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Identity from value input
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@@ -994,6 +994,69 @@ impl<'a> MessageHandler<NodeGraphMessage, NodeGraphMessageContext<'a>> for NodeG
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};
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responses.add(FrontendMessage::UpdateWirePathInProgress { wire_path: Some(wire_path) });
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}
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} else if self.disconnecting.is_some() {
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// Disconnecting with no upstream node, create new value node.
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let to_connector = network_interface.input_connector_from_click(ipp.mouse.position, selection_network_path);
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if let Some(to_connector) = &to_connector {
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let Some(input_position) = network_interface.input_position(to_connector, selection_network_path) else {
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log::error!("Could not get input position for connector: {to_connector:?}");
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return;
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};
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self.wire_in_progress_to_connector = Some(input_position);
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}
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// Not hovering over a node input or node output, insert the node
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else {
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// Disconnect if the wire was previously connected to an input
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if let Some(disconnecting) = self.disconnecting.take() {
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let mut position = if let Some(to_connector) = self.wire_in_progress_to_connector { to_connector } else { point };
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// Offset to drag from center of node
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position = position - DVec2::new(24. * 3., 24.);
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// Offset to account for division rounding error
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if position.x < 0. {
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position.x = position.x - 1.;
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}
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if position.y < 0. {
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position.y = position.y - 1.;
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}
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let Some(input) = network_interface.take_input(&disconnecting, breadcrumb_network_path) else {
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return;
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};
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let drag_start = DragStart {
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start_x: point.x,
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start_y: point.y,
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round_x: 0,
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round_y: 0,
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};
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self.drag_start = Some((drag_start, false));
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self.node_has_moved_in_drag = false;
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self.update_node_graph_hints(responses);
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let node_id = NodeId::new();
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responses.add(NodeGraphMessage::CreateNodeFromContextMenu {
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node_id: Some(node_id),
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node_type: "Identity".to_string(),
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xy: Some(((position.x / 24.) as i32, (position.y / 24.) as i32)),
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});
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responses.add(NodeGraphMessage::SetInput {
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input_connector: InputConnector::node(node_id, 0),
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input,
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});
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responses.add(NodeGraphMessage::CreateWire {
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output_connector: OutputConnector::Node { node_id, output_index: 0 },
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input_connector: disconnecting,
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});
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responses.add(NodeGraphMessage::SelectedNodesSet { nodes: vec![node_id] });
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// Update the frontend that the node is disconnected
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responses.add(NodeGraphMessage::RunDocumentGraph);
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responses.add(NodeGraphMessage::SendGraph);
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}
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}
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} else if let Some((drag_start, dragged)) = &mut self.drag_start {
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if drag_start.start_x != point.x || drag_start.start_y != point.y {
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*dragged = true;
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@@ -501,6 +501,24 @@ impl NodeNetworkInterface {
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}
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}
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pub fn take_input(&mut self, input_connector: &InputConnector, network_path: &[NodeId]) -> Option<NodeInput> {
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let Some(network) = self.network_mut(network_path) else {
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log::error!("Could not get network in input_from_connector");
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return None;
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};
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let input = match input_connector {
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InputConnector::Node { node_id, input_index } => {
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let Some(node) = network.nodes.get_mut(node_id) else {
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log::error!("Could not get node {node_id} in input_from_connector");
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return None;
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};
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node.inputs.get_mut(*input_index)
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}
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InputConnector::Export(export_index) => network.exports.get_mut(*export_index),
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};
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input.map(|input| std::mem::replace(input, NodeInput::value(TaggedValue::None, true)))
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}
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/// Try and get the [`Type`] for any [`InputConnector`] based on the `self.resolved_types`.
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fn node_type_from_compiled(&mut self, input_connector: &InputConnector, network_path: &[NodeId]) -> Option<(Type, TypeSource)> {
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let (node_id, input_index) = match *input_connector {
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