30 KiB
Summary
Give every item flowing through the graph a set of named, typed attributes
next to its primary element value. Attributes are stored as a packed
record whose layout the compiler computes at graph compile time. Nodes
declare their attribute reads and writes in their signatures, and the
compiler resolves every access to a byte offset during wiring, so there is
no name lookup at runtime. Storage and batch results are per-attribute
columns. The contiguous record only exists as a per-lane view, assembled
into buffers the compiler assigns. All of the machinery that could
corrupt a layout is generated code, so getting it wrong is a type error or
a graph compile error rather than undefined behavior.
Motivation
Attributes currently exist as string-keyed pairs of boxed trait objects
carried inside List<T>:
pub struct List<T> {
element: Vec<T>,
attributes: Vec<(String, Box<dyn AnyAttributeValue>)>,
}
Every access does a string comparison and a downcast, every value is boxed, and merging eagerly pads missing attributes with materialized defaults. On a ten-node chain with eight attributes over 64k items this costs us around 500ns per item. The design described here measures between 3.5 and 47ns on the same workload, depending on the execution mode, and the cost is mostly independent of the attribute count.
There is also a cost at compile time and in the node catalog. Because
attributes ride inside List<T>, a node that touches a property needs
per-type traits (MultiplyAlpha and kin) and an implementations list
enumerating every carrier type. Each row monomorphizes, adding a new
carrier type means editing every one of these lists, and the duplicated
instantiations show up in the build size. The blending nodes also carry
a TODO ("find a way to make this apply once to the list's parent rather
than applying to each item") that the current representation cannot
express at all: opacity on a group and opacity on each member composite
differently once members overlap, so the difference is semantic, and
there is currently nowhere to put it.
The requirements, briefly. Attributes are named with strings and work for all types, and users can author read/write nodes with custom names. A node placed before vs. after a structure node affects different nesting levels. Items whose element types agree can merge regardless of their attribute sets, with missing values filled from name-specific defaults. Names resolve at graph compile time, with a dynamic escape hatch for runtime-shaped data. A wire without attributes costs what a wire costs today, and an attribute that is constant across a domain costs one slot rather than one per element. Batch access is the case to optimize, and scalar access should not require a second representation with conversions between the two.
Guide-level explanation
What an attribute is
An item is a primary value (the element, which determines the wire's
type and colour) plus a set of named attributes that flow along with it.
A node can read, add, or overwrite one attribute without touching the
element and without knowing which other attributes exist. Lists carry
attributes at every nesting level, so an attribute on a group is a
different thing from the same attribute on the group's members.
Declaring an attribute
An attribute name is declared once, as a marker type:
#[attribute(name = "opacity", default = 1.)]
pub struct Opacity;
This fixes the name, the value type, and the name-specific default
(opacity should default to fully opaque, not to f64::default()). The
registry collects the declarations into a census, and a misspelled name
in a document can be diagnosed with a nearest-match suggestion. For
names declared in code, one name belongs to one marker, so a name can
never mean two different types. For user-supplied names, the marker
fixes the value type and the default in code, while the name itself
arrives as a constant text input on the document node. It joins the name
table at graph compile time, which is where every resolution happens
anyway, and two user-supplied names colliding at different value types
is a graph compile error naming both nodes.
Reading and writing attributes
A node declares its attribute io in its signature. The opacity node becomes:
/// Modifies the opacity of the input by multiplying the existing value by this percentage.
#[node_macro::node(category("Blending"))]
fn opacity<T>(
_: impl Ctx,
element: T,
/// How visible the content should be, from 100% (fully opaque) to 0% (fully transparent).
#[default(100.)]
factor: Percentage,
opacity: Attr<Opacity>,
) -> (T, Attr<Opacity>) {
(element, Attr(*opacity * factor / 100.))
}
Attr<Opacity> as a parameter is a read (it yields the declared default
if nothing upstream wrote the attribute), in the return tuple it is a
write, and the same marker on both sides is a modify. Note what is gone
compared to today: the trait bounds and the implementations list. The
first parameter after the context is the primary input, and an unbounded
generic element: T that is returned in the first tuple position means
"I pass the element through unchanged". The compiler lowers this to a
byte copy (often to nothing, see below), and a single compiled instance
covers every element type. A node that actually computes on the element
uses a concrete type or a bound instead and monomorphizes per its
implementations list, as today. _: () still means "no primary input".
