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Add implementations to node registry
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@@ -71,6 +71,12 @@ fn node_registry() -> HashMap<ProtoNodeIdentifier, HashMap<NodeIOTypes, NodeCons
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convert_node!(from: Table<Raster<GPU>>, to: Table<Raster<CPU>>, converter: &WgpuExecutor),
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convert_node!(from: Table<Raster<GPU>>, to: Table<Raster<CPU>>, converter: &WgpuExecutor),
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#[cfg(feature = "gpu")]
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#[cfg(feature = "gpu")]
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convert_node!(from: Table<Vector>, to: Table<Raster<GPU>>, converter: &WgpuExecutor),
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convert_node!(from: Table<Vector>, to: Table<Raster<GPU>>, converter: &WgpuExecutor),
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#[cfg(feature = "gpu")]
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convert_node!(from: Table<Graphic>, to: Table<Raster<GPU>>, converter: &WgpuExecutor),
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#[cfg(feature = "gpu")]
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convert_node!(from: Table<GradientStops>, to: Table<Raster<GPU>>, converter: &WgpuExecutor),
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#[cfg(feature = "gpu")]
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convert_node!(from: Table<Color>, to: Table<Raster<GPU>>, converter: &WgpuExecutor),
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// =============
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// =============
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// MONITOR NODES
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// MONITOR NODES
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// =============
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// =============
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