mirror of
https://github.com/chanzuckerberg/cellxgene.git
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* refactor reducer to no longer support hover state and hold many labels * refactor to generate centroidCoordinates for all values of a category * create hash for function and memoize export * create button to display all labels for a category * clear state * create label for each thing * calculate on each value * change to in place modification of map * switch to for loop with iterator instead of forEach * use map from centroidLabel instead of creating copy * adapt for map * utilize tarrays * begin documentation * disable centroids if in zoom mode * clean up * persist uncalc coordinates * document * clean up and document * cleanup and document * fix * fix undefined labels and document changes * fix first element skip * fix conditional recalc * rename centroidLabel -> centroidLabels * break out dilation on hover to new reducer * numerous styling changes for readability * change centroid icon * remove colorAccessor from parameters * recalc centroids on world change * make label toggle undoable * remove unused import * highlight labels on hover * remove special characters from svg id * lighten backdrop * only generate new centroids if they pre-exist * fix issue with spaces in catagorical value name * add label buttons to menubar * change reducer to use colorAccessor and have single toggle * fix check to see if svg should be rendered * move svg overlays onto a single svg layer * dilate on label hover * remove logs * allow centroid to update along side regl renders * allow actions to pass through svg if in zoom mode * remove artifact from circle * remove comment * remove disabling of centroid button * fix conditional map to screen * make styling label conditions stricter * prettier * refactor onto master * refactor computePointFlags() to use pointDilation store * notify when viewport changes * move svg attributes out of lasso setup and prevent rerenders/writes * begin playing with transform matrix * first solution for camera interaction * create transform using nested groups * semi-working method using nested groups with transforms * inversely scale text * properly do final transform * cleanup dead / test code * reinstate original functionality * breakout centroid labels labels into separate component * default toggle on for testing * separate lasso and centroid layers * remove unnecessary attributes, working hover * dilation on label hover * fix dilation on scatterplot * add dilation on label hover * break overlay into separate component * make overlay agnostic to children * move label mouse actions to centroidlabels component, add overlay state * remove lasso on switch to camera * disallow user selection * fix reducer * fix subset with continuous color error * reset labels on color by continuous * revert centroids on by default * refactor for nested restructuring * remove update checking * remove unused method * readd deleted hover delay * remove old centroid setup * remove centroid from undoable * cleanup dead code * remove dead code * rollback unnecessary changes * begin adding annotation functionality * add annotation functionality * add reset and undo functionality * change centroids on layout change * don't create label for unassigned * add comment pointing out POI for performance * touch up matrix transform comment * add comment explaining coordinate space and children's assumed space * remove dead code * switch to pure component * connect centroidLabels to redux * clean up camera check and null result * tool tip change * rename centroid toggle and the like * fix the misalignment of buttons, also make blueprint use consistent * fix comment spelling mistakes * introduce variable for cleaner logic expressions and state assignment * alter tooltip text to back color by interaction * remove manual iterator manipulation for forEach() * remove debounce * nit fix * tooltip wording fix * lint
101 lines
3.0 KiB
JavaScript
101 lines
3.0 KiB
JavaScript
import React, { PureComponent, cloneElement } from "react";
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import { connect } from "react-redux";
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import styles from "../graph.css";
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export default
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@connect(state => ({
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responsive: state.responsive
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}))
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class GraphOverlayLayer extends PureComponent {
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/*
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This component takes its children (assumed in the data coordinate space ([0, 1] range, origin in bottom left corner))
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and transforms itself multiple times resulting in screen space ([0, screenWidth/Height] range, origin in top left corner)
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Children are assigned in the graph component
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*/
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matrixToTransformString = m => {
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/*
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Translates the gl-matrix mat3 to SVG matrix transform style
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mat3 SVG Transform Function
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a c e
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b d f / [a, b, 0, c, d, 0, e, f, 1] => matrix(a, b, c, d, e, f) / matrix(sx, 0, 0, sy, tx, ty) / matrix(m[0] m[3] m[1] m[4] m[6] m[7])
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0 0 1
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*/
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return `matrix(${m[0]} ${m[1]} ${m[3]} ${m[4]} ${m[6]} ${m[7]})`;
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};
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reverseMatrixScaleTransformString = m => {
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return `matrix(${1 / m[0]} 0 0 ${1 / m[4]} 0 0)`;
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};
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render() {
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const {
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cameraTF,
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modelTF,
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projectionTF,
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responsive,
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graphPaddingRightLeft,
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graphPaddingTop,
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children
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} = this.props;
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if (!cameraTF) return null;
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const inverseTransform = `${this.reverseMatrixScaleTransformString(
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modelTF
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)} ${this.reverseMatrixScaleTransformString(
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cameraTF
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)} ${this.reverseMatrixScaleTransformString(
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projectionTF
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)} scale(1 2) scale(1 ${1 /
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-(responsive.height - graphPaddingTop)}) scale(2 1) scale(${1 /
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(responsive.width - graphPaddingRightLeft)} 1)`;
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const newChildren = React.Children.toArray(children);
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return (
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<svg
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className={styles.graphSVG}
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width={responsive.width - graphPaddingRightLeft}
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height={responsive.height}
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pointerEvents="none"
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style={{ zIndex: 99 }}
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>
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<g
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id="canvas-transformation-group-x"
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transform={`scale(${responsive.width -
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graphPaddingRightLeft} 1) scale(.5 1) translate(1 0)`}
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>
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<g
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id="canvas-transformation-group-y"
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transform={`scale(1 ${-(
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responsive.height - graphPaddingTop
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)}) translate(0 -1) scale(1 .5) translate(0 1)`}
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>
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<g
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id="projection-transformation-group"
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transform={this.matrixToTransformString(projectionTF)}
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>
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<g
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id="camera-transformation-group"
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transform={this.matrixToTransformString(cameraTF)}
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>
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<g
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id="model-transformation-group"
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transform={this.matrixToTransformString(modelTF)}
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>
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{newChildren.map(child =>
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cloneElement(child, { inverseTransform })
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)}
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</g>
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</g>
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</g>
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</g>
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</g>
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</svg>
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);
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}
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}
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