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* Split 'To Graphic' and 'Wrap Graphic' into the 'As Graphic' type assertion and 'Into Group' reducer nodes * Make 'Into Group' reduce List<DVec2> not Item<DVec2> * Reset the Merge definition for every legacy alias of its coercion nodes * Improve test
61 lines
2.6 KiB
Rust
61 lines
2.6 KiB
Rust
use core_types::list::{Item, List};
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use core_types::transform::TransformMut;
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use core_types::{ATTR_BACKGROUND, ATTR_CLIP, ATTR_DIMENSIONS, ATTR_LOCATION, CloneVarArgs, Color, Context, Ctx, ExtractAll, OwnedContextImpl};
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use glam::{DAffine2, DVec2};
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use graphic_types::graphic::{Graphic, IntoGraphicList};
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use graphic_types::{Artboard, Vector};
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use raster_types::{CPU, GPU, Raster};
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use vector_types::Gradient;
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/// Constructs a single-element `Artboard[]` with the given content and metadata stored as row attributes.
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#[node_macro::node(category(""))]
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pub async fn create_artboard<T: IntoGraphicList>(
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ctx: impl ExtractAll + CloneVarArgs + Ctx,
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/// Graphics to include within the artboard.
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#[implementations(
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Context -> List<Graphic>,
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Context -> List<Vector>,
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Context -> List<String>,
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Context -> List<Raster<CPU>>,
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Context -> List<Raster<GPU>>,
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Context -> List<Color>,
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Context -> List<Gradient>,
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Context -> Item<DAffine2>, // TODO: Remove this
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)]
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content: impl Node<Context<'static>, Output = T>,
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/// Coordinate of the top-left corner of the artboard within the document.
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location: Item<DVec2>,
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/// Width and height of the artboard within the document.
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dimensions: Item<DVec2>,
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/// Color of the artboard background.
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background: Item<Color>,
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/// Whether to cut off the contained content that extends outside the artboard, or keep it visible.
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#[default(true)]
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clip: Item<bool>,
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) -> Item<Artboard> {
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let (location, dimensions, clip) = (location.into_element(), dimensions.into_element(), clip.into_element());
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let footprint = ctx.try_footprint().copied();
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let mut new_ctx = OwnedContextImpl::from(ctx);
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if let Some(mut footprint) = footprint {
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footprint.translate(location);
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new_ctx = new_ctx.with_footprint(footprint);
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}
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let content = content.eval(new_ctx.into_context()).await.into_graphic_list();
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// Normalize so `location` is the top-left corner and `dimensions` are positive (allowing negative input
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// dimensions to represent dragging from the opposite corner). Compute the corner using the raw signed
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// dimensions before clamping, otherwise negative inputs collapse to the original corner instead of inverting.
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let normalized_location = location.min(location + dimensions);
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let normalized_dimensions = dimensions.abs().max(DVec2::ONE);
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let background = background.into_element();
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// Name is not stored here, it's resolved live from the parent layer's display name
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Item::new_from_element(Artboard::new(content))
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.with_attribute(ATTR_LOCATION, normalized_location)
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.with_attribute(ATTR_DIMENSIONS, normalized_dimensions)
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.with_attribute(ATTR_BACKGROUND, background)
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.with_attribute(ATTR_CLIP, clip)
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}
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