/// Reads a named `String` attribute from the input list, outputting each value as an element of a new `String[]`.
#[node_macro::node(category("Attributes: Read"))]
fn read_attribute_string(
_: impl Ctx,
content: ListDyn,
/// The attribute name (key) to read.
name: Item<String>,
) -> List<String> {
let name = name.into_element();
let mut result = List::with_capacity(content.len());
for index in 0..content.len() {
let Some(value) = content.attribute::<String>(&name, index) else { continue };
result.push(Item::new_from_element(value.clone()));
}
result
}
/// Reads a named `DAffine2` transform attribute from the input list, outputting each value as an element of a new `DAffine2[]`.
#[node_macro::node(category("Attributes: Read"))]
fn read_attribute_transform(
_: impl Ctx,
content: ListDyn,
/// The attribute name (key) to read.
name: Item<String>,
) -> List<DAffine2> {
let name = name.into_element();
let mut result = List::with_capacity(content.len());
for index in 0..content.len() {
let Some(value) = content.attribute::<DAffine2>(&name, index) else { continue };
result.push(Item::new_from_element(*value));
}
result
}
/// Reads a named `Color` attribute from the input list, outputting each value as an element of a new `Color[]`.
#[node_macro::node(category("Attributes: Read"))]
fn read_attribute_color(
_: impl Ctx,
content: ListDyn,
/// The attribute name (key) to read.
name: Item<String>,
) -> List<Color> {
let name = name.into_element();
let mut result = List::with_capacity(content.len());
for index in 0..content.len() {
let Some(value) = content.attribute::<Color>(&name, index) else { continue };
result.push(Item::new_from_element(*value));
}
result
}
/// Reads a named `BlendMode` attribute from the input list, outputting each value as an element of a new `BlendMode[]`.
#[node_macro::node(category("Attributes: Read"))]
fn read_attribute_blend_mode(
_: impl Ctx,
content: ListDyn,
/// The attribute name (key) to read.
name: Item<String>,
) -> List<BlendMode> {
let name = name.into_element();
let mut result = List::with_capacity(content.len());
for index in 0..content.len() {
let Some(value) = content.attribute::<BlendMode>(&name, index) else { continue };
result.push(Item::new_from_element(*value));
}
result
}
/// Reads a named `GradientType` attribute from the input list, outputting each value as an element of a new `GradientType[]`.
#[node_macro::node(category("Attributes: Read"))]
fn read_attribute_gradient_type(
_: impl Ctx,
content: ListDyn,
/// The attribute name (key) to read.
name: Item<String>,
) -> List<GradientType> {
let name = name.into_element();
let mut result = List::with_capacity(content.len());
for index in 0..content.len() {
let Some(value) = content.attribute::<GradientType>(&name, index) else { continue };
result.push(Item::new_from_element(*value));
}
result
}
/// Reads a named `GradientSpreadMethod` attribute from the input list, outputting each value as an element of a new `GradientSpreadMethod[]`.
#[node_macro::node(category("Attributes: Read"))]
fn read_attribute_spread_method(
_: impl Ctx,
content: ListDyn,
/// The attribute name (key) to read.
name: Item<String>,
) -> List<GradientSpreadMethod> {
let name = name.into_element();
let mut result = List::with_capacity(content.len());
for index in 0..content.len() {
let Some(value) = content.attribute::<GradientSpreadMethod>(&name, index) else { continue };
result.push(Item::new_from_element(*value));
}
result
}
/// Reads a named `Gradient` attribute from the input list, outputting each value as an element of a new `Gradient[]`.
#[node_macro::node(category("Attributes: Read"))]
fn read_attribute_gradient_stops(
_: impl Ctx,
content: ListDyn,
/// The attribute name (key) to read.
name: Item<String>,
) -> List<Gradient> {
let name = name.into_element();
let mut result = List::with_capacity(content.len());
for index in 0..content.len() {
let Some(value) = content.attribute::<Gradient>(&name, index) else { continue };
result.push(Item::new_from_element(value.clone()));
}
result
}
/// Reads a named `Artboard` attribute from the input list, outputting each value as an element of a new `Artboard[]`.
