Add implementations to node registry

This commit is contained in:
Dennis Kobert
2025-12-21 22:53:11 +01:00
parent 0393dd057a
commit 2424d0830a
@@ -71,6 +71,12 @@ fn node_registry() -> HashMap<ProtoNodeIdentifier, HashMap<NodeIOTypes, NodeCons
convert_node!(from: Table<Raster<GPU>>, to: Table<Raster<CPU>>, converter: &WgpuExecutor), convert_node!(from: Table<Raster<GPU>>, to: Table<Raster<CPU>>, converter: &WgpuExecutor),
#[cfg(feature = "gpu")] #[cfg(feature = "gpu")]
convert_node!(from: Table<Vector>, to: Table<Raster<GPU>>, converter: &WgpuExecutor), convert_node!(from: Table<Vector>, to: Table<Raster<GPU>>, converter: &WgpuExecutor),
#[cfg(feature = "gpu")]
convert_node!(from: Table<Graphic>, to: Table<Raster<GPU>>, converter: &WgpuExecutor),
#[cfg(feature = "gpu")]
convert_node!(from: Table<GradientStops>, to: Table<Raster<GPU>>, converter: &WgpuExecutor),
#[cfg(feature = "gpu")]
convert_node!(from: Table<Color>, to: Table<Raster<GPU>>, converter: &WgpuExecutor),
// ============= // =============
// MONITOR NODES // MONITOR NODES
// ============= // =============