Prototype vector to raster conversion

This commit is contained in:
Dennis Kobert
2025-09-19 12:19:46 +02:00
parent 1587ff164d
commit 4a9fb5162b
9 changed files with 105 additions and 9 deletions

3
Cargo.lock generated
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@@ -4549,6 +4549,7 @@ dependencies = [
"graphene-std",
"interpreted-executor",
"log",
"wgpu-executor",
]
[[package]]
@@ -7159,6 +7160,8 @@ dependencies = [
"futures",
"glam",
"graphene-application-io",
"graphic-types",
"log",
"node-macro",
"raster-types",
"rendering",

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@@ -344,7 +344,7 @@ impl ProtoNetwork {
let (_, node) = &self.nodes[old_node_id.0 as usize];
let mut path = node.original_location.path.clone();
log::debug!("Inserting context nullification after {:?} with context features: {:?}", node.identifier, context_deps);
// log::debug!("Inserting context nullification after {:?} with context features: {:?}", node.identifier, context_deps);
// Add a path extension with a placeholder value which should not conflict with existing paths
if let Some(p) = path.as_mut() {

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@@ -4,7 +4,6 @@ use graph_craft::document::DocumentNode;
use graph_craft::document::value::RenderOutput;
use graph_craft::proto::{NodeConstructor, TypeErasedBox};
use graphene_std::Artboard;
use graphene_std::Context;
use graphene_std::Graphic;
use graphene_std::any::DynAnyNode;
use graphene_std::application_io::{ImageTexture, SurfaceFrame};
@@ -25,6 +24,7 @@ use graphene_std::vector::Vector;
use graphene_std::wasm_application_io::WasmEditorApi;
#[cfg(feature = "gpu")]
use graphene_std::wasm_application_io::WasmSurfaceHandle;
use graphene_std::{Context, ContextFeatures};
use graphene_std::{Cow, ProtoNodeIdentifier};
use graphene_std::{NodeIO, NodeIOTypes};
use graphene_std::{fn_type_fut, future};
@@ -45,9 +45,9 @@ fn node_registry() -> HashMap<ProtoNodeIdentifier, HashMap<NodeIOTypes, NodeCons
// ==========
into_node!(from: Table<Graphic>, to: Table<Graphic>),
into_node!(from: Table<Vector>, to: Table<Vector>),
into_node!(from: Table<Raster<CPU>>, to: Table<Raster<CPU>>),
#[cfg(feature = "gpu")]
into_node!(from: Table<Raster<GPU>>, to: Table<Raster<GPU>>),
// into_node!(from: Table<Raster<CPU>>, to: Table<Raster<CPU>>),
// #[cfg(feature = "gpu")]
// into_node!(from: Table<Raster<GPU>>, to: Table<Raster<GPU>>),
convert_node!(from: Table<Vector>, to: Table<Graphic>),
convert_node!(from: Table<Raster<CPU>>, to: Table<Graphic>),
#[cfg(feature = "gpu")]
@@ -69,6 +69,8 @@ fn node_registry() -> HashMap<ProtoNodeIdentifier, HashMap<NodeIOTypes, NodeCons
convert_node!(from: Table<Raster<GPU>>, to: Table<Raster<GPU>>, converter: &WgpuExecutor),
#[cfg(feature = "gpu")]
convert_node!(from: Table<Raster<GPU>>, to: Table<Raster<CPU>>, converter: &WgpuExecutor),
#[cfg(feature = "gpu")]
convert_node!(from: Table<Vector>, to: Table<Raster<GPU>>, converter: &WgpuExecutor),
// =============
// MONITOR NODES
// =============
@@ -186,6 +188,8 @@ fn node_registry() -> HashMap<ProtoNodeIdentifier, HashMap<NodeIOTypes, NodeCons
#[cfg(feature = "gpu")]
async_node!(graphene_core::memo::MemoNode<_, _>, input: Context, fn_params: [Context => WgpuSurface]),
#[cfg(feature = "gpu")]
async_node!(graphene_core::memo::MemoNode<_, _>, input: Context, fn_params: [Context => &WgpuExecutor]),
#[cfg(feature = "gpu")]
async_node!(graphene_core::memo::MemoNode<_, _>, input: Context, fn_params: [Context => Table<Raster<GPU>>]),
async_node!(graphene_core::memo::MemoNode<_, _>, input: Context, fn_params: [Context => Option<f64>]),
async_node!(graphene_core::memo::MemoNode<_, _>, input: Context, fn_params: [Context => Color]),
@@ -396,7 +400,6 @@ mod node_registry_macros {
(
ProtoNodeIdentifier::new(concat!["graphene_core::ops::ConvertNode<", stringify!($to), ">"]),
|mut args| {
log::debug!("registering convert from {:?} to {:?} with {:?}", stringify!($from), stringify!($to), stringify!($convert));
Box::pin(async move {
let mut args = args.drain(..);
let node = graphene_std::ops::ConvertNode::new(
@@ -417,7 +420,6 @@ mod node_registry_macros {
);
let params = vec![fn_type_fut!(Context, $from), fn_type_fut!(Context, $convert)];
let node_io = NodeIO::<'_, Context>::to_async_node_io(&node, params);
// log::debug!("node io: {:?}", node_io);
node_io
},
)

