mirror of
https://github.com/GraphiteEditor/Graphite.git
synced 2026-09-15 14:18:04 +08:00
Move the color blending helpers down beside Color and BlendMode in no-std-types (#4448)
This commit is contained in:
@@ -1,3 +1,4 @@
|
||||
use crate::color::Color;
|
||||
use core::fmt::Display;
|
||||
use node_macro::BufferStruct;
|
||||
use num_enum::{FromPrimitive, IntoPrimitive};
|
||||
@@ -185,3 +186,57 @@ impl Display for BlendMode {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Composites `foreground` over `background` with the given blend mode, fading the result by `opacity`.
|
||||
#[inline(always)]
|
||||
pub fn blend_colors(foreground: Color, background: Color, blend_mode: BlendMode, opacity: f32) -> Color {
|
||||
let target_color = match blend_mode {
|
||||
// Other utility blend modes (hidden from the normal list) - do not have alpha blend
|
||||
BlendMode::Erase => return background.alpha_subtract(foreground),
|
||||
BlendMode::Restore => return background.alpha_add(foreground),
|
||||
BlendMode::MultiplyAlpha => return background.alpha_multiply(foreground),
|
||||
blend_mode => apply_blend_mode(foreground, background, blend_mode),
|
||||
};
|
||||
|
||||
background.alpha_blend(target_color.apply_opacity(opacity))
|
||||
}
|
||||
|
||||
/// Mixes the two colors by the blend mode's own formula, leaving the alpha compositing to the caller.
|
||||
pub fn apply_blend_mode(foreground: Color, background: Color, blend_mode: BlendMode) -> Color {
|
||||
match blend_mode {
|
||||
// Normal group
|
||||
BlendMode::Normal => background.blend_rgb(foreground, Color::blend_normal),
|
||||
// Darken group
|
||||
BlendMode::Darken => background.blend_rgb(foreground, Color::blend_darken),
|
||||
BlendMode::Multiply => background.blend_rgb(foreground, Color::blend_multiply),
|
||||
BlendMode::ColorBurn => background.blend_rgb(foreground, Color::blend_color_burn),
|
||||
BlendMode::LinearBurn => background.blend_rgb(foreground, Color::blend_linear_burn),
|
||||
BlendMode::DarkerColor => background.blend_darker_color(foreground),
|
||||
// Lighten group
|
||||
BlendMode::Lighten => background.blend_rgb(foreground, Color::blend_lighten),
|
||||
BlendMode::Screen => background.blend_rgb(foreground, Color::blend_screen),
|
||||
BlendMode::ColorDodge => background.blend_rgb(foreground, Color::blend_color_dodge),
|
||||
BlendMode::LinearDodge => background.blend_rgb(foreground, Color::blend_linear_dodge),
|
||||
BlendMode::LighterColor => background.blend_lighter_color(foreground),
|
||||
// Contrast group
|
||||
BlendMode::Overlay => foreground.blend_rgb(background, Color::blend_hardlight),
|
||||
BlendMode::SoftLight => background.blend_rgb(foreground, Color::blend_softlight),
|
||||
BlendMode::HardLight => background.blend_rgb(foreground, Color::blend_hardlight),
|
||||
BlendMode::VividLight => background.blend_rgb(foreground, Color::blend_vivid_light),
|
||||
BlendMode::LinearLight => background.blend_rgb(foreground, Color::blend_linear_light),
|
||||
BlendMode::PinLight => background.blend_rgb(foreground, Color::blend_pin_light),
|
||||
BlendMode::HardMix => background.blend_rgb(foreground, Color::blend_hard_mix),
|
||||
// Inversion group
|
||||
BlendMode::Difference => background.blend_rgb(foreground, Color::blend_difference),
|
||||
BlendMode::Exclusion => background.blend_rgb(foreground, Color::blend_exclusion),
|
||||
BlendMode::Subtract => background.blend_rgb(foreground, Color::blend_subtract),
|
||||
BlendMode::Divide => background.blend_rgb(foreground, Color::blend_divide),
|
||||
// Component group
|
||||
BlendMode::Hue => background.blend_hue(foreground),
|
||||
BlendMode::Saturation => background.blend_saturation(foreground),
|
||||
BlendMode::Color => background.blend_color(foreground),
|
||||
BlendMode::Luminosity => background.blend_luminosity(foreground),
