mirror of
https://github.com/chanzuckerberg/cellxgene.git
synced 2026-09-26 12:08:11 +08:00
* many graph/scatterplot fixes: 722, 882, 758, 886 * fix e2e test breakage caused by graph transform work * convert webgl point shaders to use flags rather than explicit point size * remove unused packages from dependencies * fix typo in regl prop name * factor common code into util helper file * legibility tweaks
69 lines
1.5 KiB
JavaScript
69 lines
1.5 KiB
JavaScript
import { glPointFlags } from "../../util/glHelpers";
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export default function(regl) {
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return regl({
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vert: `
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precision mediump float;
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attribute vec2 position;
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attribute vec3 color;
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attribute float flag;
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uniform float distance;
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uniform mat3 projView;
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uniform float nPoints;
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uniform float minViewportDimension;
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varying vec4 fragColor;
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const float zBottom = 0.99;
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const float zMiddle = 0.;
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const float zTop = -1.;
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// import getFlags()
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${glPointFlags}
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void main() {
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bool isNaN, isSelected, isHighlight;
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getFlags(flag, isNaN, isSelected, isHighlight);
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float size = isHighlight ? 8. : isSelected ? 4. : 1.;
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gl_PointSize = (0.5 * pow(distance, 2.5)) + size;
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float z = isNaN ? zBottom : (isHighlight ? zTop : zMiddle);
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vec3 xy = projView * vec3(position, 1.);
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gl_Position = vec4(xy.xy, z, 1.);
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float alpha = isNaN ? 0.9 : 1.0;
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fragColor = vec4(color, alpha);
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}`,
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frag: `
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precision mediump float;
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varying vec4 fragColor;
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void main() {
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if (length(gl_PointCoord.xy - 0.5) > 0.5) {
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discard;
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}
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gl_FragColor = fragColor;
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}`,
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attributes: {
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position: regl.prop("position"),
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color: regl.prop("color"),
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flag: regl.prop("flag")
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},
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uniforms: {
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distance: regl.prop("distance"),
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projView: regl.prop("projView"),
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nPoints: regl.prop("nPoints"),
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minViewportDimension: regl.prop("minViewportDimension")
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},
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count: regl.prop("count"),
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primitive: "points"
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});
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}
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