Add implementations to node registry

This commit is contained in:
Dennis Kobert
2025-09-23 10:27:03 +02:00
parent 0393dd057a
commit 2424d0830a

View File

@@ -71,6 +71,12 @@ fn node_registry() -> HashMap<ProtoNodeIdentifier, HashMap<NodeIOTypes, NodeCons
convert_node!(from: Table<Raster<GPU>>, to: Table<Raster<CPU>>, converter: &WgpuExecutor),
#[cfg(feature = "gpu")]
convert_node!(from: Table<Vector>, to: Table<Raster<GPU>>, converter: &WgpuExecutor),
#[cfg(feature = "gpu")]
convert_node!(from: Table<Graphic>, to: Table<Raster<GPU>>, converter: &WgpuExecutor),
#[cfg(feature = "gpu")]
convert_node!(from: Table<GradientStops>, to: Table<Raster<GPU>>, converter: &WgpuExecutor),
#[cfg(feature = "gpu")]
convert_node!(from: Table<Color>, to: Table<Raster<GPU>>, converter: &WgpuExecutor),
// =============
// MONITOR NODES
// =============