New nodes: Sort, Filter, Reverse, Shift, Shuffle, Number Sequence, List Indices, List Slice, Read Number (#4347)

This commit is contained in:
Keavon Chambers
2026-07-17 01:15:10 -07:00
committed by Dennis Kobert
parent 1809a77234
commit 48f0000856
5 changed files with 476 additions and 5 deletions

1
Cargo.lock generated
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@@ -2182,6 +2182,7 @@ dependencies = [
"glam",
"graphic-types",
"node-macro",
"rand",
"raster-types",
"serde",
"vector-types",

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@@ -108,7 +108,7 @@ const NODE_REPLACEMENTS: &[NodeReplacement<'static>] = &[
"graphene_core::transform_nodes::FreezeRealTimeNode",
"graphene_core::vector::SubpathSegmentLengthsNode",
"core_types::vector::SubpathSegmentLengthsNode",
// The deleted debug Option trio degrades to a passthrough of its single input (audit resolution 8)
// The deleted debug Option trio degrades to a passthrough of its single input
"graphene_core::ops::SizeOfNode",
"graphene_core::debug::SizeOfNode",
"graphene_core::ops::SomeNode",
@@ -2797,7 +2797,7 @@ fn migrate_removed_catalog_definitions(node_id: &NodeId, node: &DocumentNode, ne
}
}
// The removed Attach Attribute node (merged into Write Attribute per audit resolution 6) degrades to a passthrough of its
// The removed Attach Attribute node degrades to a passthrough of its
// content: its eager whole-list source input cannot be mechanically rewired as Write Attribute's lazy per-item value producer.
if let Some(DefinitionIdentifier::ProtoNode(identifier)) = document.network_interface.reference(node_id, network_path)
&& identifier.as_str().ends_with("::AttachAttributeNode")

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@@ -1,5 +1,5 @@
use core_types::gpoll::{Extent, GPoll, GraphError, Interrupt};
use core_types::list::List;
use core_types::list::{Item, List};
use core_types::{Color, ExtractVarArgs};
use core_types::{Ctx, ExtractIndex, ExtractIndices, ExtractPosition};
use glam::DVec2;
@@ -119,6 +119,33 @@ fn read_gradient_row_extent<C: Ctx + ExtractVarArgs>(_: &ReadGradientRowNode, ct
vararg_lanes::<Gradient>(ctx, level)
}
/// Reads the current number from within a **Map** node's loop.
#[node_macro::node(category("Context"))]
fn read_number(ctx: impl Ctx + ExtractVarArgs) -> Item<f64> {
let Ok(var_arg) = ctx.vararg(0) else { return Default::default() };
let var_arg = var_arg as &dyn std::any::Any;
if let Some(item) = var_arg.downcast_ref::<Item<f64>>() {
return item.clone();
}
// Numeric lists carry several possible element types, so probe each and widen to f64, keeping the item's attributes
if let Some(item) = var_arg.downcast_ref::<Item<f32>>() {
let (element, attributes) = item.clone().into_parts();
return Item::from_parts(element as f64, attributes);
}
if let Some(item) = var_arg.downcast_ref::<Item<u32>>() {
let (element, attributes) = item.clone().into_parts();
return Item::from_parts(element as f64, attributes);
}
if let Some(item) = var_arg.downcast_ref::<Item<u64>>() {
let (element, attributes) = item.clone().into_parts();
return Item::from_parts(element as f64, attributes);
}
Default::default()
}
#[node_macro::node(category("Context"), path(core_types::vector))]
fn read_position(
ctx: impl Ctx + ExtractPosition,

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@@ -17,3 +17,4 @@ dyn-any = { workspace = true }
glam = { workspace = true }
serde = { workspace = true }
node-macro = { workspace = true }
rand = { workspace = true }

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@@ -2,14 +2,17 @@ use core_types::attribute::{Attr, EditorLayerPath, Name0, Named, Transform as Tr
use core_types::bounds::{BoundingBox, RenderBoundingBox};
