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* IPP for Mac, flawed initial experiments
* Cleanup and progress, but not compiling yet
* Fix error and rename nonmac -> standard
* Extentd ipp macros to accomodate mac input
* Add Mac versions of shortcuts; refactor and document the input mapper macros
* Change frontend styling for user input labels in floating menus
* Additional macro documentation
* A little more documentation
* Improve entry macro syntax
* Move input mapper macros to a separate file
* Adapt the keyboard shortcuts to the user's OS
* Display keyboard shortcuts in the menu bar based on OS
* Change Input Mapper macro syntax from {} to ()
* Fix esc key bug in Vue
* Tweaks
* Interim solution for Mac-specific hints
* Feed tooltip input hotkeys from their actions
* Fix hotkeys for tools because of missing actions
* Make Vue respect Ctrl/Cmd differences per platform
* Remove commented lines
* Code review pass by me
* Code review suggestions with TrueDoctor
* Turn FutureKeyMapping struct into ActionKeys enum which is a bit cleaner
* Add serde derive attributes for message discriminants
* Re-add serde deserialize
* Fix not mutating ActionKeys conversion; remove custom serializer
* Add serde to dev dependencies
Co-authored-by: Dennis <dennis@kobert.dev>
32 lines
1.6 KiB
Rust
32 lines
1.6 KiB
Rust
use crate::input::keyboard::{Key, MouseMotion};
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use serde::{Deserialize, Serialize};
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#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
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pub struct HintData(pub Vec<HintGroup>);
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#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
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pub struct HintGroup(pub Vec<HintInfo>);
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#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
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pub struct HintInfo {
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/// A `KeysGroup` specifies all the keys pressed simultaneously to perform an action (like "Ctrl C" to copy).
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/// Usually at most one is given, but less commonly, multiple can be used to describe additional hotkeys not used simultaneously (like the four different arrow keys to nudge a layer).
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#[serde(rename = "keyGroups")]
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pub key_groups: Vec<KeysGroup>,
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/// `None` means that the regular `key_groups` should be used for all platforms, `Some` is an override for a Mac-only input hint.
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#[serde(rename = "keyGroupsMac")]
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pub key_groups_mac: Option<Vec<KeysGroup>>,
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/// An optional `MouseMotion` that can indicate the mouse action, like which mouse button is used and whether a drag occurs.
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/// No such icon is shown if `None` is given, and it can be combined with `key_groups` if desired.
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pub mouse: Option<MouseMotion>,
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/// The text describing what occurs with this input combination.
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pub label: String,
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/// Draws a prepended "+" symbol which indicates that this is a refinement upon a previous hint in the group.
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pub plus: bool,
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}
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/// Only `Key`s that exist on a physical keyboard should be used.
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#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
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pub struct KeysGroup(pub Vec<Key>);
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