Files
cellxgene/src/components/graph/graph.js
2018-05-10 01:21:35 -07:00

329 lines
9.2 KiB
JavaScript

// jshint esversion: 6
import React from "react";
import _ from "lodash";
import * as globals from "../../globals";
import styles from "./graph.css";
import { setupGraphElements } from "./drawGraph";
import SectionHeader from "../framework/sectionHeader";
import { connect } from "react-redux";
import actions from "../../actions";
import mat4 from "gl-mat4";
import fit from "canvas-fit";
import _camera from "../../util/camera.js";
import _regl from "regl";
import _drawPoints from "./drawPointsRegl";
import { scaleLinear } from "../../util/scaleLinear";
import FaCrosshair from "react-icons/lib/fa/crosshairs";
import FaZoom from "react-icons/lib/fa/search-plus";
import FaSave from "react-icons/lib/fa/download";
/* https://bl.ocks.org/mbostock/9078690 - quadtree for onClick / hover selections */
@connect(state => {
const vertices =
state.cells.cells && state.cells.cells.data.graph
? state.cells.cells.data.graph
: null;
const ranges =
state.cells.cells && state.cells.cells.data.ranges
? state.cells.cells.data.ranges
: null;
const metadata =
state.cells.cells && state.cells.cells.data.metadata
? state.cells.cells.data.metadata
: null;
return {
ranges,
vertices,
metadata,
colorAccessor: state.controls.colorAccessor,
colorScale: state.controls.colorScale,
continuousSelection: state.controls.continuousSelection,
graphVec: state.controls.graphVec,
currentCellSelection: state.controls.currentCellSelection,
graphBrushSelection: state.controls.graphBrushSelection,
opacityForDeselectedCells: state.controls.opacityForDeselectedCells
};
})
class Graph extends React.Component {
constructor(props) {
super(props);
this.count = 0;
this.inverse = mat4.identity([]);
this.state = {
drawn: false,
svg: null,
ctx: null,
brush: null,
mode: "brush"
};
}
componentDidMount() {
const { svg } = setupGraphElements(
this.handleBrushSelectAction.bind(this),
this.handleBrushDeselectAction.bind(this)
);
this.setState({ svg });
// setup canvas and camera
const camera = _camera(this.reglCanvas, { scale: true, rotate: false });
const regl = _regl(this.reglCanvas);
const drawPoints = _drawPoints(regl);
// preallocate buffers
const pointBuffer = regl.buffer();
const colorBuffer = regl.buffer();
const sizeBuffer = regl.buffer();
regl.frame(({ viewportWidth, viewportHeight }) => {
regl.clear({
depth: 1,
color: [1, 1, 1, 1]
});
drawPoints({
size: sizeBuffer,
distance: camera.distance,
color: colorBuffer,
position: pointBuffer,
count: this.count,
view: camera.view(),
scale: viewportHeight / viewportWidth
});
// var view = camera.view(); // get the camera matrix
// var projection = mat4.perspective(
// [],
// Math.PI / 2,
// context.viewportWidth * props.scale / context.viewportHeight,
// 0.01,
// 1000
// ); // get the projection matrix
// var combined = mat.multiply([], projection, view); // this is the matrix applied to the transform
// this.inverse = mat.invert([], combined); // this is the inverse
camera.tick();
});
this.setState({
regl,
pointBuffer,
colorBuffer,
sizeBuffer
});
}
componentWillReceiveProps(nextProps) {
if (this.state.regl && nextProps.vertices) {
const vertices = nextProps.currentCellSelection;
const vertexCount = vertices.length;
const positions = new Float32Array(2 * vertexCount);
const colors = new Float32Array(3 * vertexCount);
const sizes = new Float32Array(vertexCount);
// d3.scaleLinear().domain([0,1]).range([-1,1])
const glScaleX = scaleLinear([0, 1], [-1, 1]);
