shader-rt: correct RT format, working invert gpu node

This commit is contained in:
firestar99
2025-08-20 17:22:10 +02:00
parent 2495421990
commit 8fc9eb7e57

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@@ -117,7 +117,7 @@ impl PerPixelAdjustGraphicsPipeline {
entry_point: Some(&fragment_name),
compilation_options: Default::default(),
targets: &[Some(ColorTargetState {
format: TextureFormat::Rgba32Float,
format: TextureFormat::Rgba8UnormSrgb,
blend: None,
write_mask: Default::default(),
})],