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https://github.com/chanzuckerberg/cellxgene.git
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Graph/scatterplot improvements (#893)
* many graph/scatterplot fixes: 722, 882, 758, 886 * fix e2e test breakage caused by graph transform work * convert webgl point shaders to use flags rather than explicit point size * remove unused packages from dependencies * fix typo in regl prop name * factor common code into util helper file * legibility tweaks
This commit is contained in:
+141
-51
@@ -1,66 +1,156 @@
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// jshint esversion: 6
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const createCamera = require("orbit-camera");
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const createScroll = require("scroll-speed");
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const mp = require("mouse-position");
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const mb = require("mouse-pressed");
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const key = require("key-pressed");
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import { vec2, mat3 } from "gl-matrix";
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const panSpeed = 1.0; // changed from 0.4 to 1.0 per issue #722
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const scaleSpeed = 0.5;
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const scaleMax = 3;
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const scaleMin = 1.03;
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const scaleMax = 3.0;
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const scaleMin = 0.5;
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function attachCamera(canvas, opts) {
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opts = opts || {};
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opts.pan = opts.pan !== false;
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opts.scale = opts.scale !== false;
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opts.rotate = opts.rotate !== false;
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// private
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const scratch0 = new Float32Array(16);
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const scratch1 = new Float32Array(16);
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const scroll = createScroll(canvas, opts.scale);
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const mbut = mb(canvas, opts.rotate);
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const mpos = mp(canvas);
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const camera = createCamera([0, 0, 1], [0, 0, -1], [0, 1, 0]);
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class Camera {
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constructor(canvas) {
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this.prevEvent = {
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clientX: 0,
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clientY: 0,
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type: 0
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};
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this.canvas = canvas;
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this.viewMatrix = mat3.create();
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this.viewMatrixInv = mat3.create();
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}
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camera.tick = tick;
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view() {
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return this.viewMatrix;
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}
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return camera;
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invView() {
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return this.viewMatrixInv;
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}
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function tick() {
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const ctrl = key("<control>") || key("<alt>");
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const alt = key("<shift>");
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const { height, width } = canvas;
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distance() {
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return this.viewMatrix[0];
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}
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if (opts.rotate && mbut.left && ctrl && !alt) {
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camera.rotate(
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[mpos.x / width - 0.5, mpos.y / height - 0.5],
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[mpos.prevX / width - 0.5, mpos.prevY / height - 0.5]
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);
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pan(dx, dy) {
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mat3.translate(this.viewMatrix, this.viewMatrix, [dx, dy]);
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mat3.invert(this.viewMatrixInv, this.viewMatrix);
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}
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zoomAt(d, x = 0, y = 0) {
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/*
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Set camera zoom at [x,y]
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*/
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const dClamped =
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Math.max(Math.min(d * this.viewMatrix[0], scaleMax), scaleMin) /
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this.viewMatrix[0];
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if (dClamped === 1) return;
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mat3.translate(this.viewMatrix, this.viewMatrix, [x, y]);
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mat3.scale(this.viewMatrix, this.viewMatrix, [dClamped, dClamped]);
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mat3.translate(this.viewMatrix, this.viewMatrix, [-x, -y]);
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mat3.invert(this.viewMatrixInv, this.viewMatrix);
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}
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/*
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Event handling
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*/
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flush(e) {
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this.prevEvent.type = e.type;
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this.prevEvent.clientX = e.clientX;
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this.prevEvent.clientY = e.clientY;
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}
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localPosition(target, canvasX, canvasY, projectionInvTF) {
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/*
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Convert mouse position to local
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*/
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const { height, width } = target;
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const targetRect = target.getBoundingClientRect();
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canvasX -= targetRect.left;
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canvasY -= targetRect.top;
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const pos = vec2.fromValues(
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2 * (canvasX / width) - 1,
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-2 * (canvasY / height) + 1
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);
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if (projectionInvTF) {
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vec2.transformMat3(pos, pos, projectionInvTF);
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}
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vec2.transformMat3(pos, pos, this.invView());
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return pos;
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}
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if ((opts.pan && mbut.right) || (mbut.left && !ctrl && !alt)) {
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camera.pan([
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((panSpeed * (mpos[0] - mpos.prev[0])) / width) * camera.distance,
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((panSpeed * (mpos[1] - mpos.prev[1])) / height) * camera.distance
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]);
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mousePan(e, projectionTF) {
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const projectionInvTF = mat3.invert(scratch0, projectionTF);
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const pos = this.localPosition(
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this.canvas,
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e.clientX,
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e.clientY,
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projectionInvTF
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);
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const prev = this.localPosition(
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this.canvas,
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this.prevEvent.clientX,
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this.prevEvent.clientY,
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projectionInvTF
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);
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const delta = vec2.sub(scratch1, pos, prev);
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this.pan(delta[0], delta[1]);
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return true;
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}
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wheelZoom(e, projectionTF) {
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const { height } = this.canvas;
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const { deltaY, deltaMode, clientX, clientY } = e;
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const scale = scaleSpeed * (deltaMode === 1 ? 12 : 1) * (deltaY || 0);
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const projectionInvTF = mat3.invert(scratch0, projectionTF);
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const pos = this.localPosition(
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this.canvas,
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clientX,
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clientY,
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projectionInvTF
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);
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this.zoomAt(1 / Math.exp(scale / height), pos[0], pos[1]);
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return true;
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}
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handleEvent(e, projectionTF) {
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/*
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process the event, and return true if camera view changed
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*/
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let viewChanged = false;
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switch (e.type) {
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case "mousemove": {
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/* eslint-disable no-bitwise */
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if (e.buttons & 0x1) {
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viewChanged = this.mousePan(e, projectionTF);
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}
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/* eslint-enable no-bitwise */
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this.flush(e);
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break;
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}
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case "wheel": {
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viewChanged = this.wheelZoom(e, projectionTF);
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this.flush(e);
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break;
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}
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default:
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// noop
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break;
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}
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if (opts.scale && scroll[1]) {
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camera.distance *= Math.exp((scroll[1] * scaleSpeed) / height);
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}
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if (opts.scale && (mbut.middle || (mbut.left && !ctrl && alt))) {
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const d = mpos.y - mpos.prevY;
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if (!d) return;
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camera.distance *= Math.exp(d / height);
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}
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if (camera.distance > scaleMax) camera.distance = scaleMax;
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if (camera.distance < scaleMin) camera.distance = scaleMin;
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scroll.flush();
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mpos.flush();
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return viewChanged;
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}
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}
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function attachCamera(canvas) {
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return new Camera(canvas);
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}
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export default attachCamera;
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