// d3.scaleLinear().domain([0,1]).range([1,-1])
const glScaleY = scaleLinear([0, 1], [1, -1]);
/*
Construct Vectors
*/
const graphVec = nextProps.graphVec;
for (var i = 0; i < vertexCount; i++) {
const cell = vertices[i];
const cellIdx = cell.__cellIndex__;
const x = glScaleX(graphVec[2 * cellIdx]);
const y = glScaleY(graphVec[2 * cellIdx + 1]);
positions[2 * i] = x;
positions[2 * i + 1] = y;
colors.set(cell.__colorRGB__, 3 * i);
sizes[i] = cell.__selected__
? 4
: 0.2; /* make this a function of the number of total cells, including regraph */
}
this.state.pointBuffer({ data: positions, dimension: 2 });
this.state.colorBuffer({ data: colors, dimension: 3 });
this.state.sizeBuffer({ data: sizes, dimension: 1 });
this.count = vertexCount;
}
}
handleBrushSelectAction() {
/*
No idea why d3 event scope works like this
but apparently
it does
https://bl.ocks.org/EfratVil/0e542f5fc426065dd1d4b6daaa345a9f
*/
const s = d3.event.selection;
/*
event describing brush position:
@-------|
| |
| |
|-------@
*/
const brushCoords = {
northwestX: s[0][0],
northwestY: s[0][1],
southeastX: s[1][0],
southeastY: s[1][1]
};
brushCoords.dx = brushCoords.southeastX - brushCoords.northwestX;
brushCoords.dy = brushCoords.southeastY - brushCoords.northwestY;
this.props.dispatch({
type: "graph brush selection change",
brushCoords
});
}
handleBrushDeselectAction() {
if (!d3.event.selection) {
this.props.dispatch({
type: "graph brush deselect"
});
}
}
handleOpacityRangeChange(e) {
this.props.dispatch({
type: "change opacity deselected cells in 2d graph background",
data: e.target.value
});
}
render() {
return (
<div
id="graphWrapper"
>
<div style={{ position: "fixed", right: 0, top: 0 }}>
<div
style={{
padding: 10,
display: "flex",
justifyContent: "flex-end",
alignItems: "baseline"
}}
>
<button
onClick={() => {
this.props.dispatch(actions.regraph());
}}
style={{
fontSize: 14,
fontWeight: 700,
color: "white",
padding: "10px 20px",
marginRight: 10,
borderRadius: 2,
backgroundColor: globals.brightBlue,
border: "none",
cursor: "pointer"
}}
>
regraph selection
</button>
<div>
<span style={{ position: "relative", top: 3 }}>
<button
onClick={() => {
this.setState({ mode: "brush" });
}}
style={{
cursor: "pointer",
border:
this.state.mode === "brush"
? "1px solid black"
: "1px solid white",
backgroundColor: "white",
padding: 5,
borderRadius: 3
}}
>
{" "}
<FaCrosshair />{" "}
</button>
<button
onClick={() => {
this.setState({ mode: "zoom" });
}}
style={{
cursor: "pointer",
border:
this.state.mode === "zoom"
? "1px solid black"
: "1px solid white",
backgroundColor: "white",
padding: 5,
borderRadius: 3
}}
>
{" "}
<FaZoom />{" "}
</button>
</span>
</div>
<div>
<button
style={{
fontSize: 14,
fontWeight: 700,
color: "white",
padding: "10px 20px",
backgroundColor: globals.lightGrey,
border: "none",
cursor: "pointer"
}}
>
export
</button>
</div>
</div>
</div>
<div
style={{marginRight: 50, marginTop: 50, zIndex: -9999 }}
>
<div
style={{
display: this.state.mode === "brush" ? "inherit" : "none"
}}
id="graphAttachPoint"
/>
<div style={{ padding: 0, margin: 0 }}>
<canvas
width={globals.graphWidth}
height={globals.graphHeight}
ref={canvas => {
this.reglCanvas = canvas;
}}
/>
</div>
</div>
</div>
);
}
}
export default Graph;
// <span style={{ marginRight: 10, fontSize: 12 }}>
// deselected opacity
// </span>
// <input
// style={{ position: "relative", top: 6, marginRight: 20 }}
// type="range"
// onChange={this.handleOpacityRangeChange.bind(this)}
// min={0}
// max={1}
// step="0.01"
// />