Levels: before vs. after a structure node
Where a node sits in the chain decides which nesting level it affects. Applying the opacity node to a shape and then repeating it gives every copy its own opacity. Repeating first and then applying opacity sets one value on the whole group, which composites differently where copies overlap. The node's code is identical in both cases. Reads and writes bind to the top level of the wire at the node's position in the chain, and Repeat pushed a level in one of the two arrangements. Reaching an inner level from outside is an explicit map/enter construct, so "set on the parent" and "map over the children" are visibly different graphs.
Structure nodes
A node that produces a list declares the new level's extent and writes per-copy values:
/// Instances the content a number of times, spaced by the direction vector.
#[node_macro::node(category("Repeat"), level_extent = count)]
fn repeat<T>(
ctx: impl Ctx + ExtractIndex,
element: T,
#[default(1)]
#[hard(1..)]
count: u32,
#[default(100., 100.)]
direction: DVec2,
transform: Attr<Transform>,
) -> List<(T, Attr<Transform>)> {
let offset = direction * ctx.innermost_index() as f64;
emit(element, Attr(DAffine2::from_translation(offset) * *transform))
}
The body is one lane of the declared list: the kernel reads its own copy
index and produces that copy's values. level_extent = count declares
the size of the new level, and the compiler derives the structural parts
from that one declaration: the multiplication with the carrier's extent,
and the index decomposition that routes an output lane to the right copy
and content item. The emit(...) tail marks the one-lane form and
doubles as the tuple constructor, and it is optional. A list return without
a level_extent is the store form, whose body produces the whole level
at once. That form is for nodes like string splitting, where the extent
cannot be known without running.
Merging
Merging concatenates. The merged attribute set is the union of the inputs', and an attribute missing on one side is filled with its declared default for that side's items, so the result is rectangular in every attribute. A scalar input contributes one item. When lists are combined, each input's own top-level attributes are pushed down onto that input's items (composing by the attribute's declared rule where one exists, otherwise the inner value wins), and the merged list starts with an empty top level. If the user wants to keep the groups as groups, they wrap explicitly instead.
Selecting
Switch takes two lazy inputs and returns one of them, for any carrier, without an implementations list:
/// Evaluates either the "If True" or "If False" input branch based on the condition.
#[node_macro::node(category("Math: Logic"))]
fn switch<T>(
ctx: impl Ctx,
_: (),
condition: bool,
#[expose]
if_true: impl Node<Context<'_>, Output = T>,
#[expose]
if_false: impl Node<Context<'_>, Output = T>,
) -> T {
if condition { if_true.eval(ctx) } else { if_false.eval(ctx) }
}
An unbounded generic on a lazy input means the whole record flows through. Evaluating a branch yields an opaque value carrying its record, and whatever value the kernel returns is the output, element and attributes together. Kernels can evaluate several inputs, hold the results side by side, and pick among them with any logic, so fallback, N-way multiplexers, and per-lane data-driven selection are the same two-line pattern rather than new node kinds. The branches may carry different attribute sets. The output carries their union, filled with defaults per branch. A lazy input with a concrete output type is an ordinary value input: its value flows, the attributes on its wire do not.
Everything else about authoring is unchanged. Categories, per-parameter
doc comments, #[default], #[hard], #[expose], widget overrides, and
the kernel dialects (Result<_, Interrupt> with ?, GPoll returns,
async sources) all compose with the forms above.
Reference-level explanation
Records and layouts
A record is the element at offset 0 plus one field per written attribute, aligned to the widest field. Since the element comes first, a pointer to the record is also a valid pointer to the element. Element-only consumers are wired without adaptation, the wire keeps the element's type and colour, and the registry stays keyed on element types.
