Implement conversion to gpu for different renderable types

This commit is contained in:
Dennis Kobert
2025-09-20 12:54:30 +02:00
parent aade019019
commit 0393dd057a

View File

@@ -3,103 +3,108 @@ use core_types::bounds::{BoundingBox, RenderBoundingBox};
use core_types::ops::Convert;
use core_types::table::Table;
use core_types::transform::Footprint;
use core_types::Color;
use glam::{DAffine2, DVec2, UVec2};
use graphic_types::Vector;
use graphic_types::raster_types::{GPU, Raster};
use graphic_types::vector_types::GradientStops;
use graphic_types::{Artboard, Graphic, Vector};
use rendering::{Render, RenderOutputType, RenderParams};
use wgpu::{CommandEncoderDescriptor, TextureFormat, TextureViewDescriptor};
/// Converts Table<Vector> to Table<Raster<GPU>> by rendering each vector to Vello scene and then to texture
impl<'i> Convert<Table<Raster<GPU>>, &'i WgpuExecutor> for Table<Vector> {
async fn convert(self, footprint: Footprint, executor: &'i WgpuExecutor) -> Table<Raster<GPU>> {
// Create render parameters for Vello rendering
let render_params = RenderParams {
render_mode: graphic_types::vector_types::vector::style::RenderMode::Normal,
hide_artboards: false,
for_export: false,
render_output_type: RenderOutputType::Vello,
footprint,
..Default::default()
};
macro_rules! impl_convert {
($ty:ty) => {
/// Converts Table<T> to Table<Raster<GPU>> by rendering each item to Vello scene and then to texture
impl<'i> Convert<Table<Raster<GPU>>, &'i WgpuExecutor> for Table<$ty> {
async fn convert(self, footprint: Footprint, executor: &'i WgpuExecutor) -> Table<Raster<GPU>> {
// Create render parameters for Vello rendering
let render_params = RenderParams {
render_mode: graphic_types::vector_types::vector::style::RenderMode::Normal,
hide_artboards: false,
for_export: false,
render_output_type: RenderOutputType::Vello,
footprint,
..Default::default()
};
let vector = &self;
let bounding_box = vector.bounding_box(DAffine2::IDENTITY, true);
let RenderBoundingBox::Rectangle(rect) = bounding_box else {
panic!("did not find valid bounding box")
};
let vector = &self;
let bounding_box = vector.bounding_box(DAffine2::IDENTITY, true);
// TODO: Add cases for infinite bounding boxes
let RenderBoundingBox::Rectangle(rect) = bounding_box else {
panic!("did not find valid bounding box")
};
// Create a Vello scene for this vector
let mut scene = vello::Scene::new();
let mut context = crate::RenderContext::default();
// Create a Vello scene for this vector
let mut scene = vello::Scene::new();
let mut context = crate::RenderContext::default();
let viewport_bounds = footprint.viewport_bounds_in_local_space();
log::debug!("viewport bounds: {viewport_bounds:?}");
log::debug!("vector bounds: {bounding_box:?}");
let viewport_bounds = footprint.viewport_bounds_in_local_space();
let image_bounds = core_types::math::bbox::AxisAlignedBbox { start: rect[0], end: rect[1] };
let intersection = viewport_bounds.intersect(&image_bounds);
let image_bounds = core_types::math::bbox::AxisAlignedBbox { start: rect[0], end: rect[1] };
let intersection = viewport_bounds.intersect(&image_bounds);
log::debug!("intersection: {intersection:?}");
let size = intersection.size();
let size = intersection.size();
// let offset = (intersection.start - image_bounds.start).max(DVec2::ZERO);
let offset = (intersection.start - image_bounds.start).max(DVec2::ZERO) + image_bounds.start;
log::debug!("size: {size} offset: {offset}");
let offset = (intersection.start - image_bounds.start).max(DVec2::ZERO) + image_bounds.start;
// If the image would not be visible, return an empty image
if size.x <= 0. || size.y <= 0. {
return Table::new();
// If the image would not be visible, return an empty image
