mirror of
https://github.com/GraphiteEditor/Graphite.git
synced 2026-09-15 22:28:10 +08:00
Store the wgpu executor as an Arc and restore the upload texture node
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@@ -9,7 +9,7 @@ pub use graphene_application_io::ApplicationIo;
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#[derive(Default)]
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pub struct PlatformApplicationIo {
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#[cfg(feature = "wgpu")]
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gpu_executor: Option<WgpuExecutor>,
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gpu_executor: Option<std::sync::Arc<WgpuExecutor>>,
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resources: Option<Box<dyn resource::LoadResource>>,
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}
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@@ -26,7 +26,7 @@ impl PlatformApplicationIo {
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Self {
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#[cfg(feature = "wgpu")]
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gpu_executor: executor,
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gpu_executor: executor.map(std::sync::Arc::new),
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resources: None,
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}
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}
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@@ -39,7 +39,7 @@ impl PlatformApplicationIo {
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set_wgpu_available(wgpu_available);
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Self {
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gpu_executor: executor,
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gpu_executor: executor.map(std::sync::Arc::new),
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resources: None,
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}
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}
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@@ -57,7 +57,12 @@ impl ApplicationIo for PlatformApplicationIo {
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#[cfg(feature = "wgpu")]
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fn gpu_executor(&self) -> Option<&Self::Executor> {
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self.gpu_executor.as_ref()
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self.gpu_executor.as_deref()
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}
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#[cfg(feature = "wgpu")]
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fn gpu_executor_arc(&self) -> Option<std::sync::Arc<Self::Executor>> {
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self.gpu_executor.clone()
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}
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fn load_resource(&self, hash: resource::ResourceHash) -> resource::ResourceFuture<'_> {
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@@ -21,6 +21,9 @@ pub trait ApplicationIo {
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fn gpu_executor(&self) -> Option<&Self::Executor> {
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None
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}
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fn gpu_executor_arc(&self) -> Option<Arc<Self::Executor>> {
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None
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}
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fn load_resource(&self, hash: resource::ResourceHash) -> resource::ResourceFuture<'_>;
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}
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@@ -31,6 +34,10 @@ impl<T: ApplicationIo> ApplicationIo for &T {
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(**self).gpu_executor()
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}
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fn gpu_executor_arc(&self) -> Option<Arc<T::Executor>> {
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(**self).gpu_executor_arc()
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}
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fn load_resource(&self, hash: resource::ResourceHash) -> resource::ResourceFuture<'_> {
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(**self).load_resource(hash)
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}
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@@ -84,3 +84,15 @@ impl<'i> Convert<List<Raster<CPU>>, &'i WgpuExecutor> for List<Raster<CPU>> {
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self
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}
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}
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/// Uploads an raster texture from the CPU to the GPU. This is now deprecated and the Convert node should be used in the future.
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///
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/// Accepts either individual raster data or a `List` of raster elements and converts it to the GPU format using the WgpuExecutor's device and queue.
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#[node_macro::node(category(""))]
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pub fn upload_texture<'a, T: Convert<List<Raster<GPU>>, &'a WgpuExecutor>>(
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_: impl Ctx,
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#[implementations(List<Raster<CPU>>, List<Raster<GPU>>)] input: T,
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executor: &'a WgpuExecutor,
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) -> List<Raster<GPU>> {
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input.convert(Footprint::DEFAULT, executor)
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}
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