TS migration. #2288. (#2328)

* Added TS. Updated build and linting config. Added types.

* [ts-migrate][.] Rename files from JS/JSX to TS/TSX

Co-authored-by: ts-migrate <>

* [ts-migrate][.] Run TS Migrate

Co-authored-by: ts-migrate <>

* Corrected files mangled by ts-migrate.

* Updated lint config, minor linting.

* Re-enabled Husky.

* Updated tests and config.

* Reverted webpack devtool config.

* Removed obsolete snapshots.

* Added annotations snap.

* Updated tsconfig includes wrt linting.

* Removed ts-migrate.

Co-authored-by: Timmy Huang <tihuan@users.noreply.github.com>
This commit is contained in:
Mim Hastie
2021-07-26 20:18:17 +00:00
committed by GitHub
co-authored by ts-migrate Timmy Huang
parent 7328cbdbd5
commit 934cc5c69b
206 changed files with 4719 additions and 2085 deletions
-87
View File
@@ -1,87 +0,0 @@
/*
Utility code for WebGL shaders
*/
/*
PointFlags:
Point flags are used in graph & scatter plots.
We want a bitmask-like flag structure, but due to webgl limitations
must emulate it with floats.
Supported flags are:
selected: the point is currently selected
highlight: the point is currently highlighted
background: the point is background information
*/
// for JS
export const flagSelected = 1;
export const flagBackground = 2;
export const flagHighlight = 4;
// for GLSL
export const glPointFlags = `
const float flagSelected = 1.;
const float flagBackground = 2.;
const float flagHighlight = 4.;
bool isLowBitSet(float f) {
f = mod(f, 2.);
return (f > 0.9 && f <= 1.1);
}
float shiftRightOne(float f) {
return floor(f / 2.);
}
void getFlags(in float flag,
out bool isBackground,
out bool isSelected,
out bool isHighlight) {
isSelected = isLowBitSet(flag);
flag = shiftRightOne(flag);
isBackground = isLowBitSet(flag);
flag = shiftRightOne(flag);
isHighlight = isLowBitSet(flag);
}
`;
/*
Point Size:
Calculate point size for scatter plot based upon pseudo density.
Current approach: linear scaling of point size, clamped to [1,10],
between two points that are based on empirical testing.
- 1M points on a 500x500 canvas: 1M/(500*500) -> 0.5
- 1000 points on a 1440x1440 canvas: 1000/(1440*1440) -> 5
The domain is pseudo density (numPoints / minViewportDimension^2)
The range is web gl point size.
*/
// configuration
const domain = [1000000 / (500 * 500), 1000 / (1440 * 1440)];
const range = [0.5, 5];
// derived from configuration
const scale = (range[1] - range[0]) / (domain[1] - domain[0]);
const offset = scale * -domain[0] + range[0];
export const glPointSize = `
float pointSize(float nPoints, float minViewportDimension, bool isSelected, bool isHighlight) {
float density = nPoints / (minViewportDimension * minViewportDimension);
float pointSize = (${scale.toFixed(4)}*density) + ${offset.toFixed(4)};
pointSize = clamp(pointSize,
${range[0].toFixed(4)},
${range[1].toFixed(4)});
if (isHighlight) return 2. * pointSize;
if (isSelected) return pointSize;
return pointSize / 3.;
}
`;