Incremental compilation and stable node IDs (#977)

* Generate stable node ids

* checkpoint

* Implement borrow tree

* Add eval function on borrow tree

* Refactor Node trait to fix lifetime issues

* Compiler infinite loop

* Impl compose pair

* Transition to double lifetime on trait

* Change node trait to use a generic arg for the input

* Start adapting node_macro

* Migrate more nodes to new macro

* Fix raster tests

* Port vector nodes

* Make Node trait object safe

* Fix FlatMapResultNode

* Translate most of gstd

* Fix DowncastBothNode

* Refactor node trait once again to allow for HRTB for type erased nodes

* Start working on type erased nodes

* Try getting DowncastBothNode to work

* Introduce Upcasting node + work on BorrowTree

* Make enough 'static to get the code to compile

* Transition DynamicExecutor to use borrow tree

* Make Compose Node use HRTB's

* Fix MapResultNode

* Disable blur test

* Add workaround for Composing type erased nodes

* Convert more nodes in the node_registry

* Convert more of the node_registry

* Add update tree fn and hook up to frontend

* Fix blur node

* Implement CacheNode

* Make frontend use graph compiler

* Fix document_node_types type declaration for most nodes

* Remove unused imports

* Move comment down

* Reuse nodes via borrow tree

* Deprecate trait based value in favor of TaggedValue

* Remove unsafe code in buffer creation

* Fix blur node

* Fix stable node id generation

* Fix types for Image adjustment document nodes

* Fix Imaginate Node

* Remove unused imports

* Remove log

* Fix off by one error

* Remove macro generated imaginate node entry

* Create parameterized add node

* Fix test case

* Remove link from layer_panel.rs

* Fix formatting
This commit is contained in:
Dennis Kobert
2023-02-07 20:06:24 +01:00
committed by Keavon Chambers
parent 12d6818d73
commit 004e87ca3e
36 changed files with 1548 additions and 1869 deletions

View File

@@ -14,11 +14,11 @@ pub struct Color {
}
impl Color {
pub const BLACK: Color = Color::from_unsafe(0., 0., 0.);
pub const WHITE: Color = Color::from_unsafe(1., 1., 1.);
pub const RED: Color = Color::from_unsafe(1., 0., 0.);
pub const GREEN: Color = Color::from_unsafe(0., 1., 0.);
pub const BLUE: Color = Color::from_unsafe(0., 0., 1.);
pub const BLACK: Color = Color::from_uchecked(0., 0., 0.);
pub const WHITE: Color = Color::from_uchecked(1., 1., 1.);
pub const RED: Color = Color::from_uchecked(1., 0., 0.);
pub const GREEN: Color = Color::from_uchecked(0., 1., 0.);
pub const BLUE: Color = Color::from_uchecked(0., 0., 1.);
pub const TRANSPARENT: Color = Self {
red: 0.,
green: 0.,
@@ -46,7 +46,7 @@ impl Color {
}
/// Return an opaque `Color` from given `f32` RGB channels.
pub const fn from_unsafe(red: f32, green: f32, blue: f32) -> Color {
pub const fn from_uchecked(red: f32, green: f32, blue: f32) -> Color {
Color { red, green, blue, alpha: 1. }
}