mirror of
https://github.com/GraphiteEditor/Graphite.git
synced 2026-09-15 22:28:10 +08:00
Implement generic pipeline caching
This commit is contained in:
1
Cargo.lock
generated
1
Cargo.lock
generated
@@ -2042,6 +2042,7 @@ dependencies = [
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"base64",
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"blending-nodes",
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"brush-nodes",
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"bytemuck",
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"core-types",
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"dyn-any",
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"glam",
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@@ -29,7 +29,7 @@ pub(crate) struct RenderState {
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impl RenderState {
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pub(crate) fn new(window: &Window, context: WgpuContext, present_mode: Option<PresentMode>) -> Self {
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let size = window.surface_size();
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let surface = window.create_surface(context.instance.clone());
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let surface = window.create_surface(&context.instance);
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let surface_caps = surface.get_capabilities(&context.adapter);
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let surface_format = surface_caps.formats.iter().find(|f| f.is_srgb()).copied().unwrap_or(surface_caps.formats[0]);
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@@ -86,7 +86,7 @@ impl Window {
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self.winit_window.request_redraw();
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}
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pub(crate) fn create_surface(&self, instance: Arc<wgpu::Instance>) -> wgpu::Surface<'static> {
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pub(crate) fn create_surface(&self, instance: &wgpu::Instance) -> wgpu::Surface<'static> {
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instance.create_surface(self.winit_window.clone()).unwrap()
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}
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@@ -9,7 +9,7 @@ pub use graphene_application_io::ApplicationIo;
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#[derive(Default)]
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pub struct PlatformApplicationIo {
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#[cfg(feature = "wgpu")]
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pub(crate) gpu_executor: Option<WgpuExecutor>,
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gpu_executor: Option<WgpuExecutor>,
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resources: Option<Box<dyn resource::LoadResource>>,
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}
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@@ -127,7 +127,7 @@ async fn main() -> Result<(), Box<dyn Error>> {
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// Get reference to wgpu executor and clone device handle
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let wgpu_executor_ref = application_io_arc.gpu_executor().unwrap();
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let device = wgpu_executor_ref.context.device.clone();
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let device = wgpu_executor_ref.context().device.clone();
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let preferences = EditorPreferences {
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max_render_region_size: EditorPreferences::default().max_render_region_size,
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@@ -201,6 +201,8 @@ fn node_registry() -> HashMap<ProtoNodeIdentifier, HashMap<NodeIOTypes, NodeCons
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async_node!(graphene_core::context_modification::ContextModificationNode<_, _>, input: Context, fn_params: [Context => ListDyn, Context => graphene_std::ContextFeatures]),
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#[cfg(target_family = "wasm")]
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async_node!(graphene_core::context_modification::ContextModificationNode<_, _>, input: Context, fn_params: [Context => CanvasHandle, Context => graphene_std::ContextFeatures]),
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async_node!(graphene_core::context_modification::ContextModificationNode<_, _>, input: Context, fn_params: [Context => wgpu_executor::WgpuPipelineCache, Context => graphene_std::ContextFeatures]),
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async_node!(graphene_core::context_modification::ContextModificationNode<_, _>, input: Context, fn_params: [Context => &wgpu_executor::WgpuExecutor, Context => graphene_std::ContextFeatures]),
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// ==========
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// MEMO NODES
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// ==========
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@@ -286,6 +288,8 @@ fn node_registry() -> HashMap<ProtoNodeIdentifier, HashMap<NodeIOTypes, NodeCons
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async_node!(graphene_core::memo::MemoizeNode<_, _>, input: Context, fn_params: [Context => graphene_std::transform::ScaleType]),
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async_node!(graphene_core::memo::MemoizeNode<_, _>, input: Context, fn_params: [Context => graphene_std::vector::misc::InterpolationDistribution]),
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async_node!(graphene_core::memo::MemoizeNode<_, _>, input: Context, fn_params: [Context => RenderIntermediate]),
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async_node!(graphene_core::memo::MemoizeNode<_, _>, input: Context, fn_params: [Context => wgpu_executor::WgpuPipelineCache]),
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async_node!(graphene_core::memo::MemoizeNode<_, _>, input: Context, fn_params: [Context => &wgpu_executor::WgpuExecutor]),
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];
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// =============
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// CONVERT NODES
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@@ -1,4 +1,3 @@
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use graph_craft::ProtoNodeIdentifier;
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use graph_craft::application_io::PlatformEditorApi;
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use graph_craft::concrete;
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use graph_craft::document::value::TaggedValue;
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@@ -8,7 +7,6 @@ use graphene_std::Context;
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use graphene_std::ContextFeatures;
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use graphene_std::uuid::NodeId;
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use std::sync::Arc;
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use wgpu_executor::WgpuExecutor;
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pub fn wrap_network_in_scope(network: NodeNetwork, editor_api: Arc<PlatformEditorApi>) -> NodeNetwork {
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let inner_network = DocumentNode {
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@@ -40,7 +38,7 @@ pub fn wrap_network_in_scope(network: NodeNetwork, editor_api: Arc<PlatformEdito
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},
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DocumentNode {
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call_argument: concrete!(Context),
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inputs: vec![NodeInput::scope("editor-api"), NodeInput::node(NodeId(0), 0)],
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inputs: vec![NodeInput::scope(graphene_std::platform_application_io::wgpu_executor::IDENTIFIER), NodeInput::node(NodeId(0), 0)],
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implementation: DocumentNodeImplementation::ProtoNode(graphene_std::render_node::render::IDENTIFIER),
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context_features: graphene_std::ContextDependencies {
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extract: ContextFeatures::FOOTPRINT | ContextFeatures::VARARGS,
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@@ -50,7 +48,11 @@ pub fn wrap_network_in_scope(network: NodeNetwork, editor_api: Arc<PlatformEdito
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},
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DocumentNode {
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call_argument: concrete!(Context),
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inputs: vec![NodeInput::scope("editor-api"), NodeInput::node(NodeId(1), 0)],
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inputs: vec![
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NodeInput::scope(graphene_std::platform_application_io::wgpu_executor::IDENTIFIER),
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NodeInput::scope("editor-api"),
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NodeInput::node(NodeId(1), 0),
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],
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implementation: DocumentNodeImplementation::ProtoNode(graphene_std::render_cache::render_output_cache::IDENTIFIER),
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context_features: graphene_std::ContextDependencies {
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extract: ContextFeatures::FOOTPRINT | ContextFeatures::VARARGS,
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@@ -60,8 +62,8 @@ pub fn wrap_network_in_scope(network: NodeNetwork, editor_api: Arc<PlatformEdito
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},
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DocumentNode {
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call_argument: concrete!(Context),
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inputs: vec![NodeInput::scope("editor-api"), NodeInput::node(NodeId(2), 0)],
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implementation: DocumentNodeImplementation::ProtoNode(graphene_std::pixel_preview::pixel_preview::IDENTIFIER),
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inputs: vec![NodeInput::scope(graphene_std::render_pixel_preview::pixel_preview_pipeline::IDENTIFIER), NodeInput::node(NodeId(2), 0)],
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implementation: DocumentNodeImplementation::ProtoNode(graphene_std::render_pixel_preview::render_pixel_preview::IDENTIFIER),
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context_features: graphene_std::ContextDependencies {
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extract: ContextFeatures::FOOTPRINT | ContextFeatures::VARARGS,
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inject: ContextFeatures::FOOTPRINT | ContextFeatures::VARARGS,
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@@ -70,8 +72,11 @@ pub fn wrap_network_in_scope(network: NodeNetwork, editor_api: Arc<PlatformEdito
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},
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DocumentNode {
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call_argument: concrete!(Context),
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inputs: vec![NodeInput::scope("editor-api"), NodeInput::node(NodeId(3), 0)],
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implementation: DocumentNodeImplementation::ProtoNode(graphene_std::render_node::render_background::IDENTIFIER),
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inputs: vec![
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NodeInput::scope(graphene_std::render_background::background_compositor_pipeline::IDENTIFIER),
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NodeInput::node(NodeId(3), 0),
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],
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implementation: DocumentNodeImplementation::ProtoNode(graphene_std::render_background::render_background::IDENTIFIER),
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context_features: graphene_std::ContextDependencies {
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extract: ContextFeatures::FOOTPRINT | ContextFeatures::VARARGS,
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inject: ContextFeatures::empty(),
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@@ -100,7 +105,7 @@ pub fn wrap_network_in_scope(network: NodeNetwork, editor_api: Arc<PlatformEdito
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};
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// wrap the inner network in a scope
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let mut nodes = vec![
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let nodes = vec![
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inner_network,
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render_node,
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DocumentNode {
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@@ -109,16 +114,7 @@ pub fn wrap_network_in_scope(network: NodeNetwork, editor_api: Arc<PlatformEdito
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..Default::default()
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},
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];
