Files
cellxgene/client/src/components/scatterplot/scatterplot.js
T
Severiano Badajoz 8d725b1ad9 centroid labels (#872)
* refactor reducer to no longer support hover state and hold many labels

* refactor to generate centroidCoordinates for all values of a category

* create hash for function and memoize export

* create button to display all labels for a category

* clear state

* create label for each thing

* calculate on each value

* change to in place modification of map

* switch to for loop with iterator instead of forEach

* use map from centroidLabel instead of creating copy

* adapt for map

* utilize tarrays

* begin documentation

* disable centroids if in zoom mode

* clean up

* persist uncalc coordinates

* document

* clean up and document

* cleanup and document

* fix

* fix undefined labels and document changes

* fix first element skip

* fix conditional recalc

* rename centroidLabel -> centroidLabels

* break out dilation on hover to new reducer

* numerous styling changes for readability

* change centroid icon

* remove colorAccessor from parameters

* recalc centroids on world change

* make label toggle undoable

* remove unused import

* highlight labels on hover

* remove special characters from svg id

* lighten backdrop

* only generate new centroids if they pre-exist

* fix issue with spaces in catagorical value name

* add label buttons to menubar

* change reducer to use colorAccessor and have single toggle

* fix check to see if svg should be rendered

* move svg overlays onto a single svg layer

* dilate on label hover

* remove logs

* allow centroid to update along side regl renders

* allow actions to pass through svg if in zoom mode

* remove artifact from circle

* remove comment

* remove disabling of centroid button

* fix conditional map to screen

* make styling label conditions stricter

* prettier

* refactor onto master

* refactor computePointFlags() to use pointDilation store

* notify when viewport changes

* move svg attributes out of lasso setup and prevent rerenders/writes

* begin playing with transform matrix

* first solution for camera interaction

* create transform using nested groups

* semi-working method using nested groups with transforms

* inversely scale text

* properly do final transform

* cleanup dead / test code

* reinstate original functionality

* breakout centroid labels labels into separate component

* default toggle on for testing

* separate lasso and centroid layers

* remove unnecessary attributes, working hover

* dilation on label hover

* fix dilation on scatterplot

* add dilation on label hover

* break overlay into separate component

* make overlay agnostic to children

* move label mouse actions to centroidlabels component, add overlay state

* remove lasso on switch to camera

* disallow user selection

* fix reducer

* fix subset with continuous color error

* reset labels on color by continuous

* revert centroids on by default

* refactor for nested restructuring

* remove update checking

* remove unused method

* readd deleted hover delay

* remove old centroid setup

* remove centroid from undoable

* cleanup dead code

* remove dead code

* rollback unnecessary changes

* begin adding annotation functionality

* add annotation functionality

* add reset and undo functionality

* change centroids on layout change

* don't create label for unassigned

* add comment pointing out POI for performance

* touch up matrix transform comment

* add comment explaining coordinate space and children's assumed space

* remove dead code

* switch to pure component

* connect centroidLabels to redux

* clean up camera check and null result

* tool tip change

* rename centroid toggle and the like

* fix the misalignment of buttons, also make blueprint use consistent

* fix comment spelling mistakes

* introduce variable for cleaner logic expressions and state assignment

* alter tooltip text to back color by interaction

* remove manual iterator manipulation for forEach()

