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https://github.com/GraphiteEditor/Graphite.git
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* Implement skeleton for graphene-cli * Configure gpu surface on non wasm32 targets * Create window with full hd size * Create window using the graphen-cli * Use window size for surface creation * Reuse surface configuration * Reduce window size for native applications to 800x600 * Add compute pipeline test * Poll wgpu execution externally * Remove cache node after texture upload * Add profiling instructions * Add more debug markers * Evaluate extract node before flattening the network * Reenable hue saturation node for compilation * Make hue saturation node work on the gpu + make f32 default for user inputs * Add version of test files without caching * Only dispatch each workgroup not pixel * ICE * Add quantization to gpu code * Fix quantization * Load images at graph runtime * Fix quantization calculation * Feature gate quantization * Use git version of autoquant * Add license to `graphene-cli` * Fix graphene-cli test case * Ignore tests on non unix platforms * Fix flattening test
50 lines
1.6 KiB
Rust
50 lines
1.6 KiB
Rust
use std::{collections::HashMap, sync::Arc, sync::RwLock};
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use gpu_compiler_bin_wrapper::CompileRequest;
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use tower_http::cors::CorsLayer;
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use axum::{
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extract::{Json, State},
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http::StatusCode,
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routing::{get, post},
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Router,
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};
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struct AppState {
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compile_dir: tempfile::TempDir,
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cache: RwLock<HashMap<CompileRequest, Result<Vec<u8>, StatusCode>>>,
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}
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#[tokio::main]
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async fn main() {
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let shared_state = Arc::new(AppState {
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compile_dir: tempfile::tempdir().expect("failed to create tempdir"),
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cache: Default::default(),
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});
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// build our application with a single route
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let app = Router::new()
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.route("/", get(|| async { "Hello from compilation server!" }))
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.route("/compile", get(|| async { "Supported targets: spirv" }))
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.route("/compile/spirv", post(post_compile_spirv))
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.layer(CorsLayer::permissive())
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.with_state(shared_state);
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// run it with hyper on localhost:3000
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axum::Server::bind(&"0.0.0.0:3000".parse().unwrap()).serve(app.into_make_service()).await.unwrap();
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}
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async fn post_compile_spirv(State(state): State<Arc<AppState>>, Json(compile_request): Json<CompileRequest>) -> Result<Vec<u8>, StatusCode> {
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if let Some(result) = state.cache.read().unwrap().get(&compile_request) {
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return result.clone();
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}
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let path = std::env::var("CARGO_MANIFEST_DIR").unwrap() + "/../gpu-compiler/Cargo.toml";
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let result = compile_request.compile(state.compile_dir.path().to_str().expect("non utf8 tempdir path"), &path).map_err(|e| {
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eprintln!("compilation failed: {}", e);
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StatusCode::INTERNAL_SERVER_ERROR
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})?;
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state.cache.write().unwrap().insert(compile_request, Ok(result.clone()));
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Ok(result)
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}
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