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https://github.com/chanzuckerberg/cellxgene.git
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scatterplot in webgl
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@@ -53,7 +53,7 @@ const generateSizes = function (count) {
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}
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// set constants
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const count = 1993;
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const count = 1283;
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@connect((state) => {
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@@ -130,6 +130,7 @@ class Scatterplot extends React.Component {
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this.setState({
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regl,
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sizeBuffer,
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pointBuffer,
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colorBuffer,
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})
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@@ -137,9 +138,86 @@ class Scatterplot extends React.Component {
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}
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componentWillReceiveProps(nextProps) {
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this.maybeSetupScalesAndDrawAxes(nextProps);
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if (
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this.state.regl &&
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this.state.pointBuffer &&
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this.state.colorBuffer &&
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this.state.sizeBuffer &&
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nextProps.currentCellSelection &&
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nextProps.expression.data &&
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nextProps.expression.data.genes &&
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nextProps.scatterplotXXaccessor &&
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nextProps.scatterplotYYaccessor
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) {
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const _currentCellSelectionMap = _.keyBy(nextProps.currentCellSelection, "CellName"); /* move me to the reducer */
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const positions = [];
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const colors = [];
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const sizes = [];
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const glScaleX = d3.scaleLinear()
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.domain([0, width])
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.range([-.95, .95]) /* padding */
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const glScaleY = d3.scaleLinear()
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.domain([0, height])
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.range([-.95, .95])
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/*
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Construct Vectors
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*/
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_.each(nextProps.expression.data.cells, (cell, i) => {
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/*
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this if is necessary until we are no longer getting expression for all cells, but only for 'world'
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...which will mean refetching when we regraph, or 'go back up to all cells'
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*/
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if (_currentCellSelectionMap[cell.cellname]) { /* fails silently, sometimes this is undefined, in which case the graph array should be shorter than the cell array, check in reducer */
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positions.push([
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glScaleX(this.state.xScale(cell.e[nextProps.expression.data.genes.indexOf(nextProps.scatterplotXXaccessor)])), /* scale each point first to the window as we calculate extents separately below, so no need to repeat */
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glScaleY(this.state.yScale(cell.e[nextProps.expression.data.genes.indexOf(nextProps.scatterplotYYaccessor)]))
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])
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let c = _currentCellSelectionMap[cell.cellname]["__color__"];
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if (c[0] !== "#") {
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const _c = c.replace(/[^\d,.]/g, '').split(',');
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colors.push([
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scaleRGB(+_c[0]),
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scaleRGB(+_c[1]),
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scaleRGB(+_c[2])
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])
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} else {
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var parsedHex = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(c);
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colors.push([
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scaleRGB(parseInt(parsedHex[1], 16)),
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scaleRGB(parseInt(parsedHex[2], 16)),
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scaleRGB(parseInt(parsedHex[3], 16))
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]);
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}
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sizes.push(_currentCellSelectionMap[cell.cellname]["__selected__"] ? 4 : .2) /* make this a function of the number of total cells, including regraph */
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}
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})
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console.log("+++++++++++++++++++++++++++")
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console.log('RANDOM', generatePoints(count))
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console.log('------------------------------')
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console.log("POINTS", positions)
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console.log("+++++++++++++++++++++++++++")
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this.state.pointBuffer(positions)
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this.state.colorBuffer(colors)
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this.state.sizeBuffer(sizes)
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// this.state.pointBuffer(generatePoints(count))
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// this.state.colorBuffer(generateColors(count))
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// this.state.sizeBuffer(generateSizes(count))
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this.count = positions.length
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}
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}
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componentDidUpdate(prevProps) {
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if (
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(this.state.xScale && this.state.yScale) &&
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(this.props.scatterplotXXaccessor && this.props.scatterplotYYaccessor) &&
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this.props.scatterplotXXaccessor !== prevProps.scatterplotXXaccessor || // was CLU now FTH1 etc
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this.props.scatterplotYYaccessor !== prevProps.scatterplotYYaccessor
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@@ -246,7 +324,7 @@ class Scatterplot extends React.Component {
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height: height + margin.top + margin.bottom + "px",
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}}
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></div>
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<canvas width={500} height={500} style={{border: "1px solid black"}} ref={(canvas) => { this.reglCanvas = canvas}}/>
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<canvas width={width} height={height} style={{border: "1px solid black"}} ref={(canvas) => { this.reglCanvas = canvas}}/>
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</div>
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)
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}
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