use core_types::extent::{ExtentIn, LevelIn, ListIn, ValueIn};
use core_types::gpoll::{Extent, GPoll, GraphError, Interrupt, Level};
use core_types::list::List;
use core_types::registry::types::{Angle, SignedInteger};
use core_types::list::{Item, List, ListDyn};
use core_types::registry::types::{Angle, SeedValue, SignedInteger};
use core_types::uuid::NodeId;
use core_types::{ATTR_EDITOR_LAYER_PATH, ATTR_TRANSFORM, CacheHash, Color, Ctx, DeriveCtx, ExtractIndex, InjectIndex, ModifyIndex};
use glam::{DAffine2, DVec2};
use graphic_types::graphic::{Graphic, IntoGraphicList};
use graphic_types::{ATTR_EDITOR_MERGED_LAYERS, Artboard, Vector};
use rand::SeedableRng;
use rand::seq::SliceRandom;
use raster_types::{CPU, GPU, Raster};
use std::cmp::Ordering;
use vector_types::gradient::{GradientSpreadMethod, GradientType as GradientTypeValue};
use vector_types::{Gradient, GradientStop, ReferencePoint};
@@ -74,6 +77,327 @@ pub fn item_at_index<T: Clone + Default + Send + Sync + CacheHash + 'static>(
resolve_index(index, list.len() as u64).map(|resolved| list.element_ref(resolved as usize).clone()).unwrap_or_default()
}
/// Keeps chosen items from a list (those corresponding to `true` values) and discards the others (those corresponding to `false` values) based on the *Keep Pattern* bool list. A short pattern is repeated over the remainder of the filtered list, allowing a pattern like `[true, false]` to keep every other item starting from the first. An empty pattern keeps all items.
#[node_macro::node(category("General"))]
fn filter<T: Send + Sync + 'static>(
_: impl Ctx,
/// The list of data to filter.
#[implementations(
List<String>,
List<bool>,
List<f32>,
List<f64>,
List<u32>,
List<u64>,
List<DVec2>,
List<DAffine2>,
List<Vector>,
List<Graphic>,
List<Raster<CPU>>,
List<Raster<GPU>>,
List<Color>,
List<Gradient>,
List<Artboard>,
)]
list: List<T>,
/// The list of true and false values that determines which corresponding items are kept (`true`) and discarded (`false`). The pattern may repeat if it is shorter than the list of data.
keep_pattern: List<bool>,
) -> List<T> {
// Tile the keep pattern over the items, so a short pattern repeats from the start
let pattern = keep_pattern.iter_element_values().as_slice();
if pattern.is_empty() {
return list;
}
list.into_iter().enumerate().filter_map(|(index, item)| pattern[index % pattern.len()].then_some(item)).collect()
}
/// Reverses the order of the items in a list, so the last item comes first and the first comes last.
#[node_macro::node(category("General"))]
fn reverse<T: Send + Sync + 'static>(
_: impl Ctx,
/// The list of data to reverse.
#[implementations(
List<String>,
List<bool>,
List<f32>,
List<f64>,
List<u32>,
List<u64>,
List<DVec2>,
List<DAffine2>,
List<Vector>,
List<Graphic>,
List<Raster<CPU>>,
List<Raster<GPU>>,
List<Color>,
List<Gradient>,
List<Artboard>,
)]
list: List<T>,
) -> List<T> {
list.into_iter().rev().collect()
}
/// Shifts the items in a list by a number of positions. With wrapping, items pushed off one end reappear at the other. Otherwise they are dropped, shortening the list.
#[node_macro::node(category("General"))]
fn shift<T: Send + Sync + 'static>(
_: impl Ctx,
/// The list of data to shift.
#[implementations(
List<String>,
List<bool>,
List<f32>,
List<f64>,
List<u32>,
List<u64>,
List<DVec2>,
List<DAffine2>,
List<Vector>,
List<Graphic>,
List<Raster<CPU>>,
List<Raster<GPU>>,
List<Color>,
List<Gradient>,
List<Artboard>,
)]
list: List<T>,
/// How many positions to shift each item. Positive values shift items toward the start of the list, negative toward the end.
amount: SignedInteger,
/// Whether items shifted off one end wrap around to the other. When off, they are dropped and the list gets shorter.
