mirror of
https://github.com/chanzuckerberg/cellxgene.git
synced 2026-09-25 18:58:12 +08:00
* refactor categorical controls state * lint * fix race condition in tests * fix typo * add missing update on subset * remove obsolete code * update jest and puppeteer major version; update all minors * update when label changes * remove lint from tests; increase timeouts in e2e tests * initial refactoring to new async annomatrix * refine error handling * fix bad merge * add continuous legend * lint * fix memoization in color table creators * partial implementation of user defined annotations * add new annotations action creator file * first pass at user annotations * additional user annotation bug fixes * user annotation auto-save * unit test cleanup * lint * refactor into multiple files * cleanup * add column GC * fix several bugs in user annotations * remove debug code * no anonymous functions * undo redo cleanup * file cleanup * scatterplot * performance * cleanup * remove old code * render in parallel with load * fix race condition * simply graph rendering * render throttle DRY * fix category label order * fix typo in e2e test setup * re-fix the e2e test setup * be more tolerant of races * anno matrix unit tests * temp disable reembedding * pilot port continuous histo to react-async * name change * lint * fix repaint bug * typo fix * update snap to match new ids * world/universe name cleanup * move annoMatrix to src dir * use private underscore naming convention * fix corner case in all selected * name cleanup * add layout control * init edge case * lint * port scatterplot * fix label indexing bug and improve tests * port category to react-async * fix user annotation labelling while subset * select all of prev layout on layout switch * fix race with crossfilter update * prettier lint * fix misleading comment * fix url composition in loader * first pass at crossfilter tests * lint * lint * fix typo * improved error handling for network errors * fix memoization bug * add memo * refactor for performnce * add missing single-value handling in select exact parser * small bugs discovered by tests * lint * additional crossfilter unit tests * remove extraneous comment * add support for automatic category determination * lint * fix render bug in category * take advantage of schema categories guarantee * lint * do not clear history when resetting * enhanced annomatrix gc * lint * finish renaming to follow conventions; fix clone race bug * lint * add priority based loading to improve initial data load UX * crossfilter cache perf * perf tuning * remove timers * documentation * PR review changes * PR review changes * more PR review edits * improve clarity of comment * more PR review fixes * port centroidLabels to use react-async * remove dead code * pr review updates * oops, remove logging
120 lines
3.7 KiB
JavaScript
120 lines
3.7 KiB
JavaScript
import React, { PureComponent, cloneElement } from "react";
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import styles from "../graph.css";
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export default class GraphOverlayLayer extends PureComponent {
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/*
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This component takes its children (assumed in the data coordinate space ([0, 1] range, origin in bottom left corner))
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and transforms itself multiple times resulting in screen space ([0, screenWidth/Height] range, origin in top left corner)
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Children are assigned in the graph component and must implement onDisplayChange()
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*/
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constructor(props) {
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super(props);
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this.state = {
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display: {},
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};
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}
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matrixToTransformString = (m) => {
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/*
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Translates the gl-matrix mat3 to SVG matrix transform style
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mat3 SVG Transform Function
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a c e
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b d f / [a, b, 0, c, d, 0, e, f, 1] => matrix(a, b, c, d, e, f) / matrix(sx, 0, 0, sy, tx, ty) / matrix(m[0] m[3] m[1] m[4] m[6] m[7])
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0 0 1
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*/
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return `matrix(${m[0]} ${m[1]} ${m[3]} ${m[4]} ${m[6]} ${m[7]})`;
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};
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reverseMatrixScaleTransformString = (m) => {
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return `matrix(${1 / m[0]} 0 0 ${1 / m[4]} 0 0)`;
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};
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// This is passed to all children, should be called when an overlay's display state is toggled along with the overlay name and its new display state in boolean form
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overlaySetShowing = (overlay, displaying) => {
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this.setState((state) => {
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return { ...state, display: { ...state.display, [overlay]: displaying } };
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});
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};
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render() {
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const {
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cameraTF,
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modelTF,
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projectionTF,
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children,
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handleCanvasEvent,
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width,
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height,
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} = this.props;
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const { display } = this.state;
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if (!cameraTF) return null;
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const displaying = Object.values(display).some((value) => value); // check to see if at least one overlay is currently displayed
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const inverseTransform = `${this.reverseMatrixScaleTransformString(
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modelTF
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)} ${this.reverseMatrixScaleTransformString(
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cameraTF
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)} ${this.reverseMatrixScaleTransformString(
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projectionTF
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)} scale(1 2) scale(1 ${1 / -height}) scale(2 1) scale(${1 / width} 1)`;
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// Copy the children passed with the overlay and add the inverse transform and onDisplayChange props
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const newChildren = React.Children.map(children, (child) =>
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cloneElement(child, {
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inverseTransform,
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overlaySetShowing: this.overlaySetShowing,
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})
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);
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return (
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<svg
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className={styles.graphSVG}
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width={width}
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height={height}
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pointerEvents="none"
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style={{
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position: "absolute",
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top: 0,
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left: 0,
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zIndex: 2,
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backgroundColor: displaying ? "rgba(255, 255, 255, 0.55)" : "",
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}}
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onMouseMove={handleCanvasEvent}
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onWheel={handleCanvasEvent}
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>
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<g
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id="canvas-transformation-group-x"
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transform={`scale(${width} 1) scale(.5 1) translate(1 0)`}
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>
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<g
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id="canvas-transformation-group-y"
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transform={`scale(1 ${-height}) translate(0 -1) scale(1 .5) translate(0 1)`}
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>
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<g
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id="projection-transformation-group"
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transform={this.matrixToTransformString(projectionTF)}
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>
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<g
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id="camera-transformation-group"
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transform={this.matrixToTransformString(cameraTF)}
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>
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<g
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id="model-transformation-group"
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transform={this.matrixToTransformString(modelTF)}
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>
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{newChildren}
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</g>
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</g>
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</g>
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</g>
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</g>
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</svg>
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);
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}
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}
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