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shader-rt: correct RT format, working invert gpu node
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@@ -117,7 +117,7 @@ impl PerPixelAdjustGraphicsPipeline {
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entry_point: Some(&fragment_name),
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compilation_options: Default::default(),
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targets: &[Some(ColorTargetState {
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format: TextureFormat::Rgba32Float,
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format: TextureFormat::Rgba8UnormSrgb,
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blend: None,
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write_mask: Default::default(),
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})],
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