* remove debounce

* nit fix

* tooltip wording fix

* lint
2020-01-22 13:40:22 -08:00

450 lines
11 KiB
JavaScript

import React from "react";
import { connect } from "react-redux";
import { Button, ButtonGroup } from "@blueprintjs/core";
import _regl from "regl";
import * as d3 from "d3";
import { mat3 } from "gl-matrix";
import memoize from "memoize-one";
import { isTypedArray } from "../../util/typeHelpers";
import * as globals from "../../globals";
import setupScatterplot from "./setupScatterplot";
import styles from "./scatterplot.css";
import _drawPoints from "./drawPointsRegl";
import { margin, width, height } from "./util";
import finiteExtent from "../../util/finiteExtent";
function createProjectionTF(viewportWidth, viewportHeight) {
/*
the projection transform accounts for the screen size & other layout
*/
const m = mat3.create();
return mat3.projection(m, viewportWidth, viewportHeight);
}
@connect(state => {
const { world, crossfilter, universe } = state;
const { scatterplotXXaccessor, scatterplotYYaccessor } = state.controls;
const expressionX = scatterplotXXaccessor
? world.varData.col(scatterplotXXaccessor)?.asArray()
: null;
const expressionY = scatterplotYYaccessor
? world.varData.col(scatterplotYYaccessor)?.asArray()
: null;
return {
world,
universe,
colorRGB: state.colors.rgb,
colorScale: state.colors.scale,
colorAccessor: state.colors.colorAccessor,
pointDilation: state.pointDilation,
// Accessors are var/gene names (strings)
scatterplotXXaccessor,
scatterplotYYaccessor,
opacityForDeselectedCells: state.controls.opacityForDeselectedCells,
differential: state.differential,
expressionX,
expressionY,
crossfilter,
responsive: state.responsive
};
})
class Scatterplot extends React.PureComponent {
computePointPositions = memoize((X, Y, xScale, yScale) => {
const positions = new Float32Array(2 * X.length);
for (let i = 0, len = X.length; i < len; i += 1) {
positions[2 * i] = xScale(X[i]);
positions[2 * i + 1] = yScale(Y[i]);
}
return positions;
});
computePointColors = memoize(rgb => {
/*
compute webgl colors for each point
*/
const colors = new Float32Array(3 * rgb.length);
for (let i = 0, len = rgb.length; i < len; i += 1) {
colors.set(rgb[i], 3 * i);
}
return colors;
});
computeSelectedFlags = memoize(
(crossfilter, flagSelected, flagUnselected) => {
const x = crossfilter.fillByIsSelected(
new Float32Array(crossfilter.size()),
flagSelected,
flagUnselected
);
return x;
}
);
computePointFlags = memoize(
(world, crossfilter, colorAccessor, pointDilation) => {
const flagSelected = 1;
const flagNaN = 2;
const flagHighlight = 4;
const flags = this.computeSelectedFlags(
crossfilter,
flagSelected,
0
).slice();
const { metadataField, categoryField } = pointDilation;
const highlightData = metadataField
? world.obsAnnotations.col(metadataField)?.asArray()
: null;
const colorByColumn = colorAccessor
? world.obsAnnotations.col(colorAccessor)?.asArray() ||
world.varData.col(colorAccessor)?.asArray()
: null;
const colorByData =
colorByColumn && isTypedArray(colorByColumn) ? colorByColumn : null;
if (colorByData || highlightData) {
for (let i = 0, len = flags.length; i < len; i += 1) {
if (highlightData) {
flags[i] += highlightData[i] === categoryField ? flagHighlight : 0;
}
if (colorByData) {
flags[i] += Number.isFinite(colorByData[i]) ? 0 : flagNaN;
}
}
}
return flags;
}
);
constructor(props) {
super(props);
this.count = 0;
this.axes = false;
this.renderCache = {
positions: null,
colors: null,
flags: null,
xScale: null,
yScale: null
};
this.state = {
svg: null,
minimized: null
};
}
componentDidMount() {
const { svg } = setupScatterplot(width, height, margin);
let scales;
const { expressionX, expressionY } = this.props;
if (svg && expressionX && expressionY) {
scales = Scatterplot.setupScales(expressionX, expressionY);
this.drawAxesSVG(scales.xScale, scales.yScale, svg);
this.renderCache = { ...this.renderCache, ...scales };
}
const regl = _regl(this.reglCanvas);
const drawPoints = _drawPoints(regl);
// Create render transform
const projectionTF = createProjectionTF(
this.reglCanvas.width,
this.reglCanvas.height
);
// preallocate buffers
const pointBuffer = regl.buffer();
const colorBuffer = regl.buffer();
const flagBuffer = regl.buffer();
this.renderPoints(
regl,
drawPoints,
flagBuffer,
colorBuffer,
pointBuffer,
projectionTF
);
this.setState({
regl,
flagBuffer,
pointBuffer,
colorBuffer,
svg,
drawPoints,
projectionTF
});
}
componentDidUpdate(prevProps) {
const {
world,
crossfilter,
scatterplotXXaccessor,
scatterplotYYaccessor,
expressionX,
expressionY,
colorRGB,
colorAccessor,
pointDilation
} = this.props;
const {
regl,
pointBuffer,
colorBuffer,
flagBuffer,
svg,
drawPoints,
projectionTF
} = this.state;
if (