A wire's layout is the set of all attributes written in its upstream cone, in a canonical order (descending alignment, then size, then name and level), computed at graph compile time. Some consequences:
- Layout identity is captured by stable node ids, because the write set is part of the hashed upstream cone. An instance that survives an incremental recompile cannot meet a changed layout.
- Reads resolve to
Option<offset>at wiring. Present means a field access, and absent means the macro emits the default constant. Writes always resolve. The runtime does no name lookup, no hashing, and no downcasting. In our benchmarks a resolved read costs the same as a native struct field access (0.43ns for both). - Writes that are never read are diagnosed. Eliding them is a permitted whole-graph optimization but not required. Keeping them in the layout is what keeps the layout a pure function of the upstream cone.
- Layouts are derived data. The document stores only user-visible structure, no attribute data is serialized, and representation changes never require a document migration.
Fields are Copy, and larger payloads go behind a pointer-sized field.
Runtime-shaped data (CSV columns, arbitrary JSON) is a single dynamic
attribute holding a map in a fixed-size slot. It is the intended slow
path and puts no constraints on the fast one. Layouts are always static.
A name's type is unique by construction. For declared markers the census admits one marker per name, checked when the registry is built. For user-supplied names the binding forms at graph compile time, carrying the marker's declared value type, and two names colliding at different types is a graph compile error that names both nodes. We do not attempt coercion.
Levels and residency
Levels are numbered from the innermost out. This keeps layout keys stable when a structure node pushes a level (nothing renumbers) and matches how indices are already numbered. The binding rules are:
- A read or write binds to the top level of the wire at the node's chain position.
- A structure node pushes a level and then writes its per-copy attributes into the former top row, and the new top row starts empty.
- A node that reads the element (concrete type or bound) is pinned to level 0. An element-agnostic node binds to whatever the top currently is, which is also what allows a pure attribute node to run at a level where no element is materialized at all.
An attribute at level j ignores indices deeper than j by definition, so the level a value's storage actually varies with (its residency) lies somewhere between its binding level and the root. The compiler computes residency with the same index-invariance analysis used for context nullification. Constant-everywhere is residency at the root: one slot. A per-item attribute that only varies per group is bound at level 0 but resident at level 1, so it gets one slot per group rather than one per item.
Storage is level-resident and columnar, and the contiguous record is a view. Per-lane consumers get the view assembled across levels and columns into a compiler-assigned buffer. Reads across a level boundary use the same index decomposition the structure nodes already perform, and in batches that decomposition is hoisted per run.
Runtime representation
- Every node's per-lane output gets a fixed slot in a per-graph frame, assigned at compile time (all layout sizes are static). There is one frame instance per worker. The base pointer travels in the operational half of the context next to the arena, the offsets sit in node state. "Allocating" a result is pointer arithmetic. Slots are overwritten each lane, transients never touch the arena, and publishing into a cache copies out of the frame.
- When an edge has a single consumer and the layout is unchanged, producer and consumer share a slot and the record carry disappears. An elementwise node then costs its arithmetic plus dispatch.
- This imposes one rule: a borrow of a slot must not survive a sibling evaluation within the same pull. Consuming by copy is always fine. The compiler knows the fan-out statically and inserts a copy or a cache where sharing actually occurs.
- Batch results are per-field columns, each statically Varying (an array) or Uniform (a single value) per the residency analysis. A node that does not touch a column forwards the pointer, so bypass costs nothing, and uniform columns give constant attributes their one-slot cost regardless of lane count. Both execution forms share one layout descriptor, and crossing from a batched producer to a per-lane consumer costs about 1.5ns per lane through a lane-view adapter.
- Alignment padding only exists in the per-lane view. In a row, a
u8element costs the same as au64(we measured them identical), while packed columns keep the cost proportional to the element size (2x cheaper than rows when cache-resident, around 8x when memory-bound). Columns are the storage format, so the proportional cost holds wherever data accumulates, and the padding only survives in transient view slots, whose number is bounded by graph depth.