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@@ -7,6 +7,7 @@ license = "MIT OR Apache-2.0"
[dependencies]
# Local dependencies
core-types = { workspace = true }
graphic-types = { workspace = true }
raster-types = { workspace = true, features = ["wgpu"] }
graphene-application-io = { workspace = true, features = ["wgpu"] }
rendering = { workspace = true }
@@ -22,3 +23,4 @@ web-sys = { workspace = true }
winit = { workspace = true }
vello = { workspace = true }
bytemuck = { workspace = true }
log = { workspace = true }

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@@ -1,6 +1,7 @@
mod context;
pub mod shader_runtime;
pub mod texture_conversion;
pub mod vector_to_raster;
use crate::shader_runtime::ShaderRuntime;
use anyhow::Result;

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@@ -0,0 +1,75 @@
use crate::WgpuExecutor;
use core_types::ops::Convert;
use core_types::table::Table;
use core_types::transform::Footprint;
use graphic_types::Vector;
use graphic_types::raster_types::{GPU, Raster};
use rendering::{Render, RenderOutputType, RenderParams};
use wgpu::{CommandEncoderDescriptor, TextureFormat, TextureViewDescriptor};
/// Converts Table<Vector> to Table<Raster<GPU>> by rendering each vector to Vello scene and then to texture
impl<'i> Convert<Table<Raster<GPU>>, &'i WgpuExecutor> for Table<Vector> {
async fn convert(self, footprint: Footprint, executor: &'i WgpuExecutor) -> Table<Raster<GPU>> {
// Create render parameters for Vello rendering
let render_params = RenderParams {
render_mode: graphic_types::vector_types::vector::style::RenderMode::Normal,
hide_artboards: false,
for_export: false,
render_output_type: RenderOutputType::Vello,
footprint,
..Default::default()
};
log::debug!("rasterizing vector data with footprint {footprint:?}");
let vector = &self;
log::debug!("{:?}", vector);
// Create a Vello scene for this vector
let mut scene = vello::Scene::new();
let mut context = crate::RenderContext::default();
// Render the vector to the Vello scene with the row's transform
vector.render_to_vello(&mut scene, footprint.transform, &mut context, &render_params);
// Render the scene to a GPU texture
let resolution = footprint.resolution;
let background = core_types::Color::BLACK;
// Use async rendering to get the texture
let texture = async {
executor
.render_vello_scene_to_texture(&scene, resolution, &context, background)
.await
.expect("Failed to render Vello scene to texture")
};
// Block on the texture creation (we're in an async context)
let texture = futures::executor::block_on(texture);
let device = &executor.context.device;
let queue = &executor.context.queue;
let mut encoder = device.create_command_encoder(&CommandEncoderDescriptor::default());
let blitter = wgpu::util::TextureBlitter::new(device, TextureFormat::Rgba8UnormSrgb);
let view = texture.create_view(&TextureViewDescriptor::default());
let new_texture = device.create_texture(&wgpu::wgt::TextureDescriptor {
label: None,
size: wgpu::Extent3d {
width: texture.width(),
height: texture.height(),
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::RENDER_ATTACHMENT,
format: TextureFormat::Rgba8UnormSrgb,
view_formats: &[],
});
let new_view = new_texture.create_view(&TextureViewDescriptor::default());
blitter.copy(device, &mut encoder, &view, &new_view);
let command_buffer = encoder.finish();
queue.submit([command_buffer]);
Table::new_from_element(Raster::new_gpu(new_texture))
}
}

