shader-rt: correct RT format, working invert gpu node

This commit is contained in:
firestar99
2025-09-05 00:16:04 +02:00
parent 2495421990
commit 8fc9eb7e57
@@ -117,7 +117,7 @@ impl PerPixelAdjustGraphicsPipeline {
entry_point: Some(&fragment_name), entry_point: Some(&fragment_name),
compilation_options: Default::default(), compilation_options: Default::default(),
targets: &[Some(ColorTargetState { targets: &[Some(ColorTargetState {
format: TextureFormat::Rgba32Float, format: TextureFormat::Rgba8UnormSrgb,
blend: None, blend: None,
write_mask: Default::default(), write_mask: Default::default(),
})], })],