Redux refactor (#1571)

* refactor categorical controls state

* lint

* fix race condition in tests

* fix typo

* add missing update on subset

* remove obsolete code

* update jest and puppeteer major version; update all minors

* update when label changes

* remove lint from tests; increase timeouts in e2e tests

* initial refactoring to new async annomatrix

* refine error handling

* fix bad merge

* add continuous legend

* lint

* fix memoization in color table creators

* partial implementation of user defined annotations

* add new annotations action creator file

* first pass at user annotations

* additional user annotation bug fixes

* user annotation auto-save

* unit test cleanup

* lint

* refactor into multiple files

* cleanup

* add column GC

* fix several bugs in user annotations

* remove debug code

* no anonymous functions

* undo redo cleanup

* file cleanup

* scatterplot

* performance

* cleanup

* remove old code

* render in parallel with load

* fix race condition

* simply graph rendering

* render throttle DRY

* fix category label order

* fix typo in e2e test setup

* re-fix the e2e test setup

* be more tolerant of races

* anno matrix unit tests

* temp disable reembedding

* pilot port continuous histo to react-async

* name change

* lint

* fix repaint bug

* typo fix

* update snap to match new ids

* world/universe name cleanup

* move annoMatrix to src dir

* use private underscore naming convention

* fix corner case in all selected

* name cleanup

* add layout control

* init edge case

* lint

* port scatterplot

* fix label indexing bug and improve tests

* port category to react-async

* fix user annotation labelling while subset

* select all of prev layout on layout switch

* fix race with crossfilter update

* prettier lint

* fix misleading comment

* fix url composition in loader

* first pass at crossfilter tests

* lint

* lint

* fix typo

* improved error handling for network errors

* fix memoization bug

* add memo

* refactor for performnce

* add missing single-value handling in select exact parser

* small bugs discovered by tests

* lint

* additional crossfilter unit tests

* remove extraneous comment

* add support for automatic category determination

* lint

* fix render bug in category

* take advantage of schema categories guarantee

* lint

* do not clear history when resetting

* enhanced annomatrix gc

* lint

* finish renaming to follow conventions; fix clone race bug

* lint

* add priority based loading to improve initial data load UX

* crossfilter cache perf

* perf tuning

* remove timers

* documentation

* PR review changes

* PR review changes

* more PR review edits

* improve clarity of comment

* more PR review fixes

* port centroidLabels to use react-async

* remove dead code

* pr review updates

* oops, remove logging
This commit is contained in:
Bruce Martin
2020-07-14 13:53:33 -07:00
committed by GitHub
parent f69d141336
commit 1269e188be
95 changed files with 18051 additions and 5382 deletions
+58 -20
View File
@@ -4,6 +4,11 @@ import { connect } from "react-redux";
import * as d3 from "d3";
import { interpolateCool } from "d3-scale-chromatic";
import {
createColorTable,
createColorQuery,
} from "../../util/stateManager/colorHelpers";
// create continuous color legend
// http://bl.ocks.org/syntagmatic/e8ccca52559796be775553b467593a9f
const continuous = (selectorId, colorscale, colorAccessor) => {
@@ -101,38 +106,71 @@ const continuous = (selectorId, colorscale, colorAccessor) => {
};
@connect((state) => ({
colorAccessor: state.colors.colorAccessor,
colorScale: state.colors.scale,
annoMatrix: state.annoMatrix,
colors: state.colors,
}))
class ContinuousLegend extends React.Component {
constructor(props) {
super(props);
this.ref = null;
this.state = {
colorAccessor: null,
colorScale: null,
};
}
componentDidMount() {
this.updateState(null);
}
componentDidUpdate(prevProps) {
const { colorAccessor, colorScale } = this.props;
const range = colorScale?.range;
const [domainMin, domainMax] = colorScale?.domain?.() ?? [0, 0];
this.updateState(prevProps);
}
async updateState(prevProps) {
const { annoMatrix, colors } = this.props;
if (!colors || !annoMatrix) return;
if (colors !== prevProps?.colors || annoMatrix !== prevProps?.annoMatrix) {
const { schema } = annoMatrix;
const { colorMode, colorAccessor, userColors } = colors;
const colorQuery = createColorQuery(colorMode, colorAccessor, schema);
const colorDf = colorQuery ? await annoMatrix.fetch(...colorQuery) : null;
const colorTable = createColorTable(
colorMode,
colorAccessor,
colorDf,
schema,
userColors
);
const colorScale = colorTable.scale;
const range = colorScale?.range;
const [domainMin, domainMax] = colorScale?.domain?.() ?? [0, 0];
if (
prevProps.colorAccessor !== colorAccessor ||
prevProps.colorScale !== colorScale
) {
/* always remove it, if it's not continuous we don't put it back. */
d3.select("#continuous_legend").selectAll("*").remove();
}
if (colorAccessor && colorScale && range && domainMin < domainMax) {
/* fragile! continuous range is 0 to 1, not [#fa4b2c, ...], make this a flag? */
if (range()[0][0] !== "#") {
continuous(
"#continuous_legend",
d3.scaleSequential(interpolateCool).domain(colorScale.domain()),
colorAccessor
);
if (colorAccessor && colorScale && range && domainMin < domainMax) {
/* fragile! continuous range is 0 to 1, not [#fa4b2c, ...], make this a flag? */
if (range()[0][0] !== "#") {
continuous(
"#continuous_legend",
d3.scaleSequential(interpolateCool).domain(colorScale.domain()),
colorAccessor
);
}
}
this.setState({
colorAccessor,
colorScale: colorTable.scale,
});
}
}
render() {
const { colorAccessor, colorScale } = this.props;
const { colorAccessor, colorScale } = this.state;
if (
colorScale?.domain &&
colorScale.domain()[1] === colorScale.domain()[0]