Use <pattern> instead of <clipPath> for clip

This simplifies the future implementation of clipping-based rendering
for strokes, as the stroke does not support the use of a clip path but
rather paint sources from a paint server.
This commit is contained in:
YohYamasaki
2026-05-18 16:19:41 +09:00
parent a03afedab3
commit ac3f31794d

View File

@@ -220,6 +220,8 @@ pub struct RenderParams {
pub alignment_parent_transform: Option<DAffine2>,
pub aligned_strokes: bool,
pub override_paint_order: bool,
// Are we rendering for a pattern content
pub inside_pattern: bool,
pub artboard_background: Option<Color>,
/// Viewport zoom level (document-space scale). Used to compute constant viewport-pixel stroke widths in Outline mode.
pub viewport_zoom: f64,
@@ -235,8 +237,12 @@ impl RenderParams {
Self { alignment_parent_transform, ..*self }
}
pub fn for_pattern(&self) -> Self {
Self { inside_pattern: true, ..*self }
}
pub fn to_canvas(&self) -> bool {
!self.for_export && !self.thumbnail && !self.for_mask
!self.for_export && !self.thumbnail && !self.for_mask && !self.inside_pattern
}
}
@@ -340,23 +346,73 @@ fn fill_covers_opaquely(fill_graphic: Option<&Graphic>) -> bool {
}
}
/// Emits a SVG `<pattern>` paint server element that renders any graphic element into def and returns the id.
/// Currently this function uses `<pattern>` as a clip-based paint server, which means the content is rendered once without tiling.
fn render_svg_fill_pattern(svg_defs: &mut String, fill_graphic_list: &List<Graphic>, path_bbox: [DVec2; 2], item_transform: DAffine2, render_params: &RenderParams) -> Option<String> {
let [min, max] = path_bbox;
let size = max - min;
if size.x <= 0. || size.y <= 0. {
return None;
}
// Render the pattern content recursively
let mut content = SvgRender::new();
fill_graphic_list.render_svg(&mut content, &render_params.for_pattern());
// Unwrap the inner def element
write!(svg_defs, "{}", content.svg_defs).unwrap();
let pattern_transform = item_transform * DAffine2::from_translation(min);
let transform_str = format_transform_matrix(pattern_transform);
let transform_attr = if transform_str.is_empty() {
String::new()
} else {
format!(r#" patternTransform="{transform_str}""#)
};
let pattern_id = format!("pattern-{}", generate_uuid());
write!(
svg_defs,
r##"<pattern id="{pattern_id}" patternUnits="userSpaceOnUse" x="0" y="0" width="{}" height="{}"{transform_attr}>"##,
size.x, size.y,
)
.unwrap();
let content_shift = format_transform_matrix(DAffine2::from_translation(-min));
write!(svg_defs, r##"<g transform="{content_shift}">{}</g></pattern>"##, content.svg.to_svg_string()).unwrap();
Some(pattern_id)
}
/// Returns the fill attribute for SVG tags corresponding to the given fill_graphic.
#[allow(clippy::too_many_arguments)]
fn compute_svg_fill_attribute(
fill_graphic: Option<&Graphic>,
fill_graphic_list: Option<&List<Graphic>>,
defs: &mut String,
element_transform: DAffine2,
applied_stroke_transform: DAffine2,
bounds_matrix: DAffine2,
transformed_bounds_matrix: DAffine2,
item_transform: DAffine2,
render_params: &RenderParams,
) -> String {
let fill_graphic = fill_graphic_list.and_then(|l| l.element(0));
match fill_graphic {
Some(Graphic::Color(color_list)) => color_list.render(defs, element_transform, applied_stroke_transform, bounds_matrix, transformed_bounds_matrix, render_params),
Some(Graphic::Gradient(gradient_list)) => {
let gradient_id = gradient_list.render(defs, element_transform, applied_stroke_transform, bounds_matrix, transformed_bounds_matrix, render_params);
format!(r##" fill="url('#{gradient_id}')""##)