#[node_macro::node(category("Attributes: Read"))]
fn read_attribute_artboard(
_: impl Ctx,
content: ListDyn,
/// The attribute name (key) to read.
name: Item<String>,
) -> List<Artboard> {
let name = name.into_element();
let mut result = List::with_capacity(content.len());
for index in 0..content.len() {
let Some(value) = content.attribute::<Artboard>(&name, index) else { continue };
result.push(Item::new_from_element(value.clone()));
}
result
}
/// Reads a named `Raster` attribute from the input list, outputting each value as an element of a new `Raster[]`.
#[node_macro::node(category("Attributes: Read"))]
fn read_attribute_raster(
_: impl Ctx,
content: ListDyn,
/// The attribute name (key) to read.
name: Item<String>,
) -> List<Raster<CPU>> {
let name = name.into_element();
let mut result = List::with_capacity(content.len());
for index in 0..content.len() {
let Some(value) = content.attribute::<Raster<CPU>>(&name, index) else { continue };
result.push(Item::new_from_element(value.clone()));
}
result
}
/// Joins two lists of the same type, extending the base list with the items from the new list.
#[node_macro::node(category("General"))]
pub async fn extend<T: 'n + Send + Clone>(
_: impl Ctx,
/// The list whose items will appear at the start of the extended list.
#[implementations(
List<String>,
List<bool>,
List<f32>,
List<f64>,
List<u32>,
List<u64>,
List<DVec2>,
List<DAffine2>,
List<Vector>,
List<Graphic>,
List<Raster<CPU>>,
List<Raster<GPU>>,
List<Color>,
List<Gradient>,
List<Artboard>,
)]
base: List<T>,
/// The list whose items will appear at the end of the extended list.
#[expose]
#[implementations(
List<String>,
List<bool>,
List<f32>,
List<f64>,
List<u32>,
List<u64>,
List<DVec2>,
List<DAffine2>,
List<Vector>,
List<Graphic>,
List<Raster<CPU>>,
List<Raster<GPU>>,
List<Color>,
List<Gradient>,
List<Artboard>,
)]
new: List<T>,
) -> List<T> {
let mut base = base;
base.extend(new);
base
}
// TODO: Eventually remove this document upgrade code
/// Performs an obsolete function as part of a migration from an older document format.
/// Users are advised to delete this node and replace it with a new one.
#[node_macro::node(category(""))]
pub async fn legacy_layer_extend<T: 'n + Send + Clone>(
_: impl Ctx,
#[implementations(List<Artboard>, List<Graphic>, List<Vector>, List<String>, List<Raster<CPU>>, List<Raster<GPU>>, List<Color>, List<Gradient>)] base: List<T>,
#[expose]
#[implementations(List<Artboard>, List<Graphic>, List<Vector>, List<String>, List<Raster<CPU>>, List<Raster<GPU>>, List<Color>, List<Gradient>)]
new: List<T>,
nested_node_path: Item<NodeIdPath>,
) -> List<T> {
// Drop this internal node's own trailing entry so the stamped path ends at the user-facing parent layer-style node (which encapsulates it)
let nested_node_path = nested_node_path.into_element().0;
let layer_path = {
let len = nested_node_path.len();
NodeIdPath(nested_node_path.into_iter().take(len.saturating_sub(1)).collect())
};
let mut base = base;
for mut row in new.into_iter() {
row.set_attribute(ATTR_EDITOR_LAYER_PATH, layer_path.clone());
base.push(row);
}
base
}
/// Nests the input graphical content in a wrapper graphic. This essentially "groups" the input.
/// The inverse of this node is 'Flatten Graphic'.
#[node_macro::node(category("General"))]
pub async fn wrap_graphic<T: Into<Graphic> + 'n>(
_: impl Ctx,
#[implementations(
List<Graphic>,
List<Vector>,
List<Raster<CPU>>,
List<Raster<GPU>>,
List<Color>,
List<Gradient>,
List<String>,
Item<DAffine2>,
Item<DVec2>,
)]
content: T,
) -> Item<Graphic> {
Item::new_from_element(content.into())
}
/// Converts a list of graphical content into a `Graphic[]` by placing it into an element of a new wrapper `Graphic[]`.