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let mut scope_injections = vec![("editor-api".to_string(), (NodeId(2), concrete!(&PlatformEditorApi)))];
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if cfg!(feature = "gpu") {
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nodes.push(DocumentNode {
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implementation: DocumentNodeImplementation::ProtoNode(ProtoNodeIdentifier::new("graphene_core::ops::IntoNode<&WgpuExecutor>")),
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inputs: vec![NodeInput::node(NodeId(2), 0)],
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..Default::default()
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});
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scope_injections.push(("wgpu-executor".to_string(), (NodeId(3), concrete!(&WgpuExecutor))));
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}
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let scope_injections = vec![("editor-api".to_string(), (NodeId(2), concrete!(&PlatformEditorApi)))];
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NodeNetwork {
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exports: vec![NodeInput::node(NodeId(1), 0)],
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@@ -62,7 +62,7 @@ impl CanvasSurfaceHandle {
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if self.1.is_none() {
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let canvas = self.0.get().canvas.clone();
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let surface = executor
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.context
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.context()
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.instance
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.create_surface(wgpu::SurfaceTarget::Canvas(canvas))
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.expect("Failed to create surface from canvas");
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@@ -86,21 +86,23 @@ impl Canvas for CanvasSurfaceHandle {
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#[cfg(feature = "wgpu")]
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impl CanvasSurface for CanvasSurfaceHandle {
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fn present(&mut self, image_texture: &ImageTexture, executor: &WgpuExecutor) {
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let context = executor.context();
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let source_texture: &wgpu::Texture = image_texture.as_ref();
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let surface = self.surface(executor);
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// Blit the texture to the surface
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let mut encoder = executor.context.device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
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let mut encoder = context.device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
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label: Some("Texture to Surface Blit"),
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});
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let size = source_texture.size();
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// Configure the surface at physical resolution (for HiDPI displays)
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let surface_caps = surface.get_capabilities(&executor.context.adapter);
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let surface_caps = surface.get_capabilities(&context.adapter);
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surface.configure(
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&executor.context.device,
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&context.device,
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&wgpu::SurfaceConfiguration {
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usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_DST,
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format: wgpu::TextureFormat::Rgba8Unorm,
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@@ -134,7 +136,7 @@ impl CanvasSurface for CanvasSurfaceHandle {
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source_texture.size(),
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);
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executor.context.queue.submit([encoder.finish()]);
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context.queue.submit([encoder.finish()]);
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surface_texture.present();
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}
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}
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@@ -163,6 +163,12 @@ impl ProtoNodeIdentifier {
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}
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}
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impl From<ProtoNodeIdentifier> for Cow<'static, str> {
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fn from(val: ProtoNodeIdentifier) -> Self {
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val.name
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}
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}
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impl Display for ProtoNodeIdentifier {
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fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
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f.debug_tuple("ProtoNodeIdentifier").field(&self.name).finish()
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@@ -1,12 +1,11 @@
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use std::sync::Arc;
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use wgpu::{Adapter, Backends, Device, Features, Instance, Queue};
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#[derive(Debug, Clone)]
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pub struct Context {
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pub device: Arc<Device>,
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pub queue: Arc<Queue>,
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pub instance: Arc<Instance>,
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pub adapter: Arc<Adapter>,
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pub device: Device,
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pub queue: Queue,
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pub instance: Instance,
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pub adapter: Adapter,
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}
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impl Context {
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@@ -58,12 +57,7 @@ impl ContextBuilder {
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let instance = self.build_instance();
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let adapter = self.request_adapter(&instance).await?;
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let (device, queue) = self.request_device(&adapter).await?;
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Some(Context {
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device: Arc::new(device),
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queue: Arc::new(queue),
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adapter: Arc::new(adapter),
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instance: Arc::new(instance),
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})
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Some(Context { device, queue, adapter, instance })
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}
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}
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impl ContextBuilder {
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@@ -113,12 +107,7 @@ impl ContextBuilder {
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let adapter = if let Some(adapter) = selected_adapter { adapter } else { self.request_adapter(&instance).await? };
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let (device, queue) = self.request_device(&adapter).await?;
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Some(Context {
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device: Arc::new(device),
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queue: Arc::new(queue),
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adapter: Arc::new(adapter),
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instance: Arc::new(instance),
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})
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Some(Context { device, queue, adapter, instance })
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}
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async fn select_adapter<S>(&self, instance: &Instance, select: S) -> Option<Adapter>
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where
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@@ -1,46 +1,59 @@
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mod background; // TODO: Think about where to place this. Likely inlined in the node. Requires refactor of wgpu pipline usage.
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mod context;
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mod resample;
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mod pipeline;
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pub mod shader_runtime;
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mod texture_cache;
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pub mod texture_conversion;
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use std::sync::Arc;
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use crate::background::BackgroundCompositor;
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use crate::resample::Resampler;
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use crate::shader_runtime::ShaderRuntime;
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use crate::texture_cache::TextureCache;
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use anyhow::Result;
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use core_types::Color;
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use core_types::color::SRGBA8;
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use futures::lock::Mutex;
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use glam::{Affine2, UVec2};
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use glam::UVec2;
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use graphene_application_io::{ApplicationIo, EditorApi};
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use vello::{AaConfig, AaSupport, RenderParams, Renderer, RendererOptions, Scene};
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use wgpu::{Origin3d, TextureAspect};
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pub use context::Context as WgpuContext;
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pub use context::ContextBuilder as WgpuContextBuilder;
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pub use pipeline::AsyncPipeline as AsyncWgpuPipeline;
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pub use pipeline::Pipeline as WgpuPipeline;
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pub use pipeline::PipelineCache as WgpuPipelineCache;
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pub use rendering::RenderContext;
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pub use wgpu::Backends as WgpuBackends;
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pub use wgpu::Features as WgpuFeatures;
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const TEXTURE_CACHE_SIZE: u64 = 256 * 1024 * 1024; // 256 MiB
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#[derive(dyn_any::DynAny)]
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#[derive(dyn_any::DynAny, Clone)]
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pub struct WgpuExecutor {
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pub context: WgpuContext,
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inner: Arc<WgpuExecutorInner>,
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}
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impl WgpuExecutor {
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pub fn context(&self) -> &WgpuContext {
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&self.inner.context
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}
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pub fn shader_runtime(&self) -> &ShaderRuntime {
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&self.inner.shader_runtime
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}
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}
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#[derive(dyn_any::DynAny)]
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pub struct WgpuExecutorInner {
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context: WgpuContext,
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texture_cache: Mutex<TextureCache>,
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vello_renderer: Mutex<Renderer>,
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resampler: Resampler,
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background_compositor: BackgroundCompositor,
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pub shader_runtime: ShaderRuntime,
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shader_runtime: ShaderRuntime,
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}