Kernel io lowering
| Signature form | Meaning | Lowering |
|---|---|---|
| first non-context param | primary input | carrier record |
_: () |
no primary input | no carrier edge |
element: T (unbounded, returned first) |
explicit passthrough | erased byte carry, where T is instantiated with a zero-sized token, so the routing is checked by the type system and costs nothing |
element: Concrete / bound |
element read | field read at offset 0, monomorphized per implementations list, binds level 0 |
x: Attr<A> |
attribute read | offset read, or the default constant |
Attr<A> in the return tuple |
attribute write | offset write into the output record |
keys: List<K> |
whole-extent input | wired edge, evaluated over its extent into a view |
| plain parameters | wired value inputs | as today |
impl Node<Context<'_>, Output = Concrete> |
lazy value input | the value flows, attributes do not |
impl Node<Context<'_>, Output = T> (unbounded) |
source of an opaque record family | routing, see below |
-> List<W> with level_extent = |
per-lane level production | structural skeleton emitted by the macro |
-> List<W> without |
store form | whole-level body, node owns storage |
level_extent = names a parameter, or a function over the node's values
(author code never receives the node struct). The compiler derives both
the extent formula and the matching index decomposition from this one
declaration, which is what keeps them consistent. emit(...) is an
optional tail marker for the per-lane form whose parentheses double as
the tuple's, so multi-write lanes pay no extra nesting. A literal
yield would have been nicer but is not available: stable rustc records
the feature gate while parsing the item, before attribute macros run.
The rule behind all the lazy forms: kernels control whether, when, and at which index their inputs are evaluated, but never how the records move. Attributes travel inside record values or through generated machinery, so kernel-controlled evaluation cannot misalign them, and domain declarations stay with the extent system.
Structure shapes
A structure node pairs an extent composition with an index decomposition, and both come from one declaration:
- Multiplicative (Repeat, map/enter): the extent is the new level's count times the carrier's. A flat index splits by division into the copy index (pushed as a level) and the content index. Batches split into maximal per-copy runs.
- Additive (Merge): the extent is the sum of the inputs'. A flat index range-splits into a segment and a local index, so per lane, merge is a selector whose condition is the index, and the selector machinery below is reused as-is. Item rows union with per-segment default fill. Each input's top row is pushed down one level onto that input's items via entries in the translation plan (a level remap computed at wiring; no values are needed at compile time), composing by the declared combine rule with inner-wins as the fallback. The merged top row starts empty. An explicit Wrap node is how the user nests instead. An input with unbounded (Free) extent contributes exactly one item, so merge is an extent-forcing boundary, which is the scalar base case. Batched merge forwards per-segment sub-ranges to its inputs, so column uniformity survives concatenation per segment, and default materialization is only paid on the per-lane and store paths.
Opaque record values
An unbounded generic names a family of opaque record values. Its
sources are the lazy inputs whose Output is the generic; the element
passthrough is the same mechanism with the carrier as the family's only
source. Wiring computes the union of the sources' layouts and a
translation plan per source (field moves plus default fills). The
kernel-facing handles wrap the edges the same way the error dialect
wraps status plumbing: evaluating a source evaluates its edge at the
unchanged context and yields a value carrying the resulting record,
either through the plan into that source's own buffer, or, when the
source's layout already equals the union, by forwarding the record
pointer untouched. The forwarding case compiles to a conditional move
plus a tail call. In our measurements the routing itself is nearly free
and the observed +4.7ns per lane for a two-branch switch is the
condition and ordinary branch misprediction. A translating source costs
+6.5ns per lane at eight attributes.
The kernel routes these values as ordinary Rust values. It can evaluate any source any number of times, hold several results at once (per-source buffers keep them valid side by side), pass them through helper functions, and return any of them. The returned value's record is the node's output, so provenance is carried by the value itself: element and attributes travel together, and returning a result obtained before some later evaluation is well-defined. A value is live until its own source is evaluated again, which overwrites that source's buffer; a kernel that needs two results of one input side by side declares the input twice. The values are opaque and unforgeable, and inspecting one requires bounds on the generic, which is element access and monomorphization as usual.
This is the general form of selection: switch, fallback, N-way multiplexers, and per-lane data-driven choice among inputs are all plain kernels over the same mechanism, and none of them needs anything from the macro beyond the family lowering. Whole-list switching vs. per-item zip is just the residency of the condition: an invariant condition collapses through nullification, a varying one selects per lane.