/// If it is already a `Graphic[]`, it is not wrapped again. Use the 'Wrap Graphic' node if wrapping is always desired.
#[node_macro::node(category("General"))]
pub async fn to_graphic<T: IntoGraphicList>(
_: impl Ctx,
#[implementations(
List<Graphic>,
List<Vector>,
List<Raster<CPU>>,
List<Raster<GPU>>,
List<Color>,
List<Gradient>,
List<String>,
)]
content: T,
) -> List<Graphic> {
content.into_graphic_list()
}
/// Removes a level of nesting from a `Graphic[]`, or all nesting if "Fully Flatten" is enabled.
#[node_macro::node(category("General"))]
pub async fn flatten_graphic(_: impl Ctx, content: List<Graphic>, fully_flatten: Item<bool>) -> List<Graphic> {
let fully_flatten = fully_flatten.into_element();
// TODO: Avoid mutable reference, instead return a new List<Graphic>?
fn flatten_list(output_graphic_list: &mut List<Graphic>, current_graphic_list: List<Graphic>, fully_flatten: bool, recursion_depth: usize) {
for index in 0..current_graphic_list.len() {
let Some(current_element) = current_graphic_list.element(index) else { continue };
let current_element = current_element.clone();
let current_transform: DAffine2 = current_graphic_list.attribute_cloned_or_default(ATTR_TRANSFORM, index);
let recurse = fully_flatten || recursion_depth == 0;
match current_element {
// If we're allowed to recurse, flatten any graphics we encounter
Graphic::Graphic(mut current_element) if recurse => {
// Apply the parent graphic's transform to all child elements
for graphic_transform in current_element.iter_attribute_values_mut_or_default::<DAffine2>(ATTR_TRANSFORM) {
*graphic_transform = current_transform * *graphic_transform;
}
flatten_list(output_graphic_list, current_element, fully_flatten, recursion_depth + 1);
}
// Push any leaf elements we encounter: either `Graphic::Graphic(...)` values beyond the recursion depth, or non-`Graphic::Graphic` variants (e.g. `Graphic::Vector`, `Graphic::Raster*`, `Graphic::Color`, `Graphic::Gradient`, `Graphic::Text`)
_ => {
let attributes = current_graphic_list.clone_item_attributes(index);
output_graphic_list.push(Item::from_parts(current_element, attributes));
}
}
}
}
let mut output = List::new();
flatten_list(&mut output, content, fully_flatten, 0);
output
}
/// Converts a `Graphic[]` into a `Vector[]` by deeply flattening any vector content it contains, and discarding any non-vector content.
#[node_macro::node(category("Vector"))]
pub async fn flatten_vector<T: IntoGraphicList>(_: impl Ctx, #[implementations(List<Graphic>, List<Vector>)] content: T) -> List<Vector> {
let graphic_list = content.into_graphic_list();
let mut output: List<Vector> = graphic_list.clone().into_flattened_list();
// TODO: Replace this snapshot hack with per-layer metadata driven by each layer's Monitor node.
// TODO: Flattening here erases the upstream `List<Graphic>` hierarchy that editor metadata collection walks
// TODO: to populate `upstream_footprints` / `local_transforms` / `click_targets` per child layer. As a workaround
// TODO: we stash the pre-flattened list on the output so `List<Vector>::collect_metadata` can recurse into it,
// TODO: which conflates render output with editor metadata and forces the pre-compensation dance below.