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impl std::fmt::Debug for WgpuExecutor {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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f.debug_struct("WgpuExecutor").field("context", &self.context).finish()
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f.debug_struct("WgpuExecutor").field("context", &self.context()).finish()
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}
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}
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@@ -65,7 +78,7 @@ impl WgpuExecutor {
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};
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{
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let mut renderer = self.vello_renderer.lock().await;
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let mut renderer = self.inner.vello_renderer.lock().await;
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for (image_brush, texture) in context.resource_overrides.iter() {
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let texture_view = wgpu::TexelCopyTextureInfoBase {
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texture: texture.clone(),
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@@ -75,7 +88,7 @@ impl WgpuExecutor {
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};
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renderer.override_image(&image_brush.image, Some(texture_view));
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}
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renderer.render_to_texture(&self.context.device, &self.context.queue, scene, &texture_view, &render_params)?;
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renderer.render_to_texture(&self.context().device, &self.context().queue, scene, &texture_view, &render_params)?;
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for (image_brush, _) in context.resource_overrides.iter() {
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renderer.override_image(&image_brush.image, None);
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}
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@@ -84,21 +97,12 @@ impl WgpuExecutor {
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Ok(texture)
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}
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pub async fn resample_texture(&self, source: &wgpu::Texture, size: UVec2, transform: &glam::DAffine2) -> Arc<wgpu::Texture> {
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let out = self.request_texture(size).await;
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self.resampler.resample(&self.context, source, transform, &out);
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out
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}
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pub async fn composite_background(&self, foreground: &wgpu::Texture, backgrounds: &[rendering::Background], document_to_screen: Affine2, zoom: f32) -> Arc<wgpu::Texture> {
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let size = foreground.size();
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let output = self.request_texture(UVec2::new(size.width, size.height)).await;
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self.background_compositor.composite(&self.context, foreground, &output, backgrounds, document_to_screen, zoom);
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output
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pub fn pipeline_init<P: WgpuPipeline>(&self, pipeline: &WgpuPipelineCache) {
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pipeline.init::<P>(self);
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}
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pub async fn request_texture(&self, size: UVec2) -> Arc<wgpu::Texture> {
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self.texture_cache.lock().await.request_texture(&self.context.device, size)
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self.inner.texture_cache.lock().await.request_texture(&self.context().device, size)
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}
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}
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@@ -122,17 +126,15 @@ impl WgpuExecutor {
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let texture_cache = TextureCache::new(TEXTURE_CACHE_SIZE);
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let resampler = Resampler::new(&context.device);
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let background_compositor = BackgroundCompositor::new(&context.device);
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let shader_runtime = ShaderRuntime::new(&context);
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Some(Self {
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context,
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texture_cache: texture_cache.into(),
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vello_renderer: vello_renderer.into(),
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resampler,
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background_compositor,
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shader_runtime,
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inner: Arc::new(WgpuExecutorInner {
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context,
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texture_cache: texture_cache.into(),
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vello_renderer: vello_renderer.into(),
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shader_runtime,
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}),
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})
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}
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}
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72
node-graph/libraries/wgpu-executor/src/pipeline.rs
Normal file
72
node-graph/libraries/wgpu-executor/src/pipeline.rs
Normal file
@@ -0,0 +1,72 @@
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use dyn_any::StaticType;
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use std::any::Any;
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||||
use std::future::Future;
|
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use std::pin::Pin;
|
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use std::sync::{Arc, OnceLock};
|
||||
|
||||
use crate::WgpuExecutor;
|
||||
|
||||
pub type PipelineFuture<'a, T> = Pin<Box<dyn Future<Output = T> + Send + 'a>>;
|
||||
|
||||
pub trait Pipeline: Any + Send + Sync + Sized {
|
||||
type Args<'a>;
|
||||
type Out: Send;
|
||||
|
||||
fn create(executor: &WgpuExecutor) -> Self;
|
||||
|
||||
fn run<'a>(&'a self, executor: &'a WgpuExecutor, args: &'a Self::Args<'_>) -> PipelineFuture<'a, Self::Out>;
|
||||
}
|
||||
|
||||
pub trait AsyncPipeline: Any + Send + Sync + Sized {
|
||||
type Args<'a>;
|
||||
type Out: Send;
|
||||
|
||||
fn create(executor: &WgpuExecutor) -> Self;
|
||||
|
||||
fn run<'a>(&'a self, executor: &'a WgpuExecutor, args: &'a Self::Args<'_>) -> impl Future<Output = Self::Out> + Send + 'a;
|
||||
}
|
||||
|
||||
impl<P: AsyncPipeline> Pipeline for P {
|
||||
type Args<'a> = <P as AsyncPipeline>::Args<'a>;
|
||||
type Out = <P as AsyncPipeline>::Out;
|
||||
|
||||
fn create(executor: &WgpuExecutor) -> Self {
|
||||
<P as AsyncPipeline>::create(executor)
|
||||
}
|
||||
|
||||
fn run<'a>(&'a self, executor: &'a WgpuExecutor, args: &'a Self::Args<'_>) -> PipelineFuture<'a, Self::Out> {
|
||||
Box::pin(<P as AsyncPipeline>::run(self, executor, args))
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Default, Clone)]
|
||||
pub struct PipelineCache {
|
||||
pipeline: Arc<OnceLock<Box<dyn Any + Send + Sync>>>,
|
||||
executor: Arc<OnceLock<WgpuExecutor>>,
|
||||
}
|
||||
|
||||
impl PipelineCache {
|
||||
pub(super) fn init<P: Pipeline>(&self, executor: &WgpuExecutor) {
|
||||
self.executor.get_or_init(|| executor.clone());
|
||||
self.pipeline.get_or_init(|| Box::new(P::create(executor)));
|
||||
}
|
||||
|
||||
pub async fn run<P: Pipeline>(&self, args: &P::Args<'_>) -> P::Out {
|
||||
let executor = self.executor.get().expect("PipelineCache not initialized");
|
||||
let entry = self.pipeline.get().expect("PipelineCache not initialized");
|
||||
let pipeline = (&**entry)
|
||||
.downcast_ref::<P>()
|
||||
.unwrap_or_else(|| panic!("PipelineCache type mismatch: run::<{}>() but init used a different pipeline type", std::any::type_name::<P>(),));
|
||||
pipeline.run(executor, args).await
|
||||
}
|
||||
}
|
||||
|
||||
impl std::fmt::Debug for PipelineCache {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
f.debug_struct("PipelineCache").field("initialized", &self.pipeline.get().is_some()).finish()
|
||||
}
|
||||
}
|
||||
|
||||
unsafe impl StaticType for PipelineCache {
|
||||
type Static = PipelineCache;
|
||||
}
|
||||
@@ -1,130 +0,0 @@
|
||||
use crate::WgpuContext;
|
||||
use glam::{DAffine2, Vec2};
|
||||
|
||||
pub struct Resampler {
|
||||
pipeline: wgpu::RenderPipeline,
|
||||
bind_group_layout: wgpu::BindGroupLayout,
|
||||
}
|
||||
|
||||
impl Resampler {
|
||||
pub fn new(device: &wgpu::Device) -> Self {
|
||||
let shader = device.create_shader_module(wgpu::include_wgsl!("resample_shader.wgsl"));
|
||||
|
||||
let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||
label: Some("resample_bind_group_layout"),
|
||||
entries: &[
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
visibility: wgpu::ShaderStages::FRAGMENT,
|
||||
ty: wgpu::BindingType::Texture {
|
||||
multisampled: false,
|
||||
view_dimension: wgpu::TextureViewDimension::D2,
|
||||
sample_type: wgpu::TextureSampleType::Float { filterable: false },
|
||||
},
|
||||
count: None,
|
||||
},
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: 1,
|
||||
visibility: wgpu::ShaderStages::FRAGMENT,
|
||||
ty: wgpu::BindingType::Buffer {
|
||||
ty: wgpu::BufferBindingType::Uniform,
|
||||
has_dynamic_offset: false,
|
||||
min_binding_size: None,
|
||||
},
|
||||
count: None,
|
||||
},
|
||||
],
|
||||
});
|
||||
|
||||
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||
label: Some("resample_pipeline_layout"),
|
||||
bind_group_layouts: &[Some(&bind_group_layout)],
|
||||
..Default::default()
|
||||
});
|
||||
|
||||
let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
label: Some("resample_pipeline"),
|
||||
layout: Some(&pipeline_layout),
|
||||
vertex: wgpu::VertexState {
|
||||
module: &shader,
|
||||
entry_point: Some("vs_main"),
|
||||
buffers: &[],
|
||||
compilation_options: wgpu::PipelineCompilationOptions::default(),
|
||||
},
|
||||
fragment: Some(wgpu::FragmentState {
|
||||
module: &shader,
|
||||
entry_point: Some("fs_main"),
|
||||
targets: &[Some(wgpu::ColorTargetState {
|
||||
format: wgpu::TextureFormat::Rgba8Unorm,
|
||||
blend: None,
|
||||
write_mask: wgpu::ColorWrites::ALL,
|
||||
})],
|
||||
compilation_options: wgpu::PipelineCompilationOptions::default(),
|
||||
}),
|
||||
primitive: wgpu::PrimitiveState {
|
||||
topology: wgpu::PrimitiveTopology::TriangleList,
|
||||
..Default::default()
|
||||
},
|
||||
depth_stencil: None,
|
||||
multisample: wgpu::MultisampleState::default(),
|
||||
multiview_mask: None,
|
||||
cache: None,
|
||||
});
|
||||
|
||||
Resampler { pipeline, bind_group_layout }
|
||||
}
|
||||
|
||||
pub fn resample(&self, context: &WgpuContext, source: &wgpu::Texture, transform: &DAffine2, output: &wgpu::Texture) {
|
||||
let source_view = source.create_view(&wgpu::TextureViewDescriptor::default());
|
||||
let output_view = output.create_view(&wgpu::TextureViewDescriptor::default());
|
||||
|
||||
let params_buffer = context.device.create_buffer(&wgpu::BufferDescriptor {
|
||||
label: Some("resample_params"),
|
||||
size: 32,
|
||||
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
|
||||
mapped_at_creation: false,
|
||||
});
|
||||
|
||||
let params_data = [transform.matrix2.x_axis.as_vec2(), transform.matrix2.y_axis.as_vec2(), transform.translation.as_vec2(), Vec2::ZERO];
|
||||
context.queue.write_buffer(¶ms_buffer, 0, bytemuck::cast_slice(¶ms_data));
|
||||
|
||||
let bind_group = context.device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
label: Some("resample_bind_group"),
|
||||
layout: &self.bind_group_layout,
|
||||
entries: &[
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::TextureView(&source_view),
|
||||
},
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 1,
|
||||
resource: params_buffer.as_entire_binding(),
|
||||
},
|
||||
],
|
||||
});
|
||||
|
||||
let mut encoder = context.device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: Some("resample_encoder") });
|
||||
|
||||
{
|
||||
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
label: Some("resample_pass"),
|
||||
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
||||
view: &output_view,
|
||||
resolve_target: None,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Clear(wgpu::Color::TRANSPARENT),
|
||||
store: wgpu::StoreOp::Store,
|
||||
},
|
||||
depth_slice: None,
|
||||
})],
|
||||
..Default::default()
|
||||
});
|
||||
|
||||
render_pass.set_pipeline(&self.pipeline);
|
||||
render_pass.set_bind_group(0, &bind_group, &[]);
|
||||
render_pass.draw(0..3, 0..1);
|
||||
}
|
||||
|
||||
context.queue.submit([encoder.finish()]);
|
||||
}
|
||||
}
|
||||
@@ -14,7 +14,7 @@ use wgpu::{Extent3d, TextureDescriptor, TextureDimension, TextureFormat, Texture
|
||||
///
|
||||
/// Creates a new WGPU texture with RGBA8UnormSrgb format and uploads the provided
|
||||
/// image data. The texture is configured for binding, copying, and source operations.
