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https://github.com/GraphiteEditor/Graphite.git
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Only rasterize data within bounds
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@@ -1,7 +1,9 @@
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use crate::WgpuExecutor;
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use core_types::bounds::{BoundingBox, RenderBoundingBox};
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use core_types::ops::Convert;
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use core_types::table::Table;
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use core_types::transform::Footprint;
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use glam::{DAffine2, DVec2, UVec2};
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use graphic_types::Vector;
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use graphic_types::raster_types::{GPU, Raster};
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use rendering::{Render, RenderOutputType, RenderParams};
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@@ -19,22 +21,51 @@ impl<'i> Convert<Table<Raster<GPU>>, &'i WgpuExecutor> for Table<Vector> {
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footprint,
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..Default::default()
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};
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log::debug!("rasterizing vector data with footprint {footprint:?}");
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let vector = &self;
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log::debug!("{vector:?}");
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let bounding_box = vector.bounding_box(DAffine2::IDENTITY, true);
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let RenderBoundingBox::Rectangle(rect) = bounding_box else {
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panic!("did not find valid bounding box")
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};
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// Create a Vello scene for this vector
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let mut scene = vello::Scene::new();
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let mut context = crate::RenderContext::default();
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// Render the vector to the Vello scene with the row's transform
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vector.render_to_vello(&mut scene, footprint.transform, &mut context, &render_params);
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let viewport_bounds = footprint.viewport_bounds_in_local_space();
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log::debug!("viewport bounds: {viewport_bounds:?}");
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log::debug!("vector bounds: {bounding_box:?}");
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let image_bounds = core_types::math::bbox::AxisAlignedBbox { start: rect[0], end: rect[1] };
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let intersection = viewport_bounds.intersect(&image_bounds);
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log::debug!("intersection: {intersection:?}");
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let size = intersection.size();
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// let offset = (intersection.start - image_bounds.start).max(DVec2::ZERO);
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let offset = (intersection.start - image_bounds.start).max(DVec2::ZERO) + image_bounds.start;
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log::debug!("size: {size} offset: {offset}");
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// If the image would not be visible, return an empty image
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if size.x <= 0. || size.y <= 0. {
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return Table::new();
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}
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let scale = footprint.scale();
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log::debug!("scale: {scale:?}");
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let width = (size.x * scale.x) as u32;
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let height = (size.y * scale.y) as u32;
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// Render the scene to a GPU texture
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let resolution = footprint.resolution;
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let resolution = UVec2::new(width, height);
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log::debug!("resolution: {resolution:?}");
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let background = core_types::Color::TRANSPARENT;
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let render_transform = DAffine2::from_scale(scale) * DAffine2::from_translation(-offset);
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log::debug!("render transform: {render_transform:?}");
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// Render the vector to the Vello scene with the row's transform
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vector.render_to_vello(&mut scene, render_transform, &mut context, &render_params);
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// Use async rendering to get the texture
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let texture = executor
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.render_vello_scene_to_texture(&scene, resolution, &context, background)
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@@ -67,7 +98,8 @@ impl<'i> Convert<Table<Raster<GPU>>, &'i WgpuExecutor> for Table<Vector> {
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queue.submit([command_buffer]);
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let mut table = Table::new_from_element(Raster::new_gpu(new_texture));
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*(table.get_mut(0).as_mut().unwrap().transform) = footprint.transform.inverse() * DAffine2::from_scale((texture.width() as f64, texture.height() as f64).into());
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*(table.get_mut(0).as_mut().unwrap().transform) = DAffine2::from_translation(offset) * DAffine2::from_scale(size);
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texture.destroy();
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table
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}
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}
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