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https://github.com/GraphiteEditor/Graphite.git
synced 2026-09-16 06:38:03 +08:00
Add MergeSegments Message in Path tool
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@@ -138,6 +138,7 @@ pub enum PathToolMessage {
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Duplicate,
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TogglePointEditing,
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ToggleSegmentEditing,
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MergeSelectedSegments,
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}
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#[derive(PartialEq, Eq, Hash, Copy, Clone, Debug, Default, serde::Serialize, serde::Deserialize, specta::Type)]
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@@ -293,6 +294,12 @@ impl LayoutHolder for PathTool {
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.disabled(!self.tool_data.make_path_editable_is_allowed)
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.widget_holder();
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let merge_segments_button = IconButton::new("Folder", 24)
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.tooltip("Merge selected selgments")
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.on_update(|_| PathToolMessage::MergeSelectedSegments.into())
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.disabled(!self.tool_data.merging_segments_enabled)
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.widget_holder();
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let [_checkbox, _dropdown] = {
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let pivot_gizmo_type_widget = pivot_gizmo_type_widget(self.tool_data.pivot_gizmo.state, PivotToolSource::Path);
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[pivot_gizmo_type_widget[0].clone(), pivot_gizmo_type_widget[2].clone()]
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@@ -324,6 +331,9 @@ impl LayoutHolder for PathTool {
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path_overlay_mode_widget,
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unrelated_seperator.clone(),
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path_node_button,
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unrelated_seperator.clone(),
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merge_segments_button,
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unrelated_seperator.clone(),
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// checkbox.clone(),
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// related_seperator.clone(),
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// dropdown.clone(),
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@@ -424,7 +434,8 @@ impl<'a> MessageHandler<ToolMessage, &mut ToolActionMessageContext<'a>> for Path
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Paste,
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Duplicate,
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TogglePointEditing,
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ToggleSegmentEditing
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ToggleSegmentEditing,
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MergeSelectedSegments
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),
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PathToolFsmState::Dragging(_) => actions!(PathToolMessageDiscriminant;
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Escape,
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@@ -571,6 +582,7 @@ struct PathToolData {
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hovered_layers: Vec<LayerNodeIdentifier>,
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ghost_outline: Vec<(Vec<ClickTargetType>, LayerNodeIdentifier)>,
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make_path_editable_is_allowed: bool,
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merging_segments_enabled: bool,
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}
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impl PathToolData {
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@@ -632,6 +644,11 @@ impl PathToolData {
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self.selection_status = selection_status;
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}
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fn update_merge_segments_toggle(&mut self, _shape_editor: &mut ShapeState, _document: &DocumentMessageHandler) {
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//TODO: Implement this
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self.merging_segments_enabled = true;
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}
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fn remove_saved_points(&mut self) {
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self.saved_points_before_anchor_select_toggle.clear();
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}
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@@ -3000,6 +3017,144 @@ impl Fsm for PathToolFsmState {
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}
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PathToolFsmState::Ready
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}
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(_, PathToolMessage::MergeSelectedSegments) => {
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// TODO: If two segments are selected and they are close within certain threshold then we need to merge both of them together
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// Assuming that all these points are on the same layer
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let mut non_empty_layers = shape_editor.selected_shape_state.iter().filter(|(_, state)| !state.is_empty());
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// If all layers are empty, or no layer selected
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let Some((layer, _)) = non_empty_layers.next() else {
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return PathToolFsmState::Ready;
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};
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// If selected segments are of more than one layer
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if non_empty_layers.next().is_some() {
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return PathToolFsmState::Ready;
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}
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// Given two segments and they are close we will create new points at the midpoint of their endpoints
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let segments = shape_editor.selected_segments().collect::<Vec<_>>();
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if segments.len() != 2 {
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return PathToolFsmState::Ready;
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}
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let segment1 = segments[0];
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let segment2 = segments[1];
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let Some(vector) = document.network_interface.compute_modified_vector(*layer) else {
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return PathToolFsmState::Ready;
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};
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responses.add(DocumentMessage::StartTransaction);
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let (_, bezier1, start1, end1) = vector.segment_bezier_iter().find(|(id, _, _, _)| id == segment1).expect(" Couldn't get segment data");
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let (_, bezier2, start2, end2) = vector.segment_bezier_iter().find(|(id, _, _, _)| id == segment2).expect(" Couldn't get segment data");
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// Two cases
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let mut bezier2 = bezier2;
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let mut start2 = start2;
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let mut end2 = end2;
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let dist1 = bezier1.start.distance(bezier2.start);
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let dist2 = bezier1.start.distance(bezier2.end);
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let new_id1 = PointId::generate();
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let new_id2 = PointId::generate();
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if dist1 > dist2 {
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// Invert bezier2 and swap start2 and end2
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bezier2 = bezier2.reverse();
