* Generate stable node ids * checkpoint * Implement borrow tree * Add eval function on borrow tree * Refactor Node trait to fix lifetime issues * Compiler infinite loop * Impl compose pair * Transition to double lifetime on trait * Change node trait to use a generic arg for the input * Start adapting node_macro * Migrate more nodes to new macro * Fix raster tests * Port vector nodes * Make Node trait object safe * Fix FlatMapResultNode * Translate most of gstd * Fix DowncastBothNode * Refactor node trait once again to allow for HRTB for type erased nodes * Start working on type erased nodes * Try getting DowncastBothNode to work * Introduce Upcasting node + work on BorrowTree * Make enough 'static to get the code to compile * Transition DynamicExecutor to use borrow tree * Make Compose Node use HRTB's * Fix MapResultNode * Disable blur test * Add workaround for Composing type erased nodes * Convert more nodes in the node_registry * Convert more of the node_registry * Add update tree fn and hook up to frontend * Fix blur node * Implement CacheNode * Make frontend use graph compiler * Fix document_node_types type declaration for most nodes * Remove unused imports * Move comment down * Reuse nodes via borrow tree * Deprecate trait based value in favor of TaggedValue * Remove unsafe code in buffer creation * Fix blur node * Fix stable node id generation * Fix types for Image adjustment document nodes * Fix Imaginate Node * Remove unused imports * Remove log * Fix off by one error * Remove macro generated imaginate node entry * Create parameterized add node * Fix test case * Remove link from layer_panel.rs * Fix formatting
Redefining state-of-the-art graphics editing.
Graphite is an in-development raster and vector 2D graphics editor that is free and open source. It is powered by a node graph compositing engine that supercharges your layer stack, providing a completely non-destructive editing experience.
Graphite is a lightweight vector graphics editor that runs in your browser. Its nascent node-based compositor lets you apply raster effects and co-create amazing art with AI in a non-destructive workflow. Fully-featured raster image editing, and a native desktop application, are current high-level development goals.
Launch the latest alpha version and learn more on the project website.
⭐ Please star this GitHub repository to help build momentum. ⭐
Discord
Join our Discord community to chat with the community and development team. Feel free to lurk, ask questions, give suggestions, or get involved in the project. We are always seeking new collaborators to help design and develop the software and this is where we communicate.
Building/Contributing
We need Rust and web developers! See instructions here for setting up the project and getting started.
We are also in search of artists to create beautiful sample work in Graphite and illustrations for the website and social media. Please get in touch if you are able to help out.
Design
The #1 priority for the Graphite software is providing a delightful user experience. The UI, UX, and product design is not an afterthought, but is a central guiding light in the software development process.
Below are some mockups demonstrating future goals for the user interface once nodes and raster photo editing is fully available.
Viewport interface mockup showcasing a photo editing project that utilizes Graphite's raster graphics pipeline, one of the upcoming roadmap milestones. Raster editing is not yet supported.
Node graph mockup demonstrating how the layers directly correspond to nodes. Thick vertical (upward) lines represent compositing stacks and horizontal (rightward) links represent data flow connections.