|
||||
fn upload_to_texture(device: &std::sync::Arc<wgpu::Device>, queue: &std::sync::Arc<wgpu::Queue>, image: &Raster<CPU>) -> wgpu::Texture {
|
||||
fn upload_to_texture(device: &wgpu::Device, queue: &wgpu::Queue, image: &Raster<CPU>) -> wgpu::Texture {
|
||||
let rgba8_data: Vec<SRGBA8> = image.data.iter().map(|x| (*x).into()).collect();
|
||||
|
||||
device.create_texture_with_data(
|
||||
@@ -52,7 +52,7 @@ struct RasterGpuToRasterCpuConverter {
|
||||
padded_bytes_per_row: u32,
|
||||
}
|
||||
impl RasterGpuToRasterCpuConverter {
|
||||
fn new(device: &std::sync::Arc<wgpu::Device>, encoder: &mut wgpu::CommandEncoder, data_gpu: Raster<GPU>) -> Self {
|
||||
fn new(device: &wgpu::Device, encoder: &mut wgpu::CommandEncoder, data_gpu: Raster<GPU>) -> Self {
|
||||
let texture = data_gpu.data();
|
||||
let width = texture.width();
|
||||
let height = texture.height();
|
||||
@@ -100,7 +100,7 @@ impl RasterGpuToRasterCpuConverter {
|
||||
}
|
||||
}
|
||||
|
||||
async fn convert(self, device: &std::sync::Arc<wgpu::Device>) -> Result<Raster<CPU>, wgpu::BufferAsyncError> {
|
||||
async fn convert(self, device: &wgpu::Device) -> Result<Raster<CPU>, wgpu::BufferAsyncError> {
|
||||
let buffer_slice = self.buffer.slice(..);
|
||||
let (sender, receiver) = futures::channel::oneshot::channel();
|
||||
buffer_slice.map_async(wgpu::MapMode::Read, move |result| {
|
||||
@@ -149,8 +149,8 @@ impl<'i> Convert<List<Raster<GPU>>, &'i WgpuExecutor> for List<Raster<GPU>> {
|
||||
/// Converts a `List<Raster<CPU>>` to `List<Raster<GPU>>` by uploading each image to a texture
|
||||
impl<'i> Convert<List<Raster<GPU>>, &'i WgpuExecutor> for List<Raster<CPU>> {
|
||||
async fn convert(self, _: Footprint, executor: &'i WgpuExecutor) -> List<Raster<GPU>> {
|
||||
let device = &executor.context.device;
|
||||
let queue = &executor.context.queue;
|
||||
let device = &executor.context().device;
|
||||
let queue = &executor.context().queue;
|
||||
let list = self
|
||||
.into_iter()
|
||||
.map(|row| {
|
||||
@@ -169,8 +169,8 @@ impl<'i> Convert<List<Raster<GPU>>, &'i WgpuExecutor> for List<Raster<CPU>> {
|
||||
/// Converts single CPU raster to GPU by uploading to texture
|
||||
impl<'i> Convert<Raster<GPU>, &'i WgpuExecutor> for Raster<CPU> {
|
||||
async fn convert(self, _: Footprint, executor: &'i WgpuExecutor) -> Raster<GPU> {
|
||||
let device = &executor.context.device;
|
||||
let queue = &executor.context.queue;
|
||||
let device = &executor.context().device;
|
||||
let queue = &executor.context().queue;
|
||||
let texture = upload_to_texture(device, queue, &self);
|
||||
|
||||
queue.submit([]);
|
||||
@@ -188,8 +188,8 @@ impl<'i> Convert<List<Raster<CPU>>, &'i WgpuExecutor> for List<Raster<CPU>> {
|
||||
/// Converts a `List<Raster<GPU>>` to `List<Raster<CPU>>` by downloading texture data in one go then asynchronously maps all buffers and processes the results.
|
||||
impl<'i> Convert<List<Raster<CPU>>, &'i WgpuExecutor> for List<Raster<GPU>> {
|
||||
async fn convert(self, _: Footprint, executor: &'i WgpuExecutor) -> List<Raster<CPU>> {
|
||||
let device = &executor.context.device;
|
||||
let queue = &executor.context.queue;
|
||||
let device = &executor.context().device;
|
||||
let queue = &executor.context().queue;
|
||||
|
||||
let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
|
||||
label: Some("batch_texture_download_encoder"),
|
||||
@@ -230,8 +230,8 @@ impl<'i> Convert<List<Raster<CPU>>, &'i WgpuExecutor> for List<Raster<GPU>> {
|
||||
/// Converts single GPU raster to CPU by downloading texture data
|
||||
impl<'i> Convert<Raster<CPU>, &'i WgpuExecutor> for Raster<GPU> {
|
||||
async fn convert(self, _: Footprint, executor: &'i WgpuExecutor) -> Raster<CPU> {
|
||||
let device = &executor.context.device;
|
||||
let queue = &executor.context.queue;
|
||||
let device = &executor.context().device;
|
||||
let queue = &executor.context().queue;
|
||||
|
||||
let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
|
||||
label: Some("single_texture_download_encoder"),
|
||||
|
||||
@@ -233,7 +233,7 @@ impl PerPixelAdjustCodegen<'_> {
|
||||
ty: ParsedFieldType::Regular(RegularParsedField {
|
||||
ty: parse_quote!(&'a WgpuExecutor),
|
||||
exposed: true,
|
||||
value_source: ParsedValueSource::Scope(parse_quote!("wgpu-executor")),
|
||||
value_source: ParsedValueSource::Scope(parse_quote!("graphene_std::platform_application_io::WgpuExecutorNode")),
|
||||
number_soft_min: None,
|
||||
number_soft_max: None,
|
||||
number_hard_min: None,
|
||||
@@ -283,7 +283,7 @@ impl PerPixelAdjustCodegen<'_> {
|
||||
let entry_point_name = &self.entry_point_name;
|
||||
let body = quote! {
|
||||
{
|
||||
#executor.shader_runtime.run_per_pixel_adjust(&::wgpu_executor::shader_runtime::per_pixel_adjust_runtime::Shaders {
|
||||
#executor.shader_runtime().run_per_pixel_adjust(&::wgpu_executor::shader_runtime::per_pixel_adjust_runtime::Shaders {
|
||||
wgsl_shader: crate::WGSL_SHADER,
|
||||
fragment_shader_name: super::#entry_point_name,
|
||||
has_uniform: #has_uniform,
|
||||
|
||||
@@ -61,6 +61,7 @@ reqwest = { workspace = true }
|
||||
image = { workspace = true }
|
||||
base64 = { workspace = true }
|
||||
wgpu = { workspace = true }
|
||||
bytemuck = { workspace = true }
|
||||
|
||||
# Optional local dependencies
|
||||
graphene-canvas-utils = { workspace = true, optional = true }
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
pub mod any;
|
||||
pub mod pixel_preview;
|
||||
pub mod platform_application_io;
|
||||
pub mod render_background;
|
||||
pub mod render_cache;
|
||||
pub mod render_node;
|
||||
pub mod render_pixel_preview;
|
||||
pub mod text;
|
||||
pub use blending_nodes;
|
||||
pub use brush_nodes as brush;
|
||||
|
||||
@@ -1,71 +0,0 @@
|
||||
use crate::render_node::RenderOutputType;
|
||||
use core_types::transform::{Footprint, Transform};
|
||||
use core_types::{CloneVarArgs, Context, Ctx, ExtractAll, OwnedContextImpl};
|
||||
use glam::{DAffine2, DVec2, UVec2};
|
||||
use graph_craft::application_io::PlatformEditorApi;
|
||||
use graph_craft::document::value::RenderOutput;
|
||||
use graphene_application_io::ApplicationIo;
|
||||
use rendering::{RenderOutputType as RenderOutputTypeRequest, RenderParams};
|
||||
use vector_types::vector::style::RenderMode;
|
||||
|
||||
#[node_macro::node(category(""))]
|
||||
pub async fn pixel_preview<'a: 'n>(
|
||||
ctx: impl Ctx + ExtractAll + CloneVarArgs + Sync,
|
||||
editor_api: &'a PlatformEditorApi,
|
||||
data: impl Node<Context<'static>, Output = RenderOutput> + Send + Sync,
|
||||
) -> RenderOutput {
|
||||
let Some(render_params) = ctx.vararg(0).ok().and_then(|v| v.downcast_ref::<RenderParams>()).cloned() else {
|
||||
log::error!("invalid render params for pixel preview");
|
||||
let context = OwnedContextImpl::from(ctx).into_context();
|
||||
return data.eval(context).await;
|
||||
};
|
||||
let physical_scale = render_params.scale;
|
||||
|
||||
let footprint = *ctx.footprint();
|
||||
let viewport_zoom = footprint.scale_magnitudes().x * physical_scale;
|
||||
|
||||
if render_params.render_mode != RenderMode::PixelPreview || !matches!(render_params.render_output_type, RenderOutputTypeRequest::Vello) || viewport_zoom <= 1. {
|
||||
let context = OwnedContextImpl::from(ctx).into_context();
|
||||
return data.eval(context).await;
|
||||
}
|
||||
|
||||
let physical_resolution = footprint.resolution;
|
||||
let logical_resolution = physical_resolution.as_dvec2() / physical_scale;
|
||||
|
||||
let logical_footprint = Footprint {
|
||||
resolution: logical_resolution.as_uvec2().max(UVec2::ONE),
|
||||
..footprint
|
