Change footprint to always be in physical instead of logical space (#4280)

* Fix footprint scale

* Footprint in physical pixels

* Move scale conversion to `create_context`

* Remove scale from render cache

* Review
This commit is contained in:
Timon
2026-07-15 15:37:46 +02:00
committed by GitHub
parent e40fe7843d
commit a040362d4a
5 changed files with 36 additions and 46 deletions

View File

@@ -93,10 +93,11 @@ async fn render<'a: 'n>(
let data = match (render_params.render_output_type, ty) {
(RenderOutputTypeRequest::Svg, RenderIntermediateType::Svg(data)) => {
let logical_resolution = render_params.footprint.resolution.as_dvec2() / render_params.scale;
let logical_transform = glam::DAffine2::from_scale(glam::DVec2::splat(1.0 / render_params.scale)) * footprint.transform;
let logical_resolution = footprint.resolution.as_dvec2() / render_params.scale;
let mut render = SvgRender::from(data.as_ref());
render.wrap_with_transform(render_params.footprint.transform, Some(logical_resolution));
render.wrap_with_transform(logical_transform, Some(logical_resolution));
let output = SvgRenderOutput::from(render);
assert!(output.svg_defs.is_empty());
@@ -108,12 +109,8 @@ async fn render<'a: 'n>(
}
(RenderOutputTypeRequest::Vello, RenderIntermediateType::Vello(data)) => {
let (scene, context) = data.as_ref();
let scale = render_params.scale;
let physical_resolution = render_params.footprint.resolution;
let scale_transform = glam::DAffine2::from_scale(glam::DVec2::splat(scale));
let footprint_transform = scale_transform * render_params.footprint.transform;
let footprint_transform_vello = vello::kurbo::Affine::new(footprint_transform.to_cols_array());
let footprint_transform_vello = vello::kurbo::Affine::new(footprint.transform.to_cols_array());
let mut transformed_scene = vello::Scene::new();
transformed_scene.append(scene, Some(footprint_transform_vello));
@@ -126,7 +123,7 @@ async fn render<'a: 'n>(
// the result is `-INFINITY`, which the old equality check missed; Vello then rasterized a unit rect with non-finite
// vertices, dropping the gradient and tanking performance. `!is_finite()` also covers NaN as a guard against future
// code paths where `matrix[0]` could land on `0 * INFINITY`.
let scaled_infinite_transform = vello::kurbo::Affine::scale_non_uniform(physical_resolution.x as f64, physical_resolution.y as f64);
let scaled_infinite_transform = vello::kurbo::Affine::scale_non_uniform(footprint.resolution.x as f64, footprint.resolution.y as f64);
for transform in transformed_scene.encoding_mut().transforms.iter_mut() {
if !transform.matrix[0].is_finite() {
*transform = vello_encoding::Transform::from_kurbo(&scaled_infinite_transform);
@@ -135,10 +132,10 @@ async fn render<'a: 'n>(
let texture = executor
.expect("GPU executor not available")
.render_vello_scene(&transformed_scene, physical_resolution, context, None)
.render_vello_scene(&transformed_scene, footprint.resolution, context, None)
.await
.expect("Failed to render Vello scene");
RenderOutputType::Texture(texture.into())
RenderOutputType::Texture(texture)
}
_ => unreachable!("Render node did not receive its requested data type"),
};
@@ -152,19 +149,23 @@ async fn create_context<'a: 'n>(
render_config: RenderConfig,
data: impl Node<Context<'static>, Output = RenderOutput>,
) -> RenderOutput {
let footprint = render_config.viewport;
let render_output_type = match render_config.export_format {
ExportFormat::Svg => RenderOutputTypeRequest::Svg,
ExportFormat::Raster => RenderOutputTypeRequest::Vello,
};
let logical_viewport = render_config.viewport;
let footprint = Footprint {
transform: glam::DAffine2::from_scale(glam::DVec2::splat(render_config.scale)) * logical_viewport.transform,
..logical_viewport
};
let render_params = RenderParams {
render_mode: render_config.render_mode,
for_export: render_config.for_export,
render_output_type,
scale: render_config.scale,
viewport_zoom: footprint.scale_magnitudes().x,
viewport_zoom: logical_viewport.scale_magnitudes().x,
..Default::default()
};
@@ -176,5 +177,8 @@ async fn create_context<'a: 'n>(
.with_vararg(Box::new(render_params))
.into_context();
data.eval(ctx).await
let mut result = data.eval(ctx).await;
result.metadata.apply_transform(glam::DAffine2::from_scale(glam::DVec2::splat(1. / render_config.scale)));
result
}