The one-source shape also covers the registry's infrastructure rows.
Monitor, context modification, memoize, and the lend and clone adapters
are all T -> T passthroughs with a side effect, and each is listed in
the registry today once per wire type, several hundred hand-maintained
rows in total. Over the record family they become single generic nodes:
the record forwards, and the side effect is orthogonal to the type (a
reflective snapshot through the layout descriptor, a derived context, or
a persistence copy sized by the layout). Persisting a non-Copy element
needs a clone and drop function per element type, registered once beside
the type itself rather than once per infrastructure node, so the
per-type surface shrinks from types times nodes to types plus nodes.
Compiler-inserted infrastructure then splices one generic proto node
without naming value types, which was the wiring layer's stated goal.
The genuine conversion rows (the Into and Convert matrix) remain,
because those do real per-type work; the type-erased attribute
conversion rows disappear with the representation they serve.
A kernel that modifies the index on the context evaluates an input at a lane other than its own, which makes index-computable reorders plain kernels:
/// Reverses the order of the input list.
#[node_macro::node(category("General"))]
fn reverse<T>(
ctx: impl Ctx + DeriveCtx + ModifyIndex,
_: (),
content: impl Node<Context<'_>, Output = T>,
) -> T {
content.eval(&ctx.with_index(content.extent(&ctx)? - 1 - ctx.innermost_index()))
}
Shift, slice, and read-item-at-index are the same shape. Sort and shuffle still compute a whole-extent permutation once per sweep, which a pure per-lane kernel cannot hold, so they keep the remap-returning kernel. Applying a remap has a spec: per lane, evaluate the input at the permuted index. The generated batch kernel is the law-bound override of that spec, materializing the input's columns once and gathering each index-varying column through the wiring-resolved table with index-invariant columns skipped (about 1.4ns per varying column per lane; the comparison work of the sort itself does not depend on the representation). For a bijective permutation the per-lane spec already costs the same number of upstream evaluations as direct consumption, so the batch form buys cache locality and run coherence rather than correctness.
Compiler passes
Everything happens at graph compile time. The census is assembled from the marker declarations (names, types, defaults, combine rules). Each wire's layout is constructed from its upstream write set, and residency comes from the index-invariance analysis. Offsets are resolved into node state, the frame layout is computed with slots coalesced, and union and translation plans are built at selectors and merges. A per-name dependency analysis feeds the cache keys. The diagnostics produced along the way are unknown or misspelled names (checked against the census, with nearest-match suggestions), custom-name collisions, reads that some evaluation path cannot satisfy, and layout conflicts. The runtime checks nothing. Debug assertions guard the generated code against itself at wiring boundaries, following the existing precedent for TypeId checks.
Soundness
Attributes only move through generated machinery. Kernels receive
dereferenced values and opaque handles, and the translation and carry
plans behind them are emitted from wiring-resolved layouts. Layout
identity is captured by stable node ids, so an instance that survives a
recompile can never meet a changed layout. Because layouts are functions
of wires rather than of anything a kernel controls, safe kernel code can
make semantic mistakes (evaluating an input it did not need to) but
cannot misalign an offset. Kernels see contexts only as an opaque
impl Ctx + ... they cannot construct, and lifetimes keep them from
stashing handles in node state. The one remaining discipline lives
inside generated code (a result buffer must not be borrowed across a
sibling evaluation it could alias), and debug assertions guard it at
wiring boundaries, following the existing precedent for TypeId checks.
Drawbacks
- The node macro absorbs real complexity: io classification, layout bookkeeping, the structural skeletons, and the record-family lowering are all generated code. That is the point (authors stay simple, the privileged surface stays auditable), but macro diagnostics will need work to stay better than raw trait-solver errors.
- Changing a document's attribute set changes layouts, which recompiles the affected cone and reconstructs its instances. This is the same cost class as editing node parameters today, but a runtime-map design would absorb attribute renames without recompiling.
