Store the wgpu executor as an Arc and restore the upload texture node

This commit is contained in:
Dennis Kobert
2026-07-26 22:58:40 +00:00
parent cf66f8396b
commit 28d37d30d0
3 changed files with 28 additions and 4 deletions

View File

@@ -9,7 +9,7 @@ pub use graphene_application_io::ApplicationIo;
#[derive(Default)]
pub struct PlatformApplicationIo {
#[cfg(feature = "wgpu")]
gpu_executor: Option<WgpuExecutor>,
gpu_executor: Option<std::sync::Arc<WgpuExecutor>>,
resources: Option<Box<dyn resource::LoadResource>>,
}
@@ -26,7 +26,7 @@ impl PlatformApplicationIo {
Self {
#[cfg(feature = "wgpu")]
gpu_executor: executor,
gpu_executor: executor.map(std::sync::Arc::new),
resources: None,
}
}
@@ -39,7 +39,7 @@ impl PlatformApplicationIo {
set_wgpu_available(wgpu_available);
Self {
gpu_executor: executor,
gpu_executor: executor.map(std::sync::Arc::new),
resources: None,
}
}
@@ -57,7 +57,12 @@ impl ApplicationIo for PlatformApplicationIo {
#[cfg(feature = "wgpu")]
fn gpu_executor(&self) -> Option<&Self::Executor> {
self.gpu_executor.as_ref()
self.gpu_executor.as_deref()
}
#[cfg(feature = "wgpu")]
fn gpu_executor_arc(&self) -> Option<std::sync::Arc<Self::Executor>> {
self.gpu_executor.clone()
}
fn load_resource(&self, hash: resource::ResourceHash) -> resource::ResourceFuture<'_> {

View File

@@ -21,6 +21,9 @@ pub trait ApplicationIo {
fn gpu_executor(&self) -> Option<&Self::Executor> {
None
}
fn gpu_executor_arc(&self) -> Option<Arc<Self::Executor>> {
None
}
fn load_resource(&self, hash: resource::ResourceHash) -> resource::ResourceFuture<'_>;
}
@@ -31,6 +34,10 @@ impl<T: ApplicationIo> ApplicationIo for &T {
(**self).gpu_executor()
}
fn gpu_executor_arc(&self) -> Option<Arc<T::Executor>> {
(**self).gpu_executor_arc()
}
fn load_resource(&self, hash: resource::ResourceHash) -> resource::ResourceFuture<'_> {
(**self).load_resource(hash)
}

View File

@@ -84,3 +84,15 @@ impl<'i> Convert<List<Raster<CPU>>, &'i WgpuExecutor> for List<Raster<CPU>> {
self
}
}
/// Uploads an raster texture from the CPU to the GPU. This is now deprecated and the Convert node should be used in the future.
///
/// Accepts either individual raster data or a `List` of raster elements and converts it to the GPU format using the WgpuExecutor's device and queue.
#[node_macro::node(category(""))]
pub fn upload_texture<'a, T: Convert<List<Raster<GPU>>, &'a WgpuExecutor>>(
_: impl Ctx,
#[implementations(List<Raster<CPU>>, List<Raster<GPU>>)] input: T,
executor: &'a WgpuExecutor,
) -> List<Raster<GPU>> {
input.convert(Footprint::DEFAULT, executor)
}