Files
cellxgene/client/src/components/scatterplot/scatterplot.js
Colin Megill df671192be Begin integrating blueprint (#359)
* toast test

* modify webpack build to allow for global CSS; use CSS modules to scope component styling

* remove heatmap

* add label to index resets

* swapping out buttons for blueprint

* adding constants to globals

* swapping out blueprint buttons

* title position, sidebar improvements

* sidebar styles

* adding toasts for validation errors

* zebra section trial

* integrating blueprint, switching buttons over, breaking out scatter

* clean up console
2018-10-22 15:46:37 -04:00

341 lines
8.5 KiB
JavaScript

// jshint esversion: 6
// https://bl.ocks.org/Jverma/076377dd0125b1a508621441752735fc
// https://peterbeshai.com/scatterplot-in-d3-with-voronoi-interaction.html
import React from "react";
import _ from "lodash";
import { connect } from "react-redux";
import { Button, ButtonGroup } from "@blueprintjs/core";
import _regl from "regl";
import * as d3 from "d3";
import * as globals from "../../globals";
import _camera from "../../util/camera";
import setupScatterplot from "./setupScatterplot";
import styles from "./scatterplot.css";
import _drawPoints from "./drawPointsRegl";
import scaleLinear from "../../util/scaleLinear";
import { margin, width, height } from "./util";
import { kvCache } from "../../util/stateManager";
@connect(state => {
const {
world,
crossfilter,
scatterplotXXaccessor,
scatterplotYYaccessor
} = state.controls;
const expressionX =
world && scatterplotXXaccessor
? kvCache.get(world.varDataCache, scatterplotXXaccessor)
: null;
const expressionY =
world && scatterplotYYaccessor
? kvCache.get(world.varDataCache, scatterplotYYaccessor)
: null;
return {
world,
colorRGB: state.controls.colorRGB,
colorAccessor: state.controls.colorAccessor,
colorScale: state.controls.colorScale,
// Accessors are var/gene names (strings)
scatterplotXXaccessor,
scatterplotYYaccessor,
opacityForDeselectedCells: state.controls.opacityForDeselectedCells,
differential: state.differential,
expressionX,
expressionY,
crossfilter,
// updated whenever the crossfilter selection is updated
selectionUpdate: _.get(state.controls, "crossfilter.updateTime", null)
};
})
class Scatterplot extends React.Component {
constructor(props) {
super(props);
this.count = 0;
this.axes = false;
this.state = {
svg: null,
minimized: null,
xScale: null,
yScale: null
};
}
componentDidMount() {
const { svg } = setupScatterplot(width, height, margin);
let scales;
const { expressionX, expressionY } = this.props;
if (svg && expressionX && expressionY) {
scales = Scatterplot.setupScales(expressionX, expressionY);
this.drawAxesSVG(scales.xScale, scales.yScale, svg);
}
this.setState({
svg,
xScale: scales ? scales.xScale : null,
yScale: scales ? scales.yScale : null
});
const camera = _camera(this.reglCanvas, { scale: true, rotate: false });
const regl = _regl(this.reglCanvas);
const drawPoints = _drawPoints(regl);
// preallocate buffers
const pointBuffer = regl.buffer();
const colorBuffer = regl.buffer();
const sizeBuffer = regl.buffer();
regl.frame(({ viewportWidth, viewportHeight }) => {
regl.clear({
depth: 1,
color: [1, 1, 1, 1]
});
drawPoints({
distance: camera.distance,
color: colorBuffer,
position: pointBuffer,
size: sizeBuffer,
count: this.count,
view: camera.view(),
scale: viewportHeight / viewportWidth
});
camera.tick();
});
this.setState({
regl,
sizeBuffer,
pointBuffer,
colorBuffer
});
}
componentDidUpdate(prevProps) {
const {
svg,
xScale,
yScale,
regl,
pointBuffer,
colorBuffer,
sizeBuffer
} = this.state;
const {
world,
crossfilter,
scatterplotXXaccessor,
scatterplotYYaccessor,
expressionX,
expressionY,
colorRGB
} = this.props;
if (
world &&
svg &&
xScale &&
yScale &&
scatterplotXXaccessor &&
scatterplotYYaccessor &&