#[default(true)]
wrap: bool,
) -> List<T> {
let amount = amount as i64;
let len = list.len() as i64;
if len == 0 {
return list;
}
let mut items: Vec<Item<T>> = list.into_iter().collect();
if wrap {
items.rotate_left((((amount % len) + len) % len) as usize);
items.into_iter().collect()
} else if amount >= 0 {
items.into_iter().skip(amount.min(len) as usize).collect()
} else {
items.into_iter().take((len + amount).max(0) as usize).collect()
}
}
/// Randomly reorders the items in a list. The same seed always produces the same ordering.
#[node_macro::node(category("General"))]
fn shuffle<T: Send + Sync + 'static>(
_: impl Ctx,
/// The list to have its items randomly reordered.
#[implementations(
List<String>,
List<bool>,
List<f32>,
List<f64>,
List<u32>,
List<u64>,
List<DVec2>,
List<DAffine2>,
List<Vector>,
List<Graphic>,
List<Raster<CPU>>,
List<Raster<GPU>>,
List<Color>,
List<Gradient>,
List<Artboard>,
)]
list: List<T>,
/// Seed to determine the unique variation of the random shuffle ordering. The same seed always produces the same ordering.
seed: SeedValue,
) -> List<T> {
let mut items: Vec<Item<T>> = list.into_iter().collect();
let mut rng = rand::rngs::StdRng::seed_from_u64(seed.into());
items.shuffle(&mut rng);
items.into_iter().collect()
}
/// Generates a list of evenly spaced numbers, starting at a value and progressing by a step (which may be positive, negative, or zero) for a given count.
#[node_macro::node(category("General"), name("Number Sequence"))]
fn number_sequence(
_: impl Ctx,
_primary: (),
/// The first number in the sequence.
start: f64,
/// The amount added to reach each successive number.
#[default(1.)]
step: f64,
/// How many numbers to generate.
#[default(10)]
count: u32,
) -> List<f64> {
(0..count).map(|i| Item::new_from_element(start + step * i as f64)).collect()
}
/// Counts out the index of each item in a list (0, 1, 2, and so on), producing a list of numbers with one for each item.
#[node_macro::node(category("General"))]
fn list_indices(
_: impl Ctx,
/// The list whose items are counted.
list: ListDyn,
/// The number that the count begins from for the first item.
start_index: SignedInteger,
) -> List<f64> {
(0..list.len()).map(|index| Item::new_from_element(start_index + index as f64)).collect()
}
/// Extracts a portion of a list, starting at "Start" and ending before "End".
///
/// Negative indices count from the end of the list. If the index of "Start" equals or exceeds "End", the result is an empty list.
#[node_macro::node(category("General"))]
fn list_slice<T: Send + Sync + 'static>(
_: impl Ctx,
/// The list of data to take a portion of.
#[implementations(
List<String>,
List<bool>,
List<f32>,
List<f64>,
List<u32>,
List<u64>,
List<DVec2>,
List<DAffine2>,
List<Vector>,
List<Graphic>,
List<Raster<CPU>>,
List<Raster<GPU>>,
List<Color>,
List<Gradient>,
List<Artboard>,
)]
list: List<T>,
/// The index of the first item in the portion. Negative indices count from the end of the list.
start: SignedInteger,
/// The index the portion ends before, which is not included. Zero or negative indices count from the end of the list.
end: SignedInteger,
) -> List<T> {
let total_items = list.len();
let start = if start < 0. {
total_items.saturating_sub(start.abs() as usize)
} else {
(start as usize).min(total_items)
};
let end = if end <= 0. {
total_items.saturating_sub(end.abs() as usize)
} else {
(end as usize).min(total_items)
};
if start >= end {
return List::new();
}
list.into_iter().skip(start).take(end - start).collect()
}
/// Pairwise ordering used by the Sort node for element values. Types without a natural
/// order compare as equal, so the stable sort leaves their items in their original relative positions.