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@@ -9,6 +9,7 @@ use graphene_application_io::{ApplicationIo, ExportFormat, ImageTexture, RenderC
use graphic_types::Artboard;
use graphic_types::Graphic;
use graphic_types::Vector;
use graphic_types::raster_types::GPU;
use graphic_types::raster_types::Image;
use graphic_types::raster_types::{CPU, Raster};
use rendering::{Render, RenderOutputType as RenderOutputTypeRequest, RenderParams, RenderSvgSegmentList, SvgRender, format_transform_matrix};
@@ -40,6 +41,7 @@ async fn render_intermediate<'a: 'n, T: 'static + Render + WasmNotSend + Send +
Context -> Table<Graphic>,
Context -> Table<Vector>,
Context -> Table<Raster<CPU>>,
Context -> Table<Raster<GPU>>,
Context -> Table<Color>,
Context -> Table<GradientStops>,
)]

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@@ -11,5 +11,6 @@ log = { workspace = true }
# Workspace dependencies
graphene-std = { workspace = true, features = ["gpu"] }
wgpu-executor = { workspace = true }
graph-craft = { workspace = true }
interpreted-executor = { workspace = true }

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@@ -8,6 +8,7 @@ use graph_craft::{ProtoNodeIdentifier, concrete};
use graphene_std::registry::*;
use graphene_std::*;
use std::collections::{HashMap, HashSet};
use wgpu_executor::WgpuExecutor;
pub fn expand_network(network: &mut NodeNetwork, substitutions: &HashMap<ProtoNodeIdentifier, DocumentNode>) {
if network.generated {
@@ -76,12 +77,20 @@ pub fn generate_node_substitutions() -> HashMap<ProtoNodeIdentifier, DocumentNod
name: format!("graphene_core::ops::ConvertNode<{}>", input_ty.clone()).into(),
};
let mut context_features = ContextDependencies::default();
let proto_node = if into_node_registry.keys().any(|ident: &ProtoNodeIdentifier| ident.name.as_ref() == into_node_identifier.name.as_ref()) {
generated_nodes += 1;
into_node_identifier
} else if into_node_registry.keys().any(|ident| ident.name.as_ref() == convert_node_identifier.name.as_ref()) {
} else if let Some(impls) = into_node_registry.get(&convert_node_identifier) {
generated_nodes += 1;
inputs.push(NodeInput::value(TaggedValue::None, false));
let converter = match impls.keys().next() {
Some(node_io) if node_io.inputs[1].nested_type() == &concrete!(&WgpuExecutor) => {
context_features.extract |= ContextFeatures::FOOTPRINT;
NodeInput::scope("wgpu-executor")
}
_ => NodeInput::value(TaggedValue::None, false),
};
inputs.push(converter);
convert_node_identifier
} else {
identity_node.clone()
@@ -93,6 +102,7 @@ pub fn generate_node_substitutions() -> HashMap<ProtoNodeIdentifier, DocumentNod
implementation: DocumentNodeImplementation::ProtoNode(proto_node),
visible: true,
original_location,
context_features,
..Default::default()
}
}