format!(r##" fill="url(#{gradient_id})""##)
}
_ => r#" fill="none""#.to_string(),
Some(Graphic::Vector(_)) | Some(Graphic::RasterCPU(_)) | Some(Graphic::RasterGPU(_)) | Some(Graphic::Graphic(_)) => {
let list = fill_graphic_list.unwrap();
let min = bounds_matrix.transform_point2(DVec2::ZERO);
let max = bounds_matrix.transform_point2(DVec2::ONE);
render_svg_fill_pattern(defs, list, [min, max], item_transform, render_params)
.map(|id| format!(r##" fill="url(#{id})""##))
.unwrap_or_else(|| r#" fill="none""#.to_string())
}
None => r#" fill="none""#.to_string(),
}
}
@@ -366,10 +422,11 @@ fn emit_svg_fill_path(
render: &mut SvgRender,
d: String,
element_transform: DAffine2,
fill_graphic: Option<&Graphic>,
fill_graphic_list: Option<&List<Graphic>>,
applied_stroke_transform: DAffine2,
bounds_matrix: DAffine2,
transformed_bounds_matrix: DAffine2,
item_transform: DAffine2,
render_params: &RenderParams,
) {
render.leaf_tag("path", |attributes| {
@@ -379,73 +436,20 @@ fn emit_svg_fill_path(
attributes.push(ATTR_TRANSFORM, matrix);
}
let defs = &mut attributes.0.svg_defs;
let fill_attribute = compute_svg_fill_attribute(fill_graphic, defs, element_transform, applied_stroke_transform, bounds_matrix, transformed_bounds_matrix, render_params);
let fill_attribute = compute_svg_fill_attribute(
fill_graphic_list,
defs,
element_transform,
applied_stroke_transform,
bounds_matrix,
transformed_bounds_matrix,
item_transform,
render_params,
);
attributes.push_val(fill_attribute);
});
}
/// Emits an SVG `<g clip-path>` group that renders the fill graphic clipped to the path referenced by `clip_id`.
fn emit_svg_fill_clip(render: &mut SvgRender, clip_id: &str, fill_graphic_list: &List<Graphic>, item_transform: DAffine2, render_params: &RenderParams) {
render.parent_tag(
"g",
|attributes| {
attributes.push("clip-path", format!("url(#{clip_id})"));
},
|render| {
let matrix = format_transform_matrix(item_transform);
if matrix.is_empty() {
fill_graphic_list.render_svg(render, render_params);
return;
}
render.parent_tag(
"g",
|attributes| {
attributes.push(ATTR_TRANSFORM, matrix);
},
|render| {
fill_graphic_list.render_svg(render, render_params);
},
);
},
);
}
/// Emits the fill element for aligned-stroke paths, dispatching between `<path>` for Color/Gradient and `<g clip-path>` for Vector/Raster/Graphic.
#[allow(clippy::too_many_arguments)]
fn emit_aligned_fill_pass(
render: &mut SvgRender,
d: String,
element_transform: DAffine2,
item_transform: DAffine2,
fill_graphic_list: Option<&List<Graphic>>,
clip_id: Option<&str>,
applied_stroke_transform: DAffine2,
bounds_matrix: DAffine2,
transformed_bounds_matrix: DAffine2,
render_params: &RenderParams,
) {
let fill_graphic = fill_graphic_list.and_then(|l| l.element(0));
match fill_graphic {
Some(Graphic::Color(_) | Graphic::Gradient(_)) | None => {
emit_svg_fill_path(
render,
d,
element_transform,
fill_graphic,
applied_stroke_transform,
bounds_matrix,
transformed_bounds_matrix,
render_params,
);
}
Some(Graphic::Vector(_) | Graphic::RasterCPU(_) | Graphic::RasterGPU(_) | Graphic::Graphic(_)) => {
if let (Some(clip_id), Some(fill_graphic_list)) = (clip_id, fill_graphic_list) {
emit_svg_fill_clip(render, clip_id, fill_graphic_list, item_transform, render_params);
}
}
}
}
// TODO: Click targets can be removed from the render output, since the vector data is available in the vector modify data from Monitor nodes.
// This will require that the transform for child layers into that layer space be calculated, or it could be returned from the RenderOutput instead of click targets.