if size.x <= 0. || size.y <= 0. {
return Table::new();
}
let scale = footprint.scale();
let width = (size.x * scale.x) as u32;
let height = (size.y * scale.y) as u32;
// Render the scene to a GPU texture
let resolution = UVec2::new(width, height);
let background = core_types::Color::TRANSPARENT;
let render_transform = DAffine2::from_scale(scale) * DAffine2::from_translation(-offset);
// Render the vector to the Vello scene with the row's transform
vector.render_to_vello(&mut scene, render_transform, &mut context, &render_params);
// Use async rendering to get the texture
let texture = executor
.render_vello_scene_to_texture(&scene, resolution, &context, background)
.await
.expect("Failed to render Vello scene to texture");
let device = &executor.context.device;
let queue = &executor.context.queue;
let mut encoder = device.create_command_encoder(&CommandEncoderDescriptor::default());
let blitter = wgpu::util::TextureBlitter::new(device, TextureFormat::Rgba8UnormSrgb);
let view = texture.create_view(&TextureViewDescriptor::default());
let new_texture = device.create_texture(&wgpu::wgt::TextureDescriptor {
label: None,
size: wgpu::Extent3d {
width: texture.width(),
height: texture.height(),
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::RENDER_ATTACHMENT,
format: TextureFormat::Rgba8UnormSrgb,
view_formats: &[],
});
let new_view = new_texture.create_view(&TextureViewDescriptor::default());
blitter.copy(device, &mut encoder, &view, &new_view);
let command_buffer = encoder.finish();
queue.submit([command_buffer]);
let mut table = Table::new_from_element(Raster::new_gpu(new_texture));
*(table.get_mut(0).as_mut().unwrap().transform) = DAffine2::from_translation(offset) * DAffine2::from_scale(size);
texture.destroy();
table
}
}
let scale = footprint.scale();
log::debug!("scale: {scale:?}");
let width = (size.x * scale.x) as u32;
let height = (size.y * scale.y) as u32;
// Render the scene to a GPU texture
let resolution = UVec2::new(width, height);
log::debug!("resolution: {resolution:?}");
let background = core_types::Color::TRANSPARENT;
let render_transform = DAffine2::from_scale(scale) * DAffine2::from_translation(-offset);
log::debug!("render transform: {render_transform:?}");
// Render the vector to the Vello scene with the row's transform
vector.render_to_vello(&mut scene, render_transform, &mut context, &render_params);
// Use async rendering to get the texture
let texture = executor
.render_vello_scene_to_texture(&scene, resolution, &context, background)
.await
.expect("Failed to render Vello scene to texture");
let device = &executor.context.device;
let queue = &executor.context.queue;
let mut encoder = device.create_command_encoder(&CommandEncoderDescriptor::default());
let blitter = wgpu::util::TextureBlitter::new(device, TextureFormat::Rgba8UnormSrgb);
let view = texture.create_view(&TextureViewDescriptor::default());
let new_texture = device.create_texture(&wgpu::wgt::TextureDescriptor {
label: None,
size: wgpu::Extent3d {
width: texture.width(),
height: texture.height(),
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::RENDER_ATTACHMENT,
format: TextureFormat::Rgba8UnormSrgb,
view_formats: &[],
});
let new_view = new_texture.create_view(&TextureViewDescriptor::default());
blitter.copy(device, &mut encoder, &view, &new_view);
let command_buffer = encoder.finish();
queue.submit([command_buffer]);
let mut table = Table::new_from_element(Raster::new_gpu(new_texture));
*(table.get_mut(0).as_mut().unwrap().transform) = DAffine2::from_translation(offset) * DAffine2::from_scale(size);
texture.destroy();
table
}
};
}
impl_convert!(Vector);
impl_convert!(Graphic);
impl_convert!(Artboard);
impl_convert!(GradientStops);
impl_convert!(Color);