Restructure node crates (#3384)

* Restructure node-graph folder

* Fix wasm compilation

* Move node definitions out of *-types crates

* Cleanup

* Fix warnings

* Fix warnings

* Start adding migrations

* Add migrations and move memo nodes to gcore

* Move nodes/gsvg-render -> rendering

* Replace some hard coded identifiers and fix automatic conversion

* Fix Vec2Value node migration

* Fix formatting

* Add more migrations

* Cleanup features

* Fix core_types::raster import

* Update demo artwork (to make profile ci work)

* Move *-types to node-graph/libraries folder

* Add missing node migrations

* Migrate more nodes

* Remove impure memo node

* More fixes and remove warning

* Migrate context and add a few missing migrations

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Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
Dennis Kobert
2025-11-18 10:21:54 +00:00
committed by GitHub
co-authored by Keavon Chambers
parent 12453d2e61
commit 57b0b9c7ed
193 changed files with 3871 additions and 2720 deletions
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#![cfg_attr(not(feature = "std"), no_std)]
pub mod adjust;
pub mod adjustments;
pub mod blending_nodes;
pub mod cubic_spline;
pub mod fullscreen_vertex;
/// required by shader macro
#[cfg(feature = "shader-nodes")]
pub use raster_nodes_shaders::WGSL_SHADER;
#[cfg(feature = "std")]
pub mod curve;
#[cfg(feature = "std")]
pub mod dehaze;
#[cfg(feature = "std")]
pub mod filter;
#[cfg(feature = "std")]
pub mod generate_curves;
#[cfg(feature = "std")]
pub mod gradient_map;
#[cfg(feature = "std")]
pub mod image_color_palette;
#[cfg(feature = "std")]
pub mod std_nodes;