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Update wgpu from 0.4 to 0.5 (currently it's not rendering)
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+2
-1
@@ -7,5 +7,6 @@ layout(location=0) out vec4 f_color;
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layout(set = 0, binding = 0) uniform sampler2D t_texture;
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void main() {
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f_color = texture(t_texture, v_uv / textureSize(t_texture, 0) * 100);
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// f_color = texture(t_texture, v_uv / textureSize(t_texture, 0) * 100);
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f_color = vec4(0.0, 1.0, 0.0, 1.0);
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}
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