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let bin = start2;
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start2 = end2;
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end2 = bin;
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}
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// newpoint1: start1 -> start2, newpoint2: end1 -> end2
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let pos1 = ManipulatorPointId::Anchor(start1).get_position(&vector).expect("No position for point");
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let pos2 = ManipulatorPointId::Anchor(start2).get_position(&vector).expect("No position for point");
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let new_pos1 = (pos1 + pos2) / 2.;
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let pos1 = ManipulatorPointId::Anchor(end1).get_position(&vector).expect("No position for point");
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let pos2 = ManipulatorPointId::Anchor(end2).get_position(&vector).expect("No position for point");
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let new_pos2 = (pos1 + pos2) / 2.;
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// Add the two new points
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let modification_type = VectorModificationType::InsertPoint { id: new_id1, position: new_pos1 };
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responses.add(GraphOperationMessage::Vector { layer: *layer, modification_type });
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let modification_type = VectorModificationType::InsertPoint { id: new_id2, position: new_pos2 };
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responses.add(GraphOperationMessage::Vector { layer: *layer, modification_type });
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// Remove old points
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let points_to_remove = [start1, start2, end1, end2];
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for point in points_to_remove {
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let modification_type = VectorModificationType::RemovePoint { id: point };
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responses.add(GraphOperationMessage::Vector { layer: *layer, modification_type });
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}
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// Connect the segments to their respective anchors
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let handles = |bezier: Bezier| -> [Option<DVec2>; 2] {
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match bezier.handles {
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BezierHandles::Linear => [None, None],
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BezierHandles::Quadratic { handle } => [Some(handle - bezier.start), None],
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BezierHandles::Cubic { handle_start, handle_end } => [Some(handle_start - bezier.start), Some(handle_end - bezier.end)],
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}
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};
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for (_, bezier, start, end) in vector.segment_bezier_iter() {
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let id = SegmentId::generate();
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// Connecting the segments to the start point
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if start == start1 || start == start2 {
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let points = [new_id1, end];
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let handles = handles(bezier);
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let modification_type = VectorModificationType::InsertSegment { id, points, handles };
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responses.add(GraphOperationMessage::Vector { layer: *layer, modification_type });
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} else if end == start1 || end == start2 {
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let points = [start, new_id1];
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let handles = handles(bezier);
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let modification_type = VectorModificationType::InsertSegment { id, points, handles };
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responses.add(GraphOperationMessage::Vector { layer: *layer, modification_type });
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}
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// Connecting handles to the end point of new segement
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if start == end1 || start == end2 {
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let points = [new_id2, end];
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let handles = handles(bezier);
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let modification_type = VectorModificationType::InsertSegment { id, points, handles };
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responses.add(GraphOperationMessage::Vector { layer: *layer, modification_type });
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} else if end == end1 || end == end2 {
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let points = [start, new_id2];
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let handles = handles(bezier);
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let modification_type = VectorModificationType::InsertSegment { id, points, handles };
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responses.add(GraphOperationMessage::Vector { layer: *layer, modification_type });
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}
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}
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// Adding the new segment
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let handles1 = handles(bezier1);
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let handles2 = handles(bezier2);
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// Now we construct a conmbined handles for the new segment
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let mut new_handles = [Some(DVec2::ZERO), Some(DVec2::ZERO)];
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let mut index = 0;
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for (handle1, handle2) in handles1.iter().zip(handles2) {
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let pos1 = handle1.unwrap_or_default();
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let pos2 = handle2.unwrap_or_default();
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let new_pos = if pos1 == DVec2::default() && pos2 == DVec2::default() { None } else { Some((pos1 + pos2) / 2.) };
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new_handles[index] = new_pos;
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index += 1;
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}
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let id = SegmentId::generate();
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let points = [new_id1, new_id2];
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let modification_type = VectorModificationType::InsertSegment { id, points, handles: new_handles };
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responses.add(GraphOperationMessage::Vector { layer: *layer, modification_type });
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responses.add(DocumentMessage::EndTransaction);
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PathToolFsmState::Ready
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}
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(_, PathToolMessage::SelectedPointUpdated) => {
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let colinear = shape_editor.selected_manipulator_angles(&document.network_interface);
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tool_data.dragging_state = DraggingState {
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@@ -3009,6 +3164,7 @@ impl Fsm for PathToolFsmState {
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tool_data.make_path_editable_is_allowed = make_path_editable_is_allowed(&document.network_interface, document.metadata()).is_some();
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tool_data.update_selection_status(shape_editor, document);
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tool_data.update_merge_segments_toggle(shape_editor, document);
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self
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}
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(_, PathToolMessage::ManipulatorMakeHandlesColinear) => {
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