- Until an elision pass exists, attributes that are written but never read occupy slots and copies.
- Transient per-lane views pad small elements up to the record alignment, and only the columnar storage is footprint-proportional.
- Two execution forms (per-lane views and columnar batches) are more machinery than one representation. They share a single layout descriptor, and the measured seam between them is about 1.5ns per lane, but the machinery still has to exist.
Rationale and alternatives
- Keep runtime maps (the current implementation): roughly 500ns per item on the reference chain and ~57ns marginal per attribute, an allocation per value, and no compile-time name checking. Interning the keys improves the constant (about 1.9ns per access vs. 0.43 for a resolved offset) but keeps a per-access search and rules out the structural optimizations that need static layouts: bypass, uniform columns, slot coalescing.
- Attributes as separate graph edges, one channel per attribute: bypass and per-channel caching become graph structure. We prototyped and measured this. Without caching at fan-outs, every channel re-evaluates the shared upstream work (2-4x slower on realistic chains), and the cache that fixes it stores a multi-channel result, which is a record, so the fixed version converges on this design while keeping the extra edges, dispatch, and graph inflation. The two structural insights of the channel model survive here as the column structure of batch results.
- Typed attribute tuples in the wire type: layouts become document-dependent types, which the registry's precompiled constructor rows cannot cover, and row polymorphism leaks into type resolution. Keeping layouts as side metadata means attribute sets never gate convergence (merge unions them, defaults answer switch mismatches) and the resolver is untouched.
- The numbers cited throughout come from a reference prototype with type-erased node edges (the indirect calls were verified in the disassembly), thin LTO, 64k-lane workloads, and best-of-nine timing. Chain results use ten nodes and eight f64 attributes.
Prior art
Attributes were specified in issue #3779 and first implemented by the
Item and List wire types work, which remains the behavioral reference
for this design: name-specific defaults, merge with default fill, and
the Data panel's presentation of items all carry over, and the wire
rank display and Data panel belong to the editor and are unaffected
here. One behavior is refined rather than kept: flat merge previously
had to drop one input's top-level attributes, which the push-down rule
now preserves. The present representation (string-keyed storage inside
List<T>, with per-carrier implementations rows) is what the Motivation
section measures. This RFC keeps its observable behavior while replacing
the storage and registration strategy underneath.
Outside Graphite, the nearest prior art is row polymorphism in records (Rémy; PureScript and Elm) for the layout unions, ECS archetype storage for resolved column handles, and the uniform vs. varying distinction from shading languages for residency.
Unresolved questions
- Where and how the combine rule is declared on the attribute marker. Merge push-down and flatten both consume it, and inner-wins is the implemented fallback.
- The macro spelling of the additive structure shape. Merge is currently a hand-written reference lowering, and it has no domain logic of its own, so it is not clear what a kernel for it would even contain.
- The graph UX of the map/enter construct, and whether attribute-typed parameters can ever be ordinary exposed inputs.
- Naming:
Attributetrait vs.Attrwrapper, and whether the authoringListsharing the wire type's name helps or confuses. - Whether evaluating at a lane outside the input's extent is clamped, wrapped, or a debug assertion.
List<List<W>>outputs, i.e. one node pushing two levels.- How chatty the editor boundary becomes per frame, given that tools consume materialized views today.
Future possibilities
- Scope variables: varargs with graph-compile-time-known names, the context-side mirror of this design. The same census and marker machinery, reads resolved to a hop count into a stack-allocated chain (0.43ns through two hops in our measurements), pushes that are free of allocation (0.56ns), and injection handles that make a missing or doubled push unrepresentable. This shrinks the context to a hot core and replaces coarse context features with per-name dependencies in cache keys.
- Write elision for never-read attributes, once the whole-graph analysis pass exists.
- Mask-run decomposition in the selector's batch kernel: dense sub-ranges for uniform condition runs, and optionally compute-both-and-select speculation, which purity makes legal.
- GPU consumption: uniform vs. varying columns map directly onto constant buffers vs. vertex attributes.
- A user-routable remap value (shuffle, manual orderings, an apply-remap node) built on the sort machinery.