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* Add numeric inputs for percentiles * Define initial values for percentile cutoffs in world reducer * add percentil to crossfilter dimensions * worldEqUniverse now handles cloned worlds * add Dataframe.mapColumns * Wire up handlers for percentile inputs * World reducer and stateManager know about continuousPercentileMin/Max * Create world as universe clone (not pointer) to avoid clobbering vals * Define basic actions for setting continuousPercentileMin/Max * Under the hood, deal with percentiles between 0 and 1 * Move percentile inputs to visualization settings menu * Fix padding for undo/redo buttons * Trigger world rebuild from percentile actions * BROKEN - pseudocode for clamping dataframe by percentiles upon world rebuild * fix error handling on clip quantiles; start world clipping implementation * more unclipped reorg * rename crossfilter.percentile to quantile * simplify schema access * update continuous legend when scale changes * update color cache when clip changes * clip obs annotations and var data when clip quantile changes * use own fromEntries * fix tests * stable non-finite float sort/search * clarify comments * fix syntax typo * use new stand-alone clip * clip expresssion data * add select tests for non-finite scalars * basic styles * clip UI now requires explicit commit * reset enable/disable accounts for clip percentiles * better error messages * fix bug in undo interaction with programatic min brush selection * small refactoring * support clipping of int data * do not perform unnecessary summarizations * improve caching of dataframe compiled columns * add percentile precompute to Dataframe.summarize * use Dataframe.summarize for clip percentiles * remove obsolete quantile code from corssfilter * histogram scale and label Y axis, add unclipped X range labels * layout tweaks * scatterplot now updates when clip changes * improve comments * remove debugging comment * rework clip number entry validation for usability * ui tweaks to histogram colors and layout * enable undo/redo for clip user action * refine UI on clip value entry * api cleanup * update confusing comment * clarify purpose of isValidDigitKeyEvent * fix misleading comment * apply appropriate button-group classes; do not mix span and div * variable name and comment changes suggested in PR review * rename sort to sortArray; remove unused and dead code path * naming changes suggested in PR review * code review improvements for clarity * more small changes from PR review * lint fixes for PR review * fix spelling error * clarify that function performs in-place modification of world * add comment to clarify intent of range operation * fix bad indents in comments * clean up __columnsAccessor comments and code * improve comments around clipPredicate * field name consistency * improve comment on quantiles params
48 lines
1.2 KiB
JavaScript
48 lines
1.2 KiB
JavaScript
import { ControlsHelpers } from "../util/stateManager";
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const Universe = (state = null, action, nextSharedState, prevSharedState) => {
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switch (action.type) {
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case "initial data load complete (universe exists)": {
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const { universe } = action;
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return universe;
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}
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case "expression load success": {
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let { varData } = state;
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// Lazy load new expression data into the varData dataframe, if
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// not already present.
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//
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Object.entries(action.expressionData).forEach(([key, val]) => {
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// If not already in universe.varData, save entire expression column
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if (!varData.hasCol(key)) {
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varData = varData.withCol(key, val);
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}
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});
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// Prune size of varData "cache" if getting out of hand....
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//
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const { userDefinedGenes, diffexpGenes } = prevSharedState;
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const allTheGenesWeNeed = [
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...new Set(
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userDefinedGenes,
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diffexpGenes,
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Object.keys(action.expressionData)
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)
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];
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varData = ControlsHelpers.pruneVarDataCache(varData, allTheGenesWeNeed);
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return {
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...state,
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varData
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};
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}
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default: {
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return state;
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}
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}
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};
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export default Universe;
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