|
||||
// Other utility blend modes (hidden from the normal list) - do not have alpha blend
|
||||
_ => panic!("Used blend mode without alpha blend"),
|
||||
}
|
||||
}
|
||||
|
||||
@@ -61,57 +61,7 @@ mod blend_std {
|
||||
}
|
||||
}
|
||||
|
||||
#[inline(always)]
|
||||
pub fn blend_colors(foreground: Color, background: Color, blend_mode: BlendMode, opacity: f32) -> Color {
|
||||
let target_color = match blend_mode {
|
||||
// Other utility blend modes (hidden from the normal list) - do not have alpha blend
|
||||
BlendMode::Erase => return background.alpha_subtract(foreground),
|
||||
BlendMode::Restore => return background.alpha_add(foreground),
|
||||
BlendMode::MultiplyAlpha => return background.alpha_multiply(foreground),
|
||||
blend_mode => apply_blend_mode(foreground, background, blend_mode),
|
||||
};
|
||||
|
||||
background.alpha_blend(target_color.apply_opacity(opacity))
|
||||
}
|
||||
|
||||
pub fn apply_blend_mode(foreground: Color, background: Color, blend_mode: BlendMode) -> Color {
|
||||
match blend_mode {
|
||||
// Normal group
|
||||
BlendMode::Normal => background.blend_rgb(foreground, Color::blend_normal),
|
||||
// Darken group
|
||||
BlendMode::Darken => background.blend_rgb(foreground, Color::blend_darken),
|
||||
BlendMode::Multiply => background.blend_rgb(foreground, Color::blend_multiply),
|
||||
BlendMode::ColorBurn => background.blend_rgb(foreground, Color::blend_color_burn),
|
||||
BlendMode::LinearBurn => background.blend_rgb(foreground, Color::blend_linear_burn),
|
||||
BlendMode::DarkerColor => background.blend_darker_color(foreground),
|
||||
// Lighten group
|
||||
BlendMode::Lighten => background.blend_rgb(foreground, Color::blend_lighten),
|
||||
BlendMode::Screen => background.blend_rgb(foreground, Color::blend_screen),
|
||||
BlendMode::ColorDodge => background.blend_rgb(foreground, Color::blend_color_dodge),
|
||||
BlendMode::LinearDodge => background.blend_rgb(foreground, Color::blend_linear_dodge),
|
||||
BlendMode::LighterColor => background.blend_lighter_color(foreground),
|
||||
// Contrast group
|
||||
BlendMode::Overlay => foreground.blend_rgb(background, Color::blend_hardlight),
|
||||
BlendMode::SoftLight => background.blend_rgb(foreground, Color::blend_softlight),
|
||||
BlendMode::HardLight => background.blend_rgb(foreground, Color::blend_hardlight),
|
||||
BlendMode::VividLight => background.blend_rgb(foreground, Color::blend_vivid_light),
|
||||
BlendMode::LinearLight => background.blend_rgb(foreground, Color::blend_linear_light),
|
||||
BlendMode::PinLight => background.blend_rgb(foreground, Color::blend_pin_light),
|
||||
BlendMode::HardMix => background.blend_rgb(foreground, Color::blend_hard_mix),
|
||||
// Inversion group
|
||||
BlendMode::Difference => background.blend_rgb(foreground, Color::blend_difference),
|
||||
BlendMode::Exclusion => background.blend_rgb(foreground, Color::blend_exclusion),
|
||||
BlendMode::Subtract => background.blend_rgb(foreground, Color::blend_subtract),
|
||||
BlendMode::Divide => background.blend_rgb(foreground, Color::blend_divide),
|
||||
// Component group
|
||||
BlendMode::Hue => background.blend_hue(foreground),
|
||||
BlendMode::Saturation => background.blend_saturation(foreground),
|
||||
BlendMode::Color => background.blend_color(foreground),
|
||||
BlendMode::Luminosity => background.blend_luminosity(foreground),
|
||||
// Other utility blend modes (hidden from the normal list) - do not have alpha blend
|
||||
_ => panic!("Used blend mode without alpha blend"),
|
||||
}
|
||||
}
|
||||
pub use no_std_types::blending::{apply_blend_mode, blend_colors};
|
||||
|
||||
#[node_macro::node(category("Raster"), cfg(feature = "std"))]
|
||||
fn mix<T: Blend<Color> + Send>(
|
||||
|
||||
Reference in New Issue
Block a user