pub trait ElementOrder {
fn element_order(&self, _other: &Self) -> Ordering {
Ordering::Equal
}
}
impl ElementOrder for String {
fn element_order(&self, other: &Self) -> Ordering {
self.cmp(other)
}
}
impl ElementOrder for bool {
fn element_order(&self, other: &Self) -> Ordering {
self.cmp(other)
}
}
impl ElementOrder for f32 {
fn element_order(&self, other: &Self) -> Ordering {
self.total_cmp(other)
}
}
impl ElementOrder for f64 {
fn element_order(&self, other: &Self) -> Ordering {
self.total_cmp(other)
}
}
impl ElementOrder for u32 {
fn element_order(&self, other: &Self) -> Ordering {
self.cmp(other)
}
}
impl ElementOrder for u64 {
fn element_order(&self, other: &Self) -> Ordering {
self.cmp(other)
}
}
impl ElementOrder for DVec2 {}
impl ElementOrder for DAffine2 {}
impl ElementOrder for Vector {}
impl<'e> ElementOrder for Graphic<'e> {}
impl ElementOrder for Raster<CPU> {}
impl ElementOrder for Raster<GPU> {}
impl ElementOrder for Color {}
impl ElementOrder for Gradient {}
impl<'e> ElementOrder for Artboard<'e> {}
/// Reorders a list's items from smallest to largest, either by each item's own value or by a parallel list of sortable values in the *Sort Order* input. The sort is stable, so items with the same sort order retain their relative positions.
#[node_macro::node(category("General"))]
fn sort<T: ElementOrder + Clone + Send + Sync + 'static>(
_: impl Ctx,
/// The list of data to reorder.
#[implementations(
List<String>,
List<bool>,
List<f32>,
List<f64>,
List<u32>,
List<u64>,
List<DVec2>,
List<DAffine2>,
List<Vector>,
List<Graphic>,
List<Raster<CPU>>,
List<Raster<GPU>>,
List<Color>,
List<Gradient>,
List<Artboard>,
)]
list: List<T>,
/// The optional list of orderable values, corresponding item-to-item with the input list, to sort by instead of the items' own values.
// The two-generic grid master authors here (f64/String/bool key lists) needs multi-generic implementations support our macro does not have; narrowed to f64 keys.
#[expose]
sort_order: List<f64>,
/// Reverses the sorted list order, following descending order instead of ascending (numbers largest-to-smallest, strings Z-to-A, etc.).
reverse: bool,
) -> List<T> {
// Order by the parallel keys when provided (repeating the last if there are fewer keys than items), otherwise by the element values themselves
let keys = sort_order.iter_element_values().as_slice();
let elements: Vec<&T> = list.iter_element_values().collect();
let mut order: Vec<usize> = (0..list.len()).collect();
order.sort_by(|&a, &b| {
let ordering = match keys {
[] => elements[a].element_order(elements[b]),
keys => keys[a.min(keys.len() - 1)].element_order(&keys[b.min(keys.len() - 1)]),
};
if reverse { ordering.reverse() } else { ordering }
});
let mut result = List::new();
for index in order {
if let Some(item) = list.clone_item(index) {
result.push(item);
}
}
result
}
/// One subgraph invocation per content row, the row riding as a vararg, with
/// the subgraph's lanes concatenated into one flat level. The level reports a
/// lower bound; consumers drain to the past-end signal.
