Files
cellxgene/client/src/components/graph/overlays/graphOverlayLayer.js
T
Bruce Martin 1269e188be Redux refactor (#1571)
* refactor categorical controls state

* lint

* fix race condition in tests

* fix typo

* add missing update on subset

* remove obsolete code

* update jest and puppeteer major version; update all minors

* update when label changes

* remove lint from tests; increase timeouts in e2e tests

* initial refactoring to new async annomatrix

* refine error handling

* fix bad merge

* add continuous legend

* lint

* fix memoization in color table creators

* partial implementation of user defined annotations

* add new annotations action creator file

* first pass at user annotations

* additional user annotation bug fixes

* user annotation auto-save

* unit test cleanup

* lint

* refactor into multiple files

* cleanup

* add column GC

* fix several bugs in user annotations

* remove debug code

* no anonymous functions

* undo redo cleanup

* file cleanup

* scatterplot

* performance

* cleanup

* remove old code

* render in parallel with load

* fix race condition

* simply graph rendering

* render throttle DRY

* fix category label order

* fix typo in e2e test setup

* re-fix the e2e test setup

* be more tolerant of races

* anno matrix unit tests

* temp disable reembedding

* pilot port continuous histo to react-async

* name change

* lint

* fix repaint bug

* typo fix

* update snap to match new ids

* world/universe name cleanup

* move annoMatrix to src dir

* use private underscore naming convention

* fix corner case in all selected

* name cleanup

* add layout control

* init edge case

* lint

* port scatterplot

* fix label indexing bug and improve tests

* port category to react-async

* fix user annotation labelling while subset

* select all of prev layout on layout switch

* fix race with crossfilter update

* prettier lint

* fix misleading comment

* fix url composition in loader

* first pass at crossfilter tests

* lint

* lint

* fix typo

* improved error handling for network errors

* fix memoization bug

* add memo

* refactor for performnce

* add missing single-value handling in select exact parser

* small bugs discovered by tests

* lint

* additional crossfilter unit tests

* remove extraneous comment

* add support for automatic category determination

* lint

* fix render bug in category

* take advantage of schema categories guarantee

* lint

* do not clear history when resetting

* enhanced annomatrix gc

* lint

* finish renaming to follow conventions; fix clone race bug

* lint

* add priority based loading to improve initial data load UX

* crossfilter cache perf

* perf tuning

* remove timers

* documentation

* PR review changes

* PR review changes

* more PR review edits

* improve clarity of comment

* more PR review fixes

* port centroidLabels to use react-async

* remove dead code

* pr review updates

* oops, remove logging
2020-07-14 13:53:33 -07:00

120 lines
3.7 KiB
JavaScript

import React, { PureComponent, cloneElement } from "react";
import styles from "../graph.css";
export default class GraphOverlayLayer extends PureComponent {
/*
This component takes its children (assumed in the data coordinate space ([0, 1] range, origin in bottom left corner))
and transforms itself multiple times resulting in screen space ([0, screenWidth/Height] range, origin in top left corner)
Children are assigned in the graph component and must implement onDisplayChange()
*/
constructor(props) {
super(props);
this.state = {
display: {},
};
}
matrixToTransformString = (m) => {
/*
Translates the gl-matrix mat3 to SVG matrix transform style
mat3 SVG Transform Function
a c e
b d f / [a, b, 0, c, d, 0, e, f, 1] => matrix(a, b, c, d, e, f) / matrix(sx, 0, 0, sy, tx, ty) / matrix(m[0] m[3] m[1] m[4] m[6] m[7])
0 0 1
*/
return `matrix(${m[0]} ${m[1]} ${m[3]} ${m[4]} ${m[6]} ${m[7]})`;
};
reverseMatrixScaleTransformString = (m) => {
return `matrix(${1 / m[0]} 0 0 ${1 / m[4]} 0 0)`;
};
// This is passed to all children, should be called when an overlay's display state is toggled along with the overlay name and its new display state in boolean form
overlaySetShowing = (overlay, displaying) => {
this.setState((state) => {
return { ...state, display: { ...state.display, [overlay]: displaying } };
});
};
render() {
const {
cameraTF,
modelTF,
projectionTF,
children,
handleCanvasEvent,
width,
height,
} = this.props;
const { display } = this.state;
if (!cameraTF) return null;
const displaying = Object.values(display).some((value) => value); // check to see if at least one overlay is currently displayed
const inverseTransform = `${this.reverseMatrixScaleTransformString(
modelTF
)} ${this.reverseMatrixScaleTransformString(
cameraTF
)} ${this.reverseMatrixScaleTransformString(
projectionTF
)} scale(1 2) scale(1 ${1 / -height}) scale(2 1) scale(${1 / width} 1)`;
// Copy the children passed with the overlay and add the inverse transform and onDisplayChange props
const newChildren = React.Children.map(children, (child) =>
cloneElement(child, {
inverseTransform,
overlaySetShowing: this.overlaySetShowing,
})
);
return (
<svg
className={styles.graphSVG}
width={width}
height={height}
pointerEvents="none"
style={{
position: "absolute",
top: 0,
left: 0,
zIndex: 2,
backgroundColor: displaying ? "rgba(255, 255, 255, 0.55)" : "",
}}
onMouseMove={handleCanvasEvent}
onWheel={handleCanvasEvent}
>
<g
id="canvas-transformation-group-x"
transform={`scale(${width} 1) scale(.5 1) translate(1 0)`}
>
<g
id="canvas-transformation-group-y"
transform={`scale(1 ${-height}) translate(0 -1) scale(1 .5) translate(0 1)`}
>
<g
id="projection-transformation-group"
transform={this.matrixToTransformString(projectionTF)}
>
<g
id="camera-transformation-group"
transform={this.matrixToTransformString(cameraTF)}
>
<g
id="model-transformation-group"
transform={this.matrixToTransformString(modelTF)}
>
{newChildren}
</g>
</g>
</g>
</g>
</g>
</svg>
);
}
}