||||
};
|
||||
|
||||
let bounds = logical_footprint.viewport_bounds_in_local_space();
|
||||
|
||||
let upstream_min = bounds.start.floor();
|
||||
let upstream_max = bounds.end.ceil();
|
||||
|
||||
let upstream_size = (upstream_max - upstream_min).max(DVec2::ONE);
|
||||
let upstream_resolution = upstream_size.as_uvec2().max(UVec2::ONE);
|
||||
|
||||
let upstream_footprint = Footprint {
|
||||
transform: DAffine2::from_scale(DVec2::splat(1. / physical_scale)) * DAffine2::from_translation(-upstream_min),
|
||||
resolution: upstream_resolution,
|
||||
quality: footprint.quality,
|
||||
};
|
||||
|
||||
let new_ctx = OwnedContextImpl::from(ctx).with_footprint(upstream_footprint).with_vararg(Box::new(render_params)).into_context();
|
||||
let mut result = data.eval(new_ctx).await;
|
||||
|
||||
let RenderOutputType::Texture(ref source_texture) = result.data else { return result };
|
||||
|
||||
let transform = DAffine2::from_translation(-upstream_min) * footprint.transform.inverse() * DAffine2::from_scale(logical_resolution);
|
||||
|
||||
let exec = editor_api.application_io.as_ref().unwrap().gpu_executor().unwrap();
|
||||
let resampled = exec.resample_texture(source_texture.as_ref(), physical_resolution, &transform).await;
|
||||
|
||||
result.data = RenderOutputType::Texture(resampled.into());
|
||||
|
||||
result
|
||||
.metadata
|
||||
.apply_transform(footprint.transform * DAffine2::from_translation(upstream_min) * DAffine2::from_scale(DVec2::splat(physical_scale)));
|
||||
|
||||
result
|
||||
}
|
||||
@@ -268,3 +268,8 @@ pub async fn resource<'a: 'n>(_: impl Ctx, hash: ResourceHash, #[scope("editor-a
|
||||
panic!("Resource {hash} not found");
|
||||
})
|
||||
}
|
||||
|
||||
#[node_macro::node(category(""), inject_scope)]
|
||||
pub async fn wgpu_executor<'a: 'n>(_: impl Ctx, #[scope("editor-api")] editor_api: &'a PlatformEditorApi) -> &'a ::wgpu_executor::WgpuExecutor {
|
||||
editor_api.application_io.as_ref().unwrap().gpu_executor().expect("GPU executor not available")
|
||||
}
|
||||
|
||||
@@ -1,5 +1,131 @@
|
||||
use glam::{Affine2, Vec2};
|
||||
use core_types::ExtractVarArgs;
|
||||
use core_types::color::Linear;
|
||||
use core_types::transform::Footprint;
|
||||
use core_types::uuid::generate_uuid;
|
||||
use core_types::{Ctx, ExtractFootprint};
|
||||
use glam::{Affine2, UVec2, Vec2};
|
||||
use graph_craft::document::value::{RenderOutput, RenderOutputType};
|
||||
use rendering::{RenderParams, SvgRender, SvgRenderOutput};
|
||||
use std::fmt::Write;
|
||||
use std::sync::Arc;
|
||||
use wgpu::util::DeviceExt;
|
||||
use wgpu_executor::{AsyncWgpuPipeline, WgpuExecutor, WgpuPipelineCache};
|
||||
|
||||
#[node_macro::node(category(""))]
|
||||
async fn render_background<'a: 'n>(
|
||||
ctx: impl Ctx + ExtractFootprint + ExtractVarArgs,
|
||||
#[scope(background_compositor_pipeline::IDENTIFIER)] pipeline: WgpuPipelineCache,
|
||||
data: RenderOutput,
|
||||
) -> RenderOutput {
|
||||
let footprint = ctx.footprint();
|
||||
let render_params = ctx
|
||||
.vararg(0)
|
||||
.expect("Did not find var args")
|
||||
.downcast_ref::<RenderParams>()
|
||||
.expect("Downcasting render params yielded invalid type");
|
||||
|
||||
if !render_params.to_canvas() || render_params.viewport_zoom <= 0.0 {
|
||||
return data;
|
||||
}
|
||||
|
||||
let RenderOutput { data: foreground_data, metadata } = data;
|
||||
let mut render_params = render_params.clone();
|
||||
render_params.footprint = *footprint;
|
||||
|
||||
let data = match foreground_data {
|
||||
RenderOutputType::Texture(foreground_texture) => {
|
||||
let doc_to_screen = (glam::DAffine2::from_scale(glam::DVec2::splat(render_params.scale)) * render_params.footprint.transform).as_affine2();
|
||||
let blended = pipeline
|
||||
.run::<BackgroundCompositor>(&BackgroundCompositorArgs {
|
||||
foreground: foreground_texture.as_ref(),
|
||||
backgrounds: &metadata.backgrounds,
|
||||
document_to_screen: doc_to_screen,
|
||||
zoom: render_params.viewport_zoom.to_f32(),
|
||||
})
|
||||
.await;
|
||||
|
||||
RenderOutputType::Texture(blended.into())
|
||||
}
|
||||
RenderOutputType::Svg {
|
||||
svg: foreground_svg,
|
||||
image_data: foreground_images,
|
||||
} => {
|
||||
let mut render = SvgRender::new();
|
||||
|
||||
if render_params.viewport_zoom > 0. {
|
||||
let draw_checkerboard = |render: &mut SvgRender, rect: vello::kurbo::Rect, pattern_origin: glam::DVec2, checker_id_prefix: &str| {
|
||||
let checker_id = format!("{checker_id_prefix}-{}", generate_uuid());
|
||||
let cell_size = 8. / render_params.viewport_zoom;
|
||||
let pattern_size = cell_size * 2.;
|
||||
|
||||
write!(
|
||||
&mut render.svg_defs,
|
||||
r##"<pattern id="{checker_id}" x="{}" y="{}" width="{pattern_size}" height="{pattern_size}" patternUnits="userSpaceOnUse"><rect width="{pattern_size}" height="{pattern_size}" fill="#ffffff" /><rect x="{cell_size}" y="0" width="{cell_size}" height="{cell_size}" fill="#cccccc" /><rect x="0" y="{cell_size}" width="{cell_size}" height="{cell_size}" fill="#cccccc" /></pattern>"##,
|
||||
pattern_origin.x,
|
||||
pattern_origin.y,
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
render.leaf_tag("rect", |attributes| {
|
||||
attributes.push("x", rect.x0.to_string());
|
||||
attributes.push("y", rect.y0.to_string());
|
||||
attributes.push("width", rect.width().to_string());
|
||||
attributes.push("height", rect.height().to_string());
|
||||
attributes.push("fill", format!("url(#{checker_id})"));
|
||||
});
|
||||
};
|
||||
|
||||
if metadata.backgrounds.is_empty() {
|
||||
if render_params.scale > 0. {
|
||||
let logical_resolution = render_params.footprint.resolution.as_dvec2() / render_params.scale;
|
||||
let logical_footprint = Footprint {
|
||||
resolution: logical_resolution.round().as_uvec2().max(glam::UVec2::ONE),
|
||||
..render_params.footprint
|
||||
};
|
||||
let bounds = logical_footprint.viewport_bounds_in_local_space();
|
||||
let min = bounds.start.floor();
|
||||
let max = bounds.end.ceil();
|
||||
|
||||
if min.is_finite() && max.is_finite() {
|
||||
let rect = vello::kurbo::Rect::new(min.x, min.y, max.x, max.y);
|
||||
draw_checkerboard(&mut render, rect, glam::DVec2::ZERO, "checkered-viewport");
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for background in &metadata.backgrounds {
|
||||
let [a, b] = [background.location, background.location + background.dimensions];
|
||||
let rect = vello::kurbo::Rect::new(a.x.min(b.x), a.y.min(b.y), a.x.max(b.x), a.y.max(b.y));
|
||||
draw_checkerboard(&mut render, rect, glam::DVec2::new(rect.x0, rect.y0), "checkered-artboard");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let logical_resolution = render_params.footprint.resolution.as_dvec2() / render_params.scale;
|
||||
render.wrap_with_transform(render_params.footprint.transform, Some(logical_resolution));
|
||||
|
||||
let background = SvgRenderOutput::from(render);
|
||||
assert!(background.svg_defs.is_empty());
|
||||
|
||||
let svg = format!("{}{}", background.svg, foreground_svg);
|
||||
let image_data = foreground_images;
|
||||
|
||||
RenderOutputType::Svg { svg, image_data }
|
||||
}
|
||||
_ => unreachable!("Render background node received unsupported render output type"),
|
||||
};
|
||||
|
||||
RenderOutput { data, metadata }
|
||||
}
|
||||
|
||||
#[node_macro::node(category(""), inject_scope)]
|
||||
async fn background_compositor_pipeline<'a: 'n>(
|
||||
_ctx: impl Ctx,
|
||||
#[scope(crate::platform_application_io::wgpu_executor::IDENTIFIER)] executor: &'a WgpuExecutor,
|
||||
#[data] pipeline: WgpuPipelineCache,
|
||||
) -> WgpuPipelineCache {
|
||||