@@ -686,3 +1010,121 @@ fn colors_to_gradient<T: IntoGraphicList>(_: impl Ctx, #[implementations(List<Gr
total => Gradient::new(colors.into_iter().enumerate().map(|(index, row)| stop(index as f64 / (total - 1) as f64, row.into_element()))),
}
}
#[cfg(test)]
mod test {
use super::*;
fn list_of<T>(elements: impl IntoIterator<Item = T>) -> List<T> {
elements.into_iter().map(Item::new_from_element).collect()
}
fn elements<T: Clone>(list: &List<T>) -> Vec<T> {
list.iter_element_values().cloned().collect()
}
#[test]
fn sorts_elements_by_their_natural_order() {
let list = list_of(["banana".to_string(), "apple".to_string(), "cherry".to_string()]);
let sorted = sort(&(), list, List::<f64>::new(), false);
assert_eq!(elements(&sorted), ["apple", "banana", "cherry"]);
}
#[test]
fn sorts_elements_in_reverse() {
let list = list_of([3., 1., 2.]);
let sorted = sort(&(), list, List::<f64>::new(), true);
assert_eq!(elements(&sorted), [3., 2., 1.]);
}
#[test]
fn sort_order_keys_override_element_order() {
let list = list_of(["apple".to_string(), "banana".to_string(), "cherry".to_string()]);
let sorted = sort(&(), list, list_of([2., 0., 1.]), false);
assert_eq!(elements(&sorted), ["banana", "cherry", "apple"]);
}
#[test]
fn short_sort_order_repeats_its_last_key() {
let list = list_of(["a".to_string(), "b".to_string(), "c".to_string()]);
let sorted = sort(&(), list, list_of([2., 1.]), false);
assert_eq!(elements(&sorted), ["b", "c", "a"]);
}
#[test]
fn long_sort_order_ignores_its_extra_keys() {
let list = list_of([1., 2.]);
let sorted = sort(&(), list, list_of([3., 1., 0., 5.]), false);
assert_eq!(elements(&sorted), [2., 1.]);
}
#[test]
fn unsortable_elements_keep_their_original_order() {
let list = list_of([DVec2::new(3., 3.), DVec2::new(1., 1.), DVec2::new(2., 2.)]);
let sorted = sort(&(), list, List::<f64>::new(), false);
assert_eq!(elements(&sorted), [DVec2::new(3., 3.), DVec2::new(1., 1.), DVec2::new(2., 2.)]);
}
#[test]
fn shift_wraps_items_around() {
let forward = shift(&(), list_of([1., 2., 3., 4.]), 1., true);
assert_eq!(elements(&forward), [2., 3., 4., 1.]);
let backward = shift(&(), list_of([1., 2., 3., 4.]), -1., true);
assert_eq!(elements(&backward), [4., 1., 2., 3.]);
}
#[test]
fn shift_without_wrapping_drops_items() {
let dropped_front = shift(&(), list_of([1., 2., 3., 4.]), 1., false);
assert_eq!(elements(&dropped_front), [2., 3., 4.]);
let dropped_back = shift(&(), list_of([1., 2., 3., 4.]), -1., false);
assert_eq!(elements(&dropped_back), [1., 2., 3.]);
}
#[test]
fn shuffle_is_deterministic_and_preserves_elements() {
let original = [1., 2., 3., 4., 5., 6., 7., 8.];
let first = shuffle(&(), list_of(original), 42_u32.into());
let second = shuffle(&(), list_of(original), 42_u32.into());
assert_eq!(elements(&first), elements(&second), "the same seed should always produce the same ordering");
let mut recovered = elements(&first);
recovered.sort_by(|a, b| a.partial_cmp(b).unwrap());
assert_eq!(recovered, original, "shuffling should preserve all the elements");
}
#[test]
fn number_sequence_generates_evenly_spaced_numbers() {
let sequence = number_sequence(&(), (), 0., 2., 4_u32);
assert_eq!(elements(&sequence), [0., 2., 4., 6.]);
}
#[test]
fn list_indices_counts_each_item() {
let indices = list_indices(&(), ListDyn::from(list_of(["a".to_string(), "b".to_string(), "c".to_string()])), 0.);
assert_eq!(elements(&indices), [0., 1., 2.]);
let from_one = list_indices(&(), ListDyn::from(list_of(["a".to_string(), "b".to_string(), "c".to_string()])), 1.);
assert_eq!(elements(&from_one), [1., 2., 3.]);
}
#[test]
fn list_slice_takes_the_portion_between_start_and_end() {
let portion = list_slice(&(), list_of([1., 2., 3., 4., 5.]), 1., 3.);
assert_eq!(elements(&portion), [2., 3.]);
}
#[test]
fn list_slice_resolves_negative_indices_from_the_end() {
let portion = list_slice(&(), list_of([1., 2., 3., 4., 5.]), -2., 0.);
assert_eq!(elements(&portion), [4., 5.], "an end of zero reaches through the end of the list");
}
#[test]
fn list_slice_yields_nothing_when_start_reaches_end() {
let portion = list_slice(&(), list_of([1., 2., 3., 4., 5.]), 3., 3.);
assert!(elements(&portion).is_empty());
}
}