scatterplotXXaccessor !== prevProps.scatterplotXXaccessor ||
scatterplotYYaccessor !== prevProps.scatterplotYYaccessor ||
world !== prevProps.world // shape or clip of world changed
) {
const scales = Scatterplot.setupScales(expressionX, expressionY);
this.drawAxesSVG(scales.xScale, scales.yScale, svg);
this.renderCache = { ...this.renderCache, ...scales };
}
if (world && regl) {
const { renderCache } = this;
const { xScale, yScale } = this.renderCache;
let needsRepaint = false;
const newPositions = this.computePointPositions(
expressionX,
expressionY,
xScale,
yScale
);
if (renderCache.positions !== newPositions) {
renderCache.positions = newPositions;
pointBuffer({ data: renderCache.positions, dimension: 2 });
needsRepaint = true;
}
/* colors for each point */
const newColors = this.computePointColors(colorRGB);
if (renderCache.colors !== newColors) {
renderCache.colors = newColors;
colorBuffer({ data: renderCache.colors, dimension: 3 });
needsRepaint = true;
}
const newFlags = this.computePointFlags(
world,
crossfilter,
colorAccessor,
pointDilation
);
if (renderCache.flags !== newFlags) {
renderCache.flags = newFlags;
flagBuffer({ data: renderCache.flags, dimension: 1 });
needsRepaint = true;
}
this.count = expressionX.length;
if (needsRepaint) {
this.renderPoints(
regl,
drawPoints,
flagBuffer,
colorBuffer,
pointBuffer,
projectionTF
);
}
}
}
static setupScales(expressionX, expressionY) {
const xScale = d3
.scaleLinear()
.domain(finiteExtent(expressionX))
.range([0, width]);
const yScale = d3
.scaleLinear()
.domain(finiteExtent(expressionY))
.range([height, 0]);
return {
xScale,
yScale
};
}
drawAxesSVG(xScale, yScale, svg) {
const { scatterplotYYaccessor, scatterplotXXaccessor } = this.props;
svg.selectAll("*").remove();
// the axes are much cleaner and easier now. No need to rotate and orient
// the axis, just call axisBottom, axisLeft etc.
const xAxis = d3
.axisBottom()
.ticks(7)
.scale(xScale);
const yAxis = d3
.axisLeft()
.ticks(7)
.scale(yScale);
// adding axes is also simpler now, just translate x-axis to (0,height)
// and it's alread defined to be a bottom axis.
svg
.append("g")
.attr("transform", `translate(0,${height})`)
.attr("class", "x axis")
.call(xAxis);
// y-axis is translated to (0,0)
svg
.append("g")
.attr("transform", "translate(0,0)")
.attr("class", "y axis")
.call(yAxis);
// adding label. For x-axis, it's at (10, 10), and for y-axis at (width, height-10).
svg
.append("text")
.attr("x", 10)
.attr("y", 10)
.attr("class", "label")
.style("font-style", "italic")
.text(scatterplotYYaccessor);
svg
.append("text")
.attr("x", width)
.attr("y", height - 10)
.attr("text-anchor", "end")
.attr("class", "label")
.style("font-style", "italic")
.text(scatterplotXXaccessor);
}
renderPoints(
regl,
drawPoints,
flagBuffer,
colorBuffer,
pointBuffer,
projectionTF
) {
if (!this.reglCanvas) return;
const { universe, responsive } = this.props;
// The viewport dimension is used to scale points, so we want to pass
// the dimension of the MAIN viewport, not the scatterplot viewport.
// Slightly hacky, but we want all points to scale uniformly. Perhaps
// this should move to the redux state and be shared?
const { width: cvWidth, height: cvHeight } = responsive;
regl.poll();
regl.clear({
depth: 1,
color: [1, 1, 1, 1]
});
drawPoints({
flag: flagBuffer,
color: colorBuffer,
position: pointBuffer,
projection: projectionTF,
count: this.count,
nPoints: universe.nObs,
minViewportDimension: Math.min(
cvWidth - globals.leftSidebarWidth || width,
cvHeight || height
)
});
regl._gl.flush();
}
render() {
const { dispatch } = this.props;
const { minimized } = this.state;
return (
<div
style={{
position: "fixed",
bottom: minimized ? -height + -margin.top - 2 : 0,
borderRadius: "3px 3px 0px 0px",
left: globals.leftSidebarWidth + globals.scatterplotMarginLeft,
padding: "0px 20px 20px 0px",
backgroundColor: "white",
/* x y blur spread color */
boxShadow: "0px 0px 6px 2px rgba(153,153,153,0.4)"
}}
id="scatterplot_wrapper"
>
<ButtonGroup
style={{
position: "absolute",
right: 5,
top: 5
}}
>
<Button
type="button"
minimal
onClick={() => {
this.setState({ minimized: !minimized });
}}
>
{minimized ? "show scatterplot" : "hide"}
</Button>
<Button
type="button"
minimal
data-testid="clear-scatterplot"
onClick={() =>
dispatch({
type: "clear scatterplot"
})
}
>
remove
</Button>
</ButtonGroup>
<div
className={styles.scatterplot}
id="scatterplot"
style={{
width: `${width + margin.left + margin.right}px`,
height: `${height + margin.top + margin.bottom}px`
}}
>
<canvas
width={width}
height={height}
data-testid="scatterplot"
style={{
marginLeft: margin.left,
marginTop: margin.top
}}
ref={canvas => {
this.reglCanvas = canvas;
}}
/>
</div>
</div>
);
}
}
export default Scatterplot;