executor.pipeline_init::<BackgroundCompositor>(pipeline);
|
||||
pipeline.clone()
|
||||
}
|
||||
|
||||
pub struct BackgroundCompositor {
|
||||
checker_rect_pipeline: wgpu::RenderPipeline,
|
||||
@@ -10,12 +136,23 @@ pub struct BackgroundCompositor {
|
||||
sampler: wgpu::Sampler,
|
||||
}
|
||||
|
||||
impl BackgroundCompositor {
|
||||
pub fn new(device: &wgpu::Device) -> Self {
|
||||
pub struct BackgroundCompositorArgs<'a> {
|
||||
foreground: &'a wgpu::Texture,
|
||||
backgrounds: &'a [rendering::Background],
|
||||
document_to_screen: Affine2,
|
||||
zoom: f32,
|
||||
}
|
||||
|
||||
impl AsyncWgpuPipeline for BackgroundCompositor {
|
||||
type Args<'a> = BackgroundCompositorArgs<'a>;
|
||||
type Out = Arc<wgpu::Texture>;
|
||||
|
||||
fn create(executor: &WgpuExecutor) -> Self {
|
||||
let device = &executor.context().device;
|
||||
let format = wgpu::TextureFormat::Rgba8Unorm;
|
||||
let checker_rect_shader = device.create_shader_module(wgpu::include_wgsl!("checker_rect.wgsl"));
|
||||
let checker_viewport_shader = device.create_shader_module(wgpu::include_wgsl!("checker_viewport.wgsl"));
|
||||
let fullscreen_shader = device.create_shader_module(wgpu::include_wgsl!("fullscreen.wgsl"));
|
||||
let checker_rect_shader = device.create_shader_module(wgpu::include_wgsl!("render_background_checker_rect.wgsl"));
|
||||
let checker_viewport_shader = device.create_shader_module(wgpu::include_wgsl!("render_background_checker_viewport.wgsl"));
|
||||
let fullscreen_shader = device.create_shader_module(wgpu::include_wgsl!("render_background_fullscreen.wgsl"));
|
||||
|
||||
let checker_bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||
label: Some("background_checker_bind_group_layout"),
|
||||
@@ -189,13 +326,23 @@ impl BackgroundCompositor {
|
||||
}
|
||||
}
|
||||
|
||||
pub fn composite(&self, context: &crate::WgpuContext, foreground: &wgpu::Texture, output: &wgpu::Texture, backgrounds: &[rendering::Background], document_to_screen: Affine2, zoom: f32) {
|
||||
async fn run<'a>(&'a self, executor: &'a WgpuExecutor, args: &'a Self::Args<'_>) -> Self::Out {
|
||||
let &BackgroundCompositorArgs {
|
||||
foreground,
|
||||
backgrounds,
|
||||
document_to_screen,
|
||||
zoom,
|
||||
} = args;
|
||||
|
||||
let foreground_size = foreground.size();
|
||||
let output = executor.request_texture(UVec2::new(foreground_size.width, foreground_size.height)).await;
|
||||
|
||||
if zoom <= 0. {
|
||||
return;
|
||||
return output;
|
||||
}
|
||||
|
||||
let device = &context.device;
|
||||
let queue = &context.queue;
|
||||
let device = &executor.context().device;
|
||||
let queue = &executor.context().queue;
|
||||
|
||||
let checker_size_doc = 8. / zoom;
|
||||
let screen_to_document = document_to_screen.inverse();
|
||||
@@ -285,8 +432,12 @@ impl BackgroundCompositor {
|
||||
}
|
||||
|
||||
queue.submit(std::iter::once(encoder.finish()));
|
||||
}
|
||||
|
||||
output
|
||||
}
|
||||
}
|
||||
|
||||
impl BackgroundCompositor {
|
||||
fn create_checker_bind_group(&self, device: &wgpu::Device, uniforms: CompositeUniforms) -> wgpu::BindGroup {
|
||||
let buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("background_checker_uniforms"),
|
||||
@@ -5,14 +5,13 @@ use core_types::transform::{Footprint, RenderQuality, Transform};
|
||||
use core_types::{CloneVarArgs, Context, Ctx, ExtractAll, ExtractAnimationTime, ExtractPointerPosition, ExtractRealTime, OwnedContextImpl};
|
||||
use glam::{DAffine2, DVec2, IVec2, UVec2};
|
||||
use graph_craft::application_io::PlatformEditorApi;
|
||||
use graph_craft::document::value::RenderOutput;
|
||||
use graphene_application_io::{ApplicationIo, ImageTexture};
|
||||
use graph_craft::document::value::{RenderOutput, RenderOutputType};
|
||||
use graphene_application_io::ImageTexture;
|
||||
use rendering::{RenderOutputType as RenderOutputTypeRequest, RenderParams};
|
||||
use std::collections::HashSet;
|
||||
use std::hash::Hash;
|
||||
use std::sync::{Arc, Mutex};
|
||||
|
||||
use crate::render_node::RenderOutputType;
|
||||
use wgpu_executor::WgpuExecutor;
|
||||
|
||||
pub const TILE_SIZE: u32 = 256;
|
||||
pub const MAX_CACHE_MEMORY_BYTES: usize = 512 * 1024 * 1024;
|
||||
@@ -327,7 +326,8 @@ fn flood_fill(start: &TileCoord, tile_set: &HashSet<TileCoord>, visited: &mut Ha
|
||||
#[node_macro::node(category(""))]
|
||||
pub async fn render_output_cache<'a: 'n>(
|
||||
ctx: impl Ctx + ExtractAll + CloneVarArgs + ExtractRealTime + ExtractAnimationTime + ExtractPointerPosition + Sync,
|
||||
editor_api: &'a PlatformEditorApi,
|
||||
#[scope(crate::platform_application_io::wgpu_executor::IDENTIFIER)] executor: &'a WgpuExecutor,
|
||||
#[scope("editor-api")] editor_api: &'a PlatformEditorApi,
|
||||
data: impl Node<Context<'static>, Output = RenderOutput> + Send + Sync,
|
||||
#[data] tile_cache: TileCache,
|
||||
) -> RenderOutput {
|
||||
@@ -404,11 +404,9 @@ pub async fn render_output_cache<'a: 'n>(
|
||||
return data.eval(context.into_context()).await;
|
||||
}
|
||||
|
||||
let exec = editor_api.application_io.as_ref().unwrap().gpu_executor().unwrap();
|
||||
let output_texture = executor.request_texture(physical_resolution).await;
|
||||
|
||||
let output_texture = exec.request_texture(physical_resolution).await;
|
||||
|
||||
let combined_metadata = composite_cached_regions(&all_regions, &output_texture, &device_origin_offset, &footprint.transform, exec);
|
||||
let combined_metadata = composite_cached_regions(&all_regions, &output_texture, &device_origin_offset, &footprint.transform, &executor);
|
||||
|
||||
RenderOutput {
|
||||
data: RenderOutputType::Texture(output_texture.into()),
|
||||
@@ -473,8 +471,8 @@ fn composite_cached_regions(
|
||||
viewport_transform: &DAffine2,
|
||||
exec: &wgpu_executor::WgpuExecutor,
|
||||
) -> rendering::RenderMetadata {
|
||||
let device = &exec.context.device;
|
||||
let queue = &exec.context.queue;
|
||||
let device = &exec.context().device;
|
||||
let queue = &exec.context().queue;
|
||||
let output_resolution = UVec2::new(output_texture.width(), output_texture.height());
|
||||
|
||||
let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: Some("composite") });
|
||||
|
||||
@@ -1,22 +1,15 @@
|
||||
use core_types::list::List;
|
||||
use core_types::transform::{Footprint, Transform};
|
||||
use core_types::uuid::generate_uuid;
|
||||
use core_types::{CloneVarArgs, ExtractAll, ExtractVarArgs};
|
||||
use core_types::{Color, Context, Ctx, ExtractFootprint, OwnedContextImpl, WasmNotSend};
|
||||
use graph_craft::application_io::PlatformEditorApi;
|
||||
use graph_craft::document::value::RenderOutput;
|
||||
pub use graph_craft::document::value::RenderOutputType;
|
||||
use graphene_application_io::{ApplicationIo, ExportFormat, RenderConfig};
|
||||
use graph_craft::document::value::{RenderOutput, RenderOutputType};
|
||||
use graphene_application_io::{ExportFormat, RenderConfig};
|
||||
use graphic_types::raster_types::{CPU, Raster};
|
||||
use graphic_types::{Artboard, Graphic, Vector};
|
||||
use rendering::{Render, RenderMetadata, RenderOutputType as RenderOutputTypeRequest, RenderParams, SvgRender, SvgRenderOutput};
|
||||
use std::fmt::Write;
|
||||
use std::sync::Arc;
|
||||
use vector_types::GradientStops;
|
||||
use wgpu_executor::RenderContext;
|
||||
|
||||
// Re-export render_output_cache from render_cache module
|
||||
pub use crate::render_cache::render_output_cache;
|
||||
use wgpu_executor::{RenderContext, WgpuExecutor};
|
||||
|
||||
#[derive(Clone, dyn_any::DynAny)]
|
||||
pub enum RenderIntermediateType {
|
||||
@@ -80,7 +73,11 @@ async fn render_intermediate<'a: 'n, T: 'static + Render + WasmNotSend + Send +