// TODO: The cleaner fix is to drive each layer's metadata from its own Monitor's captured `(Context, List<Graphic>)`,
// TODO: at which point this attribute (and the equivalents in Boolean Operation, Solidify Stroke, Combine Paths,
// TODO: Morph, Rasterize) become unnecessary.
if !output.is_empty() {
// Item 0 carries a composed transform inherited from the flattened input, but the merged_layers
// already holds the original transforms; pre-compensate by item 0's inverse so the renderer's
// `upstream_footprint *= item_0_transform` recursion cancels out and leaves the originals intact.
let mut graphic_list = graphic_list;
let item_0_transform: DAffine2 = output.attribute_cloned_or_default(ATTR_TRANSFORM, 0);
if item_0_transform.matrix2.determinant().abs() > f64::EPSILON {
let inverse = item_0_transform.inverse();
for transform in graphic_list.iter_attribute_values_mut_or_default::<DAffine2>(ATTR_TRANSFORM) {
*transform = inverse * *transform;
}
}
output.set_attribute(ATTR_EDITOR_MERGED_LAYERS, 0, graphic_list);
}
output
}
/// Converts a `Graphic[]` into a `Raster[]` by deeply flattening any raster content it contains, and discarding any non-raster content.
#[node_macro::node(category("Raster"))]
pub async fn flatten_raster<T: IntoGraphicList>(_: impl Ctx, #[implementations(List<Graphic>, List<Raster<CPU>>)] content: T) -> List<Raster<CPU>> {
content.into_flattened_list()
}
/// Converts a `Graphic[]` into a `Color[]` by deeply flattening any color content it contains, and discarding any non-color content.
#[node_macro::node(category("General"))]
pub async fn flatten_color<T: IntoGraphicList>(_: impl Ctx, #[implementations(List<Graphic>, List<Color>)] content: T) -> List<Color> {
content.into_flattened_list()
}
/// Converts a `Graphic[]` into a `Gradient[]` by deeply flattening any gradient content it contains, and discarding any non-gradient content.
#[node_macro::node(category("General"))]
pub async fn flatten_gradient<T: IntoGraphicList>(_: impl Ctx, #[implementations(List<Graphic>, List<Gradient>)] content: T) -> List<Gradient> {
content.into_flattened_list()
}
/// Constructs a gradient from a `Color[]`, where the colors are evenly distributed as gradient stops across the range from 0 to 1.
#[node_macro::node(category("Gradient"), name("Colors to Gradient"))]
fn colors_to_gradient<T: IntoGraphicList>(_: impl Ctx, #[implementations(List<Graphic>, List<Color>)] colors: T) -> Item<Gradient> {
Item::new_from_element(Gradient::from(colors.into_flattened_list::<Color>()))
}
#[cfg(test)]
mod test {
use super::*;
fn list_of<T>(elements: impl IntoIterator<Item = T>) -> List<T> {
elements.into_iter().map(Item::new_from_element).collect()
}
fn elements<T: Clone>(list: &List<T>) -> Vec<T> {
list.iter_element_values().cloned().collect()
}
#[test]
fn sorts_elements_by_their_natural_order() {
let list = list_of(["banana".to_string(), "apple".to_string(), "cherry".to_string()]);
let sorted = sort((), list, List::<f64>::new(), Item::new_from_element(false));
assert_eq!(elements(&sorted), ["apple", "banana", "cherry"]);
}
#[test]
fn sorts_elements_in_reverse() {
let list = list_of([3., 1., 2.]);
let sorted = sort((), list, List::<f64>::new(), Item::new_from_element(true));
assert_eq!(elements(&sorted), [3., 2., 1.]);
}
#[test]
fn sort_order_keys_override_element_order() {
let list = list_of(["apple".to_string(), "banana".to_string(), "cherry".to_string()]);
let sorted = sort((), list, list_of([2., 0., 1.]), Item::new_from_element(false));
assert_eq!(elements(&sorted), ["banana", "cherry", "apple"]);
}
#[test]
fn short_sort_order_repeats_its_last_key() {
let list = list_of(["a".to_string(), "b".to_string(), "c".to_string()]);
