Redux refactor (#1571)

* refactor categorical controls state

* lint

* fix race condition in tests

* fix typo

* add missing update on subset

* remove obsolete code

* update jest and puppeteer major version; update all minors

* update when label changes

* remove lint from tests; increase timeouts in e2e tests

* initial refactoring to new async annomatrix

* refine error handling

* fix bad merge

* add continuous legend

* lint

* fix memoization in color table creators

* partial implementation of user defined annotations

* add new annotations action creator file

* first pass at user annotations

* additional user annotation bug fixes

* user annotation auto-save

* unit test cleanup

* lint

* refactor into multiple files

* cleanup

* add column GC

* fix several bugs in user annotations

* remove debug code

* no anonymous functions

* undo redo cleanup

* file cleanup

* scatterplot

* performance

* cleanup

* remove old code

* render in parallel with load

* fix race condition

* simply graph rendering

* render throttle DRY

* fix category label order

* fix typo in e2e test setup

* re-fix the e2e test setup

* be more tolerant of races

* anno matrix unit tests

* temp disable reembedding

* pilot port continuous histo to react-async

* name change

* lint

* fix repaint bug

* typo fix

* update snap to match new ids

* world/universe name cleanup

* move annoMatrix to src dir

* use private underscore naming convention

* fix corner case in all selected

* name cleanup

* add layout control

* init edge case

* lint

* port scatterplot

* fix label indexing bug and improve tests

* port category to react-async

* fix user annotation labelling while subset

* select all of prev layout on layout switch

* fix race with crossfilter update

* prettier lint

* fix misleading comment

* fix url composition in loader

* first pass at crossfilter tests

* lint

* lint

* fix typo

* improved error handling for network errors

* fix memoization bug

* add memo

* refactor for performnce

* add missing single-value handling in select exact parser

* small bugs discovered by tests

* lint

* additional crossfilter unit tests

* remove extraneous comment

* add support for automatic category determination

* lint

* fix render bug in category

* take advantage of schema categories guarantee

* lint

* do not clear history when resetting

* enhanced annomatrix gc

* lint

* finish renaming to follow conventions; fix clone race bug

* lint

* add priority based loading to improve initial data load UX

* crossfilter cache perf

* perf tuning

* remove timers

* documentation

* PR review changes

* PR review changes

* more PR review edits

* improve clarity of comment

* more PR review fixes

* port centroidLabels to use react-async

* remove dead code

* pr review updates

* oops, remove logging
This commit is contained in:
Bruce Martin
2020-07-14 13:53:33 -07:00
committed by GitHub
parent f69d141336
commit 1269e188be
95 changed files with 18051 additions and 5382 deletions
+48 -7
View File
@@ -12,19 +12,58 @@ return Promise.all([
plimit.add(() => fetch('/bar')),
plimit.add(() => fetch('/baz'))
])
if you want a priority queue based implementation, just
use priorityAdd() instead of add():
const plimit = new PromiseLimit(2);
return Promise.all([
plimit.priorityAdd(0, () => fetch('/foo')),
plimit.priorityAdd(10, () => fetch('/bar')),
plimit.priorityAdd(-1, () => fetch('/baz'))
])
Priority is a numeric value. Lower first. Stable ordering.
*/
import TinyQueue from "tinyqueue";
function compare(a, b) {
const diff = a.priority - b.priority;
if (diff) return diff;
return a.order - b.order;
}
export default class PromiseLimit {
constructor(maxConcurrency) {
this.queue = new Set();
constructor(maxConcurrency = 5) {
this.queue = new TinyQueue([], compare);
this.maxConcurrency = maxConcurrency;
this.pending = 0;
this.insertCounter = 0;
}
priorityAdd(p, fn, ...args) {
// p - numermic priority (lower first)
// fn - must return a promise
// args - will be passed to fn
return this._push(p, fn, args);
}
add(fn, ...args) {
// fn - must return a promise
// args - will be passed to fn
return this._push(0, fn, args);
}
/**
Private below
**/
_push(priority, fn, args) {
const order = this.insertCount;
this.insertCount += 1;
return new Promise((resolve, reject) => {
this.queue.add({ fn, args, resolve, reject });
this.queue.push({ priority, order, fn, args, resolve, reject });
this._resolveNext(false);
});
}
@@ -32,15 +71,17 @@ export default class PromiseLimit {
_resolveNext = (completed = true) => {
if (completed) this.pending -= 1;
while (this.queue.size > 0 && this.pending < this.maxConcurrency) {
const task = this.queue.values().next().value; // order of insertion
while (this.queue.length > 0 && this.pending < this.maxConcurrency) {
const task = this.queue.pop(); // order of insertion
this.pending += 1;
this.queue.delete(task);
const { resolve, reject, fn, args } = task;
try {
const result = fn(...args);
result.then(this._resolveNext, this._resolveNext);
result.then(
() => this._resolveNext(true),
() => this._resolveNext(true)
);
result.then(resolve, reject);
} catch (err) {
reject(err);