|
||||
}
|
||||
|
||||
#[node_macro::node(category(""))]
|
||||
async fn render<'a: 'n>(ctx: impl Ctx + ExtractFootprint + ExtractVarArgs, editor_api: &'a PlatformEditorApi, data: RenderIntermediate) -> RenderOutput {
|
||||
async fn render<'a: 'n>(
|
||||
ctx: impl Ctx + ExtractFootprint + ExtractVarArgs,
|
||||
#[scope(crate::platform_application_io::wgpu_executor::IDENTIFIER)] executor: &'a WgpuExecutor,
|
||||
data: RenderIntermediate,
|
||||
) -> RenderOutput {
|
||||
let footprint = ctx.footprint();
|
||||
let render_params = ctx
|
||||
.vararg(0)
|
||||
@@ -109,9 +106,6 @@ async fn render<'a: 'n>(ctx: impl Ctx + ExtractFootprint + ExtractVarArgs, edito
|
||||
}
|
||||
}
|
||||
(RenderOutputTypeRequest::Vello, RenderIntermediateType::Vello(data)) => {
|
||||
let Some(exec) = editor_api.application_io.as_ref().unwrap().gpu_executor() else {
|
||||
unreachable!("Attempted to render with Vello when no GPU executor is available");
|
||||
};
|
||||
let (scene, context) = data.as_ref();
|
||||
let scale = render_params.scale;
|
||||
let physical_resolution = render_params.footprint.resolution;
|
||||
@@ -138,7 +132,7 @@ async fn render<'a: 'n>(ctx: impl Ctx + ExtractFootprint + ExtractVarArgs, edito
|
||||
}
|
||||
}
|
||||
|
||||
let texture = exec
|
||||
let texture = executor
|
||||
.render_vello_scene(&transformed_scene, physical_resolution, context, None)
|
||||
.await
|
||||
.expect("Failed to render Vello scene");
|
||||
@@ -150,107 +144,6 @@ async fn render<'a: 'n>(ctx: impl Ctx + ExtractFootprint + ExtractVarArgs, edito
|
||||
RenderOutput { data, metadata }
|
||||
}
|
||||
|
||||
#[node_macro::node(category(""))]
|
||||
async fn render_background<'a: 'n>(ctx: impl Ctx + ExtractFootprint + ExtractVarArgs, editor_api: &'a PlatformEditorApi, data: RenderOutput) -> RenderOutput {
|
||||
let footprint = ctx.footprint();
|
||||
let render_params = ctx
|
||||
.vararg(0)
|
||||
.expect("Did not find var args")
|
||||
.downcast_ref::<RenderParams>()
|
||||
.expect("Downcasting render params yielded invalid type");
|
||||
|
||||
if !render_params.to_canvas() {
|
||||
return data;
|
||||
}
|
||||
|
||||
let RenderOutput { data: foreground_data, metadata } = data;
|
||||
let mut render_params = render_params.clone();
|
||||
render_params.footprint = *footprint;
|
||||
|
||||
let data = match foreground_data {
|
||||
RenderOutputType::Texture(foreground_texture) => {
|
||||
if let Some(exec) = editor_api.application_io.as_ref().unwrap().gpu_executor() {
|
||||
let doc_to_screen = (glam::DAffine2::from_scale(glam::DVec2::splat(render_params.scale)) * render_params.footprint.transform).as_affine2();
|
||||
let blended = exec
|
||||
.composite_background(foreground_texture.as_ref(), &metadata.backgrounds, doc_to_screen, render_params.viewport_zoom as f32)
|
||||
.await;
|
||||
|
||||
RenderOutputType::Texture(blended.into())
|
||||
} else {
|
||||
RenderOutputType::Texture(foreground_texture)
|
||||
}
|
||||
}
|
||||
RenderOutputType::Svg {
|
||||
svg: foreground_svg,
|
||||
image_data: foreground_images,
|
||||
} => {
|
||||
let mut render = SvgRender::new();
|
||||
|
||||
if render_params.viewport_zoom > 0. {
|
||||
let draw_checkerboard = |render: &mut SvgRender, rect: vello::kurbo::Rect, pattern_origin: glam::DVec2, checker_id_prefix: &str| {
|
||||
let checker_id = format!("{checker_id_prefix}-{}", generate_uuid());
|
||||
let cell_size = 8. / render_params.viewport_zoom;
|
||||
let pattern_size = cell_size * 2.;
|
||||
|
||||
write!(
|
||||
&mut render.svg_defs,
|
||||
r##"<pattern id="{checker_id}" x="{}" y="{}" width="{pattern_size}" height="{pattern_size}" patternUnits="userSpaceOnUse"><rect width="{pattern_size}" height="{pattern_size}" fill="#ffffff" /><rect x="{cell_size}" y="0" width="{cell_size}" height="{cell_size}" fill="#cccccc" /><rect x="0" y="{cell_size}" width="{cell_size}" height="{cell_size}" fill="#cccccc" /></pattern>"##,
|
||||
pattern_origin.x,
|
||||
pattern_origin.y,
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
render.leaf_tag("rect", |attributes| {
|
||||
attributes.push("x", rect.x0.to_string());
|
||||
attributes.push("y", rect.y0.to_string());
|
||||
attributes.push("width", rect.width().to_string());
|
||||
attributes.push("height", rect.height().to_string());
|
||||
attributes.push("fill", format!("url(#{checker_id})"));
|
||||
});
|
||||
};
|
||||
|
||||
if metadata.backgrounds.is_empty() {
|
||||
if render_params.scale > 0. {
|
||||
let logical_resolution = render_params.footprint.resolution.as_dvec2() / render_params.scale;
|
||||
let logical_footprint = Footprint {
|
||||
resolution: logical_resolution.round().as_uvec2().max(glam::UVec2::ONE),
|
||||
..render_params.footprint
|
||||
};
|
||||
let bounds = logical_footprint.viewport_bounds_in_local_space();
|
||||
let min = bounds.start.floor();
|
||||
let max = bounds.end.ceil();
|
||||
|
||||
if min.is_finite() && max.is_finite() {
|
||||
let rect = vello::kurbo::Rect::new(min.x, min.y, max.x, max.y);
|
||||
draw_checkerboard(&mut render, rect, glam::DVec2::ZERO, "checkered-viewport");
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for background in &metadata.backgrounds {
|
||||
let [a, b] = [background.location, background.location + background.dimensions];
|
||||
let rect = vello::kurbo::Rect::new(a.x.min(b.x), a.y.min(b.y), a.x.max(b.x), a.y.max(b.y));
|
||||
draw_checkerboard(&mut render, rect, glam::DVec2::new(rect.x0, rect.y0), "checkered-artboard");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let logical_resolution = render_params.footprint.resolution.as_dvec2() / render_params.scale;
|
||||
render.wrap_with_transform(render_params.footprint.transform, Some(logical_resolution));
|
||||
|
||||
let background = SvgRenderOutput::from(render);
|
||||
assert!(background.svg_defs.is_empty());
|
||||
|
||||
let svg = format!("{}{}", background.svg, foreground_svg);
|
||||
let image_data = foreground_images;
|
||||
|
||||
RenderOutputType::Svg { svg, image_data }
|
||||
}
|
||||
_ => unreachable!("Render background node received unsupported render output type"),
|
||||
};
|
||||
|
||||
RenderOutput { data, metadata }
|
||||
}
|
||||
|
||||
#[node_macro::node(category(""))]
|
||||
async fn create_context<'a: 'n>(
|
||||
// Context injections are defined in the wrap_network_in_scope function
|
||||
|
||||
230
node-graph/nodes/gstd/src/render_pixel_preview.rs
Normal file
230
node-graph/nodes/gstd/src/render_pixel_preview.rs
Normal file
@@ -0,0 +1,230 @@
|
||||
use core_types::transform::{Footprint, Transform};
|
||||
use core_types::{CloneVarArgs, Context, Ctx, ExtractAll, OwnedContextImpl};
|
||||
use glam::{DAffine2, DVec2, UVec2, Vec2};
|
||||
use graph_craft::document::value::{RenderOutput, RenderOutputType};
|
||||
use rendering::{RenderOutputType as RenderOutputTypeRequest, RenderParams};
|
||||
use std::sync::Arc;
|
||||
use vector_types::vector::style::RenderMode;
|
||||
use wgpu_executor::{AsyncWgpuPipeline, WgpuExecutor, WgpuPipelineCache};
|
||||
|
||||
#[node_macro::node(category(""))]
|
||||
pub async fn render_pixel_preview<'a: 'n>(
|
||||
ctx: impl Ctx + ExtractAll + CloneVarArgs + Sync,
|
||||
#[scope(pixel_preview_pipeline::IDENTIFIER)] pipeline: WgpuPipelineCache,
|
||||
data: impl Node<Context<'static>, Output = RenderOutput> + Send + Sync,
|
||||
) -> RenderOutput {
|
||||
let Some(render_params) = ctx.vararg(0).ok().and_then(|v| v.downcast_ref::<RenderParams>()).cloned() else {
|
||||
log::error!("invalid render params for pixel preview");
|
||||
let context = OwnedContextImpl::from(ctx).into_context();