(scatterplotXXaccessor !== prevProps.scatterplotXXaccessor || // was CLU now FTH1 etc
scatterplotYYaccessor !== prevProps.scatterplotYYaccessor || // was CLU now FTH1 etc
!this.axes) // clicked off the tab and back again, rerender
) {
this.drawAxesSVG(xScale, yScale, svg);
}
if (
world &&
regl &&
pointBuffer &&
colorBuffer &&
sizeBuffer &&
expressionX &&
expressionY &&
scatterplotXXaccessor &&
scatterplotYYaccessor &&
xScale &&
yScale
) {
const cellCount = expressionX.length;
const positionsBuf = new Float32Array(2 * cellCount);
const colorsBuf = new Float32Array(3 * cellCount);
const sizesBuf = new Float32Array(cellCount);
const glScaleX = scaleLinear([0, width], [-0.95, 0.95]);
const glScaleY = scaleLinear([0, height], [-1, 1]);
/*
Construct Vectors
*/
for (let i = 0; i < cellCount; i += 1) {
positionsBuf[2 * i] = glScaleX(xScale(expressionX[i]));
positionsBuf[2 * i + 1] = glScaleY(yScale(expressionY[i]));
}
for (let i = 0; i < cellCount; i += 1) {
colorsBuf.set(colorRGB[i], 3 * i);
}
crossfilter.fillByIsFiltered(sizesBuf, 4, 0.2);
pointBuffer({ data: positionsBuf, dimension: 2 });
colorBuffer({ data: colorsBuf, dimension: 3 });
sizeBuffer({ data: sizesBuf, dimension: 1 });
this.count = cellCount;
}
if (
expressionX &&
expressionY &&
(scatterplotXXaccessor !== prevProps.scatterplotXXaccessor || // was CLU now FTH1 etc
scatterplotYYaccessor !== prevProps.scatterplotYYaccessor)
) {
const scales = Scatterplot.setupScales(expressionX, expressionY);
this.setState(scales);
}
}
static setupScales(expressionX, expressionY) {
const xScale = d3
.scaleLinear()
.domain(d3.extent(expressionX))
.range([0, width]);
const yScale = d3
.scaleLinear()
.domain(d3.extent(expressionY))
.range([height, 0]);
return {
xScale,
yScale
};
}
drawAxesSVG(xScale, yScale, svg) {
const { scatterplotYYaccessor, scatterplotXXaccessor } = this.props;
svg.selectAll("*").remove();
// the axes are much cleaner and easier now. No need to rotate and orient
// the axis, just call axisBottom, axisLeft etc.
const xAxis = d3.axisBottom().scale(xScale);
const yAxis = d3.axisLeft().scale(yScale);
// adding axes is also simpler now, just translate x-axis to (0,height)
// and it's alread defined to be a bottom axis.
svg
.append("g")
.attr("transform", `translate(0,${height})`)
.attr("class", "x axis")
.call(xAxis);
// y-axis is translated to (0,0)
svg
.append("g")
.attr("transform", "translate(0,0)")
.attr("class", "y axis")
.call(yAxis);
// adding label. For x-axis, it's at (10, 10), and for y-axis at (width, height-10).
svg
.append("text")
.attr("x", 10)
.attr("y", 10)
.attr("class", "label")
.text(scatterplotYYaccessor);
svg
.append("text")
.attr("x", width)
.attr("y", height - 10)
.attr("text-anchor", "end")
.attr("class", "label")
.text(scatterplotXXaccessor);
}
render() {
const { dispatch } = this.props;
const { minimized } = this.state;
return (
<div
style={{
position: "fixed",
bottom: minimized ? -height + -margin.top : 0,
left: globals.leftSidebarWidth + globals.scatterplotPaddingLeft,
paddingBottom: 20,
backgroundColor: "white"
}}
id="scatterplot_wrapper"
>
<ButtonGroup
minimal
style={{
position: "absolute",
right: 5,
top: 5
}}
>
<Button
type="button"
icon={minimized ? "plus" : "minus"}
onClick={() => {
this.setState({ minimized: !minimized });
}}
/>
<Button
type="button"
icon="cross"
onClick={() => {
dispatch({
type: "clear scatterplot"
});
dispatch({
type: "reset colorscale"
});
}}
/>
</ButtonGroup>
<div
className={styles.scatterplot}
id="scatterplot"
style={{
width: `${width + margin.left + margin.right}px`,
height: `${height + margin.top + margin.bottom}px`
}}
>
<canvas
width={width}
height={height}
style={{
marginLeft: margin.left - 7,
marginTop: margin.top
}}
ref={canvas => {
this.reglCanvas = canvas;
}}
/>
</div>
</div>
);
}
}
export default Scatterplot;