#[derive(Debug, Default, Clone, PartialEq, DynAny)]
@@ -1076,37 +1080,25 @@ impl Render for List<Vector> {
.or_else(|| fill_to_graphic_list(vector.style.fill()).map(Cow::Owned));
let fill_graphic = fill_graphic_list.as_ref().and_then(|l| l.element(0));
let need_clipping = matches!(fill_graphic, Some(Graphic::Vector(_) | Graphic::RasterCPU(_) | Graphic::RasterGPU(_) | Graphic::Graphic(_)));
let path_is_closed = vector.stroke_bezier_paths().all(|path| path.closed());
let can_draw_aligned_stroke = path_is_closed && vector.style.stroke().is_some_and(|stroke| stroke.has_renderable_stroke() && stroke.align.is_not_centered());
let can_use_paint_order = !(fill_graphic.is_none() || !fill_covers_opaquely(fill_graphic) || mask_type == MaskType::Clip || need_clipping);
let can_use_paint_order = !(fill_graphic.is_none() || !fill_covers_opaquely(fill_graphic) || mask_type == MaskType::Clip);
let needs_separate_alignment_fill = can_draw_aligned_stroke && !can_use_paint_order;
let wants_stroke_below = vector.style.stroke().map(|s| s.paint_order) == Some(PaintOrder::StrokeBelow);
let override_paint_order = can_draw_aligned_stroke && can_use_paint_order;
let use_face_fill = vector.use_face_fill();
// Register the clipPath in <defs> and remember its id for the <g clip-path> below
let clip_id = if need_clipping && !use_face_fill {
let id = format!("clip-{}", generate_uuid());
write!(&mut render.svg_defs, r##"<clipPath id="{id}"><path d="{path}"/></clipPath>"##).unwrap();
Some(id)
} else {
None
};
if needs_separate_alignment_fill && !wants_stroke_below {
emit_aligned_fill_pass(
emit_svg_fill_path(
render,
path.clone(),
element_transform,
item_transform,
fill_graphic_list.as_deref(),
clip_id.as_deref(),
applied_stroke_transform,
bounds_matrix,
transformed_bounds_matrix,
item_transform,
render_params,
);
}
@@ -1130,41 +1122,20 @@ impl Render for List<Vector> {
face_path.apply_affine(Affine::new(applied_stroke_transform.to_cols_array()));
let face_d = face_path.to_svg();
match fill_graphic {
Some(Graphic::Color(_) | Graphic::Gradient(_)) | None => {
emit_svg_fill_path(
render,
face_d,
element_transform,
fill_graphic,
applied_stroke_transform,
bounds_matrix,
transformed_bounds_matrix,
render_params,
);
}
Some(Graphic::Vector(_) | Graphic::RasterCPU(_) | Graphic::RasterGPU(_) | Graphic::Graphic(_)) => {
if let Some(fill_graphic_list) = fill_graphic_list.as_deref() {
let face_clip_id = format!("clip-{}", generate_uuid());
write!(&mut render.svg_defs, r##"<clipPath id="{face_clip_id}"><path d="{face_d}"/></clipPath>"##).unwrap();
emit_svg_fill_clip(render, &face_clip_id, fill_graphic_list, item_transform, render_params);
}
}
}
emit_svg_fill_path(
render,
face_d,
element_transform,
fill_graphic_list.as_deref(),
applied_stroke_transform,
bounds_matrix,
transformed_bounds_matrix,
item_transform,
render_params,
);
}
}
// Clipping-based fill should be drawn before the stroke path (default paint order)
if !needs_separate_alignment_fill
&& !use_face_fill
&& !wants_stroke_below
&& !override_paint_order
&& let (Some(clip_id), Some(fill_graphic_list)) = (clip_id.as_ref(), fill_graphic_list.as_deref())
{
emit_svg_fill_clip(render, clip_id, fill_graphic_list, item_transform, render_params);
}
render.leaf_tag("path", |attributes| {
attributes.push("d", path.clone());
let matrix = format_transform_matrix(element_transform);
@@ -1213,12 +1184,13 @@ impl Render for List<Vector> {
r#" fill="none""#.to_string()
} else {
compute_svg_fill_attribute(
fill_graphic,
fill_graphic_list.as_deref(),
defs,
element_transform,
applied_stroke_transform,
bounds_matrix,
transformed_bounds_matrix,
item_transform,
&render_params,
)
};
@@ -1244,27 +1216,17 @@ impl Render for List<Vector> {
}
});
// Clipping-based fill should be drawn after the stroke path
if !needs_separate_alignment_fill
&& !use_face_fill
&& (wants_stroke_below || override_paint_order)
&& let (Some(clip_id), Some(fill_graphic_list)) = (clip_id.as_ref(), fill_graphic_list.as_deref())
{
emit_svg_fill_clip(render, clip_id, fill_graphic_list, item_transform, render_params);
}
// When splitting passes and stroke is below, draw the fill after the stroke.
if needs_separate_alignment_fill && wants_stroke_below {
emit_aligned_fill_pass(
emit_svg_fill_path(
render,
path,
path.clone(),
element_transform,
item_transform,
fill_graphic_list.as_deref(),
clip_id.as_deref(),
applied_stroke_transform,
bounds_matrix,
transformed_bounds_matrix,
item_transform,
render_params,
);
}