|
||||
return data.eval(context).await;
|
||||
};
|
||||
let physical_scale = render_params.scale;
|
||||
|
||||
let footprint = *ctx.footprint();
|
||||
let viewport_zoom = footprint.scale_magnitudes().x * physical_scale;
|
||||
|
||||
if render_params.render_mode != RenderMode::PixelPreview || !matches!(render_params.render_output_type, RenderOutputTypeRequest::Vello) || viewport_zoom <= 1. {
|
||||
let context = OwnedContextImpl::from(ctx).into_context();
|
||||
return data.eval(context).await;
|
||||
}
|
||||
|
||||
let physical_resolution = footprint.resolution;
|
||||
let logical_resolution = physical_resolution.as_dvec2() / physical_scale;
|
||||
|
||||
let logical_footprint = Footprint {
|
||||
resolution: logical_resolution.as_uvec2().max(UVec2::ONE),
|
||||
..footprint
|
||||
};
|
||||
|
||||
let bounds = logical_footprint.viewport_bounds_in_local_space();
|
||||
|
||||
let upstream_min = bounds.start.floor();
|
||||
let upstream_max = bounds.end.ceil();
|
||||
|
||||
let upstream_size = (upstream_max - upstream_min).max(DVec2::ONE);
|
||||
let upstream_resolution = upstream_size.as_uvec2().max(UVec2::ONE);
|
||||
|
||||
let upstream_footprint = Footprint {
|
||||
transform: DAffine2::from_scale(DVec2::splat(1. / physical_scale)) * DAffine2::from_translation(-upstream_min),
|
||||
resolution: upstream_resolution,
|
||||
quality: footprint.quality,
|
||||
};
|
||||
|
||||
let new_ctx = OwnedContextImpl::from(ctx).with_footprint(upstream_footprint).with_vararg(Box::new(render_params)).into_context();
|
||||
let mut result = data.eval(new_ctx).await;
|
||||
|
||||
let RenderOutputType::Texture(ref source_texture) = result.data else { return result };
|
||||
|
||||
let transform = DAffine2::from_translation(-upstream_min) * footprint.transform.inverse() * DAffine2::from_scale(logical_resolution);
|
||||
|
||||
let resampled = pipeline
|
||||
.run::<PixelPreview>(&ResamplerArgs {
|
||||
source: source_texture.as_ref(),
|
||||
transform: &transform,
|
||||
size: physical_resolution,
|
||||
})
|
||||
.await;
|
||||
|
||||
result.data = RenderOutputType::Texture(resampled.into());
|
||||
|
||||
result
|
||||
.metadata
|
||||
.apply_transform(footprint.transform * DAffine2::from_translation(upstream_min) * DAffine2::from_scale(DVec2::splat(physical_scale)));
|
||||
|
||||
result
|
||||
}
|
||||
|
||||
#[node_macro::node(category(""), inject_scope)]
|
||||
async fn pixel_preview_pipeline<'a: 'n>(
|
||||
_ctx: impl Ctx,
|
||||
#[scope(crate::platform_application_io::wgpu_executor::IDENTIFIER)] executor: &'a WgpuExecutor,
|
||||
#[data] pipeline: WgpuPipelineCache,
|
||||
) -> WgpuPipelineCache {
|
||||
executor.pipeline_init::<PixelPreview>(pipeline);
|
||||
pipeline.clone()
|
||||
}
|
||||
|
||||
pub struct PixelPreview {
|
||||
pipeline: wgpu::RenderPipeline,
|
||||
bind_group_layout: wgpu::BindGroupLayout,
|
||||
}
|
||||
|
||||
pub struct ResamplerArgs<'a> {
|
||||
source: &'a wgpu::Texture,
|
||||
transform: &'a DAffine2,
|
||||
size: UVec2,
|
||||
}
|
||||
|
||||
impl AsyncWgpuPipeline for PixelPreview {
|
||||
type Args<'a> = ResamplerArgs<'a>;
|
||||
type Out = Arc<wgpu::Texture>;
|
||||
|
||||
fn create(executor: &WgpuExecutor) -> Self {
|
||||
let device = &executor.context().device;
|
||||
let shader = device.create_shader_module(wgpu::include_wgsl!("render_pixel_preview.wgsl"));
|
||||
|
||||
let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||
label: Some("resample_bind_group_layout"),
|
||||
entries: &[
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
visibility: wgpu::ShaderStages::FRAGMENT,
|
||||
ty: wgpu::BindingType::Texture {
|
||||
multisampled: false,
|
||||
view_dimension: wgpu::TextureViewDimension::D2,
|
||||
sample_type: wgpu::TextureSampleType::Float { filterable: false },
|
||||
},
|
||||
count: None,
|
||||
},
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: 1,
|
||||
visibility: wgpu::ShaderStages::FRAGMENT,
|
||||
ty: wgpu::BindingType::Buffer {
|
||||
ty: wgpu::BufferBindingType::Uniform,
|
||||
has_dynamic_offset: false,
|
||||
min_binding_size: None,
|
||||
},
|
||||
count: None,
|
||||
},
|
||||
],
|
||||
});
|
||||
|
||||
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||
label: Some("resample_pipeline_layout"),
|
||||
bind_group_layouts: &[Some(&bind_group_layout)],
|
||||
..Default::default()
|
||||
});
|
||||
|
||||
let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
label: Some("resample_pipeline"),
|
||||
layout: Some(&pipeline_layout),
|
||||
vertex: wgpu::VertexState {
|
||||
module: &shader,
|
||||
entry_point: Some("vs_main"),
|
||||
buffers: &[],
|
||||
compilation_options: wgpu::PipelineCompilationOptions::default(),
|
||||
},
|
||||
fragment: Some(wgpu::FragmentState {
|
||||
module: &shader,
|
||||
entry_point: Some("fs_main"),
|
||||
targets: &[Some(wgpu::ColorTargetState {
|
||||
format: wgpu::TextureFormat::Rgba8Unorm,
|
||||
blend: None,
|
||||
write_mask: wgpu::ColorWrites::ALL,
|
||||
})],
|
||||
compilation_options: wgpu::PipelineCompilationOptions::default(),
|
||||
}),
|
||||
primitive: wgpu::PrimitiveState {
|
||||
topology: wgpu::PrimitiveTopology::TriangleList,
|
||||
..Default::default()
|
||||
},
|
||||
depth_stencil: None,
|
||||
multisample: wgpu::MultisampleState::default(),
|
||||
multiview_mask: None,
|
||||
cache: None,
|
||||
});
|
||||
|
||||
PixelPreview { pipeline, bind_group_layout }
|
||||
}
|
||||
|
||||
async fn run<'a>(&'a self, executor: &'a WgpuExecutor, args: &'a Self::Args<'_>) -> Self::Out {
|
||||
let context = &executor.context();
|
||||
let &ResamplerArgs { source, transform, size } = args;
|
||||
|
||||
let output = executor.request_texture(size).await;
|
||||
|
||||
let source_view = source.create_view(&wgpu::TextureViewDescriptor::default());
|
||||
let output_view = output.create_view(&wgpu::TextureViewDescriptor::default());
|
||||
|
||||
let params_buffer = context.device.create_buffer(&wgpu::BufferDescriptor {
|
||||
label: Some("resample_params"),
|
||||
size: 32,
|
||||
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
|
||||
mapped_at_creation: false,
|
||||
});
|
||||
|
||||
let params_data = [transform.matrix2.x_axis.as_vec2(), transform.matrix2.y_axis.as_vec2(), transform.translation.as_vec2(), Vec2::ZERO];
|
||||
context.queue.write_buffer(¶ms_buffer, 0, bytemuck::cast_slice(¶ms_data));
|
||||
|
||||
let bind_group = context.device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
label: Some("resample_bind_group"),
|
||||
layout: &self.bind_group_layout,
|
||||
entries: &[
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::TextureView(&source_view),
|
||||
},
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 1,
|
||||
resource: params_buffer.as_entire_binding(),
|
||||
},
|
||||
],
|
||||
});
|
||||
|
||||
let mut encoder = context.device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: Some("resample_encoder") });
|
||||
|
||||
{
|
||||
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
label: Some("resample_pass"),
|
||||
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
||||
view: &output_view,
|
||||
resolve_target: None,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Clear(wgpu::Color::TRANSPARENT),
|
||||
store: wgpu::StoreOp::Store,
|
||||
},
|
||||
depth_slice: None,
|
||||
})],
|
||||
..Default::default()
|
||||
});
|
||||
|
||||
render_pass.set_pipeline(&self.pipeline);
|
||||
render_pass.set_bind_group(0, &bind_group, &[]);
|
||||
render_pass.draw(0..3, 0..1);
|
||||
}
|
||||
|
||||
context.queue.submit([encoder.finish()]);
|
||||
|
||||
output
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user