let sorted = sort((), list, list_of([2., 1.]), Item::new_from_element(false));
assert_eq!(elements(&sorted), ["b", "c", "a"]);
}
#[test]
fn long_sort_order_ignores_its_extra_keys() {
let list = list_of([1., 2.]);
let sorted = sort((), list, list_of([3., 1., 0., 5.]), Item::new_from_element(false));
assert_eq!(elements(&sorted), [2., 1.]);
}
#[test]
fn text_sort_order_keys_order_items_alphabetically() {
let list = list_of([1., 2., 3.]);
let sorted = sort((), list, list_of(["c".to_string(), "a".to_string(), "b".to_string()]), Item::new_from_element(false));
assert_eq!(elements(&sorted), [2., 3., 1.]);
}
#[test]
fn unsortable_elements_keep_their_original_order() {
let list = list_of([DVec2::new(3., 3.), DVec2::new(1., 1.), DVec2::new(2., 2.)]);
let sorted = sort((), list, List::<f64>::new(), Item::new_from_element(false));
assert_eq!(elements(&sorted), [DVec2::new(3., 3.), DVec2::new(1., 1.), DVec2::new(2., 2.)]);
}
#[test]
fn shift_wraps_items_around() {
let forward = shift((), list_of([1., 2., 3., 4.]), Item::new_from_element(1.), Item::new_from_element(true));
assert_eq!(elements(&forward), [2., 3., 4., 1.]);
let backward = shift((), list_of([1., 2., 3., 4.]), Item::new_from_element(-1.), Item::new_from_element(true));
assert_eq!(elements(&backward), [4., 1., 2., 3.]);
}
#[test]
fn shift_without_wrapping_drops_items() {
let dropped_front = shift((), list_of([1., 2., 3., 4.]), Item::new_from_element(1.), Item::new_from_element(false));
assert_eq!(elements(&dropped_front), [2., 3., 4.]);
let dropped_back = shift((), list_of([1., 2., 3., 4.]), Item::new_from_element(-1.), Item::new_from_element(false));
assert_eq!(elements(&dropped_back), [1., 2., 3.]);
}
#[test]
fn shuffle_is_deterministic_and_preserves_elements() {
let original = [1., 2., 3., 4., 5., 6., 7., 8.];
let first = shuffle((), list_of(original), Item::new_from_element(42_u32));
let second = shuffle((), list_of(original), Item::new_from_element(42_u32));
assert_eq!(elements(&first), elements(&second), "the same seed should always produce the same ordering");
let mut recovered = elements(&first);
recovered.sort_by(|a, b| a.partial_cmp(b).unwrap());
assert_eq!(recovered, original, "shuffling should preserve all the elements");
}
#[test]
fn number_sequence_generates_evenly_spaced_numbers() {
let sequence = number_sequence((), (), Item::new_from_element(0.), Item::new_from_element(2.), Item::new_from_element(4_u32));
assert_eq!(elements(&sequence), [0., 2., 4., 6.]);
}
#[test]
fn list_indices_counts_each_item() {
let indices = list_indices((), ListDyn::from(list_of(["a".to_string(), "b".to_string(), "c".to_string()])), Item::new_from_element(0.));
assert_eq!(elements(&indices), [0., 1., 2.]);
let from_one = list_indices((), ListDyn::from(list_of(["a".to_string(), "b".to_string(), "c".to_string()])), Item::new_from_element(1.));
assert_eq!(elements(&from_one), [1., 2., 3.]);
}
#[test]
fn list_slice_takes_the_portion_between_start_and_end() {
let portion = list_slice((), list_of([1., 2., 3., 4., 5.]), Item::new_from_element(1.), Item::new_from_element(3.));
assert_eq!(elements(&portion), [2., 3.]);
}
#[test]
fn list_slice_resolves_negative_indices_from_the_end() {
let portion = list_slice((), list_of([1., 2., 3., 4., 5.]), Item::new_from_element(-2.), Item::new_from_element(0.));
assert_eq!(elements(&portion), [4., 5.], "an end of zero reaches through the end of the list");
}
#[test]
fn list_slice_yields_nothing_when_start_reaches_end() {
let portion = list_slice((), list_of([1., 2., 3., 4., 5.]), Item::new_from_element(3.), Item::new_from_element(3.));
assert!(elements(&portion).is_empty());
}
}