Files
cellxgene/client/src/components/graph/overlays/graphOverlayLayer.js
T
eaae6df5e3 TS Revert (1) (#2402)
* revert all commits to before Typescript migration

* update compat workflow to match latest deps (#2335)

* update compat workflow to match latest deps

* attempt to debug

* attempt to debug

* remove debugging code

* typo

* update deps to match desktop (#2340)

* fix: don't run lint with `--fix` on push tests (#2273)

* fix: don't run lint with `--fix` on push tests

* npx

Co-authored-by: maniarathi <mani.arathi@gmail.com>
Co-authored-by: Madison Dunitz <madison.dunitz@chanzuckerberg.com>

* rename X_approx_distribution to X_approximate_distribution (#2337)

* Correctly handle non-finite numbers in heuristic determination of X distribution (#2342)

* handle non-finites explicitly

* improve and test edge case handling for distribution estimation

* revert debugging changes

* code readability

* clean up type inferencing (#2332)

* unit tests for 64 bit conversion

* clean up type handling

* type inference tests

* more type inference fixes

* use schema to determine user intent for data typing

* stop using deprecated API

* fbs type encoding test

* add missing test

* add more tests

* correctly infer X type for CXG adaptor

* lint

* fix typo

* ts migration

* cleanup from PR review

* lint

* PR review changes

* remove unused packages from client (#2359)

* remove unused packages from client

* add missing peer dep

* fix: disable FE auth testing on compatibility tests (#2377)

* update: release process (#2277)

Co-authored-by: maniarathi <mani.arathi@gmail.com>

* fix: remove spaces in param setup (#2380)

* delete deploy workflow (#2396)

* undo reformatting which now does not pass lint

* fix snapshots which changed due to npm dep changes

* add missing quoting to snapshot

* another snapshot typo fix

* TS Revert (2) - replay PR #2347 and #2354 (#2403)

* replay edits from PR 2347

* TS Revert (3) - replay edits in PR #2327 (#2404)

* replay edits in PR 2327

* TS Revert (4) - replay PR #2355 (#2405)

* replay edits in PR 2355

* add additional babel config

* reformat with new prettier config

Co-authored-by: Severiano Badajoz <sbadajoz@chanzuckerberg.com>
Co-authored-by: maniarathi <mani.arathi@gmail.com>
Co-authored-by: Madison Dunitz <madison.dunitz@chanzuckerberg.com>
2021-08-23 15:01:36 -07:00

116 lines
3.6 KiB
JavaScript

import React, { PureComponent, cloneElement } from "react";
import styles from "../graph.css";
export default class GraphOverlayLayer extends PureComponent {
/*
This component takes its children (assumed in the data coordinate space ([0, 1] range, origin in bottom left corner))
and transforms itself multiple times resulting in screen space ([0, screenWidth/Height] range, origin in top left corner)
Children are assigned in the graph component and must implement onDisplayChange()
*/
constructor(props) {
super(props);
this.state = {
display: {},
};
}
matrixToTransformString = (m) =>
/*
Translates the gl-matrix mat3 to SVG matrix transform style
mat3 SVG Transform Function
a c e
b d f / [a, b, 0, c, d, 0, e, f, 1] => matrix(a, b, c, d, e, f) / matrix(sx, 0, 0, sy, tx, ty) / matrix(m[0] m[3] m[1] m[4] m[6] m[7])
0 0 1
*/
`matrix(${m[0]} ${m[1]} ${m[3]} ${m[4]} ${m[6]} ${m[7]})`
;
reverseMatrixScaleTransformString = (m) => `matrix(${1 / m[0]} 0 0 ${1 / m[4]} 0 0)`;
// This is passed to all children, should be called when an overlay's display state is toggled along with the overlay name and its new display state in boolean form
overlaySetShowing = (overlay, displaying) => {
this.setState((state) => ({ ...state, display: { ...state.display, [overlay]: displaying } }));
};
render() {
const {
cameraTF,
modelTF,
projectionTF,
children,
handleCanvasEvent,
width,
height,
} = this.props;
const { display } = this.state;
if (!cameraTF) return null;
const displaying = Object.values(display).some((value) => value); // check to see if at least one overlay is currently displayed
const inverseTransform = `${this.reverseMatrixScaleTransformString(
modelTF
)} ${this.reverseMatrixScaleTransformString(
cameraTF
)} ${this.reverseMatrixScaleTransformString(
projectionTF
)} scale(1 2) scale(1 ${1 / -height}) scale(2 1) scale(${1 / width} 1)`;
// Copy the children passed with the overlay and add the inverse transform and onDisplayChange props
const newChildren = React.Children.map(children, (child) =>
cloneElement(child, {
inverseTransform,
overlaySetShowing: this.overlaySetShowing,
})
);
return (
<svg
className={styles.graphSVG}
width={width}
height={height}
pointerEvents="none"
style={{
position: "absolute",
top: 0,
left: 0,
zIndex: 2,
backgroundColor: displaying ? "rgba(255, 255, 255, 0.55)" : "",
}}
onMouseMove={handleCanvasEvent}
onWheel={handleCanvasEvent}
>
<g
id="canvas-transformation-group-x"
transform={`scale(${width} 1) scale(.5 1) translate(1 0)`}
>
<g
id="canvas-transformation-group-y"
transform={`scale(1 ${-height}) translate(0 -1) scale(1 .5) translate(0 1)`}
>
<g
id="projection-transformation-group"
transform={this.matrixToTransformString(projectionTF)}
>
<g
id="camera-transformation-group"
transform={this.matrixToTransformString(cameraTF)}
>
<g
id="model-transformation-group"
transform={this.matrixToTransformString(modelTF)}
>
{newChildren}
</g>
</g>
</g>
</g>
</g>
</svg>
);
}
}