TS migration. #2288. (#2328)

* Added TS. Updated build and linting config. Added types.

* [ts-migrate][.] Rename files from JS/JSX to TS/TSX

Co-authored-by: ts-migrate <>

* [ts-migrate][.] Run TS Migrate

Co-authored-by: ts-migrate <>

* Corrected files mangled by ts-migrate.

* Updated lint config, minor linting.

* Re-enabled Husky.

* Updated tests and config.

* Reverted webpack devtool config.

* Removed obsolete snapshots.

* Added annotations snap.

* Updated tsconfig includes wrt linting.

* Removed ts-migrate.

Co-authored-by: Timmy Huang <tihuan@users.noreply.github.com>
This commit is contained in:
Mim Hastie
2021-07-26 20:18:17 +00:00
committed by GitHub
co-authored by ts-migrate Timmy Huang
parent 7328cbdbd5
commit 934cc5c69b
206 changed files with 4719 additions and 2085 deletions
@@ -1,81 +0,0 @@
import { glPointFlags, glPointSize } from "../../util/glHelpers";
export default function drawPointsRegl(regl) {
return regl({
vert: `
precision mediump float;
attribute vec2 position;
attribute vec3 color;
attribute float flag;
uniform float distance;
uniform mat3 projView;
uniform float nPoints;
uniform float minViewportDimension;
varying lowp vec4 fragColor;
const float zBottom = 0.99;
const float zMiddle = 0.;
const float zTop = -1.;
// import getFlags()
${glPointFlags}
// get pointSize()
${glPointSize}
void main() {
bool isBackground, isSelected, isHighlight;
getFlags(flag, isBackground, isSelected, isHighlight);
float size = pointSize(nPoints, minViewportDimension, isSelected, isHighlight);
gl_PointSize = size * pow(distance, 0.5);
float z = isBackground ? zBottom : (isHighlight ? zTop : zMiddle);
vec3 xy = projView * vec3(position, 1.);
gl_Position = vec4(xy.xy, z, 1.);
float alpha = isBackground ? 0.9 : 1.0;
fragColor = vec4(color, alpha);
}`,
frag: `
precision mediump float;
varying lowp vec4 fragColor;
void main() {
if (length(gl_PointCoord.xy - 0.5) > 0.5) {
discard;
}
gl_FragColor = fragColor;
}`,
attributes: {
position: regl.prop("position"),
color: regl.prop("color"),
flag: regl.prop("flag"),
},
uniforms: {
distance: regl.prop("distance"),
projView: regl.prop("projView"),
nPoints: regl.prop("nPoints"),
minViewportDimension: regl.prop("minViewportDimension"),
},
count: regl.prop("count"),
primitive: "points",
blend: {
enable: true,
func: {
srcRGB: "src alpha",
srcAlpha: 1,
dstRGB: 0,
dstAlpha: "zero",
},
},
});
}