Files
Graphite/node-graph/nodes/gstd/src/render_pixel_preview.rs
2026-07-26 20:59:12 +00:00

233 lines
7.7 KiB
Rust

use core_types::transform::{Footprint, Transform};
use core_types::{CloneVarArgs, Context, Ctx, ExtractAll, OwnedContextImpl};
use glam::{DAffine2, DVec2, UVec2, Vec2};
use graph_craft::document::value::{RenderOutput, RenderOutputType};
use graphic_types::raster_types::Texture;
use rendering::{RenderOutputType as RenderOutputTypeRequest, RenderParams};
use vector_types::vector::style::RenderMode;
use wgpu_executor::{AsyncWgpuPipeline, WgpuExecutor, WgpuPipelineCache};
#[node_macro::node(category(""))]
pub async fn render_pixel_preview<'a: 'n>(
ctx: impl Ctx + ExtractAll + CloneVarArgs + Sync,
#[scope(pixel_preview_pipeline::IDENTIFIER)] pipeline: WgpuPipelineCache,
data: impl Node<Context<'_>, Output = RenderOutput> + Send + Sync,
) -> RenderOutput {
let Some(render_params) = ctx.vararg(0).ok().and_then(|v| v.downcast_ref::<RenderParams>()).cloned() else {
log::error!("invalid render params for pixel preview");
let context = OwnedContextImpl::from(ctx).into_context();
return data.eval(context).await;
};
let physical_scale = render_params.scale;
let footprint = *ctx.footprint();
let viewport_zoom = footprint.scale_magnitudes().x;
if render_params.render_mode != RenderMode::PixelPreview || !matches!(render_params.render_output_type, RenderOutputTypeRequest::Vello) || viewport_zoom <= 1. {
let context = OwnedContextImpl::from(ctx).into_context();
return data.eval(context).await;
}
let physical_resolution = footprint.resolution;
let logical_resolution = physical_resolution.as_dvec2() / physical_scale;
let logical_footprint = Footprint {
transform: DAffine2::from_scale(DVec2::splat(1. / physical_scale)) * footprint.transform,
resolution: logical_resolution.as_uvec2().max(UVec2::ONE),
..footprint
};
let bounds = logical_footprint.viewport_bounds_in_local_space();
let upstream_min = bounds.start.floor();
let upstream_max = bounds.end.ceil();
let upstream_size = (upstream_max - upstream_min).max(DVec2::ONE);
let upstream_resolution = upstream_size.as_uvec2().max(UVec2::ONE);
let upstream_footprint = Footprint {
transform: DAffine2::from_translation(-upstream_min),
resolution: upstream_resolution,
quality: footprint.quality,
};
let new_ctx = OwnedContextImpl::from(ctx).with_footprint(upstream_footprint).with_vararg(Box::new(render_params)).into_context();
let mut result = data.eval(new_ctx).await;
let RenderOutputType::Texture(ref source_texture) = result.data else { return result };
let logical_transform = DAffine2::from_scale(DVec2::splat(1. / physical_scale)) * footprint.transform;
let transform = DAffine2::from_translation(-upstream_min) * logical_transform.inverse() * DAffine2::from_scale(logical_resolution);
let resampled = pipeline
.run::<PixelPreview>(&PixelPreviewArgs {
source: source_texture.as_ref(),
transform: &transform,
size: physical_resolution,
})
.await;
result.data = RenderOutputType::Texture(resampled);
result.metadata.apply_transform(footprint.transform * DAffine2::from_translation(upstream_min));
result
}
#[node_macro::node(category(""), inject_scope)]
async fn pixel_preview_pipeline<'a: 'n>(
_ctx: impl Ctx,
#[scope(crate::platform_application_io::try_wgpu_executor::IDENTIFIER)] executor: Option<&'a WgpuExecutor>,
#[data] pipeline: WgpuPipelineCache,
) -> WgpuPipelineCache {
if let Some(executor) = executor {
executor.pipeline_init::<PixelPreview>(pipeline);
}
pipeline.clone()
}
pub struct PixelPreview {
pipeline: wgpu::RenderPipeline,
bind_group_layout: wgpu::BindGroupLayout,
}
pub struct PixelPreviewArgs<'a> {
source: &'a wgpu::Texture,
transform: &'a DAffine2,
size: UVec2,
}
impl AsyncWgpuPipeline for PixelPreview {
type Args<'a> = PixelPreviewArgs<'a>;
type Out = Texture;
fn create(executor: &WgpuExecutor) -> Self {
let device = &executor.context().device;
let shader = device.create_shader_module(wgpu::include_wgsl!("render_pixel_preview.wgsl"));
let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("resample_bind_group_layout"),
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Texture {
multisampled: false,
view_dimension: wgpu::TextureViewDimension::D2,
sample_type: wgpu::TextureSampleType::Float { filterable: false },
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
],
});
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("resample_pipeline_layout"),
bind_group_layouts: &[Some(&bind_group_layout)],
..Default::default()
});
let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("resample_pipeline"),
layout: Some(&pipeline_layout),
vertex: wgpu::VertexState {
module: &shader,
entry_point: Some("vs_main"),
buffers: &[],
compilation_options: wgpu::PipelineCompilationOptions::default(),
},
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: Some("fs_main"),
targets: &[Some(wgpu::ColorTargetState {
format: wgpu::TextureFormat::Rgba8Unorm,
blend: None,
write_mask: wgpu::ColorWrites::ALL,
})],
compilation_options: wgpu::PipelineCompilationOptions::default(),
}),
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleList,
..Default::default()
},
depth_stencil: None,
multisample: wgpu::MultisampleState::default(),
multiview_mask: None,
cache: None,
});
PixelPreview { pipeline, bind_group_layout }
}
async fn run<'a>(&'a self, executor: &'a WgpuExecutor, args: &'a Self::Args<'_>) -> Self::Out {
let context = &executor.context();
let &PixelPreviewArgs { source, transform, size } = args;
let output = executor.request_texture(size).await;
let source_view = source.create_view(&wgpu::TextureViewDescriptor::default());
let output_view = output.create_view(&wgpu::TextureViewDescriptor::default());
let params_buffer = context.device.create_buffer(&wgpu::BufferDescriptor {
label: Some("resample_params"),
size: 32,
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
let params_data = [transform.matrix2.x_axis.as_vec2(), transform.matrix2.y_axis.as_vec2(), transform.translation.as_vec2(), Vec2::ZERO];
context.queue.write_buffer(&params_buffer, 0, bytemuck::cast_slice(&params_data));
let bind_group = context.device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("resample_bind_group"),
layout: &self.bind_group_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(&source_view),
},
wgpu::BindGroupEntry {
binding: 1,
resource: params_buffer.as_entire_binding(),
},
],
});
let mut encoder = context.device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: Some("resample_encoder") });
{
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("resample_pass"),
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &output_view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color::TRANSPARENT),
store: wgpu::StoreOp::Store,
},
depth_slice: None,
})],
..Default::default()
});
render_pass.set_pipeline(&self.pipeline);
render_pass.set_bind_group(0, &bind_group, &[]);
render_pass.draw(0..3, 0..1);
}
context.queue.submit([encoder.finish()]);
output
}
}